First time accepted submitter danhuby writes "Apple have removed sweatshop-themed game Sweatshop HD by UK developers LittleLoud from their app store citing clause 16.1 — 'Apps that present excessively objectionable or crude content will be rejected.' According to the PocketGamer article, Littleloud's head of games, Simon Parkin, told Pocket Gamer that 'Apple removed Sweatshop from the App Store last month stating that it was uncomfortable selling a game based around the theme of running a sweatshop.'"
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An anonymous reader writes "Have the storytelling capabilities of the two already met? A New Yorker interview with Gears of War 4 writer Tom Bissell explores the question. Bissell says, 'More and more, I’m seeing that games are mining good, old-fashioned human anxieties for their drama, and that’s really promising. Games, more and more, are not just about shooting and fighting, and for that reason I’m optimistic and heartened about where the medium is heading, because I think game designers are getting more interested in making games that explore what it means to be alive. ... At the same time, though, pure storytelling is never going to be the thing that games do better than anything. Games are primarily about a connection between the player, the game world, and the central mechanic of the game. They’re about creating a space for the player to engage with that mechanic and have the world react in a way that feels interesting and absorbing but also creates a sense of agency. So writing, in games, is about creating mood and establishing a basic sense of intent. The player has some vague notion of what the intent of the so-called author is, but the power of authorship is ultimately for the player to seize for him or herself.'"
Nerval's Lobster writes "Electronic Arts CEO John Riccitiello might have resigned in the wake of the company's disastrous SimCity launch, but his departure might not be a bad thing for EA as a company. On Glassdoor, his 59 percent rating was 9 points below the average. One outside recruiter says Riccitiello's taken the fun out of the game maker's culture. 'They've never had a problem getting good talent and that's not likely to change,' says the recruiter, who requested anonymity because of his business dealings with the company. 'But, they've had problems getting great talent and that's not likely to change.' Let this be a lesson to gaming executives everywhere: if you're going to launch a popular title that needs to be constantly connected to online servers, make sure you have enough backend infrastructure in place to actually handle the load." A related article suggests EA needs to worry less about piracy and more about the company's apathy and legitimate customers who demanded a refund.
skade88 writes "Neoseeker and the Verge are reporting that the Oculus Rift launch will no longer have Doom 3 BFG support. But in some good news to offset the bad, Valve will be releasing an Oculus ready version of TF2 when the Dev kits ship. For those backers who are upset about not having Doom 3 BFG edition support on launch of the Oculus Rift, they are offering the following options: '$20 Steam Wallet credit ... $25 Oculus Store credit ... or a full refund for your pledge.'"
rcade writes "Jeff Dee and Jack Herman, the creators of the old-school super-hero roleplaying game Villains & Vigilantes, have won a copyright and trademark lawsuit over the game's publisher Scott Bizar of Fantasy Games Unlimited. Magistrate Judge Mark E. Aspey of the U.S. District Court of Arizona ruled that Jeff Dee and Jack Herman own the rights to the game based on the 1979 contract they reached with Bizar. The court also found that Bizar never had the right to sell derivative products or ebook PDF editions, which are a big deal to tabletop publishers these days. Too bad this judge didn't hear Jerry Siegel and Joe Shuster's case."
Hesh writes "The University of Southern California has launched a website that contains the blueprints for many of their custom VR headsets as well as new mods to the much anticipated yet unreleased Oculus Rift. Some are helping push DIY VR forward through custom sensor mounts to support, for example, stereo cameras and others add more functionality like new eye cups to help increase the already large FOV of the headset. This is truly an exciting time for VR; by GDC, developers will already have Rifts in hand and tinkerers can 3D-print their own designs now as well!"
jones_supa writes "The cartoon heroes are back, with even stronger superpowers. Deep Silver Volition has announced Saints Row IV for an August launch. From the press release: 'In the next open-world installment of Saints Row, Deep Silver Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. The player utilizes out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, the protagonists can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the most insane installment of Saints Row yet.'"
An anonymous reader writes "Tony Tamsai, Nvidia's senior vice president of content and technology, has said that providing hardware for use in the PlayStation 4 was on the table, but they walked away. Having provided chips for use in both the PS3 and the original Xbox, that decision doesn't come without experience. Nvidia didn't want to commit to producing hardware at the cost Sony was willing to pay. They also considered that by accepting a PS4 contract, they wouldn't have the resources to do something else in another sector. In other words, the PS4 is not a lucrative enough platform to consider when high-end graphics cards and the Tegra line of chips hold so much more revenue potential."
First time accepted submitter kdogg73 writes "Jens Bergensten and the Mojang team have released the latest version of Minecraft — version 1.5, dubbed 'Redstone.' Changes and updates include an added redstone comparator, redstone block, hoppers and droppers, light and weight sensors, Herobrine removal, and many bug fixes. Videos detailing the changes and new redstone devices already litter YouTube."
An anonymous reader writes with this excerpt from Geek.com: "Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely." The writer names a few small ways in which the game is actually improved by being offline, too.
Hesh writes "With the impending arrival of the first batch of Oculus Rift VR headsets to developers, Rod Furlan put up a very detailed guide on how to build your very own headset with off-the-shelf parts and a few hours of spare time based off of the original design of the headset from the forums where it all started. This is a very exciting time for VR, and DIY headsets will allow everyone to try out new tricks and form factors while finally being able to test with a whole new world of compatible software that is about to be released very soon."
Today Blizzard launched its first expansion to StarCraft 2, titled Heart of the Swarm. When initially developing StarCraft 2, Blizzard made the decision to split the game into three parts, each with a campaign as long as the original StarCraft. The initial release in 2010, Wings of Liberty, centered on the story of the Terrans. The newly-released Heart of the Swarm is focused on the Zerg. The final release, Legacy of the Void, will dedicate its campaign to the Protoss (and does not have a projected release timeframe yet). In addition to the new campaign, new units have been introduced for multiplayer and new maps have been added, which ought to shake things up in the competitive landscape. Blizzard has also made long-awaited improvements to the social system, including support for groups and clans.
adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."
6 writes "Destructoid, one of the few remaining bastions of independent game journalism online, wonders what to do now that nearly 50% of their users run ad-blockers."
New submitter ghops spotted Engadget's coverage of an interesting gaming machine at SXSW, writing: "Multimorphic shows off the P3, an innovative multi-game pinball platform. With a 27" 'touchscreen' LCD in the lower playfield and modular shot layouts comprising the upper playfield, the P3 delivers a 'one machine, many games' system where the physical pinball can interact with graphics on the screen as it rolls towards traditional, physical objects (ramps, loops, targets, etc) on the upper playfield. The system will ship with two games, one designed by famed pinball designer Dennis Norman, and it's an open platform allowing anybody to develop their own shot layouts and/or software. Because of its ball tracking technology, it can even play itself!"
New submitter captioning writes "The Los Angeles Times reports on Throw Trucks With Your Mind, a multiplayer first-person 'gunless shooter' that uses an inexpensive, wireless EEG (electroencephalograph) headset to measure players' brainwaves and move virtual objects on screen. Depending on the strength of players' beta waves (emitted while concentrating), players toss small items like crates or catapult objects like trucks. Players can also draw things toward them by relaxing (and emitting alpha waves). Greater relaxation results in more power as well, so players learn quickly to be careful when attracting trucks. The success of Throw Trucks could lead to stronger demand for neural feedback games worldwide."
An anonymous reader writes "The SimCity launch earlier this week was a complete disaster. Single player games that require an Internet connection to enable forced multiplayer features (as well as acting as a form of DRM) is bad enough, but then to not be prepared for the demand such a popular franchise has, well, that's just dumb, and Lucy Bradshaw, EA's general manager for the Maxis Label, has admitted exactly that." They did not provide much details, but supposedly anyone who has SimCity now should get "a free PC download game from the EA portfolio." They are unrepentant about the always-online requirement though.
An anonymous reader writes with an excerpt from Geek.com: "In what must be a big blow for EA and Maxis, Amazon has stopped selling download copies of the just released SimCity. The game has at time of writing received 833 reviews on Amazon, and has an average rating of just one star. That's because 740 of those are one star reviews. Only 20 people gave it 5 stars. There's few better ways to gauge how a game has been received, and this is pretty damning as to how EA has handled the launch."
mikejuk writes "Microsoft Research is currently having a Techfest at Redmond where it is showing off a lot of new work. The latest work on the Kinect uses the same sort of machine-learning approach to distinguish between an open hand and a clenched fist. Although there are no details, its general method was to use a large number of images of people's hands and supervised training to distinguish between open and closed hands. The learning algorithm is based on a forest of decision trees, which is the same general method used to implement the skeleton tracking. Being able to detect an open or closed hand might not seem to be much of an advance, and certainly not as good as a multi-gesture touch screen interface, but it is enough to allow the user interface to distinguish a "pick up" or "grip" gesture. So you can move the hands within an image, close both hands to grip the image points and move apart to zoom. You can't get the software at the moment, but it has been promised for the next version of the Kinect SDK for Windows along with the long awaited 3D scanner Kinect Fusion."
New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"
New submitter Dputiger writes "Nvidia's latest GTX Titan puts a renewed focus on multi-monitor gaming, but how does it compare against other cards at half the price? 'The games we tested fall into two general camps. Arkham City, DiRT 3, and Serious Sam: BFE are all absolutely playable on the GTX 680 or 7970 in a single-card configuration, even with detail settings turned all the way up. Shogun 2, Metro 2033, and Crysis 3 aren’t. In Shogun 2 and Metro 2033, however, the Titan maintains a playable frame rate at High Detail when the other two cards are stumbling and stuttering. Crysis 3 was the one exception — in that game, all three cards remained playable at High Detail, and dropped below that mark once we increased to Very High Detail and added 4x SMAA.' Field of view adjustments, the impact of bezels, and single-card performance at multiple detail levels are all covered, as is the price of multi-screen setups."
An anonymous reader writes "Valve has just released its February, 2013 Steam Hardware & Software Survey, and the results are absolutely mind blowing. Linux is now standing strong as a legitimate gaming platform. It now represents 2.02% of all active Steam users." That's in keeping with what new submitter lars_doucet found. Lars writes: "I'm an independent game developer lucky enough to be on Steam. Recently, the Steam Linux client officially went public and was accompanied by a site-wide sale. The Linux sale featured every single Linux-compatible game on the service, including our cross-platform game Defender's Quest. .... Bottom line: during the sale we saw nearly 3 times as many Linux sales of the game as Mac (Windows still dominated overall)."
silentbrad writes "Cliff Bleszinski, formerly of Epic Games, posted a blog entry titled 'Nickels, dimes, and quarters' yesterday, advocating that gamers dissatisfied with the current trend toward DLC and microtransactions should vote with their wallets. Quoting: 'The video game industry is just that. An industry. Which means that it exists in a capitalistic world. You know, a free market. A place where you're welcome to spend your money on whatever you please or to refrain from spending that money. ... Adjusted for inflation, your average video game is actually cheaper than it ever has been. Never mind the ratio of the hours of joy you get from a game per dollar compared to film. To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million. ... I've seen a lot of comments online about microtransactions. They're a dirty word lately, it seems. Gamers are upset that publishers/developers are "nickel and diming them." They're raging at "big and evil corporations who are clueless and trying to steal their money." I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's bulls*** that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong. ... If you don't like EA, don't buy their games. If you don't like their microtransactions, don't spend money on them. It's that simple. ... The market as I have previously stated is in such a sense of turmoil that the old business model is either evolving, growing, or dying. No one really knows. "Free to play" aka "Free to spend 4 grand on it" is here to stay, like it or not. ... People like to act like we should go back to "the good ol' days" before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that's sometimes enough for a gamer. ... If you don't like the games, or the sales techniques, don't spend your money on them. You vote with your dollars.'"
Nerval's Lobster writes "Computer games are big business, with millions of players and billions of dollars in revenue every year. But that popularity puts game studios in a tough spot, especially when it comes to mobile games that need to serve their players a constant stream of updates and rewards. That pressure is leading to an interesting phenomenon: while IT companies that create more 'serious' software (i.e., productivity apps, business tools, etc.) are often viewed as cutting edge, it might be game developers actually doing the most innovative stuff when it comes to analytics, cloud and high-performance computing, and so on. Broken Bulb Studios, Hothead Games, and some other studios (along with some hosting companies) talk about how they've built their platforms to handle immense (and fluctuating) demand from gamers."
nk497 writes "Scientists from Cancer Research UK are working with Amazon, Facebook and Google to design and develop a mobile game aimed at speeding up the search for new cancer drugs. The first step is for 40 computer programmers, gamers, graphic designers and other specialists to take part in a weekend "GameJam" to turn the charity's raw genetic data into a game format, with a working title of GeneRun. 'We're making great progress in understanding the genetic reasons cancer develops. But the clues to why some drugs will work and some won't are held in data that needs to be analysed by the human eye — and this could take years,' said Carlos Caldas at Cancer Research UK's Cambridge Institute. 'By harnessing the collective power of citizen scientists we'll accelerate the discovery of new ways to diagnose and treat cancer much more precisely.'"
drew30319 writes "NPR reports that a team of researchers at the University of Rome required a group of surgical residents to play video games on a Nintendo Wii for an hour a day, five days a week, for four weeks resulting in 'statistically better' performance than a control group for laparoscopic skills. The study includes some interesting stats (e.g. while the control group showed a 10% improvement in accuracy, the Wii-playing group's accuracy improved by 83%). The study's authors add that '[t]he Nintendo Wii may be adopted in lower-budget Institutions or at home by younger surgeons to optimize their training on simulators before performing real procedures.'"
MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"
Deathspawner writes "Using a mobile device to control an application on a PC, media player or video game console, isn't too uncommon, but it is when the content being controlled is a game. Just how possible would it be to play a fairly fast-paced game on your PC via your mobile device? Google wanted to find out, so it crafted a game called Super Sync Sports, where you control an athlete on your desktop or notebook via controls on your phone or tablet. To make a game like this possible, Google turned to WebSockets for real-time collaboration between two devices, HTML5 for the audio, Canvas for the graphics, and CSS3 for the styling and transitions." It appears that it routes your controls through the Internet rather than locally. Something like this over bluetooth or wifi with a shared touch screen might be cool for electronic board games.
skade88 writes "Ars is reporting that Blizzard will announce a new game on March 22, 2013 at PAX East. They say the new game is not a sequel or expansion. Blizzard is also saying the new game is not the long rumored MMO named Titan. Considering that every game Blizzard released since 1998 has had the name StarCraft, Warcraft or Diablo in it, this is big news. Ars speculates in the article that the new game could be Blizzard's version of a DOTA game. They showed off Blizzard All-Stars at BlizzCon 2010 as a SC2 custom map. It could be ready for launch as its own standalone game. I guess we will have to wait and see!"
An anonymous reader writes "Develop reports on comments from Blake Jorgensen, Electronic Arts' Chief Financial Officer, speaking at the Morgan Stanley Technology, Media, and Telecom Conference. As you may have guessed from the name of the conference, the business aspect of EA was the topic. Jorgensen said, 'The next and much bigger piece [of the business] is microtransactions within games. ... We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.' This is particularly distressing given EA's recent implementation of microtransations in Dead Space 3, where you can spend money to improve your weaponry."
kube00 writes "The Wii U has been struggling as of late. Even Nintendo has admitted sales haven't been as high as they would like. So what went wrong? Is this just a fluke? Will the Wii U recover and bounce back? Will the PS4 and the next 360 come out the door and leave the Wii U in the dust? GoozerNation takes a look at some of the NPD's and speculates on what it all means."
An anonymous reader writes "Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims."
An anonymous reader writes "A slightly different take on Sony's PS4 semi-launch this week. This article traces the history and growing trend of capturing/recording and streaming your gameplay on the internet, from the early days of Let's Play articles with screenshots to today, where pro-gamers make money by playing live on Twitch.tv, and the technology is built into the PlayStation 4: 'Multiplayer video games have been around since the beginning — just look at Pong. Sony's real breakthrough with the PS4 might not be the specs, but its ability to turn every game you play into a multiplayer one.'"
An anonymous reader writes "For a while now, John Carmack has been pushing to bring virtual reality technology back to the gaming world. VR was largely abandoned over a decade ago when it became apparent that the hardware just wasn't ready to support it. In 2013, things are different; cheap displays with a high pixel density and powerful processors designed for small systems are making virtual reality a... reality. One of the last obstacles to be conquered is latency — the delay between moving your head and seeing your perspective change in the virtual world. In a lengthy and highly-technical post at #AltDevBlogADay, Carmack has outlined a number of strategies for mitigating and reducing latency. With information and experience like this being shared with the game development community at large, it shouldn't be long until VR makes a permanent place for itself in our gaming lives."
An anonymous reader writes "Quenching some rumors 'Sony Worldwide Studios boss Shuhei Yoshida has told Eurogamer that PlayStation 4 will not block the use of second-hand games, contrary to various reports, speculation and even a Sony patent unearthed last month.'"
New submitter Nyder writes "In a move that is sure to bring tears to the eyes of kids everywhere, Connecticut State Senator Toni Harp proposed a bill in January that would ban anyone younger than 18 from playing 'violent point-and-shoot' video games in arcades or other public establishments. 'The bill also called for research into the effects of violent video games on young minds, through a committee called the Violent Video Game Task Force within the Department of Children and Families. The task force would advise the Governor and General assembly on state programs that "may reduce the effects of violent video games on youth behavior," suggesting before the research was done that violent video games have an effect on children's actions.' Hopefully this won't pass; I guess the video game lobby hasn't paid this Senator enough 'funds' for her campaign."
As many expected, Sony has officially announced the PS4 at the Sony PlayStation Meeting today. The new PlayStation will have an X86 processor, "state of the art" GPU, 8 GB of high-speed unified memory, and a hard drive for local storage. The PS4 will allow gamers to share their gameplay stream and even remotely take control of friend's games. Along with the PS4, Sony has unveiled a new DualShock 4 controller which features a built-in touchpad at the center of the controller, and a built-in microphone jack.
An anonymous reader writes "Whether or not you're an owner of Microsoft's Xbox 360, chances are you find the Kinect accessory intriguing, since you don't even need the company's console to use it. That's why there's so much excitement surrounding the console's successor, codenamed Durango: it will feature Kinect 2.0, the specifications for which allegedly leaked today. The new device will reportedly be able to track players with a height of one meter, feature a mode for both seated and standing players, detect hand states (such as open or closed), as well as extra and rotated joints. As for improved features, it will be able to supposedly track six rather than two active players, occluded joints, and sideways poses. This will all be possible thanks to an increased field of vision, 1920×1080 color stream, 512×424 depth stream, an added infrared stream, USB 3.0, and 60ms latency."
PlayScreen, where he's working on their Word Carnivale iOS game, which is not violent at all. But over the years Volk has worked on slightly violent video games and has watched public outcries over video game violence since 1976. He's also tracked how much less violence we've seen since lead was removed from gasoline. (Editorial interjection: Aren't most remaining pockets of massive gun violence in cities where many poor kids grow up in apartments that have lead paint?) Due to technical problems during the interview, some of the conversation is missing, primarily about the recent spate of multiple murders. It seems, for instance, that Newtown shooter Adam Lanza was heavily into violent video games, which is sure to spark plenty of new discussion about how they affect players. But then again, as Volk reminded me in an email, "If people were influenced by video games, a majority of Facebook users would be farmers by now," a meme that has been floating around Facebook since last year, if not earlier.
alancronin writes "Similar to Fabien Sanglard's previous code reviews of other games such as the Quake and Doom line of games comes a review of the code base of Duke Nukem 3D (split out over 4 pages). This will be a very good read for anyone interested in understanding the mechanics of a highly addictive game or anyone that wants to learn more about game design."
After a laborious judging process, the Liberated Pixel Cup has finally announced the winners of the code contest. Out of the 48 entries, Lurking Patrol Comrades (now Source of Tales), a "MMORPG with a vast world, plenty of characters to speak to, both a melee and a magic based battle system, and a polished user interface," won the grand prize. The best HTML5 game was Big Island, written in Dart and playable directly from Github. The art prizes were given last August in case you missed it. Congratulations to everyone who participated!
kube00 writes "The rumor mill is saying the next generation of consoles might not play used games. What does this mean for retailers such as Amazon, GameStop, and Best Buy? Will gamers flock to the one console that can still play used games? GoozerNation speculates if the Mayan apocalypse draws near for used game sales."
MojoKid writes "Bungie, the company that brought forth Halo, is embarking on development of a new MMO title called Destiny that is aimed at being unlike any gaming experience we've seen. There are few hard details available, such as a launch date or pricing, but Bungie gave a preview that teases the game and showed off concept art. It's a large-scale MMO set in a post-apocalyptic world, but the gameplay and social interaction is supposed to be far more natural and fluid than previous generation MMOs. There will apparently not be a subscription model, so gamers won't have monthly fees to deal with, either. Bungie plans to develop a complex storyline with Destiny over the course of the next decade. There will be 10 books, complete with a story arc, so it follows that the world will evolve in a manner of speaking even as people participate in activities to change things within it."
dmfinn writes "With less than 5 days until the reported PS4 launch event, new details are emerging regarding some of the console's next-gen capabilities. Since last June, Sony has been quietly sitting on its $380 million dollar acquisition of Gaikai, a cloud based gaming company. The Wall Street Journal, among other sources, is now reporting that the PS4 will have GaiKai's cloud-based gaming technology directly integrated, thought it is unclear exactly what types of games will be available for streaming. Back in June, a rumor circulated that Sony was planning to use the technology to support backwards compatibility with PS2 and PS1 games, though no further details have arisen regarding whether or not the new console will be able to play previous generation games. It appears that Sony will most likely be using the service to stream PS3 and indie games to the console, as the current technology only supports 720p, not high enough quality for blockbuster games. Constantly streaming interactive graphics, even if only at 720p, will still require a fast internet connection. Services like OnLive have struggled in the past due to the large amount of bandwidth they require, and many consumers complained of laggy connections and horrendous graphics. There is no word yet regarding the features of the games being streamed, including whether or not they will support online or local multiplayer."
sl4shd0rk writes "Valve has finally released Steam for Linux. Although some of the 57 games listed on the Linux Steam site are previously released from the Humble Bundles, there are others which should provide adequate entertainment for anyone bored with the HB games. Among the games listed, many at deep discounts of 50%-75% off, are HalfLife, CounterStrke Source and Serious Sam 3. Hopefully Valve will keep the ports coming as rumor has it that Left 4 Dead had been ported at least for developers."
mikejuk writes "Programmers often say that regular expressions are fun ... but now they can be a whole lot of fun in a completely new way. Want to try your hand at a regular expression crossword? The idea is simple enough — create a crossword style puzzle with regular expressions are the 'clues.' In case you don't know what a regular expression is — it is a way of specifying what characters are allowed using wild-card characters and more. For example a dot matches any single character, an * any number of characters and so on. The regular expression crossword is more a sort of Sudoku puzzle than crossword however because the clues determine the pattern that the entries in a row have to satisfy. It also has to use a hexagonal grid to provide three regular expressions to control each entry. This particular regular expression crossword(pdf) was part of this year's MIT Mystery Hunt. This annual event is crammed with a collection of very difficult problems and the regular expression crossword, created by Dan Gulotta from an idea by Palmer Mebane, was just a small part of the whole — and yes there is a solution."
MojoKid writes "PunkBuster, the anti-cheating service implemented in hundreds of online games, is down. As of the time of writing, the official PunkBuster website is up and down, after having been completely down for the past couple of hours. On Twitter, there are numerous reports of gamers who've been unable to play online in the most popular PunkBuster-backed title of the moment, Battlefield 3. EA has gone as far as to post an interim fix. Applying the fix is a simple matter of extracting an archive and then overwriting a couple of files inside of your Battlefield 3 install folder. While EA has little power over PunkBuster's ability to get things 100% functional again, this issue does highlight the fact that third-party solutions are not always the way to go."