In response to Kjellberg's use of a racial slur, a number of video game players and developers have condemned the creator. Sean Vanaman, the co-founder of video game company Campo Santo, decided to use copyright law to push back against Kjellberg. On Twitter, he said he was filing a Digital Millennium Copyright Act (DMCA) takedown request against the famous YouTuber regarding a video in which Kjellberg plays Campo Santo's game Firewatch. There are compelling reasons to [remove hate speech from major internet platforms] by any means necessary, but DMCA overreach is among the least compelling options, considering that it unilaterally puts power into the hands of what are essentially uninvolved parties and allows for little arbitration or defense on the part of those who have their content removed.
Devised in 1850, the Queens Puzzle originally challenged a player to place eight queens on a standard chessboard so that no two queens could attack each other. This means putting one queen in each row, so that no two queens are in the same column, and no two queens in the same diagonal. Although the problem has been solved by human beings, once the chess board increases to a large size no computer program can solve it.
The prototype is among the earliest fruits of a widespread effort to embrace technology that was once science fiction -- and in some ways still is. Driven by recent investments from the United States government and by the herd mentality that so often characterizes the tech world, a number of a start-ups and bigger companies like Facebook are working on ways to mentally control machines... Although sensors can read electrical brain activity from outside the skull, it is very difficult to separate the signal from the noise. Using computer algorithms based on research that Mr. Alcaide originally published as a doctoral student at the University of Michigan, Neurable works to read activity with a speed and accuracy that is not typically possible.
The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.
Oldziey shares some history on his web site: In 2014 I launched a Kickstarter campaign to document the music I created for the Wing Commander games in the way I had originally imagined it: for full orchestra and chorus. 588 generous supporters helped me reach my goal! In late 2014 I traveled to Bratislava, Slovakia, where the 95-piece Slovak National Symphony Orchestra and the 40-voice Lucina Chorus recorded this music under my supervision.
But last November -- and again in June -- Oldziey unsuccessfully tried raising funds on Kickstarter to record more of his Wing Commander music with a full orchestra. So this month's campaign sets a more modest goal of raising $15,000 "as a foundation and springboard from which to build with a more open ended crowdfunding campaign." It'll fund the creation of digital MIDI tracks for the new orchestral music plus a recording of the "jazzy bar music" from Wing Commander 3 (which will both be released as digital downloads and on CD). "Future campaign(s) will tackle the goal of getting a live orchestra to record everything..." Oldziey writes, adding this campaign "builds an exciting foundation to build on -- with some cool music to enjoy in the mean time!"
Two people have already pledged $600 to claim one of five high-end premiums in which George composes one minute of unique music just for them, and two more pledged $300 to attend the "jazzy bar music" recording session in Austin, Texas.
Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store." Note that Sony says the first time any North American user tries to set up an Adult account, they will be charged $0.50 "to verify that you are an adult."
Meeting up with other explorers should be a bit easier with the new portal system, which allows players to travel between planets instantly, including to random worlds. Taking a leaf out of Stargate lore, activating a sequence of glyphs on portals can designate specific exit points. Hello Games hopes the community will band together to create something of a database of glyph sequences... There's 30 hours of new storyline gameplay and a new mission system that lets you pick up all kinds of different odd jobs from a forever-updating list. Star systems now are now graded with "wealth, economy and conflict levels," giving you more information on desirable destinations (depending on what you're after). There's a new class of ships, new exotic planet types and a new "interdimensional race" to contend with. Terrain editing is now possible provided you have the appropriate Multi-Tool enhancement, and crashed freighters on the surface of planets serve as new scavenging hotspots... to its credit, Hello Games continues to push massive, free updates for the title, such that the game is now very different to what it was initially.
The game has been heavily discounted to promote the update, and Saturday it became Amazon's #12 best-selling PS4 game -- and one of Steam's top 100 most-played games.
"Nobody likes being regulated," Musk wrote on Twitter Friday, "but everything (cars, planes, food, drugs, etc) that's a danger to the public is regulated. AI should be too."
Musk also thanked Microsoft on Twitter "for use of their Azure cloud computing platform. This required massive processing power."
It's such a big task, in fact, that DeepMind and Blizzard are including "mini-games" in the release, which break down different subtasks into "manageable chunks," including teaching agents to master tasks like building specific units, gathering resources, or moving around the map. The hope is that compartmentalizing these areas of play will allow testing and comparison of techniques from different researchers on each, along with refinement, before their eventual combination in complex agents that attempt to master the whole game.
The plaintiffs argue that Disney and its partners violated COPPA, the Children's Online Privacy Protection Act, a federal law designed to protect the privacy of children on the Web. The lawsuit, filed in U.S. District Court for the District of Northern California, seeks an injunction barring the companies from collecting and disclosing the data without parental consent, as well as punitive damages and legal fees. The lawsuit alleges that Disney allowed the software companies to embed trackers in apps such as "Disney Princess Palace Pets" and "Where's My Water? 2." Once installed, tracking software can then "exfiltrate that information off the smart device for advertising and other commercial purposes," according to the suit. Disney should not be using those software development companies, said Jeffrey Chester, the executive director of the Center for Digital Democracy. "These are heavy-duty technologies, industrial-strength data and analytic companies whose role is to track and monetize individuals," Chester said. "These should not be in little children's apps." Disney responded to the lawsuit, saying: "Disney has a robust COPPA compliance program, and we maintain strict data collection and use policies for Disney apps created for children and families. The complaint is based on a fundamental misunderstanding of COPPA principles, and we look forward to defending this action in court."
"Myself and just about every other kid I was friends with in the 1980s were definitely addicted to computers when we were young, and stayed that way until we reached college."
"There is increasing concern about everybody from young kids to people 60+ staring into smartphone, tablet computer and laptop screens for hours and hours every day and not partaking in other activities they used to before the "glowing screen" hooked them."
His question: Are interactive computing devices, whether networked or not, addictive in nature? What kind of applications appear to be the most addictive? (AAA games? Casual games? Social media? Texting?) And could the addiction have something to do with "Neuroplasticity", the fact that doing an activity over and over again each day that you place great importance in, and pay great attention to, can actually rewire the neurons in your brain?
Nicholas Carr once argued that "We're training ourselves, through repetition, to be facile skimmers, scanners, and message-processors -- important skills, to be sure -- but, perpetually distracted and interrupted, we're not training ourselves in the quieter, more attentive modes of thought." Slashdot readers seem uniquely qualified to address this, so leave your own attentive thoughts in the comments. Are interactive computing devices addictive?
That tweet has since gone viral, prompting @KalebPrime to joke that "At this rate when I publish my novel the quotes will read 'FROM THE GUY THAT MADE THE WOW GOLD > VENEZUELAN BOLIVAR TWEET.'"
Meeple Like Us has for the last year been working hard to identify the accessibility issues in tabletop gaming, and is currently recruiting for volunteers for a working group aimed at developing v1.0 of the Tabletop Accessibility Guidellines.
Microsoft says the new Xbox One X is the "smallest Xbox ever."
West called videogames "an ideal means to broaden the imaginations of young people," saying the medium "can expand our awareness of the world as it is, was, or might be. The medium is still in its infancy, but read this again in a few years and see if this prediction hasn't come true: as videogaming grows, we will grow."
My favorite story is how West was cast as Batman after the show's producer spotted his performance as super-spy Agent Q in a commercial for Nestle Quik. And CNN also remembers that "later in life, West made appearances on the animated series 'Family Guy' as Mayor Adam West, the oddball leader of Quahog, Rhode Island."
- 40% of millennials prefer watching esports to traditional sports
- 26% of millennial eSports enthusiasts reported a significant uptick in eSports viewing over the past year
- 61% of esports followers said they spent less time watching TV over the past 12 months, and 45% said they had cut back on traditional sports viewing
- Together millennials -- ages 17-34 -- and Generation Z peers -- age 16 and under -- comprise 45% of America's consumer base
"At a certain point, this comes down to a new form of media better serving an upcoming generation of consumers," concludes VentureBeat. "Esports leagues are all online. Most matches stream for free on sites like Twitch. They are available on the web or through smartphone apps. Competitive gaming is easily accessible, and it lives where Millennials are already spending their time."
Maybe that's why Major League Baseball's video streaming company recently paid $300 million for the right to stream League of Legends through 2023.
Five days after the PC launch of Rime, the cracking scene managed to get into the executable and spill all of its guts, removing the DRM and putting the exe back together so it could be distributed across the usual sites. One of the things noted by the cracker was that he found Denuvo executing hundreds of triggers a second, which caused major slowdown in the performance of Rime on PC. This form of digital rights management resulted in every legitimate customer having to deal with a lot of slowdown and performance hiccups... The sad reality was that those who pirated Rime and used the cracked file essentially gained access to a game that had improved performance and frame-rates over those who actually paid for the game.
"Though there's a C port of the original 1977 game in the BSD game package, and the original FORTRAN sources could be found if you knew where to dig, Crowther & Woods's final version -- Adventure 2.5 from 1995 -- has never been packaged for modern systems and distributed under an open-source license. Until now, that is. With the approval of its authors, I bring you Open Adventure."
Calling it one of the great artifacts of hacker history, ESR writes about "what it means to be respectful of an important historical artifact when it happens to be software," ultimately concluding version control lets you preserve the original and continue improving it "as a living and functional artifact. We respect our history and the hackers of the past best by carrying on their work and their playfulness."
"Despite all the energy Crowther and Woods had to spend fighting ancient constraints, ADVENT was a tremendous imaginative leap; there had been nothing like it before, and no text adventure that followed it would be innovative to quite the same degree."