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Medicine

Mobile Game Attempts To Diagnose Alzheimer's 21

the_newsbeagle writes "Currently, the best way to check if a person has a high likelihood of developing Alzheimer's is to perform a PET scan to measure the amount of amyloid plaque in his or her brain. That's an expensive procedure. But a startup called Akili Interactive says it has developed a mobile game that can identify likely Alzheimer's patients just by their gameplay and game results. The game is based on a neuroscience study which showed that multitasking is one of the first brain functions to take a hit in Alzheimer's patients. Therefore the game requires players to perform two tasks at the same time."
Piracy

The Witcher 3 and Projekt Red's DRM-Free Stand 115

An anonymous reader writes "This article goes into the making of upcoming fantasy title The Witcher 3. The studio, CD Projekt Red, reveals that, unusually, it'll be releasing the game as a DRM-free download. 'We believe that DRM does more harm to legit gamers than good for the gaming industry, that's why the game will also be completely DRM-free,' says the game's level designer, Miles Tost. The game will build on the strengths of The Witcher 2 while attempting to broaden its scope. 'We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want.'"
Games

'The Door Problem' of Game Design 305

An anonymous reader writes "Game design is one of those jobs everybody thinks they can do. After all, they've played a few games, and they know what they liked and disliked, right? How hard could it be? Well, professional game designer Liz England has summed up the difficulty of the job and the breadth of knowledge needed to do it in what she calls 'the door problem.' Quoting: 'Premise: You are making a game. Are there doors in your game? Can the player open them? Can the player open every door in the game? What tells a player a door is locked and will open, as opposed to a door that they will never open? What happens if there are two players? Does it only lock after both players pass through the door? What if the level is REALLY BIG and can't all exist at the same time?' This is just a few of the questions that need answering. She then goes through how other employees in the company respond to the issue, often complicating it. 'Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Producer: "Do we need to give everyone those doors or can we save them for a pre-order bonus?"'"

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