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Cellphones

Samsung Forced YouTube To Pull GTA 5 Mod Video Because It Showed Galaxy Note 7 As Bomb (redmondpie.com) 219

An anonymous reader quotes a report from Redmond Pie: The Galaxy Note 7 wasn't just recalled, it was cancelled. For good. And that makes Samsung very cranky indeed. So when YouTube user HitmanNiko created a video showing a Grand Theft Auto 5 mod in which Galaxy Note 7 handsets can be used as grenades, it's perhaps somewhat understandable that someone inside Samsung took offense to the idea. What's incomprehensible though is the fact that Samsung has apparently set about trying to erase that video, and presumably others like it, from the Internet. The first step? Forcing YouTube to remove HitmanNiko's video. Trying to view the video now does nothing but display a message which says that the video is "no longer available due to a copyright claim by Samsung Electronics America" which leaves quite the bad taste in our mouths. The biggest issue here is that this is arguably the worst misuse of the DMCA we have ever come across, simply because nothing was copied, unless Samsung is trying to claim that by making the in-game grenades look like Galaxy Note 7 smartphones then the video creator was in fact in breach of copyright.
Nintendo

Nintendo NX Will Be Officially Revealed Tomorrow (gamespot.com) 35

An anonymous reader quotes a report from GameSpot: Nintendo confirmed this evening that it will broadcast new details about the company's next big console on Thursday, October 20 at 7am PT | 10am ET. We don't yet know how long it'll be. We don't know if we'll see games or hardware. But it's going to be exciting. Notably, Nintendo calls the announcement a "trailer" and not a full direct presentation. But regardless, we'll update this page tomorrow with a link to whatever Nintendo unveils. While we've known about the NX for quite a while, Nintendo has been stoic on any specific details. Back in 2015, the device was rumored to be a console/handheld hybrid, and current speculation says the device will use cartridges. But no matter what it looks like, Nintendo has confirmed two things: it's slated to launch in March of 2017, and it will be able to play the upcoming Zelda game Breath of the Wild. Nintendo of America tweeted about the big news earlier today, alongside a picture of Mario: "Be among the first to discover #NX. Watch the Preview Trailer at 7am PT/10am ET!"
Businesses

Amazon Showcases Twitch With a Massive Free Videogame (latimes.com) 59

An anonymous Slashdot reader writes: "Amazon.com's first big-budget video game is like street basketball, except played in a mythological world where athletes are armed," reports the Los Angeles Times, adding "Wait, Amazon makes video games?" Indeed. Two weeks ago Amazon Game Studios held their first live "unboxing event", and PlayBreakaway.com is now accepting sign-ups for alpha playtesting of their new Twitch-optimized team-based title, promising a game "made by streamers, for streamers." ("Taunt every interception, celebrate every kill, and highlight your dominance with instant replays...")

"If you think about what makes games so fantastic, it's the experiences you have with your friends," explained one Amazon Games official, in an interview with the Times Friday. "A long time ago it was in arcades, then over local networks, then online and now you have Twitch and e-sports and modding and cosplay. They are all about shared experiences."

DRM

Shadow Warrior 2 Developers Say DRM Is a Waste of Time (arstechnica.com) 99

zarmanto writes: Ars Technica reports that one particular game studio might finally get it, when it comes to DRM'ed game content. They're publishing their latest game, Shadow Warrior 2, with no DRM protection at all. From the article: "We don't support piracy, but currently there isn't a good way to stop it without hurting our customers," Flying Wild Hog developer Krzysztof "KriS" Narkowicz wrote on the game's Steam forum (in response to a question about trying to force potential pirates to purchase the game instead). "Denuvo means we would have to spend money for making a worse version for our legit customers. It's like the FBI warning screen on legit movies." Expanding on those thoughts in a recent intervew with Kotaku, Narkowicz explained why he felt the DRM value proposition wasn't worth it. "Any DRM we would have needs to be implemented and tested," he told Kotaku. "We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway." "The trade-off is clear," Flying Wild Hog colleagues Artur Maksara and Tadeusz Zielinksi added. "We might sell a little less, but hey, that's the way the cookie crumbles! We hope that our fans, who were always very supportive, will support us this time as well," Zielinski told Kotaku. "...In our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive," Maksara added.
PlayStation (Games)

You Can Now Claim Your Cash In the PS3 'Other PS3' Settlement (arstechnica.com) 85

If you've purchased a "fat" PlayStation 3 before April of 2010, you can now claim up to $55 as part of the settlement over the removal of the console's "Other OS" feature. PS3 owners with proof of purchase or evidence of a PSN sign-in from the system can receive $9 from the company. However, if you've used the "Other OS" feature to install Linux on your PS3, you can receive $55. The online claim form can be found here. Ars Technica reports: The opening of claims after a long legal saga that began in March of 2010, when Sony announced it would be removing the "Other OS" feature from the PS3. Sony claimed it was a security concern, but many class-action lawsuits filed in 2010 alleged the company was more worried about software piracy. While one lawsuit over the matter was dismissed by a judge in 2011, another worked its way through the courts until June, when Sony finally decided to settle. Though the company doesn't admit any wrongdoing, it puts itself on the hook for payments to up to 10 million PS3 owners. Note to those affected: "Claims are due by December 7, and payments should be sent out early next year pending final approval of the settlement."
Microsoft

Pokemon Go Could Add 2.83 Million Years To Users' Lives, Says Study (cnn.com) 156

An anonymous reader quotes a report from CNNMoney: A new study from Microsoft Research found that the most interested Pokemon Go players took 26% more steps than before using the app. The largest behavior changes were seen among sedentary users. No matter their gender, age, weight or lifestyle, Pokemon Go users began to move more -- taking an extra 194 steps a day once they started using the app. (That's the equivalent of walking roughly one tenth of a mile.) The researchers estimate that Pokemon Go has added 144 billion steps to U.S. physical activity. That's 143 roundtrips to the moon. The study was published online this month in the Cornell Library University. Since activity reduces mortality risks, the researchers estimated that Pokemon Go could add 2.83 million years to the life expectancy of an assumed 25 million U.S. users. Based off research that showed walking reduces mortality, the researchers calculated that Pokemon Go users who continued to walk an extra 1,000 steps a day would enjoy 41.4 days of additional life expectancy. The Microsoft scientists examined data shared by 31,793 users of Microsoft Band, a wearable device, and Bing, the company's search engine. They compared the movement data from the wearables with users' web search queries. Pokemon Go players were identified by web searches that indicated they were playing the game. The Microsoft team also looked at four of the most popular health apps on Apple and Android devices. They found these apps had little impact on a person's behavior. The activity levels of Pokemon Go users changed far more.
Government

How a Video Game About Sheep Exposes the FBI's Broken FOIA System (dailydot.com) 116

blottsie writes from a report via Daily Dot: Earlier this year, the FBI released a free, online video game featuring sheep in its attempts to fight terrorism recruitment efforts. The game is called The Slippery Slope of Violent Extremism, and it is a real thing that exists. You can play it here. After journalists filed a FOIA request to find out more about the game, the FBI said it would take two years to respond -- a staggeringly long wait that helps expose how the Bureau actively avoids responding to open-records requests. The information requested asked for "all documents -- specifically memos, email correspondence, and budgets -- around the development, release, and public reception of the FBI's Slippery Slope game. It's the one with the sheep." There are several reasons why it would take two years to respond. One reason is because of the lack of requests. "If 500 people want to have the FBI file on a famous dead person, that's going to be available, and it's going to be available quickly," J. Pat Brown, an employee at MuckRock, a nonprofit that helps journalists, researchers, good government groups, and interested members of the public make FOIA requests of government agencies, said. "But basic requests about agency activities are pushed into their own pile," adds Daily Dot. Another part of the problem has to do with the outdated technology used by government agencies. "Many of the computers the FBI is using to search for this material are from the 1980s and lack graphical interfaces. Outdated technology being a hurdle to government transparency is common across many federal agencies. The CIA only accepts FOIA request by fax machine, for example," reports Daily Dot. "In 2013, the Office of the Secretary of Defense, which oversees the NSA among other agencies, was unable to accept FOIA requests for months because its fax machine broke and it had to wait until the next fiscal year to get it replaced." What's more is that government agencies are often not required to disclose information after long wait times for processing FOIAs. "As Ginger McCall of the Electronic Privacy Information Center told the Daily Dot in 2014, she once waited four years with near total silence on a FOIA request about the TSA's airport body-scanner technology only to get a note out of the blue from TSA saying she had to respond with 30 days if she wanted them to continue processing her request," reports Daily Dot. "When McCall reached out to others who had made FOIA requests to agencies under the Department of Homeland Security umbrella, they reported similar experiences."
Television

Sharp Unveils 27-inch 8K 120Hz IGZO Monitor With HDR (monitornerds.com) 105

Sharp has unveiled a next-gen monitor that is an absolute mouthful. It measures in at 27-inches and features a 8K resolution (7,680 x 4,320), HDR (high dynamic range), and a 120Hz refresh rate. Monitornerds reports: Sharp says that the IGZO name is an acronym for the semiconductor materials used in the monitor's backplane. It is comprised of indium, gallium, zinc, and oxygen. This material can also be utilized with several types of panels such as IPS, TN, and even OLED. The IGZO technology has benefits compared to standard silicon semiconductors in which the electron mobility is 20 to 50 times higher which translates to higher frame rates. It also uses smaller transistors, which translates to higher pixel density as well as lower power consumption. The panel which is show at the Sharp exhibit is a 27-inch model with a very notable pixel density of 326ppi: double in comparison to the average 150ppi of 4K monitors. It has a stunning 33 million pixels under its belt as well as HDR technology which promises that this monitor can deliver stunning images with ease. Sharp didn't disclose a price for the television, nor did they say whether or not the unit will be mass produced. However, we can imagine the monitor will cost a pretty penny if it ever makes it to the market.
Facebook

Zuckerberg Teases An 'Affordable' Standalone Oculus VR Headset (techcrunch.com) 63

At the Oculus Connect developers conference today, Facebook CEO Mark Zuckerberg teased a standalone Oculus VR headset that fits somewhere imbetween the Gear VR consumer headset for Samsung Galaxy users and the high-end Oculus Rift headset designed for professional gamers. TechCrunch reports: The hallmark feature of the new prototype standalone headset is positional tracking. In a brief demo video, the headset appeared to be a modified Rift with a compute module embedded into the back of the headset. This positional tracking technology allows the headset to understand where it is in physical space and adjust the onscreen content accordingly. With 360 videos, you're limited to a spherical viewpoint from a fixed point, but with positional tracking enabled you can walk through an experience and see a story from every angle. There's a reason that plenty of enthusiasts refer to this as the hallmark feature of "real VR." Zuckerberg said development is still incredibly early, but that it's on the product roadmap. Unbelievably the word "affordable" was mentioned at some point. Oculus did also announce that its Oculus Touch motion controllers will be coming out on December 6th. They will cost $199, and will put the combined Oculus Rift price at roughly $800. Pre-orders for Touch start on October 10th.
AI

New AI Is Capable of Beating Humans At Doom (denofgeek.com) 170

An anonymous reader quotes a report from Den of Geek UK: Two students at Carnegie Mellon University have designed an artificial intelligence program that is capable of beating human players in a deathmatch game of 1993's Doom. Guillaume Lample and Devendra Singh Chaplot spent four months developing a program capable of playing first-person shooter games. The program made its debut at VizDoom (an AI competition that centered around the classic shooter) where it took second place despite the fact that their creation managed to beat human participants. That's not the impressive part about this program, however. No, what's really impressive is how the AI learns to play. The creator's full write-up on the program (which is available here) notes that their AI "allows developing bots that play the game using the screen buffer." What that means is that the program learns by interpreting what is happening on the screen as opposed to following a pre-set series of command instructions alone. In other words, this AI learns to play in exactly the same way a human player learns to play. This theory has been explored practically before, but Doom is arguably the most complicated game a program fueled by that concept has been able to succeed at. The AI's creators have already confirmed that they will be moving on to Quake, which will be a much more interesting test of this technologies capabilities given that Quake presents a much more complex 3D environment.
Games

No Man's Sky Under Investigation For False Advertising (polygon.com) 261

No Man's Sky is one of the most talked about games this year. The game sees the protagonist explore the space and experience uncertain places. But its controversial promotional material may also have played an instrumental role in making the title a sleeper-hit success. Polygon reports: No Man's Sky's promotional material has come under fire since launch, and it's now the subject of an ongoing investigation. The U.K.-based Advertising Standards Authority (ASA) confirmed to Polygon that it's received "several complaints about No Man's Sky's advertising," which angry customers have criticized as misleading. "I can confirm we have received several complaints about No Man's Sky advertising and we have launched an investigation," the ASA told Polygon. A representative for the ASA declined to comment on the particulars of the investigation, but a thread on the No Man Sky's subreddit details some of the most prominent issues Steam users have with the game's store page, which they passed on to the organization. Screens and video on Steam suggest a different type of combat, unique buildings, "ship flying behaviour" and creature sizes than what's found in the actual game itself. The store page overall has also been criticized for showing No Man's Sky with higher quality graphics than can be attained in-game.
Security

Street Fighter V Update Installed Hidden Rootkits on PCs (theregister.co.uk) 126

Capcom's latest update for Street Fighter V was installing a secret rootkit on PCs. An anonymous Slashdot reader quotes The Register: This means malicious software on the system can poke a dodgy driver installed by Street Fighter V to completely take over the Windows machine. Capcom claims it uses the driver to stop players from hacking...to cheat. Unfortunately, the code is so badly designed, it opens up a full-blown local backdoor... it switches off a crucial security defense in the operating system, then runs whatever instructions are given to it by the application, and then switches the protection back on
Friday Capcom tweeted "We are in the process of rolling back the security measures added to the PC version of Street Fighter V." This prompted one user to reply, "literal rootkits are the opposite of security measures."
Android

Google Play Starts Bringing Android Apps To Chromebooks (venturebeat.com) 14

An anonymous reader quotes a report from VentureBeat: As promised, Google has finally brought the Google Play store to Chrome OS. Android apps, Android games, and media content from the store are all now finally available on Chromebooks running the latest stable build. But that still doesn't mean all Chromebook owners can use the store. This continues to be a gradual rollout -- even on the stable channel, Google is limiting the launch in multiple ways. "A beta release of the Play store is available to users now on the Acer R11 and Asus Flip (and coming soon to Pixel 2015) and can be enabled from the Settings page," a Google spokesperson told VentureBeat. "The team is hard at work making the experience great for users before making the Play Store available by default on these Chromebooks." That's right -- even though we're still talking about just three devices, the Play store is disabled by default. Once you've updated to version 53.0.2785.129 (make sure to switch back to the stable channel if you aren't already on it), you'll have to enable the Play Store in Chrome Settings.
The Internet

Blizzard Is Getting Rid of the Battle.net Name (theverge.com) 31

An anonymous reader quotes a report from The Verge: The Battle.net name is no more. Today Blizzard announced that it's moving away from using the Battle.net moniker when referring to its online services. "Battle.net technology will continue to serve as the central nervous system for Blizzard games -- nothing is changing in that regard," the company wrote in a forum post. "We'll just be referring to it as Blizzard tech instead." Battle.net originally debuted way back in 1996 alongside the original Diablo, and since then has been used to power iconic games like Starcraft, World of Warcraft, and more recent titles like Hearthstone and Overwatch. According to the company, as online multiplayer has become an expected part of its games -- and as Blizzard expanded to new platforms like Facebook Live -- the name was no longer needed. "When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name," the company explained. "Over time, though, we've seen that there's been occasional confusion and inefficiencies related to having two separate identities under which everything falls -- Blizzard and Battle.net."
Microsoft

Microsoft and Sony Are Debating Over Whose Console Really Offers 'True 4K' (arstechnica.com) 147

Sony's PlayStation 4, which will go on sales in two months, comes loaded with rendering pipeline and some proprietary upscaling techniques that can improve lower resolution base signals to take fuller advantage of a 4K display. Microsoft is seemingly upset with how Sony is marketing this, and it is not shying from telling people that no amount of upscaling can fill in those missing 4K pixels and the hardware inefficiency to produce native and "true 4K" images that the Project Scorpio, its gaming console that is coming next year can. Microsoft has also said that any game that it will launch during the Scorpio timeframe will "natively render at 4K." But the debate is anything from over because Microsoft keeps reminding everyone that the processor and GPU in its upcoming console is more powerful. As ArsTechnica explains: With Scorpio, Microsoft seems to be arguing that every first-party game at launch will be able to generate and render nearly 8.3 million pixels (four times as many as a 1080p game) at an acceptable frame rate (i.e., at least 30 times a second). That would be quite an achievement. As we noted back at E3, it currently takes pricey, high-end PC graphics cards like the Nvidia GTX 1080 or the AMD R9 Fury X -- cards that run $300 or much higher -- to "barely scrape by" with a native 4K, 30fps game. And those PC cards seem to have significantly more raw power than what is being claimed by Microsoft -- 9 and 8.4 teraflops, respectively, vs. a claimed 6 teraflops for Scorpio (and 4.2 teraflops for the PS4 Pro).Microsoft's head of Xbox planning, Albert Penello said, "I know that 4.2 teraflops is not enough to do true 4K." In an interview with Eurogamer, Penello adds:I think there are a lot of caveats they're giving customers right now around 4K. They're talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that's why we have the memory bandwidth we have, that's why we have the teraflops we have, because it's what we heard from game developers was required to achieve native 4K.

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