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Games Entertainment

Microsoft vs. Modded Xboxes 810

hikeran writes "The Register has an article about how Xbox live service is now apparently banning Xboxes that have been mod chipped. Basically it seems this is one of the many uses of those unique id's used in Microsoft's software. Next up bannings for using foul language on Xbox live service?? Be careful what you say.. you may be playing with an Xbox Live admin..."
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Microsoft vs. Modded Xboxes

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  • Um...so?? (Score:5, Insightful)

    by davmoo ( 63521 ) on Tuesday November 19, 2002 @10:21PM (#4712247)
    Right or wrong, good move or bad, being as how its their service, Microsft can ban who ever the hell they want.
    • by Anonymous Coward
      It's still lame. You have to have purchased an X-Box to have a modchipped box. They're legally within their bounds, but it certainly isn't morally cromulent.
      • Re:Um...so?? (Score:5, Insightful)

        by domninus.DDR ( 582538 ) <domninus@hotmail.com> on Wednesday November 20, 2002 @01:25AM (#4713321) Homepage
        Even though you purchase an xbox, that doesnt bring them any profit. They lose at least 100 dollars on each xbox they sell, but make it up in licencing on games (this is how almost every game console works.) So even though you bought an xbox, if you play burned games you cost them money.
        • Re:Um...so?? (Score:4, Insightful)

          by Ponty ( 15710 ) <awc2 AT buyclamsonline DOT com> on Wednesday November 20, 2002 @02:34AM (#4713551) Homepage
          I'm down with what you're saying in principle, but it's just silly to think that the consumer should abide by certain perceived or actual rules that are a result from the pricing and marketing decisions of the vendor. They're in such separate domains that it's daffy to think that they should have any bearing on each other in the world or the mind of the consumer.
      • Re:Um...so?? (Score:4, Interesting)

        by Junior J. Junior III ( 192702 ) on Wednesday November 20, 2002 @01:39AM (#4713375) Homepage
        You own the XBox, but they own the network you're connecting to with it, and they control the services.

        Frankly, I think it's lame to ban modders, too. But here's the beauty of it -- if they piss off enough of their own customers, they'll lose marketshare. Maybe in their own minds they'll be losing undesirable customers and not care... until they end up all walking away and either moving on to a different platform or else using their modded XBoxen to build an underground, alternative gaming network. Now that'd be a hack!
    • Re:Um...so?? (Score:4, Interesting)

      by runenfool ( 503 ) on Tuesday November 19, 2002 @10:24PM (#4712268)
      I agree - but they should at least refund people's money or properly warn them in the first place.
      • Re:Um...so?? (Score:5, Insightful)

        by mentin ( 202456 ) on Tuesday November 19, 2002 @10:28PM (#4712316)
        I agree - but they should at least refund people's money or properly warn them in the first place.

        I think people who installed mod chips pretty well know what they were doing. Also, XBox 'box' probably contains lots of labels warning users that opening the case breaks any warranty.

        • by rnturn ( 11092 ) on Tuesday November 19, 2002 @10:46PM (#4712472)
          ``Also, XBox 'box' probably contains lots of labels warning users that opening the case breaks any warranty.''

          I'm if we all look hard enough we'd find that everything that has a Microsoft logo on it also has a sticker that states: No User Serviceable Parts Inside.

          • Re:Um...so?? (Score:3, Interesting)

            by Anonymous Coward
            My favorite was a Microsoft mouse that had a sticker from their software police department. Something about how it should have come with a new system, or certificate of authenticity, or something.

            I really wanted to call their hotline and say something like, "I got this Microsoft product from a friend, and I read this sticker, so I thought I should call and make sure I'm not pirating anything." and see how long it would take them to figure out that I had a mouse and they had no business putting that sticker on it.

            Or do they actually not sell their mice, only license them?
        • Re:Um...so?? (Score:5, Interesting)

          by SoupIsGoodFood_42 ( 521389 ) on Wednesday November 20, 2002 @12:18AM (#4713024)
          I think people who installed mod chips pretty well know what they were doing.

          Until--as the artical pointed out--the xBox is sold 2nd-hand to some completely inocent person.

          Certinaly won't do the xBox reputation any good if people are finding they can't get on-line, and that there's nothing they can do about it.

          Sure--as the artical says--you may be forced to by a new box, more cash for the vendors. But would you still want an xBox after all than? Maybe a Playstation would seem like a better option the 2nd time 'round. Atleast you know you want get banned from anything.

          • Re:Um...so?? (Score:3, Insightful)

            by mentin ( 202456 )
            Until--as the artical pointed out--the xBox is sold 2nd-hand to some completely inocent person.

            Assume you are a "completely inocent person" who bought a 2nd-hand car. Later it turned out the previous owner drowned it, so it is all rusty inside, does not drive, breaks, etc. Would you blame the car manufacturer or the person you bought it from for this?

            Why do you like to blame Microsoft for somebody selling crippled Xbox'es?

            • Re:Um...so?? (Score:4, Informative)

              by Daetrin ( 576516 ) on Wednesday November 20, 2002 @01:40AM (#4713382)
              "Assume you are a "completely inocent person" who bought a 2nd-hand car. Later it turned out the previous owner drowned it, so it is all rusty inside, does not drive, breaks, etc. Would you blame the car manufacturer or the person you bought it from for this?"

              That's a very different case. Someone who gets their XBox modded isn't causing inherent damage to the system. The XBox works just fine, but Microsoft is choosing to punish people for taking that action. That makes the issue much less clear-cut, and given the motives behind the people at Microsoft for instituting this policy, i would place the blame more on their heads.

            • No, but if the manufacturer refused to service the car because someone put a mod-chip in the onboard computer to get more HP out of it, and put it back to normal before they sold it to me. I would be pissed off at the manufacturer because there is nothing wrong with the car. If the chip was still in the car when I took it in for service, then that would be a different story.
            • Re:Um...so?? (Score:5, Insightful)

              by grmoc ( 57943 ) on Wednesday November 20, 2002 @05:23AM (#4714041)
              I don't know why the heck the above comment was modde3d insightful.. It is missing the obvious point.

              If someone sold you a secondhand car that worked -despite- having the seats replaced by the previous owner, would you be angry that the car dealer no longer allowes you to drive the car?

              Just because an X-Box was modded has NO BEARING WHATSOEVER on whether or not it -works-.

              I wouldn't blame Microsoft for not warranting the modified Xboxes. Fine.

              What is bothersome is when an otherwise perfectly working (modified or not, makes no difference) Xbox no longer works because Microsoft has DECLARED that it won't.
        • Re:Um...so?? (Score:3, Interesting)

          by scrain ( 43626 )
          They can put all the labels they like on it, but the Magnuson-Moss Warranty Act requires they prove that any problem is a result of damage caused by you. Just a sticker being broken doesn't count.
      • by cmeans ( 81143 ) <chris.a.means@g[ ]l.com ['mai' in gap]> on Tuesday November 19, 2002 @10:32PM (#4712358) Journal
        It's probably in the EULA...but the only people who've bothered to read them...are still reading them.

      • by phyxeld ( 558628 ) <phyx@lo s t i n t h e n o i se.net> on Tuesday November 19, 2002 @10:45PM (#4712468) Journal
        Well, according to this less than believable thread on the official site [xbox.com], xbox fans actually support banning mod chip users. Here's some choice quotes:
        Don't mod the d*mn thing in the first place...Why do people do stuff like that? Xbox is tehe best anyway so why bother moding it???
        ...
        That's what I'm saying, if you mod it, it's your own fault.
        ...
        well mod chips cost 500 dollars or so to get installed with all the games you get with it, if you have that much money i bet you have enough to pay for a second xbox to play on live with, you just need to rebuy the games that are live compatable. I heard that mod games cost 5 bucks a piece and you get all the old arcade games and nintendo and snes and all that with a bigger hard drive for 500 dollars
        ...
        Ms is the sh*t i love you ms.... die faggots who like to cheat bill gates out of his money... lol actually bill gates you dont need more money. GIVE ME IT!!
        ...
        Personally i'm glad they're banning mod chips. I don't really care if people use the mod chip to do Linux or development or pirate games. But I persoanlly bought an xbox for online gaming becaue i'm sick of playing against cheaters on the PC. So anything MS is going to do to eliminate cheaters is ok with me.
        ...
        Hehe, cheaters and hackers get the beat down. Why should we care if modders can't play.
        So, see? People love it! Xbox fans don't want to make full use of their hardware!

        /sarcasm

        It's obvious that microsoft wouldn't ever run an unmoderated message board, but that thread is so uniformly in support of banning modd'ed xboxes that I suspect the whole thing is faked. Kind of funny to think about microsoft paying people to sit around writing stuff like "Xbox is tehe best anyway so why bother moding it??" and "well mod chips cost 500 dollars". I'm just waiting to see someone with a PhotoCD stock image for their user photo...
    • Re:Um...so?? (Score:3, Insightful)

      by tyrelb ( 619467 )
      True, but just imagine if you couldn't drive your vehicle if you added after-market accessories onto it (i.e. sunroof, etc.)

      Microsoft should have the right to void warranty (much like PC manufacturers sometimes do), but to limit the ability of a person to modify what they have purchased is wrong.

      Were customers aware of Microsoft's "trust" practice before they bought the Xbox product?
      • Re:Um...so?? (Score:5, Insightful)

        by davmoo ( 63521 ) on Tuesday November 19, 2002 @10:27PM (#4712310)
        Apples to oranges...I own my car, it is not a monthly service.

        • Re:Um...so?? (Score:3, Informative)

          A better example might be modding (uncapping) cable modems. Last I heard, those people were getting cut off too...
          • Re:Um...so?? (Score:3, Interesting)

            Actualy uncapping a cable modem is direct theft just like bypassing your water, eletric or gas meter in your house. Now this is assuming your modding them to uncap vs lets say turn on firewalling assuming you baught your cable modem or lease it I dont see a problem with that as your not taking aditional resources. Now Modding your XBox it's something you own period. For the live service this is again something you buy as an add on I can see if you can return the software opened as it does not function with your xbox hey it's there service they can do what they like to. Now this WILL NOT STOP CHEATING this just makes it harder you can allways start messing with the packet stream on your firewall break any encryption or better yet perform man in the middle from the get go,. From there you can read in movement updates to get full maps on a second screen autofire head shots etc etc etc now this raises the bar for cheating a bit. Look at EQ they do an ok job at stoping direct cheaters but this sort of this has been around for them forever it works great and persoanly it adds somewhat to the playability of the high level equipment gathering (pop in the zone check to see if any monsters have what you need right from the zone line now is this fair to others not realy is it reality for people that have real jobs/life and cant camp soemthing for 40 hours my sessions went from 4 hours or more to get soemthing done to 45 minutes to get there form up and take it down)
      • Re:Um...so?? (Score:3, Insightful)

        by eMilkshake ( 131623 )
        The better example is stock car racing (actually, I'm not familiar enough with racing to know if this is the right one, so don't flame me). Can you heavily modify or build your own car and enter in some races?

        You can modify your box all you want. Microsoft has the right not to fix what you might destroy (this is standard warranty stuff -- if you drive over it it's not protected) and has the right to say you can't enter their races with other racers.

  • Censorship (Score:2, Interesting)

    bannings for using foul language on Xbox live service

    Is this bad because it is Microsoft? Or because your 5-year-old's 1st ammendment rights are being violated?
    • Re:Censorship (Score:5, Insightful)

      by Cato the Elder ( 520133 ) on Tuesday November 19, 2002 @10:45PM (#4712465) Homepage
      Of course, it's worth noting that the article says nothing about banning for using foul language. It's what I like to call a "story troll" like the headline about GM corn yesterday.
  • Their rules (Score:4, Insightful)

    by ruszka ( 456169 ) on Tuesday November 19, 2002 @10:23PM (#4712256)
    I don't really see this as such a bad thing... My ISP does not support home networking, so they will not give help until the network is taken down and proven to not be causing the problem.. Microsoft's support team was not trained to deal with modded xboxes, so I can see why there would be a rule to not giving support to those with the mods done.
    • Did you read the article? It essentially states that people are being permanently (FOREVER!!!) banned from XBox live (which they paid for), using the Xbox, which they paid for, if it had a mod chip installed.
      • Re:Their rules (Score:5, Insightful)

        by mentin ( 202456 ) on Tuesday November 19, 2002 @10:37PM (#4712399)
        Did you read the article? It essentially states that people are being permanently (FOREVER!!!) banned from XBox live (which they paid for), using the Xbox, which they paid for, if it had a mod chip installed.

        You are wrong: people were not "permanently (FOREVER!!!) banned from Xbox live". Only their modded Xbox'es were.

        They are not "using the Xbox, which they paid for", they are using modded Xbox. Makes the difference, does not it?

      • by pcx ( 72024 ) on Tuesday November 19, 2002 @10:48PM (#4712493)
        No modchips to let you cheat :-)

        It's not unprecedented either. Drop in a modchip on your cable converter to get HBO for free and see how fast your cable company splices YOUR wire when they find out.

        Hack YOUR copy of quake or unreal and see how many anti-cheat servers will let you log on if they discover you're not running the default client.

        It's very, very simple. If you don't like the rules, don't join the service.
    • Re:Their rules (Score:3, Insightful)

      by BrookHarty ( 9119 )
      Microsoft's support team was not trained to deal with modded xboxes, so I can see why there would be a rule to not giving support to those with the mods done.

      You dont turn away customers because you dont support them, you still collect the monthly fee and turn them away for support. Whats next M$ saying anyone with a linux partition cant download service packs for windows?

      PS. your a troll.
  • Wow (Score:4, Insightful)

    by Anonymous Coward on Tuesday November 19, 2002 @10:23PM (#4712258)
    You'd think Microsoft didn't have the right to refuse service to anybody they wanted to, especially people they thought could potentially ruin the service.


    Slashdot uses the same rationale to justify its IP banning and $rtbl'ing. But hey, it's "M$", so it must be wrong!

  • It still works... (Score:5, Informative)

    by doofsmack ( 537722 ) on Tuesday November 19, 2002 @10:23PM (#4712259)
    Just disable your mod chip before you use Live. Some people have been reporting that it works fine for them. Be careful though - if you forget to disable it before logging in, your box will be banned permanently.
    • Re:It still works... (Score:3, Interesting)

      by Daetrin ( 576516 )
      I can already see the market for switch boxes that on setting A turn on the mod chip but disconect the ethernet cable, and on setting B turn off the mod chip and reconnect the cable, so you can't accidently forget to kill the chip before logging in.
  • This is good and bad (Score:2, Informative)

    by Sourtimes ( 553114 )
    I think this is good on the side that hopefully it will keep out rogue players that want to write their own code, or hack a game for cheats.
    Although it is bad because I have a mod chip. Although I have played online with it, turned off of course.

    I am sure they will continue to try and fight it, but like everything good luck on fighting piracy/modding, if it uses 1010010's then its hackable.
  • by Anonymous Coward on Tuesday November 19, 2002 @10:24PM (#4712270)
    Doesn't this just help maintain the integrity of the game play? Can't modded X-Boxen be altered to give unfair advantages by changing the software like players did in Unreal?
  • by eMilkshake ( 131623 ) on Tuesday November 19, 2002 @10:25PM (#4712286) Homepage
    As an xbox live subscriber, I take comfort that the 13-year old blowing me to bits (and bits and bits) hasn't downloaded hack o' the week to beat me. There are so many ways to subvert online gaming it really is getting tiresome. So, preventing modded boxes is an effective way of prevention.

    Btw, users can nark on anyone for foul language -- it doesn't have to be caught by an admin. (Again, foul language seems to mainly come from 13-year olds who think it makes them sound older.)


    • You mean, they're actually trying to ban people from using pirated software on their network? What nerve!

      Seriously folks, does this shock (or even surprise) anyone? Any company would do the same damn thing (yes even Redhat).
    • by Tokerat ( 150341 ) on Wednesday November 20, 2002 @02:42AM (#4713597) Journal
      The way it should be:
      Microsoft implements a disk checksuming feature which ensures the copy of the game you are playing on your modded X-Box is authentic according to their database. Also included is a detection feature such as the one currently employed to detect the mod chips. If the checksuming hardware has been modified, deny the user. If the mod doesnt' affect checksumming and the validity of the games can be confirmed, allow the user to play. Everyone is happy.
      The way it really is:
      MS doesn't want to piss of content providers by allowing region coding to be broken. Nor is it willing to show that it will tollerate bending the rules of the DMCA, for any reason, valid or otherwise. Nor is MS smart enough to come up with a good plan the first time and by the time anyone realizes, it's way too late.
      The way it should be:
      Microsoft should work with those interested in using their device to do other things than play video games. For once there is actual geek intrest in a Microsoft product (a hardware one at that), and especially interesting is there is intrest from the Linux community. This is their chance to make some bucks of the people they fear are going to run them into the ground. If you can't beat 'em, join 'em. Microsoft should also make changes to accomodate those who wish to import content from other areas of the world for their own use, and usually pay top dollar to do so. Seriously, what exactly IS the big deal with me playing some awsome video game which was only released in Japan?
      The way it really is:
      I'll be buying a PlayStation 2 and a GameCube.
  • Good! (Score:4, Funny)

    by spectecjr ( 31235 ) on Tuesday November 19, 2002 @10:25PM (#4712288) Homepage
    That'll get rid of all the cheaters, pirates and Linux users.

    Hah!
  • Good! (Score:4, Insightful)

    by Chester K ( 145560 ) on Tuesday November 19, 2002 @10:26PM (#4712291) Homepage
    It'll help keep cheaters off XBox Live. A cheat-free online game experience is something most people I know would give their first-born for.

    And as fair as the implication that Microsoft banning people who've modded their XBox, as soon as you modded your XBox, stop whining and just take some responsibility for your actions. It's not like you didn't know full well what you were getting yourself into when you cracked open the case and started messing around with a soldering iron.
    • Re:Good! (Score:5, Funny)

      by jglow ( 525234 ) on Tuesday November 19, 2002 @10:29PM (#4712327) Homepage Journal
      A cheat-free online game experience is something most people I know would give their first-born for.

      you must know some sick, sick people.
  • It's MS's Service. (Score:5, Insightful)

    by A Commentor ( 459578 ) on Tuesday November 19, 2002 @10:26PM (#4712292) Homepage
    If you don't like MS's terms, just don't use it... Vote with your money... don't buy the XBOX, don't buy XBoxLive...
  • This is a good thing (Score:5, Interesting)

    by Rew190 ( 138940 ) on Tuesday November 19, 2002 @10:26PM (#4712297)
    1. It detects mod chips which can be used exclusively to enable unsigned code to run.

    2. Your XBox serial # can be changed.

    3. As long as you don't try go log onto Live with a modded XBox, your serial will not be banned. If you are banned, then goto 2.

    Basically, you can mod the hell out of your XBox as long as you don't try to get onto Live with it while you have a modchip in. Sure, there'll be workarounds, but I see nothing wrong with this.
  • plus, I don't think MS wants to get a reputation for giving foul-mouthed teenage boys a place to verbaly abuse eachother. i think this is a great idea.. especially since there is a good chance younger kids will be using the service.
  • This surprises me, I never expected Microsoft to do something like this, behaviour like this is almost unheard of in the IT industry.
  • Kinda Dumb (Score:3, Interesting)

    by emkman ( 467368 ) on Tuesday November 19, 2002 @10:27PM (#4712309)
    While there are obvious reasons MS would want this, its not the best idea to keep people from using a service that they are willing to pay for.

    Plus if a person removes their mod chip, they still cant use that Xbox on the Live network, just because they had a chip in the past. If they want to regain access under the same account, they have to get another xbox, which means MS just loses another $150+, since they wont buy a duplicate set of games for their new box.

    Finally, certain mod chips, like the OpenXbox (PcBioXX) can boot multiple BIOSes, making this pointless.

    Overall, probably not worth it for MS to do this IMO.
  • by kaosrain ( 543532 ) <{root} {at} {kaosrain.com}> on Tuesday November 19, 2002 @10:29PM (#4712328) Homepage
    I'm all for modchips in Xboxes, it's one of the large reasons I use them (I helped work on them before the protection scheme got cracked.) However, I believe it is fair for Microsoft to ban the use of modchips on their Xbox Live service. We all know that Microsoft loses money on their Xboxes, and the regain it with the games. If a player is costing them money, I don't believe they have a right to complain when they can't utilize another (in my opinion) underpriced service. Further, this won't stop everyone, as dual-BIOS setups (one with the regular BIOS and one with the modified chip) for the Xbox have been around for ages.
  • by Cali Thalen ( 627449 ) on Tuesday November 19, 2002 @10:29PM (#4712330) Homepage
    As much as I hate to admit it, I'm torn between my hatred for the heavy-handed M$ action, and the proported resoning that it will help prevent cheating in their online games.

    Nothing destroys a game community faster than the proliferation of cheaters. And, the Xbox stands to profit nicely if it can develop those communities (it's certainly not profiting without them). If I pay my hard-earned money every month to play an online game, the last think I want is to have no chance to fairly compete.

    On the other hand...is that what's happening, or is this just another excuse to enable the control freaks at M$ to continue their reign?

  • omg (Score:5, Funny)

    by papasui ( 567265 ) on Tuesday November 19, 2002 @10:30PM (#4712342) Homepage
    You mean you actually have to *gasp* buy the games to play them online? Jeezus I know slashdoters are cheap but come on. Blizzard has been doing this forever but because their parent company is a foreign evil empire nobody cares. Get over it, if you want to use a Microsoft product you gotta pay for it.
    • by kaosrain ( 543532 ) <{root} {at} {kaosrain.com}> on Tuesday November 19, 2002 @10:34PM (#4712375) Homepage
      I will admit that not everyone uses modchips for legal purposes, but there are many uses for them other than pirating games. With a modchip, you can write and run your own code, and run Linux, things you cannot do on an unmodified box.
      • yes, but if you're doing that then you're not going to be using Xbox live very much.
        • if you're doing that then you're not going to be using Xbox live very much.

          It doesn't matter whether or not I use a mod chip on an Xbox because I don't subscribe to Xbox Live. I don't subscribe to Xbox Live because Microsoft doesn't want me. Microsoft doesn't want me because I'm on dial-up.

    • Re:omg (Score:3, Insightful)

      by Guppy06 ( 410832 )
      " You mean you actually have to *gasp* buy the games to play them online? (...) Blizzard has been doing this forever"

      Actually no, they haven't. A single Blizzard CD can be used to install up to 8 "spawn" installations that will let you play multiplayer games while only buying one copy of the game. Even on Battle.net. You can't play the one-player campaigns and (on the older games) you don't get CD sound, but other than that... You can even do this with Warcraft III.

      Personally, I wish more game companies had this kind of attitude. It shows they're more concerned with gamers having fun than squeezing every cent out of games for the bottom line. Of course, with most Blizzard games, you don't really need that kind of incentive to want to go out and buy the game. Which brings me right back to "I wish more game companies were like this."
  • by revoemag ( 589206 ) on Tuesday November 19, 2002 @10:31PM (#4712351)
    I'm a game producer that has worked on online games, I will say that this is a very good thing. You don't know the trouble that we go through to make sure that people do not cheat in an online game and you know what, they figure out a way around it anyway. This is the first time that we have hardware level control over the game .exe's integrity. With MS's code sign system the game .exe is not hackable and this is a good thing for all of us. Hacking RUINS online games and if this is what they have to do to stop it then ok.
  • Good for them. (Score:5, Insightful)

    by Keebler71 ( 520908 ) on Tuesday November 19, 2002 @10:32PM (#4712355) Journal
    How many times have your heard a "Leet" Linux nazi shout RTFM? Well, in this case RTFE. (EULA). It is their service. The box is your hardware Now, I'll side with you that you have the right to modify said hardware anyway you choose. IMHO, you paid for it, you can use it how you want... however connecting to their network is completely another matter.

    Why would they want to be responsible for some hacker bringing down their server because they hacked their box to do [fill in the blank] and screwed with some important protocol or something that causes their server to crash?

    As for using foul language... what is your problem with that? Again, their server, they make the rules. You are not entilted to anything. If you have problems with their rules, than I suggest you don't buy one. Oh, and anti-language rules are relatively common in MMRPGs so it's not like that would be so shocking either. I actually prefer to play games with others who do not continuously spam my screen sexually immature comments.

    Where is all the outrage about all those stickers on your components that say "warranty void if removed"? Or do you only rant about Microsoft (that was rhetorical).

  • by grahamsz ( 150076 ) on Tuesday November 19, 2002 @10:32PM (#4712360) Homepage Journal
    Microsoft aren't doing anything illegal here, put simply - to use xbox live you require an original microsoft xbox.

    People should be free to mod their hardware as they see fit (since it's theirs).

    This is a bit like me fitting rocket boosters to the back of my car and driving it around at 200 mph. Sure i can do it and that's probaly legal. Driving it on public roads is of course not.

    Anyway i thought everyone that bought xbox mod chips wanted them to make them into linuXBoxes - what the hell will they be doing with xbox live, what they realy need access to is apt-get live :)
  • Talk about DoS... (Score:4, Insightful)

    by NoMoreNicksLeft ( 516230 ) <john.oyler@ c o m c a st.net> on Tuesday November 19, 2002 @10:34PM (#4712380) Journal
    So I buy an Xbox, have it connect through a sniffing proxy (a linux box with a modem and a serial nullmodem connection). Then I mod it, do the same. At this point, I should be able to start spoofing Xboxen, with fake or even strategically chosen GUIDs. That asshole that beat me at Q3 3 times last sunday? He better hope his GUID isn't available to me through my proxy. The admin who chewed me about about saying "cunt" in the #kindergarden area of Xbox Live? He better hope I can't find his GUID.

    Hell, you might even just start carpet-bombing things. I can imagine even writing a little worm, that goes out hitting cable modem users, who still have a dialup. Late at night, it dials out to the service, and spoofs a modded Xbox. Hundreds of them, thousands of them. This could be fun...

    I mean, there are cryptographic methods that could prevvent something like this, but after all, we are talking about M$.
  • Article title. (Score:4, Interesting)

    by Night0wl ( 251522 ) <iandow@@@gmail...com> on Tuesday November 19, 2002 @10:36PM (#4712393) Homepage Journal
    Is it me or is the title of the article a little out there?

    "MS accused of banning mod chip Xbox from Live service"

    They later go on to say,

    "...we're already seeing how unique hardware IDs could be used in anger by certain companies."

    Well goddamn. I know microsoft is evil, but come on. Just because you don't want to follow the rules, doesn't mean they'll let you play with there toys. And I'm sure Xbox Live is burried in enough EULA's and of course backed with enough laweyrs to prove it.
    I would have no problem if this article was rewritten as a non-attack on microsoft, and more as an informative article. Who's accusing them? I'm fairly damn certain,

    "MS Found guilty of locking out modding bitchez from Xbox Live, Snoochie Boochies!"

    All your fault. You cracked the case. You installed the chip, or had it installed.

    --

    I'm not anti-mod here either before the flames roll in. I'll be waiting for something worthwhile to mod my Xbox. As an added benefit of waiting for something worthwhile, if I do mod my Xbox modchips will be several years more mature.
  • by GoatPigSheep ( 525460 ) on Tuesday November 19, 2002 @10:37PM (#4712404) Homepage Journal
    Microsoft is allowed to ban whoever they want, for whatever reason.

    This is very similar to what sattelite providers have done. Some have used eeprom updates that completely ruined systems that had pirated cards. Microsoft in turn is banning users who have used illegal mod chips which in turn could let a user use pirated games. This is no different than blizzard using serial numbers to prevent people from playing online using pirated versions of their products (blizzard is a prime example of a company that tries hard to curb piracy, despite many attempts to hack their protection such as bnetd).

    Most importantly though, if you don't like MS's perfectly legal tactics, you have the perfectly legal solution of not buying their products.
  • by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Tuesday November 19, 2002 @10:43PM (#4712448) Homepage
    For all the MS bashing here on Slashdot (which I'm usually a part of) I've got a few things to say about this. First off, we all know that it's their right to do this, it's in the EULA (along with giving them your first born son, etc, etc) and it's OK for them to do this. And with more and more games going online and being mostly online (as we'll most likely see in the future) this will be a major deturent. I would expect Nintendo and Sony to do the same thing if they setup online gaming the same way. I do think that you should get one warning first though. Just as a question, I believe that there is a mod chip that can be switched on/off, can they detect that when it's off? Just wondering.

    As for the implication about swearing, GOOD! I don't mind a "Damn" when something happens now and then, but if I want to hear non-stop-increadibly-vulgar-peel-the-paint-off-eve ry-single-thing-within-ten-miles swearing, I'm sure I could go find that somewhere. But I don't want to hear it when I'm trying to play on online game. If you can't deal with not doing good in a stupid game without shouting enough obscenities to make all nuns on your contenant have a heart attack, then you need some serious help. I've been using Live a little (I got into the beta) and I haven't heard much of it, but I am expecting a certain level of maturity when I play online (about age 7). The constant idiotic trashtalking is anoying too, and people who make tons of sexual references and innuendo. I HOPE MS bans people who do this repeatidly. Considering that they are positioning this as something for kids, they most definatly should controll that sort of thing.

    • It's Their Right, Good For Them

      I agree with you but it surprises me that you (nor anybody else afaik) has mentioned the superior online strategy adopted by PS2 and GC.

      They leave it to the individual game makers to provide the infrastructure and rules how to play. This is much better

      If you get banned due to modding from Xbox Live you are hosed as far as internet gaming is concerned. Not so with the other consoles.

      You can play US games on your Eur PS2 with minimal penalty risk as an example. Second you can decide to give your business to the game maker that mostly align themselves with your "View of the world" .

  • by Kasmiur ( 464127 ) on Tuesday November 19, 2002 @10:48PM (#4712484)
    Then we could connect to the live service and get microsoft to bann a twenty thousand Xbox numbers.
    Just go in sequential order and make them think there are 30-40K Xbox's out there with mod chips in them. Perhaps if all thier customers were banned microsoft would rethink thier stance on it and open it up.
  • The challenge is - can you install the mod and get on Xbox live, anyway?

    Can you enable your intellectually pedestrian friends to do the same? The entire nation?

    MS is doing this to *encourage* modchipping. It's like a contest; MS awards m4d pr0p5, in the form of a l4\/\/5u1t, to the first h4x0r who builds a kit that can modify the xbox in a way their servers can never, ever detect; it must be usable even if the person you give it to:
    1) Has no technical training.
    2) Lacks even a basic understanding of electronics.
    3) Hell, they can't change a lightbulb.
    4) They're blind.
    5) They're a technophobe, they have alzheimers disease.
    6) Hell, they're dead. Ease of use must be total.

    The winner gets instant geek celebrity and free representation by the EFF.
  • Fine With Me. (Score:4, Informative)

    by NetJunkie ( 56134 ) <jason.nashNO@SPAMgmail.com> on Tuesday November 19, 2002 @11:59PM (#4712918)
    I have a modified XBox. It's great for things like streaming movies to the TV. I was on the Live beta and got caught in the first ban on Nov. 12th playing legit games. I figured it was coming... Anyone with sense saw it coming...

    I just bought a second XBox to play on Live and it's well worth it. I'm glad I won't be messing with cheaters. I'm sure chipped boxes will eventually get on, but most likely they'll be with the chips disabled. I suggest anyone that has a modified XBox be VERY careful. It's easy to target modified HDs.

    For those bitching that they spent $50 and can't use it, read the EULA. It says plainly that you can't use a modified XBox on the service. Once it is modified they say it will NOT be considered normal if you remove it. Too bad. My only complaint is I wish MS would have come out right off and said "Yes, we banned modchips." or at least had the XBox give a better error than "XBox Live Not Found.". That just makes it look like a connection problem.... It ends up causing their support too many issues.
  • by Kilmor ( 236067 ) on Wednesday November 20, 2002 @12:23AM (#4713049)
    Not sure if this has been mentioned yet, but what if this was say, aoltimewarnercnn-multi-whatever, and they banned users off their network if they were found to be running linux? and used the excuse "All of our complaints and legal inquiries involving hacking and spam ended up resolving to end users that ran linux, so we've made this proactive step to ensure a secure online enviroment for our customers."

    Total BS, but what can an end user do about it? Ask for a refund? "Sorry , TOS violation, suck it."

    Its not all that far-fetched....
  • by Fulg0re- ( 119573 ) on Wednesday November 20, 2002 @12:24AM (#4713053)
    This modchip issue has been quite the 'problem' lately in the Xbox 'scene'. I, like many others, have a modchip in my Xbox, and also have Xbox Live! Now, how is this possible?

    It's actually a matter of simply installing a switch. When I'm using Xbox Live!, I simply use the switch to disable my Enigmah modchip (use a DPDT switch for wires 15 and 21). That turns off the modchip, and there's no conceivable way that Microsoft can detect the presence of the chip because the voltage going to the chip is simply shut-off.

    If a person wants to use their modded Xbox, do not go on Xbox Live! What this means is that one should disconnect the network cable going to their Xbox when the chip is enabled, and presto.

    So that's how to by-pass Microsoft's pseudo-detection. The overarching issue, however, is if Microsoft has a right to 'ban' modchip users from the Xbox Live! service. Arguably, they do because their is always the possibility of users downloading 'hacks' and 'cheats' for Xbox Live! enabled games. This would obviously be 'unfair' to other legitimate users, as well as Microsoft. And obviously, they have a right to protect their service.

    Perhaps someone may argue that the modchip detection deters piracy. Maybe, but the amount of people who have the technical skills to install a modchip are arguably a negligible amount. In my case, soldering ~ 30 wires for my chip was a huge hassle. I doubt any of my friends and collegues could have done so. Nor would they even bother. How many people really want to run Linux on their Xbox just because it can be done?

    In the end, if a person has the 'smarts' to install a modchip (even if it is the no-solder Matrix/Xodus chip), they should also have the intelligence to forsee that using such a chip has obvious consequences.
  • by InnovATIONS ( 588225 ) on Wednesday November 20, 2002 @01:09AM (#4713260)
    If you play EQ and use a hack like ShowEQ and they find out about it. Guess what? You're banned. No refund, banned. Even though it is a service that you paid for and you are just running programs on your own computer, all the other things you are griping out. So come on folks, get off of MS for once EVERY online game service has this provision. You play the game on the service fairly or you are banned, end of story.
  • by Mulletproof ( 513805 ) on Wednesday November 20, 2002 @02:46AM (#4713613) Homepage Journal
    As much fun as I know you would all have, an unregulated XBox in such an environent is akin to dropping a pirahana into a salmon farm. The point of Live is that it's a level playing field. A closed circuit. My box isn't souped up and neither is yours. I don't have to worry about you having some script that'll ping my connection to death, auto-aim for you or whatever because you're running Linux behind the scenes. I didn't say you would do that, but we both know there are plenty of assholes that would like nothing better than to gut Microsoft's gaming network from the inside. "Look ma! I'm 133t!". You may even be legitimately using your mod to increase hard drive space or store stuff other than the MS sanctioned material. Which is fine. But their's a trade off you're going to have to decide on. In fact, I'm betting that if you were smart enough to mod your XBox, you were smart enough to see this very real possiblity on the horizon and now you actually have the nerve to bitch about it. I can't count how many times I posted here to that effect either. there are simply too many tricks MS can pull with this quasi-computer of theirs.

    So does Mullet feel sorry for you because you thought you were sticking it to the man by getting a $300 (now $200) machine with an advanced graphics card, only to find out one of it's key features has been disabled in modding it? Fuck. No.

  • by cryptowhore ( 556837 ) on Wednesday November 20, 2002 @03:16AM (#4713725) Homepage
    I never thought I'd be stepping up to defend the big M but I think that you're missing the point. 1. I like the xbox live, it keeps me sane when I need to play games instead of smashing my client's head open in frustration. Games with modded xboxs will give rise to cheating and then live will cease to be a fun place to play. 2. It's not like Microsoft is using questionable business tactics here, they're protecting their investment on an enterprise that is currently operating at a loss. Why would any company just turn a blind eye to theft? You wouldn't stay in business very long. 3. If you want to mod your xbox, that is, alter something that was designed to be a closed system, then go ahead. But please don't expect the world to bow down because you think it's your god given right to steal from game developers. Besides, if you're that into gaming, buy another xbox for online play. Of course, if you do buy an "straight" xbox then I guess you'll have to actually start supporting the developers who make those games afterall. Wow, let me shed a tear for the poor little kid living in his parent's basement. In conclusion, Video Games are not a right. If you want to better the world and reduce monopolies, go use Linux and quit bitching about capitalism. Regards, A REALLY TICKED OF GAMER....
  • A couple things (Score:3, Insightful)

    by Anonymous Coward on Wednesday November 20, 2002 @03:43AM (#4713817)
    Just a couple things I'd like to know about this situation which is quite humerous to me, at least.

    1. A modded X-Box will probably eventually start generating "Unique" IDs of their own, possibly each start up or every time you tell it to. How long it'll take to actually do this is questionable, but the whole mod chip running things sort of points out that this whole setup won't work unless you start banning more than specific UIDs.

    2. All the remarks about cheating, see #1. While anti-cheat tools make it harder to cheat by forcing you to appear that you're not cheating, at some point the connection to the physical box is just data and any data can technically be manipulated. Whether or not it'll be done in a reasonable amount of time might, however, might make it unreasonable for most people so at least in that they've served that purpose, but it doesn't fix #1 since the same people who spent all the effort to mod their X-box in the first place have a pretty large incentive to mod again their x-box to void the whole setup scheme (read PS1 mod chips, mod chip detectors, and future generations of stealth mod chips).

    3. Banning people for modding their systems is bogus. Read #2. Those who are motivated enough can, if given sufficient time, cheat. This is true with or without mod chips. Encryption, hashing, etc are what is meant to protect the X-Box in the first place from inserting "invalid" code. Mod chips might be able to let you run arbitrary programs, but unless MS and co. are complete morons, they're encrypting all traffic to/from each X-Box system to avoid sniffing. You still can't debug an X-Box very easily and while you might be able to run arbitrary programs, you still need to use the system keys to run the games involved. So, if that's given you're back to doing physical tapping to attempt to read the unencrypted code at some step.. Or you could always try to brute force check all the encrypted output. In any case, all this amounts to is a very small and arbitrary additional barrier to #2. So, modding a system is more about a "we don't like mods" than any nature of true protection for gamers or their network at large. After all, an X-Box is just a computational device so it's not like using it to run arbitrary programs makes it any more of a threat than any other equally fast/bandwidth capable device. And the data coming in is still just data so it can always be sniffed. UIDs just make it harder but that won't stop people, just will slow them down.

    So, all this rant amounts to is apparently a vain attempt to slow down the modding of systems in the hopes it'll actually prevent modders from getting on the network. Good luck with that, MS. Hope that works out well. If you've written a secure enough system with encryption and signings at every turn, you may make the system so unreasonable to break that no one but a tiny few will bother attempting to break your system for their own needs. If not, you're back to square one.
  • by Ephemeriis ( 315124 ) on Wednesday November 20, 2002 @08:16AM (#4714401)
    ...I can tell you that the average consumer isn't going to have any problems with this. Most of these folks don't even know what a mod chip is, and wouldn't install one if they did. Most folks are basically honest, and they just get even more honest if you inform them that they won't be able to play online if they install a mod chip. Furthermore, I would be willing to bet that the "average consumer" will actually be in support of it. I'm constantly hearing people complain about the rampant cheating in various game communities. If Microsoft takes an active role in banning those who abuse their services & hardware it'll be seen as a step towards eliminating cheaters.

    The folks who do care about mod chips usually fall into two categories - collectors and pirates. The pirates want mod chips so they can play all their games without having to pay for them...and honestly, I can't think they'd be terribly surprised by getting banned. The collectors usually want mod chips so they can import games that aren't available here in the US...but that really isn't a problem (yet) with the Xbox. Sure, there are also some other folks who mod their Xboxes...tinkers and developers and such...but again, I don't think they'd be very surprised to get banned.

    yrs,
    Ephemeriis
  • Less Evil Reason. (Score:3, Insightful)

    by jellomizer ( 103300 ) on Wednesday November 20, 2002 @08:53AM (#4714491)
    With a modded XBox it may be possible for you to modify a game and play it online with a super charactor. or in other words cheat. and I am willing to bet the security on XBox live is weak at best without the getting that key. There is nothing that makes playing online games more fustration when people hack their software so they have super stats and kill all the honest players who are playing with all the balance code built in. Then when you get a bunch of cheaters most of the honest people will just stop playing the game and not use XBox Live. I am willing to bet sometimes when they try to do something that we think has pure evil porposes it may be to help their other users. But I still think if they stopped making Crappy Software and price them fairly then they dont need to worry about all this extra protection.
  • Perhaps (Score:3, Interesting)

    by mr.nicholas ( 219881 ) on Wednesday November 20, 2002 @10:16AM (#4714914)
    Next up bannings for using foul language on Xbox live service??

    This might be a good thing. Has anyone played on Battle.Net recently? The strength and vocalness of people's anger and rudeness absolutely astounds me.

    The people are what have prevented me from allowing my son to play on it.

  • by Winterblink ( 575267 ) on Wednesday November 20, 2002 @04:04PM (#4718034) Homepage
    One other notable thing I read about this, is that XBox Live doesn't play nice (read: not at all) on AOL's broadband service, and that MS is currently pursuing obtaining rights to have the service work on their network. Not that I'm some kind of AOL sympathizer or anything, I think they're a sad, sad service but you'd think MS would have locked that kind of thing down earlier. Like it or not, there's a pretty hefty userbase on AOL (although admittedly I don't know any numbers on how many people are on their broadband service). Comments?

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