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Games Entertainment

Are Game Stats Important to You? 98

Nehle asks: "In almost every new multi-player game there is a way of keeping statistics about the games that are being played. Whether it's fan-based services or a service created by the game creator. Unreal Tournament 2004 can write nice HTML files for you, Bungie keep an insane amount of stats about games played over X-Box Live. For my favorite shooter - Enemy Territory, there is an application called Enemy Territory Teamstats and I wrote this little script to keep track of my games. Are stats any important to the average /. reader? Is it interesting how many times you shot 1337h4x0rg4m3r in the head, or is winning all that counts? Do you even want people to know if you lost 14 games in a row?"
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Are Game Stats Important to You?

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  • TFC w00t w00t! (Score:2, Interesting)

    by Mooga ( 789849 )
    I play TFC and I care more about the fun i have playing then my stats
    • Re:TFC w00t w00t! (Score:2, Informative)

      by billysielu ( 818427 )
      For the casual player, it probably doesn't matter at all. But for clan games, or example, stats are used to decide the winner. Some people play for rec only. So for me, a game without stats isn't as rewarding as one without.
  • It would matter to me, except, I'm no good at games that require good reflexes and coordination. Although that has been different the last few days, I usually get a below average score.
  • Stats (Score:5, Insightful)

    by cgenman ( 325138 ) on Thursday November 11, 2004 @12:18AM (#10784386) Homepage
    Stats for FPS serve the same purpose that experience points do in RPG's... They bridge single momentary experiences into an overarching experience with wider goals. As such, I'd like to see that I've played 150 games, and have gone from a 3% to a 55% kill to death ratio.

    While I'd much rather have more interesting externalities involved (earning cash, switching to advanced servers, getting more control over game settings, etc), stats in some progressive form or another are a great thing to have.

    • Re:Stats (Score:4, Interesting)

      by AuMatar ( 183847 ) on Thursday November 11, 2004 @04:10AM (#10785499)
      On the other hand, I find stats detract fromt he game. People start worrying about the little numbers and stop having fun just playing. and if you're teammates with them, you either have to start putting absurd importance on them or they act like assholes to you. It detracts from the game experience. I don't want an overarching experience, I want a game. If I want a persistant experience I'll play an MMO.
      • I agree. Waaaay back when counter strike was unpopular and in beta6, I found on one server I was almost the most accurate and almost had the most kills with the pump-action shotgun. I purposely used the shotgun more often just to see my name in lights, even though it wasn't a good weapon for certain maps.

        Its nice to use to compare yourself to what you did a while ago, but the competition for "best x" makes it too distracting.
      • On the other hand, I find stats detract fromt he game. People start worrying about the little numbers and stop having fun just playing. and if you're teammates with them, you either have to start putting absurd importance on them or they act like assholes to you. It detracts from the game experience. I don't want an overarching experience, I want a game. If I want a persistant experience I'll play an MMO.

        Make sure you don't play a pvp MMO because those same pvp kiddies will come into the game and bring the

  • University (Score:5, Interesting)

    by Deliveranc3 ( 629997 ) <deliverance@level4 . o rg> on Thursday November 11, 2004 @12:19AM (#10784394) Journal
    My University had a CS server running on the network.

    There were stats and it got really competetive.

    Some people were totally manic about it, we did a corolation between high scorers and people who failed their courses, it was ugly.

    Anyway I consistently had the highest games won average and kill/death (and kpm which shows I'm not a camper!)ratio but could never seem to reach #1.

    There were roomates who would put one computer on as idle and the other one would just shoot him in the head for a while till other people joined.

    By the end of the semester someone broke 5000 kills.

    It was pretty unifying, but I think it might have discouraged new players.

    It was good at forcing people to consistently use names which helped to keep names and faces lined up.
    • Re:University (Score:5, Interesting)

      by zangdesign ( 462534 ) on Thursday November 11, 2004 @03:04AM (#10785269) Journal
      It was pretty unifying, but I think it might have discouraged new players.

      Good point. Running up against extremely experienced players while trying to improve my own meager skills tends to be pretty discouraging in online games and has actually driven me away from them on occasion. Apparently, Halo 2 has some mechanism in place to at least attempt to place gamers of similar levels in competition, which is helpful to those of us without the copious amounts of time that students seem to have.
      • I had the same problem with Kingdom of Loathing.

      • Warcraft III on battle.net seems to have something similar, where it tries to group players of similar skill. Lately it doesn't seem to work quite as well as it used to (they've changed the way it interprets player stats over time), but perhaps I'm just not seeing the background categorization.

        Also, the level system is rather nice... a certain amount of experience points gets you to a higher level, which probably means almost nothing anyhow but I have found myself playing "just one more deathmatch" to try
  • Hell yeah! (Score:5, Insightful)

    by ajd1474 ( 558490 ) on Thursday November 11, 2004 @12:19AM (#10784397)
    In the case of the new Bungie.net stats for Halo 2, it is fantastic to be able to SEE where uber-gamer10 gets his kills from, what weapons he uses and what others have killed him with.

    I'm not personally interested in how many headshots i've had or how many times i captured the flag, but there are plenty of stats that can help you improve your game. It is also a good opportunity to see the tactics of the l33t gamers.
    • Re:Hell yeah! (Score:3, Interesting)

      by ottothecow ( 600101 )
      Indeed.

      You can learn alot about both your game and how others play it through stats. I'll use CS as an example because most are familiar with it. The 2 elements of stats are ingame and out of game. The ingame stats like statsme are very nice to have, it lets you see right away how you were hitting and killing/being killed. They should almost be mandatory on public servers these days. As for the web-based stats (a la psychostats), I remember seeing an update that included a body diagram with hit perce

  • Is Grammar Important to You?
  • Head, no... (Score:5, Funny)

    by Moofius.the.Cow ( 828077 ) on Thursday November 11, 2004 @12:20AM (#10784400) Journal
    Is it interesting how many times you shot 1337h4x0rg4m3r in the head, or is winning all that counts?
    Headshots, nah. Crotch-shot counter? Oh yeah! Nuttin' better than basking in the glory of the number of virtual 'men' you've removed from the gene pool courtesy of well-aimed sniper rounds to the balls.
  • Not Really (Score:2, Interesting)

    by Ghost429 ( 828987 )
    To me, and I think most, Stats are useful just as a cool little thing to look at. It's always fun to try and beat everone else at a particular statistic, but outside of that, I don't see much point for stats except as something to look at.
    • i always found that to be the most fun too.
      getting the highest score in CS with dualies or the pump shotgun always got a laugh from me and my buddys
  • Stats are nice (Score:5, Insightful)

    by comwiz56 ( 447651 ) <{moc.liamg} {ta} {ziwmoc}> on Thursday November 11, 2004 @12:47AM (#10784589) Homepage
    But often when the stats are pubicly availabe, you see stat whores: People who focus on making their stats look good instead of _actaully_ preforming well in-game. They often hide from dangerous scenarios to avoid getting killed, steal team-mates kills, or stick to specific weapons to boost their weapon-specific stats. So in general, public stats are fun, but reveal some immaturity in certain players.
    • I agree with all your ideas. I personally like stats because they are fun to look at. When I'm playing, I don't really care much for stats, but after I'm done playing, I love to look at the stats. It's interesting to me to see patterns of how I and my fellow online friends (other gamers) develop and fluctuate. If I had to choose, between stats or no stats, I would want the stats. Yes, it does tend to make some become stat-wh0res, but I can put up with that considering the enjoyment I get out of seeing
    • Re:Stats are nice (Score:3, Insightful)

      by rabbit994 ( 686936 )
      We used to have someone on our Call of Duty server that they would get so wrapped up in stats that they would get mad when they didn't publish or published wrong, get mad when someone got their "kill" and such. So yea, stats do bring out the worst in people sometimes. (We ended up having his stats removed because of his behavior)
      • Re:Stats are nice (Score:4, Interesting)

        by superpulpsicle ( 533373 ) on Thursday November 11, 2004 @02:31AM (#10785128)
        Call of Duty stats are far more accurate than Enemy Territory stats, which are warped to hell with all these cheats. That game is officially doomed on the network. There is not nearly enough patches, and there are far too many hacks immune to punkbuster.

        "Infinite landmines"

        "Airstrike thru walls"

        "1 hit kills"

        "Super fast ammo charges"

        "Starting campaign with top level abilities"

        I am not making this stuff up. I talk to enough ET admins who monitor their servers up close. Even they don't know how to actively ban and kick 24/7. As if ET pro bringing down everyone's performance wasn't enough to affect stats.

        • Bah, this whining about cheaters is much more annoying than cheating itself in ET.

          I've played this game *way* to much since the day it came out, both on public servers and in clan matches. I run a fairly popular public server myself (with my clan-mates), and cheating has never been a problem for me. Sure, I've seen a few, but they're either really easy to pick out, or they're just so bad that their cheating really isn't helping.

          There are some really awesome players and clans out there though, it amazes me
          • Re:Stats are nice (Score:3, Insightful)

            by rabbit994 ( 686936 )
            This is true in Call of Duty, they are out there and they exist even with Punkbuster. However, since Aim boting doesn't work that well anymore, (it's extremely easy to catch) and wallhacking doesn't always help a player since they still have to shoot. What is worse lately is clans who modify weapons files to "balance" the weapons. Generally it involves buffing allies weapons and nerfing the axis weapons. Like changing Kar to 3 hits to kill and giving the garand 1 shot kill no recoil.
    • But that's really the fault of the stats engine. If you have a stats engine that calculates a "skill level," it's going to generate a qualitative figure that is does not exist in the raw game log. If that calculation rewards team-oriented events (e.g., planting or diffusing bombs, resucing hostages, defending targets, etc.) the behaviors you describe will probably diminish. But it's far easier to calculate gross kills and damage dealt than it is a player's strategic value or team contribution.
  • by palndrumm ( 416336 ) on Thursday November 11, 2004 @01:28AM (#10784835) Homepage
    I must admit, I have been known to kill off the freecell.exe process in the Windows Task Manager just to keep a good winning streak going. And I have also on occasion edited the winmine.ini file on a friends computer to make sure they knew just how damn good at Minesweeper I was...
    • Killing off freecell.exe. Good idea! I get mad when I'm midgame and my shift at work gets over. I want to leave on one hand, but on the other hand, I don't want to blow my streak. Thanks!
    • Or you can cheat. Simply press CTRL+SHFT+F10. A dialog box will come up asking if you want to cheat. Choose the option that lets you win (I forget which one it is at the moment), and then move any card. It'll instantly put all the cards in the foundations in any order and let you win. It's good for those times when you realize you're stuck, or when you're at work and have to quick close the game but were just about to win anyway.

      You could also always just edit the registry entries and give yourself a

  • Or at least hide them. Game stats causes more problems and less fun. Any online gamer knows the annoying problem of stats-whores. We've all heard of 'bragging rights' but goddamn, why do servers run specialized programs that regularly inform me of other players' stats? I don't give a shit if DarthLeftHandedSniper got over 2000 kills so stop reminding me every minute.
  • No. Here's why: (Score:2, Insightful)

    It's not a race track, or a fucking casino. I don't care about stats or how my percentage is with using a certain weapon.

    All I care about is having fun above all. Games shouldn't be about stress but how many times have a joined a server where I saw people yelling at their teammates or saying how their team is useless, simply because they're a stats whore.

    Here are things that matter:
    - ping
    - staying connected
    - fun

    That's it.
    • I agree completely. Actually, this is one of the problems I have with games in Linux. Damn near every game comes with some scoring system, many of which you can't turn off. I'm glad to know that I take my time off from meeting deadlines to play solitaire against the clock. At least in Windows, you can turn it off or hide it if you want.

      At one point in time, I would have said "hell yeah!" but now that I'm living in the real world, I just want to have peaceful fun.

  • To me, stats are very important. They track my progress over time... one game, the one I play the most now, (N [harveycartel.org]) tracks the fastest times for each level on my own machine, and the top 20 speeds for each level and episode (5 levels) which can be downloaded and viewed. If it weren't for the stats and the competition that came from them, I probably would've quit a long time ago.
  • It was (Score:3, Interesting)

    by rhakka ( 224319 ) on Thursday November 11, 2004 @01:57AM (#10785005)
    when I first started playing Unreal Tournament, stats were the crack that kept me playing constantly. I'd check my stats 3-4 times a day. Especially if you were ranked well, it was very, very addictive.

    By UT2003 though, when I realized how little stats had to do with how well you played, I used them only to actually review performance.

    I make no claim that I am an average gamer guy though, I was pretty focused on competition at a high level.
  • All that matters... (Score:3, Interesting)

    by Taulin ( 569009 ) on Thursday November 11, 2004 @02:02AM (#10785025) Homepage Journal
    ...is who won. Stats just provide the secrets of how to beat you. If any profesional player is smart, they would never let their stats (weapon percentages, etc) out the door. Show up at the LAN party only known for winning, kick ass, erase the stats and walk away.
  • Grand Theft Auto? (Score:3, Interesting)

    by Joel from Sydney ( 828208 ) on Thursday November 11, 2004 @02:11AM (#10785062)
    I'm a bit surprised nobody has mentioned the stats in the GTA games yet. In GTAIII it was just something cool to look at. Vice City expanded the stats to include things like best times in all the races, amount of time spent flying, etc.

    Now in San Andreas, it's just amazing the amount of stats that are kept. Not just your character stats like muscle, fat, stamina, sex appeal etc, but stuff like how many times you've failed a mission, how many times you've been to hospital. How many good and bad dates you've been on. How many times you've been laid. The longest you've managed to survive with 5 stars worth of police chasing you. How much cash you've spent on haircuts or tattoos or property or food or clothes.

    Adds another level of depth to the game IMHO.
  • So far... (Score:5, Funny)

    by StocDred ( 691816 ) on Thursday November 11, 2004 @02:17AM (#10785084) Homepage Journal
    As of 1:06am EST, the stats are as follows:

    For stats: 6
    Against stats: 8
    Position undeterminable due to crappy and/or confusing comment: 4
    Snide comments instead of discussion: 3
    Total comments: 21
    Most comments by: Anonymous Coward
    Average mod score: 1.3333
    Headshots: 0
    Sex budget: $0.00

    • where is:
      - avg days without changing underwear
      - avg weeks without shower
      - avg years without girlfriend (AKA "age")
      - Un*x/Windows user percentage
      - GNAA member percentage
      - avg cups of coffee drunk by users
      - avg amount of crack taken by moderators
      - times this story was already posted on slashdot
      - percentage of really hot chicks
      - percentage of nearly rot chicks
  • Not important to me (Score:3, Interesting)

    by HoneyBunchesOfGoats ( 619017 ) on Thursday November 11, 2004 @02:19AM (#10785096)
    The only thing I'm concerned with, and the only reason I play games in the first place, is having fun. Does having my stats tracked make it more fun? Since I'm not in the top 5% or so that would get noticed for having the best stats, it usually doesn't add anything. I prefer teamplay-oriented games (like the Tribes series or UT2k4's onslaught) where individual performances don't matter as much as the result for the team. Even if you're not a leet killer, you can still play defense and help out your team.
  • The stats system of Super Smash Bros. Melee on the Nintendo Gamecube was one of the reasons I was so impressed with the game (and so I bought it and a gamecube).

    Once you've implemented a decent physics/game engine, stats are just a matter of implementation, it is not a large task in itself to gather the data, it's more how you interpret the data you've gathered.
  • Stats (Score:2, Insightful)

    by Sengoku666 ( 818137 )
    Sure the most important factor in gaming is having fun, but I love seeing all kinds of crazy stats at the end of the game. Those who don't care for them don't have to look at them. Yes there will always be stat-whores, but you can just ignore them.

    Its interesting to see how your performance changes over time, and what metrics you can use to measure it (accuracy, kill/death ratios, etc). There are also stats that have entertainment value, like who killed you the most, and what your favourite weapon or map i
  • If stats make the game more fun for you, they're great. If they don't, then you don't have to look at them.

    Personally, I love them. Fun to compare with friends, see a cumulative effect of games played, etc.

  • by actor_au ( 562694 ) on Thursday November 11, 2004 @03:07AM (#10785277) Homepage
    I once played Day Of Defeat(an excellent World War two themed Half-Life mod) with the brother of a friend of mine.
    He had three keys bound to changing his name, one was for when he was about to die(which was ranked on this servers stats at almost the end), one for when he was spawning and moving towards the action(which was in the middle of the stat pool) and one which he used when he was in the thick of the shooting(which was ranked seventh on the server stats).
    Stats are good for showing you what the best people use to win(if they show that at all) but so easy to abuse that its often times not worth using.
    • Thats stupid. Every stats program I know of uses steam/won ids. Changing your name won't fix it, and you can change your id without reconnecting. That's banned anyways, in theory.
      • Most of them do, nowadays, sure. They didn't always do that.

        On a particular counter-strike server, just for shits and grins, I bound my fire button to an alias which changed my name and fired, then changed back when I let it go.

        So, I had one name active for whenever I was firing (and presumably, whenever I was getting any kills), and another during other times.

        The only problem was that cstrike printed a "foo has changed name to bar" message to every player connected, and that amount of spam was annoying
  • Personally, I love game stats. I've always enjoyed looking at how everyone did in certain situations, who had the most kills, whatever. I remember GoldenEye for the N64 was awesome because it had the awards at the end, like 'most cowardly' and such. Stats are just another feature, they're not necessary, but they make the game more enjoyable to play, and they keep you playing it longer.

    Oh, and there's an excellent Enemy Territory stats site at http://www.wolfet.org/ [wolfet.org].
  • by Spoing ( 152917 ) on Thursday November 11, 2004 @03:38AM (#10785382) Homepage
    I can't fight worth jack. Yet, I frequently have been the key person on my team when turning around many games. Yet, tactics don't tend to show up in stats. At best, I'll get a plug for doing the most building dammage ... or sniping the most workers. (S2's Savage btw)

    Doing things that get me killed again and again and again is often the only way to make that one manuver that tips the game in your team's favor -- or at worst keeps your team from loosing as fast.

  • For my game I have a ream of stats available:

    current rankings [sillysoft.net]
    weekly winners [sillysoft.net]
    16 week seeded averages [sillysoft.net]
    most played maps [sillysoft.net]
    recently played games [sillysoft.net]
    and every user has their own page with their stats and recent game list.

    They get a ton of page views, so I would say that many users enjoy their presence. Of course, some will be obsessed and some will not care at all. It's a spectrum, blah blah blah...

  • The problem with stats is that it's easy for them to become more important to players then having fun. Depending on the stat, that has various effects, often counterproductive, on gameplay.

    One of the best acknowledgments of this I've ever seen is the half life mod Natural Selection. Kill stats for marines are -not- shown, but they are for the aliens.

    Successful marine teams will typically will play in very tight cooridination, and individual contribution to kills is not important to the bigger picture.
    • Actually, as a regular player of NS and a regular gorge (support role for aliens) I am usually the top score on my team. Why? Each kill only counts as 1 point in your score. However, building support structures counts as a lot more. I'm usually first place on the alien team as far as score, but have one of the worst kill/death ratios on the team. Some players recognize this contribution, other criticize me, even though I'm helping the team way more than one or two kills ever could.
  • Please remember that 68% of all statistic are worthless.
  • They're VERY important to me in a game like Grand Theft Auto. I like the exquisite detail of the stats in GTA3 and Vice City, but the wording and timing in the original GTA was beautiful. I would go around shooting pedestrians to see how high I could get my "murder one" count. (Displayed when you finally get killed)

    As for the only other game I give a rat's ass about stats in: TFC...stats are nice, but the point systems used really don't differentiate or account for classes. A Soldier, Sniper or HWG, o
  • ...because I can see how I'm getting old as the clan kids dominate me. It's a nice reminder of how time passes and makes campers of us all.

    The stats also shows I'm such a flak monkey [epicgames.com].

    • Not too bad, all in all, but you could stand a little work with the shieldgun and minelayer-- especially the minelayer.

      Wow, you play a little too much Deck 17. That explains the lack of decent vehicle stats and likely the poor minelayer performance as well-- I'm only seeing a few Onslaught matches.

      Probably want to play a bit more Onslaught to even out the numbers a little. You've actually got a positive win-loss there, after all. ;)

      (Since this is kinda offtopic, I'm modding myself down-- no karma bonus.)
  • I try to pretend that I don't care about my stats in BF1942 and that I "play for the team", but I can't help sneaking a peek every so often.
    The problems with stats in BF1942 are that many people play for purely for stats, doing things like sitting back on the wrong side of the river in Battle of the Bulge in a Tiger, shelling the allied spawns and not actually capturing flags.

    • I see these 'stat whores' in BF1942 all the time. The absolutely have no interest in winning the objectives, only to get kills (and not get killed) so they can look uber elite on BFTracks.com or something. So obviously most of the these types spawn in as snipers.

      When you join a game and the side you are on contains 75 percent snipers you know you are playing with a bunch of stat whores......
      • Exactly. I was playing on Tobruk the other day as allied. We lost every spawn and were messaging the two remaining Allied players constantly to capture an objective so we could fight back.

        What did they do? Sit around the Axis uncappable base as snipers trying to spawn camp, oblivious to both the fact that there no Axis were going to spawn because noone else was killing them, and the constant stream of flames directed at them over the chat.
        • I have seen that many times before. I usually give the location of the guy so the game can at least end. Then I make sure I join the opposite team as the camper the next round.
  • I'm playing Enemy Territory mostly because of its combination of teamwork and personal advancement. It's a LOT of fun to play if you have a good team that reacts to your messages, that tells you about problems so that you can prevent the enemy from achieving their objective etc.

    Usually I play with one or two friends I've known for about four years now. We've always played Quake 3 CTF before, again because of the teamplay aspects. And that's where we get our kicks from. I know that one friend is usually be

  • How well you do on a public server is entirely dependant on your team (if its a team based game) and your enemy(s). Any pub hero can fail under a real challenge, or even just real pressure.

    As Brian "DKT/Destrukt" Flanders (Great q3/CS/probably cod now but I'm just guessing player who has his own mousepad(DKTpad)) once said, "Do it when it counts"

    The only time stats are important are when the game is entirely under your control -- No teammates to give you an advantage, No unskilled enemy to take advantage
  • by Chemisor ( 97276 ) on Thursday November 11, 2004 @08:06AM (#10786187)
    Have you totally forgotten that we are training to defeat the buggers? The scores mean nothing; let's just boycott them. When the buggers come back, nobody will care if Joe Hax0r had 1928841 points, so why should we now?
  • We run an Enemy Territory Server called Beginner's Park 3. We have a website at http://bpark3.com/ [bpark3.com]. We use a slightly customized version of the systats [sourceforge.net] package to track our stats [servegame.com]. You can even chat "!stats" in-game on our servers (see links to our servers from the webpage) and get a summary of your stats including your ranking, accuracy, favorite weapon, etc.
    systats is a fairly active project and has a really nice stat tracking system but it is very person centric. IMO, it's great for public servers but f
  • I think that Bungie's stat system is extremely cool. Not only does it allow you to review games in all of their gory detail, but also provide valuable insight into strategies of teammates and opponents. By looking over the game stats for clans that you play you can look for patterns and see what kind of strategies they are employing so that you are better prepared to play them the next time around. Like everything else, Halo 2 team games (especially in the non-ffa game types such as capture the flag and te
    • The best was in myth when you could actually see the other teams chat when watching the replay. It was fricken hilarious watching one teammate get mad at teh other when they were losing. Of coarse, when we lost, my friend and I said some pretty funny stuff back and forth to each other which i'm sure otheres enjoyed reading. Good stuff, miss that game :)
  • Similar debates over Planetside's stat tracking have been raging across the boards ever since Planetside implimented stat tracking. There are two main camps:

    A) Those for whom stats are the be-all, end-all reason to play the game. They tend to be rather uncooperative (considering it's a team-based game), caustic individuals; the type that view the game less as something to be enjoyed and more a competition that acts as a virtual penis. Almost invariably these players use infantry with heavy assault weapons
    • I play Planetside too, and yesterday I realised that my in-game stats were taking some of the fun out of the game - so I turned them off. I actually caught myself thinking "Kill/Death ratio unbalanced - must camp spawn point." Which is crazy, because I hate spawn campers, and I hate being spawn camped. I'm with you on public stats too - I don't care about them. I don't care who kills the most, or with what. I don't aspire to be like them, my aim is to have as much fun as possible. P.S. The current Balance
  • My freshman year at my university I was one of a small group of people who got Half-Life and Counter-Strike started on campus. Let me tell you there was QUITE a bit of competitive play at the expense of school work. I have no doubt it my mind that more than a fair share of the hardcore players failed out and/or switched majors. We had a good number of players and clans just on campus. I happened to be running one of two main CS servers at the time and thought it might be cool to have statistics (I used
  • Just like karma whores, you are going to end up with stats whores for different games. It's far better to have a player with less kills but good tactics then someone who always runs for the same mass-destruction gun and blows everything up (almost always including himself/herself...)

    I remember playing a UT2003 game at which point a player always runs for the redeemer and launched it whenever the opportunity was there. Enemies would be standing 2 meters away, but that didn't stop him using the weapon... S
  • When I played Unreal Tournament regularly, ngWorldStats were incredibly cool. It used a modified chess ranking system. A highly ranked player kills a low-ranked player and little to no points are gained. Flip it around and a low-ranked player kills a high-ranked player, and that player receives points galore.

    The local stats aren't important -- I liked the online stats, comparing me to other players. I liked knowing that I had a high efficency (high kill to loss ratio). I was totally tickled when I f

  • This is based on consoles.

    A good example for nicely done statistics is Super Smash Bros Melee for the Nintendo Gamecube. I like how there is a statistic for nearly everything.
    Travel, jump and fly distance, Total damage given/taken, times/hours played and lots of others.
    There's not just all-time stats: At the end of every match you'll get a higly detailed statistic for the game. You'll get several awards which all have a certain (positive or negative) meaning - and there are lots of awards - there's a ingam
  • I love playing Madden 2005 online for PS2, however, I really suck. (My record is 5-32.) I'll often get blown out and it sucks because people won't take mercy requests because they want to run up the score for stats. They will take all these timeouts adding another 15 minutes to the never ending game. I usually quit on thier ass because I don't care about my quit stats. :-)
  • I'd like to see a UT2K4 package that would do some thorough stat tracking and analysis of my play. Weapon usage, hit pct, kills/killed by... preferably in nice pastel powerpoint type pie charts and bar graphs. Stats for a single game don't mean much, but if they were tracked for weeks or months, it might be fun to analyze them.

    There was one stat I really wished for back when I played bunches of TFC - a simple plus/minus cap tracker. Every time the team you're on captures the flag, you get a point, Get
  • As an older gamer, it meant a lot to me to play the original UT and watch my stats. I was not looking for a way to build my stats per se but I looked for players that were better than me and I would get in games with them. I worked to beat them and get better. Not to arbitrarily raise my stats, but to actually get better in the game.

    When I finally broke the top 1,000 I called all my friends. For me it was as one player described what EXP is to an RPG player, stats were for me in UT.

    Grandmar was not so
  • I don't think I'd ever argue that game stats are "important", but they certainly add to gameplay value by providing a higher sense of purpose, as well as (in some games) encouraging you to partake in various activities or techniques that you would otherwise ignore simply because certain game stats or mechanisms keep track of it.

    Let's take the obvious current example, Grand Theft Auto: San Andreas. It keeps more statistics than any game I know, including measurements of various skills and accomplishments li
  • by JavaLord ( 680960 ) on Thursday November 11, 2004 @12:50PM (#10788832) Journal
    A few years back when Unreal Tournament came out, they used NGStats as their ranking system. As others have mentioned, this was an in depth stat tracking system. It could tell you what your kill to death ratio was for each weapon, how many games you won and lost, and what your overall rank was, among other things.

    I started UT as a CTF Player, and became quite good. I played about 30-35 hours a week, and I was in the top 100. I would look at the stats to see what weapons I was effective with, and just what was going on in my games in general. The win loss percentage of my teams was very impressive. I started to notice that players in the top 10 would have good kill/death ratios and a lot of points, but their teams would lose a lot. Then I watched them ingame and saw what they were doing..

    Instead of defending their base, they would let players from the other team sneak in, and grab the flag. They would camp out somewhere near the flag and once the enemy took it, they would try to kill them. This resulted in a +5 points rather than +1 for a normal kill. This is clearly a less effective way of defending in the overall scheme of the game, but players would do this just for the stats.

    I adapted, and upped my playing time for a week, and of course I was ranked #1.

    In Mortal Kombat Deception for PS2, I'm currently ranked in the top 10. I can tell you that the #1 player is padding his stats (No, I wont tell you how but it's fairly obvious) and I can tell you that I will take #1 probably this weekend since I figured out what he is doing and how to do it in a more efficent manner.

    In closing, I can tell you overall stats are bullshit, the only way to settle who is the best is VIA tournament play or ladders. I played in the 1v1 OGL UT league and worked my way up to play the #1 ranked player on that ladder, and the players on there were 100x better than any of the stat whores could ever hope to be.

    Stats are nice to help your gaming skill though. Knowing that you die 70% of the time with the Chaingun as compared to 30% of all the other weapons can quickly make you realize fairly quickly that you shouldn't use it or that you are using it in the incorrect situations.

    I'd like to see online games in the future have built in ladder or tournament systems rather than plain out stats, since in my experence purely statistical systems are always exploited.
  • I love keeping stats. Ever since I played Perfect Dark on the N64 (it saved nearly every stat imaginable to your player saved game, from kill/death stats, to how far you have run in km), I've wanted every game to have something similar, yet havn't seen anything like it since. Halo 2 has online stats, but what about for the endless hours playing LAN?
  • ..on the game I am playing.

    I play mostly on the xbox and I do care about the stats/stop myself from throwing the controller when I am playing a game like Top Spin (singles) where I, and only I, am responsible for my scores. Yes, I do want to be one of the best in this case.

    OTOH, while playing games like Rainbow Six3, stats have little importance to me as they depend on many factors, one of them being who you play with. I do not belong to a clan so my game stats vary depending on the team-communication/
  • I played a lot of Tribes in the day, well still do.

    That is one game where stats fail to tell the whole story. How many points do you get for fixing stuff? Or repairing the heavy at the main entrance who racks up 83 kills and no deaths, largely because you keep him alive with the repair pack and run to and fro with ammo? How many points is piloting the APC that drops off the team what takes out their generator?

    I did get invites to a couple of different clans at different times, but I guarantee you, i

  • Not at all.
  • This article specifically talks about multiplayer games, but what about if you want to compare your single player stats with the stats racked up by your friends?

    For San Andreas and Katamary Damacy, I've had to create a page that we can all individually update. Not so bad for KD, but for San Andreas' level of stats, it just gets a little crazy updating everything all the time.

    If I could export the stats into an xml file, I'd be in heaven.
  • I play Medal of Honor Allied Assault. The clan I'm in has several different groups within the whole. We have around 70 members and we host 2 games servers. Someone in the clan ran across ServerMonitor.com and so we thought it'd be cool to try it out. It is a pay service so one of the clan members decided to contribute by paying the monthly fee. After three weeks of trying to contact ServerMonitor because the player stats weren't functioning properly I decided to try something else. Another member found a ph
  • I think stats are great, the more detailed the better! I wouldn't look at stats for 90% of the games I play, but I think they are very important in fostering a competitive community around a game. For instance, I am playing a lot of Warcraft 3 right now, and Battle.net keeps an insane amount of stats on your games, which provides me with a great resource to look at what trends I can find in my playing, and can help me identify what I could do to make myself a better player. Of course, if I was just playi

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