by Anonymous Coward writes:
on Wednesday August 04, 2004 @03:32AM (#9876601)
Hey John,
Would one of those higher priority things be providing duct tape to the largest, most powerful high tech company in the solar system that happens to run an installation on Mars that seems to have a high percentage of leaking ducts?
It is also useful for taping flashlights to weapons, or the side of one's helmet.
Thanks,
A Concerned Marine.
(I kid - please don't send flaming skulls to my house;)
Yes there is...there is a whole section of the base where they create hydrogen fuel and the by-product is pure water. There are clear water pipes all over that area.
they gained the ability to simultaneously carry a pistol, shotgun, machine gun, chain-gun, rocket launcher, a BFG, and all necessary power cells and ammo AND instantaneously switch between them.
I think later in the game there is an NPC the offers to trade you a shotgun with a flashlight duct-taped to it for your entire arsenal up to that point.
It's a game.. GIVE THE DUCT TAPE THREAD A REST!!!!!
(just kidding of course, but I had to throw in my 2 cents on JC's behalf)
"I hope you're reading all the criticisms of the game here as well, by the way. Many of them are quite valid. It's a nice technical demo of the engine, but other than that, it's pretty cut-and-dry. The same could be said for the Quake III single-player experience."
Are you insane? How can you actually compare Doom 3 with Quake 3. Those are two absolutely genres. Yes they are FPS, granted, but one is a Multiplayer specific design, Quake 3, and the other is a Single player focused game, Doom 3. Q3 had a sucky
The Quake (1) community uses a closed source client-side module along with server-side cheat detection heuristics, as a means of mitigating the cheat factor. It seems to work quite well, but there are most likely ways to get around those safegaurds. However, when you combine it with server-side and client-side demo recording... its pretty easy to catch cheaters.
The QuakeWorld community have some engines that use a external dll that is what you say. Not all, and not netquake.
Its easy to cheat at Quake, and at all FPS titles. Look at Counter-Strike.
The problem is not technical but social. And Its imposible to solve. If the game not provide crosshairs, a player will paint the crossiar in the screen with a pen. DONE: the player have one adventaje over others.
I hope the Mac OS X release is one of those higher priority things.:) I'd like to play multiplayer a bit before I have to worry about cheaters so much.
PS - Congratulations on the game. I played it on a friend's computer and it is excellent. I was very impressed with the menu design -- both normal menus and in-game ones. Id has exceeded their prior human interface work by a wide margin. In fact, I do believe that it's the nicest interface I've seen on a FPS yet.
Quake3 engine open-source? When? (Score:3, Interesting)
Re:Quake3 engine open-source? When? (Score:5, Informative)
Hopefully punkbuster will keep the source release from having any negative impact on the player community.
John Carmack
Re:Quake3 engine open-source? When? (Score:5, Funny)
Would one of those higher priority things be providing duct tape to the largest, most powerful high tech company in the solar system that happens to run an installation on Mars that seems to have a high percentage of leaking ducts?
It is also useful for taping flashlights to weapons, or the side of one's helmet.
Thanks,
A Concerned Marine.
(I kid - please don't send flaming skulls to my house;)
Lost in the dark? (Score:3, Insightful)
> almost maxed and I'm lost in the dark half the
> time...
Err... I think that was kind of the idea. You know, atmosphere and all.
Gamma at 2.0 with the brightness maxed out? You're cheating yourself.
Doom 3 + empty house with all the lights off + 5.1 sound = the most fear you're going to get without actually putting yourself in harms way...
In fact I'm dying to play right now but I refuse to during the daytime.
Re:Quake3 engine open-source? When? (Score:1)
Re:Quake3 engine open-source? When? (Score:1)
Duct tape was originally developed as a waterproof sealing tape for ammunition cases in WW II.
Since there's no water on mars, there's no need for duct tape.
Re:Quake3 engine open-source? When? (Score:1)
I should clarify -- there's no water in Doom 3's mars.
Re:Quake3 engine open-source? When? (Score:1)
Re:Quake3 engine open-source? When? (Score:2)
Yes, I for one, cannot think of ANY other uses for duct tape, than sealing ammunition cases.
Re:Quake3 engine open-source? When? (Score:2)
"Duct tape was originally developed as a waterproof sealing tape for ammunition cases in WW II.
Since there's no water on mars, there's no need for duct tape."
Space ships were originally developed as a means of competing with the communists.
Since there're no communists in the future, getting to mars doesn't require a spaceship.
Re:Quake3 engine open-source? When? (Score:1)
Re:Quake3 engine open-source? When? (Score:2, Funny)
Re:Quake3 engine open-source? When? (Score:1)
Who needs a slayer when the hellmouth is covered with duct tape.
Re:Quake3 engine open-source? When? (Score:3, Insightful)
I think the duct-tape technology was lost when... (Score:2)
I think later in the game there is an NPC the offers to trade you a shotgun with a flashlight duct-taped to it for your entire arsenal up to that point.
It's a game
(just kidding of course, but I had to throw in my 2 cents on JC's behalf)
Re:I think the duct-tape technology was lost when. (Score:1)
Hmmm....WWJD? (Score:2)
Re:Quake3 engine open-source? When? (Score:2)
Who can imagine what Hell itself would do with the awesome power of duct tape?
Downloadable Demo? (Score:1, Redundant)
Downloadable Demo (Score:1, Redundant)
Re:Quake3 engine open-source? When? (Score:1, Interesting)
Are you insane? How can you actually compare Doom 3 with Quake 3. Those are two absolutely genres. Yes they are FPS, granted, but one is a Multiplayer specific design, Quake 3, and the other is a Single player focused game, Doom 3. Q3 had a sucky
Re:Quake3 engine open-source? When? (Score:2)
Re:Quake3 engine open-source? When? (Score:2)
Not technical but social problem. (Score:1)
Its easy to cheat at Quake, and at all FPS titles. Look at Counter-Strike.
The problem is not technical but social. And Its imposible to solve. If the game not provide crosshairs, a player will paint the crossiar in the screen with a pen. DONE: the player have one adventaje over others.
Re:Quake3 engine open-source? When? (Score:1)
I'm probably more hyped now about the Quake3 source than I was about Doom 3
Re:Quake3 engine open-source? When? (Score:2)
Finally going to release Duke Nukem Forever, eh there 3dR employee #8?
Re:Quake3 engine open-source? When? (Score:2)
PS - Congratulations on the game. I played it on a friend's computer and it is excellent. I was very impressed with the menu design -- both normal menus and in-game ones. Id has exceeded their prior human interface work by a wide margin. In fact, I do believe that it's the nicest interface I've seen on a FPS yet.
Re:Quake3 engine open-source? When? (Score:3, Funny)