While the authors have said they're doing their best to avoid stepping into any illegal areas, we all know full well that any day soon these poor guys will most certainly be getting a nicely worded email from Nintendo's favourite law firm asking them to "Can the project or face the consequences!".
What I don't understand is why people would spend so much time and effort, when they know from the start that what they're working on belongs to someone else. Just...why? Do they not know that Mario is property of Nintendo? He's their most famous mascot and is tied to them like Mickey Mouse is tied to Disney. Do people similarly assume that Mickey can be appropriated to whatever purpose they want?
What I don't understand is why people would spend so much time and effort, when they know from the start that what they're working on belongs to someone else. Just...why?
To see if it can be done at all, for the challenge of it. It's like solving a puzzle. For some people, this sort of reverse engineering is FUN. Also, the amount of knowledge gained from doing a project like this is immense.
Don't discount the value of being able to put all of that on a resume. Decompiling and reverse engineering code is
I suppose one reason might be the experience. Sometimes a project like this can be like spending your time doing a jigsaw puzzle; it gets the brain working and tunes up your logical processes. It rewards you with non-quantifiable internal benefits. Or at least a feeling of accomplishment.
But it's the property of Nintendo. They're going to crush the project as soon as they become aware of it. In fact, they have to, otherwise their property can become public domain. Why would people do something like this, when there are so many other worthy pursuits out there? Why not spend your time doing something that accomplishes some good in the world, instead of pirating the property of a megabillion dollar company?
In fact, they have to, otherwise their property can become public domain.
That's not exactly true. Trademarks can be lost if they're not defended, but not patents or copyrights. There doesn't appear to be any trademark issues here.
No they don't. You're mistaking trademarks with copyright. Copyright may or may not be defended at any time. In fact a company can let copyright infringement slide for years and then suddenly decide to enforce its copyright.
However, they won't be able to get damages during the time they let it slide.
Citation needed? I thought part of being a copyright holder is deciding what others can/can't do with your work - and it'd be obvious that those cans/can'ts are subject to change over time.
For many, making information of cultural or scientific significance freely available is a worthy pursuit, and philosophically as much a fundamental concern as property rights.
What I don't understand is why people would spend so much time and effort, when they know from the start that what they're working on belongs to someone else. Just...why? Do they not know that Mario is property of Nintendo?
>
I speak only from my own experiences in attempting to reverse engineer Konami's Dance Dance Revolution series, but for me doing something like this can have a few reasons behind it. For one, it is a nice challenge. It is also fun seeing what the game engine is capable of, and enabling cool mods, all of which is made a lot easier when the game is put in a form that is much more readable.
For the same reason people climb Mount Everest,
A question was formed in their mind. To answer this question they decided to just try it and see what happens.
There's no more motivation needed than that , for someone who is curious.
Indulging curiosity is its own reward.
WARNING TO ALL PERSONNEL:
Firings will continue until morale improves.
Sadly it'll be dead within a few weeks (Score:3, Informative)
While the authors have said they're doing their best to avoid stepping into any illegal areas, we all know full well that any day soon these poor guys will most certainly be getting a nicely worded email from Nintendo's favourite law firm asking them to "Can the project or face the consequences!".
Re:Sadly it'll be dead within a few weeks (Score:1)
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To see if it can be done at all, for the challenge of it. It's like solving a puzzle. For some people, this sort of reverse engineering is FUN. Also, the amount of knowledge gained from doing a project like this is immense.
Don't discount the value of being able to put all of that on a resume. Decompiling and reverse engineering code is
Re: (Score:2)
Re: (Score:0)
Re: (Score:3)
In fact, they have to, otherwise their property can become public domain.
That's not exactly true. Trademarks can be lost if they're not defended, but not patents or copyrights. There doesn't appear to be any trademark issues here.
Re: (Score:2)
No they don't. You're mistaking trademarks with copyright. Copyright may or may not be defended at any time. In fact a company can let copyright infringement slide for years and then suddenly decide to enforce its copyright.
Re: (Score:0)
In fact a company can let copyright infringement slide for years and then suddenly decide to enforce its copyright.
However, they won't be able to get damages during the time they let it slide.
Re: (Score:2)
However, they won't be able to get damages during the time they let it slide.
Citation needed? I thought part of being a copyright holder is deciding what others can/can't do with your work - and it'd be obvious that those cans/can'ts are subject to change over time.
Re: Sadly it'll be dead within a few weeks (Score:1)
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What I don't understand is why people would spend so much time and effort, when they know from the start that what they're working on belongs to someone else. Just...why? Do they not know that Mario is property of Nintendo?
> I speak only from my own experiences in attempting to reverse engineer Konami's Dance Dance Revolution series, but for me doing something like this can have a few reasons behind it. For one, it is a nice challenge. It is also fun seeing what the game engine is capable of, and enabling cool mods, all of which is made a lot easier when the game is put in a form that is much more readable.
Re: Sadly it'll be dead within a few weeks (Score:2)