Xbox Series S/X draws nine to 10 watts of power 24 hours a day -- even when it's not being actively used -- compared to less than 1W if the standby settings are switched to "energy saving" mode...
I'm old enough to remember when you could turn devices off. An energy saving mode that uses 0 watts- imagine that!
ROFL. See if any contemporary console can run on 64KB or RAM+ROM. The answer of course is no, and it never will. I used to work on a fairly popular (amongst embedded folks) RTOS, which could boot in under 4KB or RAM. We used to sell a graphical automotive UI in 2 versions, RTOS requiring a single core and 1MB or RAM, and a Linux version, which looked identical, which requires a quad core + 1GB or RAM. Same framework, you can recompile into RTOS or Linux. All customer but one chose Linux, even though it mean
See if any contemporary console can run on 64KB or RAM+ROM. The answer of course is no, and it never will.
The reason is that games for those consoles now need more than that, because pretty graphics, and wanting to push beyond arbitrary limits that would otherwise be stopped at 64K. I recently played AI War 2, that game likes tracking around 500+ units at once just for one faction and there's enough variables that you'd slam against 64K even with a compressed data structure.
Some of the later devices also be
The rich get rich, and the poor get poorer.
The haves get more, the have-nots die.
The Good Old Days (Score:5, Insightful)
Xbox Series S/X draws nine to 10 watts of power 24 hours a day -- even when it's not being actively used -- compared to less than 1W if the standby settings are switched to "energy saving" mode...
I'm old enough to remember when you could turn devices off. An energy saving mode that uses 0 watts- imagine that!
Re:The Good Old Days (Score:1)
When I turn my Commodore 64 off, it's off. No hidden background activity there. And the best part is that it boots up in a second.
Re: (Score:3)
ROFL. See if any contemporary console can run on 64KB or RAM+ROM. The answer of course is no, and it never will. I used to work on a fairly popular (amongst embedded folks) RTOS, which could boot in under 4KB or RAM. We used to sell a graphical automotive UI in 2 versions, RTOS requiring a single core and 1MB or RAM, and a Linux version, which looked identical, which requires a quad core + 1GB or RAM. Same framework, you can recompile into RTOS or Linux. All customer but one chose Linux, even though it mean
Re: (Score:2)
The reason is that games for those consoles now need more than that, because pretty graphics, and wanting to push beyond arbitrary limits that would otherwise be stopped at 64K. I recently played AI War 2, that game likes tracking around 500+ units at once just for one faction and there's enough variables that you'd slam against 64K even with a compressed data structure.
Some of the later devices also be