I wonder which controllers are affected by this. I'm not a huge gamer, I only use the PC but I've never had problems of such kind with any Xbox 360 or Xbox one style controllers (not all of them original ones).
So does this affect only the PS4,5 and Switch controllers or it's been a thing since analog controls became common?
I only use the PC but I've never had problems of such kind with any Xbox 360 or Xbox one style controllers (not all of them original ones).
So does this affect only the PS4,5 and Switch controllers or it's been a thing since analog controls became common?
(Well, analogue controls have been the default even since the game port on the original IBM PC's Game Control Adapter card, and the game Paddle inputs on most 8bit machine)
It all depends on the type of sensors. Since the early PC Joysticks, and game Paddles on consoles, the analogue signal is based on a potentiometer. I.e.: a mechanical device that relies on a sliding/rotating contact to a resistance. Which means friction. Which means wear. The more you use one of the
That solves the problem of calibration (i.e.: which voltage should be considered the centre of the stick ?) Indeed whereas older analogue PC joysticks used screws to set the "centre", later joystick (some with digital-over-gameport communication and all USB models) automatically try to guess the centre on the moment they are plugged-in. (Doing exactly what you suggest).
But this does not resolve the problem of a worn out potentiometer, where the signal is noisy: the pots return a random voltage that doesn't have much to do with the actual position. You can plug the device into the port, leave it untouched and it will still randomly move around. This means the pot is toast- On older joystick it means you should swap a pot (have done this on my old Logitech a couple of times). On tiny modern analogue "nipple" sticks, you might need to swap the whole assembly.
same with ps4 (Score:2)
I've had this issue with controllers for as long as I've owned my ps4
Re: (Score:2)
So does this affect only the PS4,5 and Switch controllers or it's been a thing since analog controls became common?
Sensors type (Score:3)
I'm not a huge gamer,
^--: This is why you're not much affected.
I only use the PC but I've never had problems of such kind with any Xbox 360 or Xbox one style controllers (not all of them original ones).
So does this affect only the PS4,5 and Switch controllers or it's been a thing since analog controls became common?
(Well, analogue controls have been the default even since the game port on the original IBM PC's Game Control Adapter card, and the game Paddle inputs on most 8bit machine)
It all depends on the type of sensors. Since the early PC Joysticks, and game Paddles on consoles, the analogue signal is based on a potentiometer.
I.e.: a mechanical device that relies on a sliding/rotating contact to a resistance. Which means friction. Which means wear.
The more you use one of the
Re: (Score:2)
Calibration != noise (Score:2)
That solves the problem of calibration (i.e.: which voltage should be considered the centre of the stick ?)
Indeed whereas older analogue PC joysticks used screws to set the "centre", later joystick (some with digital-over-gameport communication and all USB models) automatically try to guess the centre on the moment they are plugged-in. (Doing exactly what you suggest).
But this does not resolve the problem of a worn out potentiometer, where the signal is noisy: the pots return a random voltage that doesn't have much to do with the actual position. You can plug the device into the port, leave it untouched and it will still randomly move around. This means the pot is toast-
On older joystick it means you should swap a pot (have done this on my old Logitech a couple of times).
On tiny modern analogue "nipple" sticks, you might need to swap the whole assembly.