So someone is going to make a game with this? By the time it [if] ever comes to market, CD Project is going to be on the next or subsequent engine anyway --
I don't think Carmack was ever any worse for the wear after releasing the Quake engine when Quake II came to market, etc.
No one could use it since trying to release a commercial product using their engine would get the company sued in oblivion. Maybe some Chinese company that doesn't give a fuck about selling it outside of China would do it, but no existing studio would touch it. The only other reason I can think of for someone to buy it is to try to see if there's a way to backdoor some kind of malware into the game so that it spies on you or mines crypto currencies on the GPU while the game is running.
The whole idea of selling a product is not needed. Just sell patches to fix the defective parts. And like a virus scanner you can the code for sequences so patches can be worked into different offsets in different versions.
There is precedent. Someone created a few MS OS patches before MS did. If you have the source code, you should be able to create a signature checksum much easier.
As for rendering engines, all the tricks have already been used, which is basically not rendering bits that cant be seen. The only new tricks in the tookit are new multiple instruction CPU commands, and hiving stuff onto things with multiple cores for the newer AMD cpus and GPU's, and intelligent compiler options - or hand assembler tweaking. Secretish GPU DMA commands are another.
Most likely is the comms side tested for bandwidth bottlenecks, and concrete information passed to share shorters, or patent blackmailers for infringement allegations - true or not. Lawyers will be scheming...
What's the value? (Score:2)
I don't think Carmack was ever any worse for the wear after releasing the Quake engine when Quake II came to market, etc.
Re: (Score:3)
3rd party patches can be sold (Score:2)