Until you recoup your investment, it is a loss. Epic has honestly gone about it all wrong in my opinion. They'd be better off not trying to score exclusives, but by offering a better rate to developers than Steam does, which means more companies will want to sell their games on the Epic store, and perhaps not on Steam.
This will probably take a while to pay off for Epic. There's no real incentives for anyone to stop using Steam. That's going to make gaining traction in the market difficult and I don't think Epic has enough titles of its own to really get customers to use it as a primary platform.
Hard to argue with this. Exclusives on PC platform piss people off. However if the game developers will make more money directing people to Epic, then they would do that. They would talk up the platform and Epic avoids the massive expense to bribe exclusitivy, still has developers pushing their platform, and avoids pissing off gamers by exclusives.
Steam contracts used to require that if you're going to use DRM for online sales that you use the Steam version and thus be exclusive digitially on Steam. So not really exclusive, as there could also be DVD releases without the Steam system, or on GOG without DRM. It must have changed because I have one game that pissed me off after buying on Steam and then I was required to use an Origin account to get the promised free bonus content.
I'm not going to investigate but I suspect there is some type of lockin
but by offering a better rate to developers than Steam does
Two problems with that. The industry's dirty secret that Epic doesn't want you know is that while they take a 12% cut instead of Steam's 30%, Steam offer developers the ability to take a 100% cut if they distribute keys and handle purchases themselves.
But that's beside the point. Developers will chase profits. Epic Store's timed exclusives have largely netted more profits in their first week on Steam for developers than the entire exclusivity period on Epic's Store. And it's obvious why. As a consumer why w
"Time is money and money can't buy you love and I love your outfit"
- T.H.U.N.D.E.R. #1
They're both right (Score:3)
This will probably take a while to pay off for Epic. There's no real incentives for anyone to stop using Steam. That's going to make gaining traction in the market difficult and I don't think Epic has enough titles of its own to really get customers to use it as a primary platform.
Re: (Score:2)
Hard to argue with this. Exclusives on PC platform piss people off. However if the game developers will make more money directing people to Epic, then they would do that. They would talk up the platform and Epic avoids the massive expense to bribe exclusitivy, still has developers pushing their platform, and avoids pissing off gamers by exclusives.
Re: (Score:1)
Re: (Score:2)
Steam contracts used to require that if you're going to use DRM for online sales that you use the Steam version and thus be exclusive digitially on Steam. So not really exclusive, as there could also be DVD releases without the Steam system, or on GOG without DRM. It must have changed because I have one game that pissed me off after buying on Steam and then I was required to use an Origin account to get the promised free bonus content.
I'm not going to investigate but I suspect there is some type of lockin
Re: (Score:2)
but by offering a better rate to developers than Steam does
Two problems with that. The industry's dirty secret that Epic doesn't want you know is that while they take a 12% cut instead of Steam's 30%, Steam offer developers the ability to take a 100% cut if they distribute keys and handle purchases themselves.
But that's beside the point. Developers will chase profits. Epic Store's timed exclusives have largely netted more profits in their first week on Steam for developers than the entire exclusivity period on Epic's Store. And it's obvious why. As a consumer why w