While the servers, the electricity, and the physical space likely cost a big 'ol chunk of millions too - most of that money is licensing money to folks to give out their game in giveaways and the like.
But that's the Epic Store bank account.
The other side is the licensing for the Unreal Engine.
You know those Epic store exclusives the store largely trades in - developers get those for using the Unreal engine.
And no - they're probably not making a ton of money off those indies - but they are seeding the indust
but they are seeding the industry with Unreal engine developers
Unreal has been one of the most dominant game engines in the industry since the release of the game series it is named after. Epic doesn't need to seed anything on that front.
In the AAA and AA industry, you'd be correct - this and making the engine free for general use (until a certain income), is to get the upcoming generations of developers to consider it for their initial projects.
For a while, it did look like job opportunities were going in the Unity direction, and Unreal jobs were kind of drying up too.
So - I at least think there's reasons they were feeling pressure to plant more, instead of harvesting all they could.
Ryan Fenton
"Time is money and money can't buy you love and I love your outfit"
- T.H.U.N.D.E.R. #1
Licensing money. (Score:3)
While the servers, the electricity, and the physical space likely cost a big 'ol chunk of millions too - most of that money is licensing money to folks to give out their game in giveaways and the like.
But that's the Epic Store bank account.
The other side is the licensing for the Unreal Engine.
You know those Epic store exclusives the store largely trades in - developers get those for using the Unreal engine.
And no - they're probably not making a ton of money off those indies - but they are seeding the indust
Re:Licensing money. (Score:2)
but they are seeding the industry with Unreal engine developers
Unreal has been one of the most dominant game engines in the industry since the release of the game series it is named after. Epic doesn't need to seed anything on that front.
Unity is the newcomer seeking developers.
Re: (Score:2)
In the AAA and AA industry, you'd be correct - this and making the engine free for general use (until a certain income), is to get the upcoming generations of developers to consider it for their initial projects.
For a while, it did look like job opportunities were going in the Unity direction, and Unreal jobs were kind of drying up too.
So - I at least think there's reasons they were feeling pressure to plant more, instead of harvesting all they could.
Ryan Fenton