Was DNS Spoofing such a big threat that they chose to synchronize with their own servers instead of just using NTP pools? Presumably it's some kind of proprietary, SSL connection. Ugh. Still, at least it's something they could* patch out.
Was DNS Spoofing such a big threat that they chose to synchronize with their own servers instead of just using NTP pools? Presumably it's some kind of proprietary, SSL connection.
NTP can only return a date and time code. NTP has no method to answer queries containing "Does this console serial with this account ID with this game ID have an expiration date set to a time before right now?"
So of course they use a proprietary SSL connection for that, otherwise you could use a free 10 day demo in place of the full game that isn't free, without paying for it.
NTP tho? (Score:2)
Re: (Score:0)
Was DNS Spoofing such a big threat that they chose to synchronize with their own servers instead of just using NTP pools? Presumably it's some kind of proprietary, SSL connection.
NTP can only return a date and time code.
NTP has no method to answer queries containing "Does this console serial with this account ID with this game ID have an expiration date set to a time before right now?"
So of course they use a proprietary SSL connection for that, otherwise you could use a free 10 day demo in place of the full game that isn't free, without paying for it.
Re: NTP tho? (Score:2)
All the checking of purchases are done on the console, based on the internal clock, that is why it needs to have an accurate local clock.