There is certainly no plans for a commercially supported linux version of Rage, but there will very likely be a linux executable made available. It isn't running at the moment, but we have had it compiled in the past. Running on additional platforms usually provides some code quality advantages, and it really only takes one interested programmer to make it happen.
The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really won't be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one.
That is great to know... Because I was worried that id Software would start abandoning its Linux versions.... And that would make me a very sad camper:'(
I don't buy games very often, but when I do, usually I buy PC games that are cross-platform, or games for my console (currently Nintendo Wii)
Good to hear. This is why i bought Quake4 even though as a casual gamer, I dont own the hardware that really gets the most out of it (Notebooks and Mac mini). What I would be interested in would be a versions of id software games that allow me to flag my interest in an continued effort on alternative platforms. Something like a "Quake Linux support limited edition". No additional garanties or limux support, maybe just something like a t-shirt or a poster. Call it donorware and let me vote with my money;-).
It was just a rumor- Id's never really announced Linux support for any of the titles you've done over the years until at least near the beta test time. I didn't expect anything less than that now.
It's greatly appreciated that you've spoken up to quell the rumors.
Now...do you have the interested programmer in hand yet (TTimo??) or are you looking for a new one? >:-)
Well, its good news. I hold John Carmack in the same regards as The Beatles or Led Zeppelin. And if it wasn't for his support of Linux back in the quake2 days and such, I probably wouldn't be using Linux, or be as interested in computers as I am today. So what I'm saying out of complete respect is, you gotta support it man! (by support i mean a native linux binary, we don't need anything else. People who use linux don't generally call tech support hot lines anyway) I'm not some zealot that hates MS either.
A direct response (Score:5, Informative)
The PC version is still OpenGL, but it is possible that could change before release. The actual API code is not very large, and the vertex / fragment code can be easily translated between cg/hlsl/glsl as necessary. I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support. There really won't be any performance difference between GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary factors, of which inertia is one.
John Carmack
Re:A direct response (Score:5, Funny)
Thanks for ruining it, spoilsport.
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I don't buy games very often, but when I do, usually I buy PC games that are cross-platform, or games for my console (currently Nintendo Wii)
Thanks! (Score:2, Insightful)
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THANK YOU. (Score:2)
It was just a rumor- Id's never really announced Linux support for any of the titles
you've done over the years until at least near the beta test time. I didn't expect
anything less than that now.
It's greatly appreciated that you've spoken up to quell the rumors.
Now...do you have the interested programmer in hand yet (TTimo??) or are you looking for a new one? >:-)
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Translation (Score:1)