The original submission cites Isaac Asimov's Three Laws of Robotics from the 1950 collection I, Robot.
- A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
The original submission asks, "If you programmed an AI not to be able to break an updated and extended version of Asimov's Laws, would you not have reasonable confidence that the AI won't go crazy and start harming humans? Or are Asimov and other writers who mulled these questions 'So 20th Century' that AI builders won't even consider learning from their work?"
Wolfrider (Slashdot reader #856) is an Asimov fan, and writes that "Eventually I came across an article with the critical observation that the '3 Laws' were used by Asimov to drive plot points and were not to be seriously considered as 'basics' for robot behavior. Additionally, Giskard comes up with a '4th Law' on his own and (as he is dying) passes it on to R. Daneel Olivaw."
And Slashdot reader Rick Schumann argues that Asimov's Three Laws of Robotics "would only ever apply to a synthetic mind that can actually think; nothing currently being produced is capable of any such thing, therefore it does not apply..."
But what are your own thoughts? Do you think Asimov's Three Laws of Robotics could ensure safe AI?
This helpful interactive tool from The New York Times allows you to use a slider to more clearly hear one or the other. Pitch shifting the audio clip up seems to accentuate "laurel" whereas shifting it down accentuates "yanny." In summary, this perfect storm of the human voice creating both low and high frequencies, the audio clip having been subject to data compression used to create smaller, more convenient files, and our tendency to listen out of devices with subpar playback components lead to an apparent near-even split of the population hearing "laurel" or "yanny."
The focus is on connectivity and customizability, with players able to build a setup that works for their capabilities and needs. It won't be an all-in-one solution for many games, but through the use of peripherals and the Xbox's system-level button remapping, the possibilities could be endless. The Xbox Adaptive Controller will cost $99.99 and goes on sale later this year.
One of the selling points for YouTube Music will be the ability to harness the endless amount of information Google knows about you, which it will use to try to create customized listening experiences. Pitchfork reported that the app, with the help of Google Assistant, will make listening recommendations based on the time of day, location, and listening patterns. It will also apparently offer "an audio experience and a video experience," suggesting perhaps an emphasis on music videos and other visual content. From here, Google seems to be focused on making its streaming strategy a little less wacky. Google Play Music, the company's previous music streaming service that is still inexplicably up and running despite teetering on the brink of extinction for years, will slowly be phased out according to USA Today. Meanwhile, the paid streaming subscription service, known as YouTube Red, is being rebranded to YouTube Premium and will cost $11.99 per month instead of $9.99. (Pitchfork notes that existing YouTube Red subscribers will be able to keep their $9.99 rate.) YouTube Premium will include access to YouTube Music Premium. Here's a handy-dandy chart that helps show what is/isn't included in the two plans.
The installation fee might be charged even if the home you're buying service at has existing Comcast service, and even if you order Internet speeds lower than those purchased by the current occupant. That means the fee is charged even when Comcast doesn't have to make any upgrades at the house or apartment you're moving into. Internet speed makes no difference, as the fee may be charged whether you purchase 15Mbps downloads or gigabit service. You can avoid the installation fee by purchasing certain bundles that include both TV and Internet, but the fee is often mandatory if you buy only TV service or broadband individually. The $60 or $90 fee is also charged when you buy phone service only or a "double-play" package of phone service and broadband.
Now, one month before the start of the World Cup, the world's most-watched sporting event and beIN's signature property, the audacious piracy operation is positioned to illicitly deliver the tournament's 64 games to much of the Middle East. Qatar, despite abundant resources, has been powerless to stop it. Decoder boxes embossed with the beoutQ logo have for months been available across Saudi Arabia and are now for sale in other Arab-speaking countries. A one-year subscription costs $100. A Bangladeshi worker reached by phone at Sharif Electronics in Jeddah this week said his shop has been selling the boxes for three months. "Many people buy them," he said.
The DN's report investigated streaming numbers since 2017, when it reportedly obtained a hard drive of internal Tidal data with more than 1.5 billion of rows of user play logs. Those logs were from two periods -- from late January to early March, and mid April to early May -- totaling 65 days in 2016. Its reporters tracked down subscribers from the logs, and presented them with their apparent listening history, which the users said didn't add up. "We have through advanced statistical analysis determined that there has in fact been a manipulation of the data at particular times. The manipulation appears targeted towards a very specific set of track IDs, related to two distinct albums," found the researchers (pdf) at NTNU's Center for Cyber and Information Security. "The manipulation likely originates from within the streaming service itself."
Those NES games will include some sort of online play as part of Nintendo Switch Online. That includes online competitive or cooperative multiplayer, or simply taking turns controlling the game. "Friends can even watch each other play single-player games online, and 'pass the controller' at any time," Nintendo said in a release. "Every classic NES game will support voice chat via the Nintendo Switch Online smartphone app. It will also be possible to play these games offline." Some other details of the service, as reported by Nintendo Life, include the option for cloud save data backups and a four tiered pricing plan. In the U.S., the pricing is as follows: one month is $3.99; three months is $7.99; twelve months is $19.99; twelve month family membership is $34.99 (with up to eight Nintendo accounts on different systems that will be able to use the service).
"More people in the U.S. are searching for 'Fortnite' on Google than they are for 'Reddit' and these searches have risen sharply over the last two months," said John DeFeo, VP of Internet Marketing at Purch, Tom's Guide's parent company. "When you consider that Fortnite had more than 3 million concurrent players in February, I believe that if Fortnite were a website, it would be among the top five in the U.S., duking it out with Reddit and Amazon."
And an important factor was switching from brand-based marketing to data-based marketing -- that is, "using the information that Pandora has on users' listening preferences." Pandora's Chief Executive brags to MarketWatch that "We really have world-class data-science capabilities. We just never used them in our own marketing."
Engadget reports: Revenue for the quarter rose to $319.2 million, up 12 percent over the first quarter of 2017... But Pandora is still losing money. The company posted a net loss of $131.7 million, a slight improvement on the $132.3 million loss in Q1 2017. Overall engagement is down year-over-year, with active listeners dropping 4 percent to 72.3 million. Listener hours dipped from 5.21 billion to 4.96 billion.
For what is being cued up in a small, hidden-away screening room in an unmarked building in Burbank is a brand new 70-mm reel of film of one of the most significant and influential motion pictures ever made, Stanley Kubrick's 1968 science-fiction epic "2001: A Space Odyssey." Yes, you read that right. Not a digital anything, an actual reel of film that was for all intents and purposes identical to the one Nolan saw as a child and Kubrick himself would have looked at when the film was new half a century ago.
A: The show forces me to consider what level of intelligence would be required to make us believe that an android is conscious. As humans we're very ready to anthropomorphize anything. Consider the latest episode, in which the androids at the party so easily fool the person into thinking they are humans, simply because they play the piano a certain way, or take off their glasses to wipe them, or give a funny facial expression. Once robots pass the Turing test, we'll probably recognize that we're just not that hard to fool.
Q: Can we make androids behave like humans, but without the selfishness and violence that appears in Westworld and other works of science fiction?
A: I certainly think so. I would hate to be wrong about this, but so much of human behavior has to do with evolutionary constraints. Things like competition for survival and for mating and for eating. This shapes every bit of our psychology. And so androids, not possessing that history, would certainly show up with a very different psychology. It would be more of an acting job -- they wouldn't necessarily have the same kind of emotions as us, if they had them period. And this is tied into the question of whether they would even have any consciousness -- any internal experience -- at all.