John Wagger writes "When Greenheart Games released their very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, they did something unusual and as far as I know unique. They released a cracked version of the game, minutes after opening their Store. The pirated copy was completely same as the real copy, except that after a few hours into the game, players started noticing widespread piracy of their games in the game development simulator."
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CCP Games, creators of the successful space MMORPG EVE Online, have announced they will be harvesting stories from within the game to create comic books, a TV series, and possibly even films set in the EVE universe. EVE has never set records for the size of its userbase, but it's long been known as a game that generates some of the best emergent gameplay in the industry. From battles involving thousands of players to in-game confidence schemes involving currency worth tens of thousands of real dollars, it's likely you've heard about players' exploits even if you haven't played the game. CCP is now looking to bring the EVE universe to a wider audience, and rather than having a group of writers dictate all of the lore, they're letting the players take part. They've set up a site where users can share their tales and vote on those of others. CCP has partnered with Dark Horse Comics to make a comic book out of the stories, and with a production company to make a live-action TV show.
An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."
New submitter inkribbon writes that Microsoft blogger Paul Thurrott has now predicted that Microsoft's Xbox 720 console will actually hit the market this November. Thurrott offers a mix of what he considers cold, known facts and "clearly identified conjecture" about the upcoming device. Important to users is this confidently offered claim about the price: "Microsoft will initially offer two pricing models for the console: a standalone version for $499 and a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month."
Dawn Kawamoto writes "Electronic Arts has been slashing jobs in recent weeks and according to Kotaku the size of the layoffs has reached as much as 10 percent of its workforce. The game maker says it's making the move to align its workforce closer to mobile and new technologies. For the console dinosaur that's trying to fight extinction by evolving into a bigger mobile player, this process has been a painful transition with a number of employees ending up in the tar pit - as well as its CEO."
MightyMait writes "A study from a team at McGill University has found Tetris to be a good treatment for lazy eye. 'Armed with a special pair of video goggles they set up an experiment that would make both eyes work as a team. Nine volunteers with amblyopia were asked to wear the goggles for an hour a day over the next two weeks while playing Tetris, the falling building block video game. The goggles allowed one eye to see only the falling objects, while the other eye could see only the blocks that accumulate on the ground in the game. For comparison, another group of nine volunteers with amblyopia wore similar goggles but had their good eye covered, and watched the whole game through only their lazy eye. At the end of the two weeks, the group who used both eyes had more improvement in their vision than the patched group (abstract).' As someone born with crossed-eyes who underwent surgery as an infant and has lived with a lazy eye his whole life (without 3-D vision), the prospect of fixing my vision by playing Tetris is an enticing one."
MojoKid writes "The concept of gaming accessories may have just been taken to a whole new level. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call 'a natural motion interface for virtual reality applications.' The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift virtual reality headset. You can see in the video how much running and movement this fellow performs. With something like the Omni in your living room, you'd likely get into pretty good shape in no time. Instead of Doritos and Mountain Dew, folks might have to start slamming back Power Bars and Gatorade for all night gaming sessions."
An anonymous reader writes "A new Sega console has been revealed, albeit it an old one that never made it past the prototype stage. The console is called the Sega Pluto, and apparently only two prototype units were ever made. As for what's inside the Sega Pluto, it looks to be a modified Saturn that includes the NetLink 28.8kbit/s modem as standard. It allowed Saturn consoles to be linked up using a dial-up connection for multiplayer gaming. A disc has also been found by another user that is an internal Sega Saturn CD-R that holds a terminal specifically for Pluto."
An anonymous reader writes "Google appears to be preparing the launch of a game center for Android with an unknown name. It looks like the new hub will sport a slew of features, including multiplayer support, in-game chat, lobbies, leaderboards, and achievements. The leaked information come to us courtesy of Android Police, which amusingly stumbled on the details by tearing apart the apk file for MyGlass, the Google Glass companion app that launched earlier this week. The feature list was hidden within, though it's not clear if this was done on purpose to build hype or entirely by accident." While on the topic of Google-branded Android hardware speculation, this wishlist at The Full Signal makes some feature-list pleas for the rumored Nexus 5.
MojoKid writes "When it comes to creative advertising potential, it's hard to beat a game like SimCity. In most titles, the idea of in-game advertising makes little sense. Sarah Kerrigan doesn't shop at Victoria's Secret, Booker DeWitt is an unlikely fan of Coca-Cola, and the post-apocalyptic setting of Metro 2033 isn't exactly prime McDonald's turf. But SimCity? SimCity is a game where it makes perfect sense to integrate real-world brands. A city filled with familiar logos and advertising is a city that more closely resembles the real world. That's undoubtedly why EA decided to partner with Crest Toothpaste. Yes, toothpaste. And not for in-game advertising, either. The Nissan Leaf DLC that the company launched a few weeks back at least made sense in some context; EV charging stations are going to be an increasingly common site in cities in the future. But the five new SimCity Attractions that the company added in the Crest partnership boggle the mind." The Escapist points out that this partnership also extends to The Sims Social, one of EA's Facebook games... which is getting shut down in a few months.
hypnosec writes "Results of recent benchmark tests reveal that Ouya is not up to the mark and there are over 70 other ARM devices that perform better than the gaming console. Futuremark, which is known for its benchmarks like 3DMark and PCMark, benchmarked mobile devices and the Tegra 3 powered Ouya has been ranked 73rd." Of course, most of the those devices cost a lot more than $100 without carrier subsidies.
Feast Huggston writes "Indie Dev Darkseas Games has released an early gameplay trailer (video) of Road Redemption, a modern reimagining of the Sega Genesis (and later 3DO/N64/PSX/PC) motorcycle combat-racing classic Road Rash. The project has been in development since early 2012 and utilizes the Unity 4 engine. It is currently slated for release on PC, Mac, and Linux in 2014, with a stretch goal of eventually reaching the major game consoles. So far, it has raised over $24,000 of its $160,000 pledge goal on Kickstarter. While Road Rash creator Dan Geisler recently stated that he was interested in making another Road Rash, he is apparently not directly involved in this project, although he has given it his blessing. I grew up playing the heck out of this on Genesis and PC and it already appears that for many, a rebirth of this franchise was long overdue."
hypnosec writes "The UK Government will be examining whether free to download apps are putting unfair pressure on kids to pay up for additional content within the game through in-app purchases. Office of Fair Trading (OFT), UK, will be carrying out the investigation of games that include 'commercially aggressive' in-app purchases after a number of cases have been reported whereby parents have incurred huge bills after their kids have spent huge amounts on in-app purchases."
An anonymous reader writes "This weekend the National Museum of Play in Rochester, NY, will display the earliest known version of the game Dungeons & Dragons as a part of their new exhibit Game Time!. The document is on loan from the personal collection of games historian Jon Peterson (author of Playing at the World), who says the document 'captures the system at around the midpoint of development, with the core concepts of dungeon exploration and fantastic combat in place, but it lacks some features of the mature game and exhibits a few intriguing variations.' Some excerpts are up on Peterson's blog."
damn_registrars writes "Nintendo has announced that at the end of June it will be canceling the services of several of the channels that are built in to the original Wii, including the Weather, News, Everybody Votes, and Mii Contest. This will also affect the WiiConnect24 services, though should not affect the Wii shopping channel. They added: 'Exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled.'"
Nerval's Lobster writes "Kaspersky Lab has completed a detailed analysis of "Winnti," a group of Asian hackers who target servers hosted by gaming companies, copying their source code and surreptitiously stealing money or virtual goods over time. In findings published April 10, the security firm said it had completed the latest phase of its eighteen-month investigation. A more detailed account of an actual attacks was published separately (PDF). Winnti has attacked two gaming companies in North America, two in Germany, two in Russia, and fourteen in South Korea. Although the Winnti group has been around for years, it first came to light in 2011, when Trojans began appearing on the PCs of users playing MMORPGs, online computer games which usually require a monthly subscription. Those Trojans, which included RAT (Remote Administration Tool) functionality, had been "signed" with the digital certificate of KOG, a South Korean gaming company. In the course of its investigation, Kaspersky discovered that the gaming companies (which often share resources, partner, and subcontract out work to one another) had provided an opportunity for the Winnti team to secure access to otherwise legitimate digital certificates, which could be used to sign malware. Malware signed by Japanese gaming company YNK Japan was used to attack the servers of social networks Cyworld and Nate in South Korea in 2011."
retroworks writes "I ignored the warning posted here on Slashdot on March 23. Surely someone was setting up some April Fools day hoax. But the Governor has now signed the bill. Whose cold dead hands will they pry the computer mice out of?" Note: while this might not change your opinion of the Florida law or other things it might lead to, it is aimed specifically at the kind of "Internet cafe" where the "Internet" part is essentially just a portal to online gambling, rather than at conventional Internet cafes.
DavidGilbert99 writes "According to anonymous sources, Microsoft's game director Adam Orth has left the company following a series of comments on Twitter about the rumoured always-on aspect of the next generation Xbox console. It is still unclear if Orth left voluntarily or was pushed out but either way it's not good news for Microsoft." If you'd prefer your news without obnoxious auto-playing video ads (with sound!), IGN reports Orth's departure, too.
CyberSlugGump writes "Computer scientists at UC San Diego have developed a 3D first-person video game designed to teach young students Java programming. In CodeSpells, a wizard must help a land of gnomes by writing spells in Java. Simple quests teach main Java components such as conditional and loop statements. Research presented March 8 at the 2013 SIGCSE Technical Symposium indicate that a test group of 40 girls aged 10-12 mastered many programming concepts in just one hour of playing."
hypnosec writes with news that a group of Russian hackers has compromised the security of Ubisoft's digital distribution platform, uPlay, finding a way for users of the service to download any of its games for free. What makes this particularly notable is that the hackers found a copy of Far Cry 3: Blood Dragon, an unreleased spin-off of Far Cry 3 that hasn't even been officially announced (except as part of an April Fool's joke). The hackers posted a half-hour of gameplay footage to YouTube, and Ubisoft took uPlay down to fix the security vulnerability. They say no user information was compromised.