Have you META-MODERATED today? Sign up for the Slashdot Daily Newsletter! DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25.×
mvar writes "According to Kotaku, a hacker named SuperDaeE who breached multiple gaming companies (Valve, Sony, MS to name a few) has released a 1.7TB treasure trove file for download. The file which contains source code for older titles plus development kits for the PS4 and Xbox One consoles, is encrypted and SuperDaeE claims that it is his insurance in case he gets arrested."
First time accepted submitter richtaur writes "A passionate classic game collector took the time to document the shared lineage between over thirty of gaming's finest cousins. The article contains side-by-side screenshots and videos to show the similarities and shared assets between such classic relatives as Bomberman/Lode Runner, Gradius/Life Force, and Renegade/River City Ransom. Fascinating stuff for fans of games of yesteryear."
An anonymous reader writes "Interesting behind the scenes interview with the creator of Paper Sorcerer, the stunning hand drawn RPG video game that was successfully Kickstarted last year and is now nearing launch. Jesse Gallagher, the artist single-handedly creating the game in Unity, has painstakingly drawn out each character and environment across all 50 dungeons. He estimates he's gone through at least 600 pages of drawings in his notebooks in the process, and had to scan them all in — but he says it's worth it to give artists more control over the games they work on. 'I was disappointed with how little input the artists had into the overall game design, so I decided to go the solo dev route,' he says. 'Now I'd like to just continue making indie games until I fall over dead at the keyboard.'"
Following the confusion surrounding Microsoft's announcement of the Xbox One, the company has now clarified many of the hot-button issues in a set of posts on their official site. First, they confirmed that the console will need to phone home in order to continue playing games. On your primary console, you'd need to connect to the internet and check in once every 24 hours. They also announced that you'll be able to access and play any of your games by logging in on somebody else's console, but the internet connection will be required every hour to keep playing that way. Other media don't require the connection. Microsoft also explained how game licensing will work. On the upside, anyone using your console will be able to play your games, and you can share your games with up to 10 members of your family for free. The downside is the news about used games; Microsoft says they've "designed Xbox One so game publishers can enable you to trade in your games at participating retailers." The key word there is can, which implies that you can't without the publisher's express permission. Finally, the company made a set of statements about how Kinect's audio and video sensors will collect and share your data. "When Xbox One is on and you're simply having a conversation in your living room, your conversation is not being recorded or uploaded." They also say data gathered during normal use won't leave the console without your explicit permission.
An anonymous reader writes "Amazon today announced an initiative to help indie game developers promote and sell their games: the Indie Games Store. The dedicated storefront is a new category in Amazon's Digital Video Games Store, designed specifically to help indie games for PC, Mac, and the Web get noticed. The store appears to be US-only, but if you don't live there you should be able to get away with just putting in an American address. Most of the games are Steam downloads, so where you are in the world shouldn't matter too much."
coop0030 writes "Thanks to the affordable Raspberry Pi and some clever software, anyone can re-create the classic arcade experience at home. Adafruit brings the genuine 'clicky' arcade controls, you bring the game files and a little crafting skill to build it. Classic game emulation used to require a well-specced PC and specialized adapters for the controls, so it's exciting to see this trickle down to a $40 system. Also, a video of the game system is on YouTube."
An anonymous reader writes "Earlier this year Duncan Jones (Moon, Source Code) was announced as Director of the long-awaited movie based on World of Warcraft. Legendary Pictures finally appears to be ready to move forward with production. Producer Charles Roven confirmed to SlashFilm that World of Warcraft: The Movie 3D IMAX Experience (suggested title) begins shooting in early 2014."
An anonymous reader writes "Ever wondered what it takes to run a world class stable of pro-gamers? In a new profile, 4Kings general manager Jason Potter takes the time to explain his duties — they're remarkably like what's required of other sports managers. It's up to Potter to manage a team of FPS gamers scattered across the continent, getting them to events, arranging sponsorship, and even making sure they play nice together. 'It's a 24 hour job,' Potter says. 'If there is something that needs to be done, you do it.'"
Nerval's Lobster writes "In the early 2000s, three young programmers without much money gathered in a basement and started coding what would become one of the most widely used pieces of software in the video game industry. 'Nobody really remembers how we survived in that period except we probably didn't eat much,' said David Helgason, the CEO and co-founder of Unity Technologies, maker of the Unity3D game engine. A decade later, untold numbers of developers have used Unity3D to make thousands of video games for mobile devices, consoles, browsers, PCs, Macs, and even Linux. The existence of Unity3D and similar products (such as the Unreal Engine and CryEngine) helped democratize game development, making the kinds of tools used by the world's largest game companies available to developers at little or no cost. This has helped developers focus less on creating a video game's underlying technology and more on the artistic and creative processes that actually make games fun to play. In this article, Helgason talks about how Final Cut Pro helped inspire his team during the initial building stages, how it's possible to create a game in Unity without actually writing code, and how he hopes to make the software more of a presence on traditional consoles despite Unity3D being several years late to supporting the PS3 and Xbox 360."
Yesterday, we mentioned a just-approved effort to uncover the remains of goods dumped by Atari in New Mexico decades ago. New submitter Essellion writes "Among the games that legend has it are there is the Atari 2600 E.T. game, infamous for how bad it was. However, an excavator of another kind has cast doubts on how bad it was by exploring in depth the E.T. ROM, how it played and why, and designing some bug fixes for it."
An anonymous reader writes "The thirteenth annual Diana Jones Award for Excellence in Gaming has five contenders: Wil Wheaton's "Tabletop" YouTube video series; the massive history of gaming book Playing at the World ; the Metatopia gaming convention where designers pay for access to alpha gamers; the romance-genre card game Love Letter ; and the RPG Dog Eat Dog in which players explore the dynamics of colonialism. When it comes to this award, typically all of the nominees are worth checking out."
An anonymous reader writes "Pundits tell us that the world of console video gaming is in dire straits, but recent collections of console video games have sold on eBay for tens of thousands of dollars. There are still a lot of video game disks and cartridges out there, but is it worth your effort to try to complete your collection and sell it on eBay? If you're a potential buyer for a massive collection of video games, are they likely to appreciate over time, or is this a really bad investment? Market research company Terapeak runs some numbers and suggests that it depends on your goals, the size and quality of your collection, and the console you're focused on." There's a film crew hoping to bypass the uncertain hoarding phase, though, and just mine a landfill in New Mexico for the legendary hoard of dumped Atari inventory.
says, "With Wii Street U powered by Google, you can step into Google Street View with an immersive experience that feels like you’re actually there! View a 360-degree Google Maps Street View of locations all over the world using the Wii U GamePad motion controls. Use the GamePad touch screen to type in an address or location and explore, or instantly travel to over 70 fascinating, hand-picked locations around the globe." It all looks lovely, but can't we do most of this with Android phones? And couldn't a smart developer make the Google Street View Android phone experience even more immersive, so we wouldn't all need to buy a Wii U? Nintendo, we love you, but the Wii U still looks pretty dead unless it gets some major rethinking, and this Street View app doesn't seem to be it.
An anonymous reader writes "As a 27-year old minor league pitcher who had never made it to "The Show" (ballplayers' slang for the big leagues), Garrett Broshius was advised by a coach to develop an 'out pitch' by cheating (doctoring or scuffing the baseball while standing on the mound). It was an ethical crossroads faced by many players past and present, and Broshius ultimately decided to give up the game. While a student at the St. Louis University School of Law, he wrote a paper that attempted to apply the tenets of legal theorists to the rampant cheating in baseball and other sports (click the 'download' button, no registration required). While Broshius' paper isn't brilliant or novel, it tours the techniques and issues surrounding cheating in baseball better than most. Broshius concludes with recommendations for how baseball should handle two classes of cheating: 'traditional' cheating of the type he was advised to do by the coach, which has achieved acceptance in some quarters as part of the game; and 'new era' cheating involving performance-enhancing drugs such as steroids, which has become prominent in the last 25 years. Oh, and Brosius remarks that in almost every baseball game he watches these days, he notices something suspicious — usually from the pitcher."
An anonymous reader writes "VentureBeat reports that the next-gen MMO Blizzard Entertainment has been hinting at since 2007, codenamed 'Titan,' is getting restarted with a drastically reduced development team. It was originally being built by a 100-person 'dream team' of developers that had their roots in other popular Blizzard games. Many people were expecting an announcement about Titan at this year's Blizzcon, but now that looks unlikely. 'Blizzard's development teams aren't known for their speed. The publisher often cancels projects that have been in the works for years if it believes that those games don't meet its standard of quality.' VentureBeat's sources say the game is now looking at a 2016 release at the earliest."
schirra writes "The MIT Game Lab has just released the graphics/physics engine from its popular game A Slower Speed of Light as an open-source project, allowing anyone to play around with the effects of special relativity using Unity3D. While the hope is that game developers and educators will use OpenRelativity to develop new kinds of relativistic games and simulations, that shouldn't stop those with a casual interest from playing around with these wicked cool effects. For the physics inclined, these effects include Lorentz contraction, time dilation, Doppler shift, and the searchlight effect--though a PhD in theoretical physics isn't required to enjoy or use the project."
Phopojijo writes "Consoles have not really been able to profitably scale over the last decade or so. Capital is sacrificed to gain control over their marketshare and, even with the excessive lifespan of this recent generation, cannot generate enough revenue with that control to be worth it. Have we surpassed the point where closed platforms can be profitable and will we need to settle on an industry body, such as W3C or Khronos, to fix a standard for companies to manage slices of and compete within?"
New submitter geirlk writes "Toms Hardware reports that 'Group program manager of Xbox Incubation & Prototyping Jeff Henshaw recently told OXM that for every console Microsoft builds, it will provision the CPU and storage equivalent of three Xbox One consoles in the cloud. This allows developers to assume that there's roughly three times the resources immediately available to their game. Thus, developers can build bigger, persistent levels that are more inclusive for players.'"