Dr. Gamera writes "Maine state senate candidate Colleen Lachowicz plays World of Warcraft. The opposing party in Maine has issued a press release attacking her for her Level 85 Orc Assassination Rogue. From the article: 'In an unusual press release issued Thursday, the Maine GOP attacked Lachowicz for a “bizarre double life” in which she’s a devotee of the hugely popular online role-playing game World of Warcraft. In the game, she’s “Santiaga,” an "orc assassination rogue" with green skin, fangs, a Mohawk and pointy ears.' Her incumbent, much to his credit, rejects the attack as 'mudslinging politics.'"
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MojoKid writes "The backlash against Windows 8 from various developers continues, but this time a game's creator isn't just expressing discontent. Notch, the developer behind smash hit Minecraft, has declared that he won't be working with Microsoft to certify Minecraft for Windows 8. Note that this doesn't mean Minecraft won't run on Windows 8. The certification process in question is Microsoft's mandatory rules for submitting content to the Windows game store. In order to be listed there, an application must be Metro-compatible and conform to a laundry list of other conditions. The real problem with Windows 8 is that it locks ARM users into a second class experience. If you buy an x86 tablet, you can download programs from SourceForge, GitHub, or any file mirror. If you're an ARM user, you can download programs from the Microsoft store and that's it. The bifurcated permission structure is the problem, and it makes WinRT tablets categorically impossible to recommend for anyone who values the ability to install whatever software they please."
An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article: "This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."
An anonymous reader writes "In the third post to the new Valve Linux Blog, the Linux team has announced that starting next week they will begin their internal beta, with an external beta of 1000 users to begin mid 'some time in October.' There will be an external beta sign up page made available 'soon' according to the blog."
CowboyNeal writes: "Last week was a big week for gamers, with the release of both Borderlands 2 as well as Torchlight 2. I already shared my thoughts on the former last week, so I got to playing the latter over the weekend. Torchlight 2 is the follow-up to Torchlight, the 2009 point-and-click ARPG created by Runic Games. What's new that the first game didn't have? And, the big question, how does it stack up against Diablo 3? Click the link below to learn my impressions of the game."
Barence writes "AMD's APUs combine processor and graphics core in the same chip. Its latest Trinity chips are more powerful than ever, thanks to current-generation Radeon graphics and the same processing cores as AMD's full-fat FX processors. They're designed to take down Intel's Core i3 chips, and the first application and gaming benchmarks are out. With a slight improvement in applications and much more so in games, they're a genuine alternative to the Core i3." MojoKid writes with Hot Hardware's review, which also says the new AMD systems "[look] solid in gaming and multimedia benchmarks, writing "the CPU cores clock in at 3.8GHz / 4.2GHz for the A10-5800K and 3.6GHz / 3.9GHz for A8-5600K, taking into account base and maximum turbo speeds, while the graphics cores scale up to 800MHz for the top A10 chip."
Hork_Monkey writes "I recently sustained a severe injury to one of my arms, and am lucky not to be an amputee. I'm an avid gamer (primarily PC, but also XBox) and looking for advice one how to adapt to the challenge now presented of enjoying one of my favorite pastimes. My google-fu has led me to some devices and tips, but I wanted to tap the collective while experimenting. I know there have to be some readers in similar positions who could provide some guidance. I'm figuring a few things out, and also hope to share what I find for others in a similar situation."
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
CowboyNeal writes: "This week sees the release of Borderlands 2, the sequel to Gearbox Software's 2009 role-playing shooter Borderlands. Pandora is ready to be explored yet again, with a cast of new heroes, and a few familiar faces along the way. There's new and different guns, and also guns, and did I mention guns? Also, there's guns. Read on to learn about my experience in Borderlands 2, and the joys of Pandora's gun-based economy."
Sony kicked off the Tokyo Game Show today by announcing a new, even smaller version of the PlayStation 3. It's 25% smaller than the PS3 Slim and half the size of the original PS3. It will be available next week. The company also announced that the PlayStation Plus subscription service will finally be added to the PS Vita in November, providing automatic game updates and extra storage. "Sony also revealed that the long-awaited PlayStation Mobile service will launch via the PlayStation Store on October 3, with support from Sharp and Fujitsu who have both joined the PlayStation Certified license program."
hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'"
An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."
An anonymous reader writes "Just Cause 2 Multiplayer has been getting a lot of press lately, but this making-of feature points out how the mod raises serious questions about the games industry: if 1,800-player massively multiplayer action games are possible on one server, why did it take a group of modders to prove it? From the article: 'There’s more chaos to come. That 1,800 player limit isn’t maxing out the server or the software by any means. Foote says that the team, who first met online seven years ago playing the similar Multi Theft Auto GTA mod, are "yet to reach any real barrier or limitation preventing us from reaching an even higher player count than the previous public tests." When it’s ready, the team will release the software for everyone to download and run their own servers, wherever they are in the world.'"
colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"