Jon Brodkin writes "Pity poor Mega Man. The little blue robot boy with a gun for a hand was one of the most popular heroes in the Nintendo Entertainment System's heyday, starring in a video game series almost every bit as good as The Legend of Zelda and Super Mario Bros. The original Mega Man series resulted in some great games for the original NES and the Super Nintendo. But then he dropped (swiftly) from the face of the Earth. Attempts to bring Mega Man into the 3D world resulted in games not nearly as fun as their predecessors. Most recently, the planned Mega Man Legends 3 for Nintendo 3DS managed to generate a bit of fan excitement, but the project was canceled in July 2011. Gamers moved on — some grudgingly. Fans have clamored for Capcom to revive Mega Man for years, and it's happened to some extent. Mega Man 9 and 10 came out in 2008 and 2010, respectively, continuing the original series with the same graphical and gameplay style perfected in the 1980s. And Monday, something perhaps even more exciting occurred for Mega Man's 25th anniversary: the release of Street Fighter X Mega Man, a celebration of two excellent game series that have lost their luster in the HD age." Read on for the rest of Jon's review.
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An anonymous reader sends this excerpt from Develop: "Games developed for the next-generation of consoles will still target a performance of 30 frames per second, claims id Software co-founder John Carmack. Taking to Twitter, the industry veteran said he could 'pretty much guarantee' developers would target the standard, rather than aiming for anything as high as 60 fps. id Software games, such as Rage, and the Call of Duty series both hit up to 60 fps, but many titles in the current generation fall short such as the likes of Battlefield 3, which runs at 30 fps on consoles. 'Unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps,' said Carmack."
An anonymous reader writes "Patrick Wyatt, one of the developers behind the original Warcraft and StarCraft games, as well as Diablo and Guild Wars, has a post about some of the bug hunting he's done throughout his career. He covers familiar topics — crunch time leading to stupid mistakes and finding bugs in compilers rather than game code — and shares a story about finding a way to diagnose hardware failure for players of Guild Wars. Quoting: '[Mike O'Brien] wrote a module ("OsStress") which would allocate a block of memory, perform calculations in that memory block, and then compare the results of the calculation to a table of known answers. He encoded this stress-test into the main game loop so that the computer would perform this verification step about 30-50 times per second. On a properly functioning computer this stress test should never fail, but surprisingly we discovered that on about 1% of the computers being used to play Guild Wars it did fail! One percent might not sound like a big deal, but when one million gamers play the game on any given day that means 10,000 would have at least one crash bug. Our programming team could spend weeks researching the bugs for just one day at that rate!'"
GNUman writes "Wired has an article about using videogames to get kids into engineering, starting with Kerbal Space Program, a indie physics-driven sandbox where you build your own spaceship and explore space. I have had much fun with this game the past year and I have actually learned a bit of rocket engineering and orbital mechanics while at it. The article also mentions Minecraft, World of Goo, Amazing Alex, Patterns, Banjo Kazooie: Nuts and Bolts, Fantastic Contraption and SpaceChem. I really like the idea of games that are great fun while fostering creativity and even learning in the process. What games would you add to this list?"
crookedvulture writes "AMD is bundling a stack of the latest games with graphics cards like its Radeon HD 7950. One might expect the Radeon to perform well in those games, and it does. Sort of. The Radeon posts high FPS numbers, the metric commonly used to measure graphics performance. However, it doesn't feel quite as smooth as the competing Nvidia solution, which actually scores lower on the FPS scale. This comparison of the Radeon HD 7950 and GeForce 660 Ti takes a closer look at individual frame latencies to explain why. Turns out the Radeon suffers from frequent, measurable latency spikes that noticeably disrupt the smoothness of animation without lowering the FPS average substantially. This trait spans multiple games, cards, and operating systems, and it's 'raised some alarms' internally at AMD. Looks like Radeons may have problems with smooth frame delivery in new games despite boasting competitive FPS averages."
skade88 points out comments from Blizzard exec Rob Pardo, who says the company has internal builds of Diablo 3 running on consoles. It's been known for months that Blizzard has been working on something like this, but now we have the first indication of how far along the project is. Pardo said, "We're still kind of exploring it. We've got builds up and running on it. We're hoping to get it far enough along where we can make it an official project, but we're not quite ready to release stuff about it. But it's looking pretty cool." According to lead designer Jay Wilson, we'll start seeing information on "the next big Diablo thing" next year, which probably refers to an expansion.
An anonymous reader writes "BSNES author and game collector Byuu has decided to put his entire collection of SNES games up for sale — at the low price of 24,999USD. The collection covers *every* game ever made for SNES, all in the original covers. From the article: 'The seller, who goes by the name "Byuu" on Reddit, says that every single game in the collection comes with its original box and approximately 85 percent of the games come with their original manuals. The collection does not include unlicensed games, and every game has been professionally cleaned and tested. "They all work perfectly," Byuu says.'"
Professor Lampe is using gamification in his 200-student lecture classes to make them more interesting. He says big-class lectures can often be as boring for the professor as they are for the students. A little bit of game-type action can spice things up and make classes more interesting. Near the end of the video he points out that gamification is becoming popular for employee training in private enterprise, so why not use the concept in universities and other educational institutions?
SternisheFan writes "As Syria's rebels work to overthrow the tank-equipped Assad regime, they've learned that it helps to have tanks of their own. They deserve bonus points for integrating video game technology. This is no exaggeration. Have a look at the opposition forces' "100 percent made in Syria" armored vehicle, the Sham II. Named for ancient Syria and assembled out of spare parts over the course of a month, the Sham II is sort of rough around the edges, but it's got impressive guts. It rides on the chassis of an old diesel car and is fully encased in light steel that's rusted from the elements. Five cameras are mounted around the tank's outside, and there's a machine gun mounted on a turning turret. Inside, it kind of looks like a man cave. A couple of flat screen TVs are mounted on opposite walls. The driver sits in front of one, controlling the vehicle with a steering wheel, and the gunner sits at the other, aiming the machine gun with a Playstation controller."
symbolset writes "The Verge is reporting that the Steam Console we discussed in November is a real thing. Gabe Newell said it will be a locked down platform for the living room. The source is a Kotaku interview with Newell at the Video Game Awards. Newell said, 'Well certainly our hardware will be a very controlled environment. If you want more flexibility, you can always buy a more general-purpose PC. For people who want a more turnkey solution, that's what some people are really gonna want for their living room. The nice thing about a PC is a lot of different people can try out different solutions, and customers can find the ones that work best for them.'"
Nerval's Lobster writes "Riot Games created the very successful League of Legends gaming franchise, which hosts millions of monthly users. Barry Livingston, director of engineering for the company's Big Data group, talks about how Riot Games scaled up to deal with that enormous data load. Consider all the millions of people playing the game in real time. Picture joining three massive tables — player data, game data, and session data — and you begin to see the full scope of Riot Games' issue. Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day. Riot Games has also posted 60 open-source Chef and Opscode recipes, among other code samples."
Aglassis writes "Eurogamer has reported that famed D&D and computer game designer Colin McComb is working on a spiritual sequel to Planescape: Torment. The game will be set outside of the Planescape campaign setting due to an inability to come to an agreement with Wizards of the Coast. The lead designer on the original game, Chris Avellone, has apparently given his blessing." McComb posted recently about the nature of Planescape and what would define a new game. He wrote, "Any setting that rewards the player for internal exploration (certainly deeper than, 'Can I hit it? How much loot does it have?') could host a similar story. As long as there’s a fantastical element to the world–whether straight fantasy or science-fantasy–these questions become possible and desirable. The farther away we stray from comfortable routine, the more likely we are to challenge ourselves, trying to define our place in the world. A boring setting frequently leads to boring questions; we know the drill and don’t have to examine it closely. But a fantastic setting forces us to re-examine the world, to take it in a fresh light, and to see that our fundamental truths may be flawed. That is at the heart of a Torment story."
kc67 writes "Nintendo of Europe is blocking Wii U content in the region that is rated PEGI 18+ between the hours of 3 a.m. and 11 p.m., according to a Eurogamer report. Under these stipulations, the four-hour window of 11 p.m. to 3 a.m. is the only time users can purchase games like ZombiU or Assassin's Creed III or even view trailers for such games. The story originated from a NeoGAF forum user, which reportedly received an email from Nintendo saying the following: 'Dear customer, we would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries. We have thus decided to restrict the access to content which is unsuitable to minors (PEGI) to the 11 p.m.- 3 a.m. time window.' Eurogamer has since verified the claim. It received a message stating 'You cannot view this content' and 'The times during which this content can be viewed have been restricted.' Nintendo has yet to comment on the matter."
New submitter OldTimeRadio writes "Over the last month, both game publishers and gaming communities alike were surprised to find their GameSpy multiplayer support suddenly disabled by GLU Mobile, who purchased GameSpy from IGN this August. Many games, including Neverwinter Nights 1 & 2, Microsoft Flight Simulator X, Swat 4, Sniper Elite, Hidden and Dangerous 2, Wings of War, Star Wars: Battlefront are no longer able to find (and in some cases even host) multiplayer games. While games like Neverwinter Nights are still able to directly connect to servers if players know the IP address, less-fortunate gamers expressed outrage on GLU Mobile's 'Powered by GameSpy' Facebook page. In an open letter to their Sniper Elite gaming community today, UK game developer Rebellion explained it was helpless to change the situation: 'A few weeks ago, the online multiplayer servers for Sniper Elite were suddenly switched off by Glu, the third-party service we had been paying to maintain them. This decision by Glu was not taken in consultation with us and was beyond our control. We have been talking to them since to try and get the servers turned back on. We have been informed that in order to do so would cost us tens of thousands of pounds a year — far in excess of how much we were paying previously. We also do not have the option to take the multiplayer to a different provider. Because the game relies on Glu and Gamespy's middleware, the entire multiplayer aspect of the game would have to be redeveloped by us, again, at the cost of many tens of thousands of pounds.""