RougeFemme writes "Indies beat out mainstream studios for most of the Game Developers Choice Awards. FTL: Faster Than Light, an independent game financed by a Kickstarter campaign, won the award for Best Debut. Because of the growing success of the indies, Eric Zimmerman, game designer and instructor at the NYU Game Center, is canceling the Game Design Challenge that he's held at the conference for the last 10 years. 'The idea of doing strange, bizarre, experimental games is no longer strange, bizarre or experimental.'"
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 internet speed test! ×
Hugh Pickens writes writes "The Guardian reports that Cuban programmers have unveiled a new 3D video game that puts a revolutionary twist on gaming, letting players recreate decisive clashes from the 1959 uprising in which many of their grandparents fought. 'The player identifies with the history of Cuba,' says Haylin Corujo, head of video game studies for Cuba's Youth Computing Club and leader of the team of developers who created Gesta Final – roughly translated as 'Final Heroic Deed'. 'You can be a participant in the battles that were fought in the war from '56 to '59.' The game begins with the user joining the 82 rebels who in 1956 sailed to Cuba from Mexico aboard the Granma. Players then fight their way through swamps shoulder-to-shoulder with bearded guerrillas clad in the olive green of Fidel Castro and Ernesto 'Che' Guevara to topple 1950s Cuban dictator Fulgencio Batista. The game lets you pick from three player profiles, one in an olive hat similar to the one Fidel Castro was known for, another wearing a Guevara-style beret and the last with the kind of helmet worn by the ill-fated Camilo Cienfuegos in many revolution-era photographs. Rene Vargas, a 29-year-old gamer who tried his hand at 'Gesta Final' when it was presented at a technology fair in Havana last week, says the graphics were surprisingly sophisticated. 'Bearing in mind the level of technical support there is in Cuba, it looks pretty good,' says Vargas. There are about 783,000 computers in this country of some 11 million inhabitants, according to government statistics from 2011. Private ownership of computers is low, but many Cubans access them at work, school or cyber cafes. 'We developed (it) keeping in mind the purchasing power and reality of Cubans,' says Corujo. 'It doesn't require incredible technological features.'"
adeelarshad82 writes "After being tweaked and polished for months with the help of feedback from pro gamers and enthusiasts alike, Razer's Project Fiona has finally come of age. Re-named as Razer Edge Pro, this gaming tablet is way more than a mere plaything. Razer Edge Pro is a beast which packs a dual-core Intel Core i7-3517U Ivy Bridge processor with 8GB of RAM and an Nvidia GeForce GT 640M LE graphics card with 2GB of dedicated memory. All this in a small 7 by 11 by 0.8 inches wide frame which weighs only 2.14 pounds. Comparing the Razer Edge to anything else is tough, considering that it doesn't necessarily have a true competitor. However in a series of performance comparisons with other powerful tablets and ultraportable gaming laptops, Razer Edge performed better than the tablets but wasn't at par with ultraportable gaming laptops. For instance when comparing scores from 3DMark 11, the Edge Pro scored 2,503 points at entry settings and 504 points in extreme mode putting it ahead of both competing tablets, the Microsoft Surface Pro (1,055 Entry, 206 Extreme) and Samsung ATIV SmartPC (1,044 Entry, couldn't run at Extreme mode), but behind the gaming-focused laptops, like the the Maingear Pulse 11 (3,868 Entry, 724 Extreme) and the Razer Blade (3,458 Entry, 716 Extreme). What's baffling is that with all accessories incuded (gamepad dock and the console dock) the final price of the tablet is a cool $1,870, which most expensive than not only the two tablets tested but also the two gaming gaming laptops compared. It remains to be seen whether the Razer Edge Pro is something special or just on the edge of it."
Yesterday, Sony gave a presentation explaining a bit about the new PS4 hardware, the development environment (Windows 7 based IDE), and the changes to the Dual Shock controller. From the article: "The system is also set up to run graphics and computational code synchronously, without suspending one to run the other. Norden says that Sony has worked to carefully balance the two processors to provide maximum graphics power of 1.843 teraFLOPS at an 800Mhz clock speed while still leaving enough room for computational tasks. The GPU will also be able to run arbitrary code, allowing developers to run hundreds or thousands of parallelized tasks with full access to the system's 8GB of unified memory. ... The DualShock 4 controller that's standard on the PS4 eliminates one feature that was seldom used on the PS3 —the analog face buttons..." The trackpad will support two touch points, the rumble motors can be controlled more finely, and the analog sticks were tweaked for "reduced dead zone and better feeling tension that grips your thumbs."
Leap Motion product (they only have one right now) does is allow you to control your computer with gestures. We're not talking about just jumping around, but "painting" on the screen with your fingers (or even chopsticks) with fine enough control that Autodesk and other drawing-orientd software vendors are working to make applications compatible with the Leap Motion Controller. And game developers? You bet! Lots of them -- and this is for a device that's not even supposed to start shipping until May 13. But, says CEO Michael Buckwald, they already have "hundreds of thousands of pre-orders," so it looks like they are developing a large market for developers (over 12,000 are in the Leap Motion developer program -- out of 50,000 who applied) so it's possible that Leap Motion could become a pretty big deal. (You can see the Leap Motion Controller in action at the end of the video.)
kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
An anonymous reader writes "Homebrew Coder Pate has released a DOS Emulator for the Raspberry Pi. Originally released for the Nintendo DS and Android, the emulator currently can emulate a CPU: 80486 processor, including the protected mode features (for running DOS4GW games) but without virtual memory support. The emulation runs at a speed around that of a 20MHz 80486 (which equals a 40MHz 80386) machine. It has support for Super VGA graphics, Soundblaster 2.0, Memory, USB keyboard and mouse. Perfect for playing old classics such as Doom, Duke Nukem 3D and Theme Park."
First time accepted submitter Sodki writes "The Linux Game Tome, one of the most important websites related to video gaming in GNU/Linux, will shut down on the 13th of April, according to a news post published on the website. The decision was made due to the 'lack both the time and the ambition to do what is necessary to keep the site afloat,' which has resulted in 'spam clogging the forums, lack of updates and increasing brokenness of the site.' This might not be the end, though. The maintainers of The Linux Game Tome will make available a dump of the games database, so that anyone interested can cook up a new and updated version of the website, and a worthwhile effort will be considered for a transfer of ownership of the domain. The current source code of the website, which is from 1999, will not be available because 'it is not fit for human consumption.'" It certainly had a good run; I remember poking around the Linux Game Tome as a teenager in the misty past (and it's where I discovered Freeciv, Warzone 2100, and lbreakout2). Are there any alternatives already operating (unfortunately, Freecode doesn't seem popular with game authors)? Or: Which one of you is going to write the Linux Game Tome 3.0?
An anonymous reader writes "While much of the scrutiny following the lone gunman-perpetrated massacres at Aurora, CO and Newtown, CT has fallen on the National Rifle Association and its lobbying efforts against gun control, the shooters in both of the aforementioned incidents seemed to have been encouraged by violence in movies and video games. The New York Daily News' Mike Lupica reported last week that investigators of the Newtown case found a huge spreadsheet in the Lanza home where 20-year old Adam Lanza had methodically charted hundreds of past gun massacres, including the number of people killed and the make and model of weapons used. A Connecticut policeman told Lupica 'it sounded like a doctoral thesis, that was the quality of the research', and added, '[Mass killers such as Lanza] don't believe this was just a spreadsheet. They believe it was a score sheet. This was the work of a video gamer'. In response, the Entertainment Software Association and other lobbyists representing the video game industry have ramped up their Washington lobbying efforts. While still tiny in dollar terms next to the NRA's warchest, this effort seemed to help derail a proposal to fund a Justice Department study of the effects of video games on gun violence, offered as an amendment on the gun control bill by a Republican senator. A spokesman summarized the ESA's position: 'Extensive research has already been conducted and found no connection between media and real-life violence.'"
An anonymous reader writes "Archos have finally released their much anticipated touchscreen gamepad in the USA. The console boasts a Arm Cortex Dual-core A9 1.6GHz cpu, 1024MB Ram, 8GB internal storage and uses the Android 4.1 Jelly Bean OS. The Gamepad has 14 physical buttons and dual analog thumb-sticks as well as a touchscreen which means the latest 3D Android games should work great and for fans of emulation the traditional gamepad design and buttons will make N64/PS1 emulators work great on the gamepad." CNET UK was unimpressed, calling it "a bitter disappointment"; IGN was more optimistic, especially at its sub-$200 price.
An anonymous reader writes "You see those stories popping up every now and then — new Dreamcast game released, first SNES game in 15 years etc — but an in-depth feature published today takes a look at the teams behind the retro revival, and looks at why they do what they do. Surprisingly, there seems to be a viable audience for new releases — one developer says his games sell better on Dreamcast than they do on Nintendo Wii. Even if the buyers vanished, the retro games would still keep coming though: 'I wager I'd have to be dead, or suffering from a severe case of amnesia, to ever give this up completely,' says one developer." Update: 03/23 18:28 GMT by T : If you want to play original classic games on new hardware, instead of the other way around, check out Hyperkin's RetroN 3, which can play cartridges from 5 classic consoles.
squiggleslash writes "Concerned about their use as fronts for gambling operations, the Florida legislature passed a law banning Internet cafes. The law appears to be a reaction in part to the recent stepping down of Lt. Gov. Jennifer Carroll, embroiled in a scandal involving a company that operates Internet Cafes. More ordinary cafes with Wi-fi, where you supply your own computer (such as Starbucks), are not affected by the ban." The nomenclature here is confusing; the bill (PDF) (summary) is clearly aimed only at "cafes" that are essentially gambling venues; an Internet cafe wouldn't violate the proposed rule merely by providing computers. Whatever you think of prohibitions on gambling among consenting adults, the bill itself is sort of amusing for its very specific loopholes for bingo and "reverse vending machines."
jones_supa writes "Many Slashdotters are probably aware of the 1989 Nintendo Entertainment System platformer classic DuckTales (video, designed around the Disney cartoon series. Capcom announced today at their PAX East panel that they are resurrecting the beloved game. Developed by Wayforward and Capcom, DuckTales: Remastered is something of a remake based on the original version. The embedded video shows some solid back-to-basics platformer action. The game will be out this summer for Xbox Live, PSN, and Wii U."
UgLyPuNk writes "Blizzard has revealed its 'something new' at PAX East 2013: Hearthstone: Heroes of Warcraft — a 'charming collectible strategy game set in the Warcraft universe.'" Blizzard says this game is a departure from their normal development process: it was made with a team of just 15, will release this year, and it's free-to-play. Hearthstone is built for Mac OS, Windows, and iPads. There's a deck builder, a match-finder, and AI for those who don't want to play against other people. While it's free to play, and players will earn new packs of cards by playing, there will also be an option to purchase new packs.
First time accepted submitter danhuby writes "Apple have removed sweatshop-themed game Sweatshop HD by UK developers LittleLoud from their app store citing clause 16.1 — 'Apps that present excessively objectionable or crude content will be rejected.' According to the PocketGamer article, Littleloud's head of games, Simon Parkin, told Pocket Gamer that 'Apple removed Sweatshop from the App Store last month stating that it was uncomfortable selling a game based around the theme of running a sweatshop.'"
An anonymous reader writes "Have the storytelling capabilities of the two already met? A New Yorker interview with Gears of War 4 writer Tom Bissell explores the question. Bissell says, 'More and more, I’m seeing that games are mining good, old-fashioned human anxieties for their drama, and that’s really promising. Games, more and more, are not just about shooting and fighting, and for that reason I’m optimistic and heartened about where the medium is heading, because I think game designers are getting more interested in making games that explore what it means to be alive. ... At the same time, though, pure storytelling is never going to be the thing that games do better than anything. Games are primarily about a connection between the player, the game world, and the central mechanic of the game. They’re about creating a space for the player to engage with that mechanic and have the world react in a way that feels interesting and absorbing but also creates a sense of agency. So writing, in games, is about creating mood and establishing a basic sense of intent. The player has some vague notion of what the intent of the so-called author is, but the power of authorship is ultimately for the player to seize for him or herself.'"
Nerval's Lobster writes "Electronic Arts CEO John Riccitiello might have resigned in the wake of the company's disastrous SimCity launch, but his departure might not be a bad thing for EA as a company. On Glassdoor, his 59 percent rating was 9 points below the average. One outside recruiter says Riccitiello's taken the fun out of the game maker's culture. 'They've never had a problem getting good talent and that's not likely to change,' says the recruiter, who requested anonymity because of his business dealings with the company. 'But, they've had problems getting great talent and that's not likely to change.' Let this be a lesson to gaming executives everywhere: if you're going to launch a popular title that needs to be constantly connected to online servers, make sure you have enough backend infrastructure in place to actually handle the load." A related article suggests EA needs to worry less about piracy and more about the company's apathy and legitimate customers who demanded a refund.
skade88 writes "Neoseeker and the Verge are reporting that the Oculus Rift launch will no longer have Doom 3 BFG support. But in some good news to offset the bad, Valve will be releasing an Oculus ready version of TF2 when the Dev kits ship. For those backers who are upset about not having Doom 3 BFG edition support on launch of the Oculus Rift, they are offering the following options: '$20 Steam Wallet credit ... $25 Oculus Store credit ... or a full refund for your pledge.'"
rcade writes "Jeff Dee and Jack Herman, the creators of the old-school super-hero roleplaying game Villains & Vigilantes, have won a copyright and trademark lawsuit over the game's publisher Scott Bizar of Fantasy Games Unlimited. Magistrate Judge Mark E. Aspey of the U.S. District Court of Arizona ruled that Jeff Dee and Jack Herman own the rights to the game based on the 1979 contract they reached with Bizar. The court also found that Bizar never had the right to sell derivative products or ebook PDF editions, which are a big deal to tabletop publishers these days. Too bad this judge didn't hear Jerry Siegel and Joe Shuster's case."