Dave 'Zoid' Kirsch Leaving id Software 159
Digital_Fiend writes, "Dave 'Zoid' Kirsch (creator of Capture the Flag, among other things) made a plan update saying he's leaving id. Zoid will be working at Retro Studios to make games for Nintendo's Dolphin. We'll miss you, Dave. "
id code (Score:1)
smart move (Score:1)
good luck dolphin
Id -> Dolphin (Score:1)
Re:smart move (Score:1)
How did this happen? (Score:4)
Dave: I don't know, I kind of like reinventing the same game over and over, year after year. I really have a great rythm going.
Retro Studios: You get to work with top of the line technology, stuff you PC boys only dream of!
Dave: Hmm, I really don't....
Retro Studios: All the donuts you can eat!
Dave: WOOHOO!
Re:How did this happen? (Score:1)
CTF developement (Score:1)
I hope this doesn't effect Linux support... as that would truly be tragic.
But enough selfishness
Re:... (Score:1)
Not just CTF.. (Score:5)
threewave.com ? (Score:1)
threewave.com [threewave.com]
Carmack - Make him come back! (Score:4)
HTML in finger (Score:1)
Also, his title description is `Ports' - was he behind the Linux ports perhaps?
-ac
Thanks Dave (Score:2)
Quake CTF . . it's not just a game, it's a lifestyle.
_________________________
Re:CTF developement (Score:1)
Re:Not just CTF.. (Score:2)
Re:threewave.com ? (Score:1)
threewave.com [threewave.com]
Yeah, but at least ``It Worked!''
Good catch.
-ac
Re:Nintendo needs all the help it can get. (Score:1)
Re:Who cares Robert Duffy is a better programmer. (Score:1)
LOL (Score:2)
This is a reply to fabjep's reply (Score:1)
Re:Nintendo needs all the help it can get. (Score:1)
Re:threewave.com ? (Score:2)
Threewave CTF's home page isn't http://threewave.com/. It's http://www.captured.com/threewave/ [captured.com] and it hasn't been updated since he went to work for id (if I'm not mistaken).
As always, this comes with the disclaimer that I may be wrong.
Re:Carmack - Make him come back! (Score:1)
Re:Nintendo needs all the help it can get. (Score:1)
Re:threewave.com ? (Score:1)
zoid@threewave.com
So I think threewave.com IS related to him.
In light of the domain name registrant info [networksolutions.com], I'm pretty sure it is related to him :)
Re:This is a reply to fabjep's reply (Score:1)
Re:id code (Score:1)
Re:... (Score:1)
Re:Nintendo needs all the help it can get. (Score:1)
Re:HTML in finger (Score:1)
Re:Id -> Dolphin (Score:1)
It is? I thought it was an enormous cloud of vapor :)
Seriously, I've heard very little solid info on Dolphin, and no hard specs whatsoever. Do you know something I don't? *curious*
Re:CTF developement (Score:1)
Pablo Nevares, "the freshmaker".
Message To The Newest Dolphin Developer (Score:2)
We the people demand new-fangled versions of the following Nintendo classics upon the release of the new Dolphin console. Failure to help deliver on these demands will result in an unspeakable loss of personal karma:
- Metroid
- Kid Icarus
- Balloon Fight
- Clu Clu Land
and, for the love of gawd, we DEMAND a Dolphin version of
- Donkey Kong Jr. Math
Re:id code (Score:2)
Re:Message To The Newest Dolphin Developer (Score:1)
-Ravagin
"Ladies and gentlemen, this is NPR! And that means....it's time for a drum solo!"
Zoid's CTF made Quake worthwhile (Score:3)
Zoid was the best thing that ever happened to Quake. I remember downloading Quake 1 for the first time, playing a bit, and thinking, "Hey, what a cool 3D engine. Somebody should make a game out of it." Zoid did.
Zoid's Quake 1 CTF took a horrible mess of a game and turned it into an amazing, addictive team event that kept the program on my machine longer than anything else before it. I always thought that the grappling hook was kinda stupid, particularly when you could latch onto someone with it and drain their health down to nothing, but it didn't prevent Q1 CTF from being extremely fun.
Then Quake 2 CTF came along and looked beautiful, but didn't play quite as well. The wide-open spaces allowed low-ping grapplers to fly around ceilings like tarzan and team assaults were replaced by the single LPB monkey-swinging around and running away at high speed. But again, the useful life of the game was extended tenfold by the CTF mod -- without it, Q2 was maps full of brain-dead monsters or mindless deathmatch.
Now we have Quake 3 CTF. The grapple is thankfully history, but the magic is almost gone. I usually find myself playing Unreal Tournament's CTF instead -- let me shoot cool weapons at other soldiers in gritty settings instead of plugging away at big mechanical eyeballs in shiny, brightly-coloured funhouses.
Maybe Quake 3 Arena is too much of a goofy cartoon for even Zoid to save, or maybe he's run out of steam at last. Whatever the case:
Speaking of Dolphin... (Score:3)
This really sucks, because Dolphin would have had the ability to really compete with PS2 (better hardware, better 1st/2nd party developers, lower cost), but now PS2 will truly reign with no competition for over a whole year. Now I know I will definitely be getting a PS2. Nintendo is going to really need something up their sleeves now, and I say this as a long-time Nintendo supporter.
he ruined q3... (Score:1)
not adding the grapple (into stock Q3CTF) has ruined the game for me and many others. I know of MANY people from the Q1CTF fame that refuse to play Q3 b/c of this. I don't think poorly of him, but what he did was severely hurt the Q3CTF community by a personal choice forced on 4 years of CTF.
Ransomizer PHP Script (Score:1)
<?
$site = "http://www.slashdot.org/";
$text = array();
exec("/usr/games/fortune", $text);
$message = "";
$size = count($text);
for($i = 0; $i < $size; $i ++)
{
if($i > 0)
$message
$message
}
$length = strlen($message);
function doBold($theChar, $clientData)
{
print("<B>$theChar</B>");
}
function doItalic($theChar, $clientData)
{
print("<I>$theChar</I>");
}
function doLink($theChar, $clientData)
{
print("<A HREF=\"$clientData\">$theChar</A>");
}
$list = array(doBold, doItalic, doLink);
$nFunctions = count($list);
$lastIndex = -1;
srand((double)microtime() * 1000000);
for($i = 0; $i < $length; $i ++)
{
$theChar = substr($message, $i, 1);
if(($theChar >= 'a' && $theChar <= 'z') ||
($theChar >= 'A' && $theChar <= 'Z') ||
($theChar >= '0' && $theChar <= '9'))
{
do
{
$index = rand() % $nFunctions;
} while($index == $lastIndex);
$list[$index]($theChar, $site);
$lastIndex = $index;
}
else
{
if($theChar == "\n")
print("<BR>");
else
print($theChar);
}
}
?>
run! (Score:2)
Among other things, Zoid did a lot of the porting and developement of Quake on Linux and the other Unix platforms. I guess they will need to find a Linux programmer to take his job now...
Is that the sound of a thousand Slashdot readers printing their CVs I hear?
-
We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.
Re:CTF developement (Score:1)
There was no hook, or runes (as they were known in previous versions). A number of the "old-school" ctf players view the current out-of-the-box CTF as crippled. Personally, I find it to be playable, though a hook would be a nice option.
I was hoping for further developement, as we saw in previous versions.
Re:Nintendo needs all the help it can get. (Score:1)
Re:Ummm (Score:1)
Screw Nintendo (Score:1)
and the keypad... (Score:2)
I had to work around this (since I use the keypad for fps games) by remapping the keyboard in svgalib's keymaps -- I mapped / to the regular / on the keyboard, * to the regular *, etc.... If you read rec.games.computer.quake.misc, I think there's an old post in there where I described how to do this (ah, here it is [deja.com] ), although it is probably fixed now in all the open source project versions of glqwcl.
--
just don't click the link... (Score:2)
--
This will do wonders for the console networking (Score:2)
Zoid, however, is the key to this. Yes, CTF was cool, yes, his mods are cool, but the coolest thing Zoid has done for all of us was QuakeWorld. Quake 1 was pretty cool, and i was amazed at it, but the internet play wasn't there. You couldn't play very good games on a modem, and the promise of netplay faltered for most of us.
But then..... Oh, then.... Zoid made QuakeWorld, and the world changed for me and millions of others like me. Fast networking code, a reasonable level of playability on a modem...
Thanks Zoid, and keep kicking ass. Let's see some sweet-ass multiplayer on the Dolphin. Someday I wanna sit on my couch in front of the TV and kick esses' ass instead of having to sit at my desk.
CTF, a bit of reminiscing, Q3A, and UT (Score:2)
Some of the levels in Threewave CTF were modifications of normal quake 1 levels
Quake3 CTF is probably more true to what CTF probably should be than Quake2 CTF. There shouldn't be a grappling hook in the first place -- Threewave CTF used it because the maps were taken at first from single player, and not suited otherwise for CTF play.
However, I find myself playing Unreal Tournament CTF. After looking at the UT and Q3A demos, I decided to buy UT -- with the extra maps and gameplay modes, there's no way UT is worth $10 less than Q3A, and so IMHO Q3A is way overpriced
--
$0.02 (Score:1)
I was an avid player if Quake1/QuakeWorld, and not CTF. After the core of id moved on to Quake2, Zoid maintained these projects. I can't say that I fully respect him for it.
Between minor version increments of QW, he'd implement wholesale changes in the physics of the game. This may not affect players of CTF who can grapple like there's no gravity. But, for players of mods where physics had a greater impact on the gameplay, this was gamerape and pure frustration.
Moreover, I cannot compliment him on his grasp of coding or mathematics. After he took over, in QW I encountered frustrating player clipping problems. While running backward along a gradually curved wall, the player could become stuck, leading to imminent death. This (the sticking, not the death
Overall, my impression is that Zoid developed CTF. He was a CTF player that coded for CTF. He had no vision beyond this. He had no grasp of the implications or repercussions of whimsical changes in the game or gameplay. Regardless, id tried to cast him into a greater role, and IMHO he did not rise to the challenge.
I am only one voice, but I'm not sorry to see him go.
- Drij [BW] [IM] [GXD]
Re:Screw Nintendo (Score:2)
This accounts for about an extra $10 in the productin costs, paid for by the purchaser, of course...
Re:Not just CTF.. (Score:1)
Fascist pig! (Score:1)
Zoid did not make QuakeWorld (Score:1)
By no means did Zoid make QuakeWorld. You can thank John Carmack for that -- for your "Fast networking code, a reasonable level of playability on a modem...". You can look through an archive of JC's
Zoid merely maintained QuakeWorld after the core developers moved on.
Re:Grappling Hook Not Invented By Zoid. (Score:1)
I don't think id will be too hurting without Zoid there. His contract is coming to an end, maybe they weren't going to renew it anyways? With John Carmack doing things like writing an X windows port for Mac OS X [stepwise.com] and doing a lot of work on the Utah-GLX project [sourceforge.net] I'm sure he can handle doing the concurrent Linux/Mac development himself easily enough that Zoid was responsible for. I don't know Robert Duffy very well but he seems to be doing a good job for id so far, he could possibly also take over this responsibility.
I've met Zoid before and he was a great guy, I hope him the best of luck.
-idealego
Re:How did this happen? (Score:1)
<p>
Carmack did indeed work on the Quake 2 engine. He ripped out the software rending, Adding colored lighting, allowed for bigger/more complex levels, screwed up model animations by making them all 10hz, screwed up the networking code (over quakeworld) and did a bunch of other stuff. I mean the screwed up stuff kinda sarcastically, John is an awesome programmer but we all make mistakes sometimes...
<p>
-idealego
Re:looks like he made an impression on someone (Score:1)
Did you really believe... (Score:1)
Re:$0.02 (Score:1)
Zoid was never really a hard core gamer so he didn't understand what the hardcore community wanted out of Quake deathmatch. I was also a victim of this at the time. This was probably why his involvement in that specific area of id's developemnt ended with Q1.
-idealego
Re:Speaking of Dolphin... (Score:1)
The Pokemon craze has, in the short term, is more than enough to keep the company going, even on 'outdated' hardware. This might be a good thing. Perhaps rumors of a PS2 killer are true, even though we'll get it a year later (like the PS2 compared to Dreamcast).
Good Choice? (Score:1)
Re:What the hell is ID doing? (Score:1)
Funny your comment about not liking Carmack after reading interviews. For me, everytime I read an interview or one of his
Thanks Zoid! (Score:1)
I'm sorry to see Zoid moving on, but we all need new challenges in life. The CTF concept is mature enough to survive on it's own now.
Thanks again Zoid! You rock!
Re:Nintendo needs all the help it can get. (Score:2)
Linux Quake Development (Score:1)
<A HPEF="http://www.quakeforge.net/">http://www.quak
--------
"I already have all the latest software."
uh.... (Score:1)
* Zoid has left id
* Zoid has joined Nintendo
* Nintendo was blown to pieces from Sony's PS2 Rocket Launcher
ok, that was bad, i know
Movin' On (Score:2)
Re:$0.02 (Score:1)
Ok, I'll leave it.
Zoid improved quakeworld in many ways (network code, spectator modes, anti-cheat code) which helped the community in many ways. All of these things were asked for by the community and received.
IMHO id software never gave Zoid the opportunity to fully utilize his talents, and never gave him the due credit for his contributions. If you fire up quake3arena you won't find Zoid's name anywhere on the credits when you exit the game. But you'll see their secretary's name there. hmmmm....
I appreciate Zoid's vast contributions to the quake scene, and wish him well at his new job. Its too bad that he broke your quake mod along the way. He did give the qw community the improved multiplayer experience it was asking for.
Re:$0.02 (Score:1)
I have no problem with adding things like spectator modes and anti-cheat code.
But things like network code, physics, and player clipping are a significant part of the essence of the game. A good player learns how to optimally interact with them. Changing these things from releases changes the game, and should be performed with care. Zoid exhibited no such restraint -- he flippantly made changes that went against original gameplay design decisions.
If I want to feel like I'm playing a different game, I'll play a different game. Various releases of QW should have zero difference in their basic gameplay. They differed.
Re:Who's the Clueless One? (Score:1)
Most peole don't understand what a hardcore gamer really is. Zoid used to play ctf quite a bit but that doesn't make him a hardcore gamer. Hardcore gamers are the type of guys like Thresh etc. who id invites to their offices before a game comes out to get feedback on it. Zoid just doesn't fall into this category. I know because I used to be a hardcore gamer, 4 hours a day of Quake deathmatch was about my average and I was in a few of the top clans at the time (Quake 1).
If you're not hardcore then you're like an outsider looking in thinking you understand the way things are but not realizing how little you really know.
Note that when I say hardcore gamer I specifically mean "hardcore quake player"
-idealego
Is it just me? (Score:2)
CTF and the other mods are fun too, but different types of fun. I doubt all of the millions of copies of Q1 sales were directly due to CTF. Saying that quake1 was "not a game until CTF came along" or "mindless DM" is insulting not only to me, but all the other "normal" DM'ers.
The Q3/UT comparison is another thread altogether...
Re:$0.02 (Score:1)
Zoid was on contract to do concurrent development of Quake 3 on Linux & Mac. He also did whatever was needed to support CTF which probably wasn't much since the id guys did all the media for it. So Zoid isn't technically part of id since he's on contract but I'm surprised they didn't throw his name in at the bottom or something...
I was one of the people who liked the original quake networking code better so I can't really agree with you there but quakeworld wasn't a sole creation of Zoid's, another guy (forget name) was doing it also and Carmack probably had a big influence.
Spectator modes and anything else he added were commonly used in mods way before he implemented them so all he had to do was yank other peoples code and play with it a bit.
I don't mean to belittle his substantial contributions to Quake, just adding my thoughts to your post.
-idealego
specs (Score:3)
Some more specs can be found here [the-nextlevel.com]. The gist is:
Needless to say, no boxes have been unveiled so it's all still vapor in that sense.
Re:What the hell is ID doing? (Score:5)
It wasn't always clear from the outside, but Zoid was a remote contractor, not an employee. It was a low key relationship that worked out well for all of us. He stayed in canada and basically worked on whatever he liked, because I thought he had pretty good judgement. He had responsibility for the linux ports and the CTF code, but much of his time was his to allocate as he wanted.
With Loki now picking up the maintenance of the linux port (as well as my steadily increasing involvement with linux), and a new game design starting at Id, his choice was basically to either go develop a brand new Q3 mod by himself, or go work for one of the many gaming companies that had been trying to hire him.
We weren't interested in bringin on another core programmer at id, especially another one with immigration hassles (we have had enough issues with that for a small company). We would have been happy to continue the current arrangement indefinately, but he wanted to get out of the holding pattern.
Another thing he mentioned that I am sympathetic to is the desire to get a bit out of the community limelight. Being a public figure of some note isn't always all it is cracked up to be.
We are parting on the best of terms (leaving right AFTER a project completes is the considerate way to go). He is going to finish up the Quake2 linux updates (better X/GLX support), even if he has to complete the work from his new job.
John Carmack
Re:he ruined q3... (Score:1)
Dunno why are you bitching and hiding.. but I'd like to point out that Zoid wrote the current Q3CTF, and many don't even know what mods are.. those are the ones who are stuck with the DM with Flags like I like to say - Zoid didn't make a right move imho on this one.
But he did a fine job porting q1/q2 to linux.. I'd be running these under linux since a long time ago if I had decent OpenGL drivers (nVidia..)
Classic CTF is one answer to retrieve the true lost spirit of Q1CTF and in some respects Q2CTF - found here [captured.com].
Hopefully they will release a beta soon..No, No, No (Score:1)
No. It is because of the constantly fresh material that we keep coming back...not because all the articles sit there for a month till the next 'issue'.
I doubt the Bjarne interview (and yes, that was definitely a /. highpoint and very cool) would have been noticed by anywhere near as many people if it had shown up on some 'zine page.
This article is particular is a good one.
Just my too sents :-)
Re:id code (Score:1)
Re:Nintendo needs all the help it can get. (Score:1)
Well, duh, of course it beats the V3. A lot of PC cards also blow away the V3. But how likely do you think it will be that that a chipset being output to a tv will beat, say, a GeForce 256 running at 1280x1078? The resolution difference alone will give the computer an advantage. Let's also consider that a V3 is 16-bit. It's like how the @Home guys keep comparing their service to a 28.8. I don't think it's very likely the Dolphin will be able to beat a 32-bit card running at a decent resolution, 'cause it'll always have to output to a tv.
WE'll miss ya Zoid! (Score:1)
Jailbrekr[TCM]
Re:CTF, a bit of reminiscing, Q3A, and UT (Score:1)
I'm in BC, Canada and on boxing day, Future Shop was selling Q3A for $69. Instant rebate of $20 at the till, and a mail-in rebate for $20. I got Q3A for $29 plus tax, in Canadian funds. Too bad for you I guess.
A sex add on slashdot? (Score:1)
^^^ CARMACK COMMENT ALERT (see above) (Score:1)
Label me a Carmack whore if you must, but any Quake[$x] comments by The Man deserve to be marked as such.
oh, and John.. sorry about another few watts of limelight..
Re:What the hell is ID doing? (Score:1)
Re:run! (Score:1)
These postings really sadness me.. (Score:1)
But seeing all these postings here, which clearly shows disrespect towards other people in general, really sadness me..
1) If you are a teenager doesn't give you an excuse to react childish and un-adolescent.
2) You might not agree, dislike or not understand what "being gay" is about, and maybe Dave 'Zoid' Kirsch is gay and maybe he's not the slimmest person on earth (neither am I), it doesn't give you the right to insult and yes, I might even say, hurt someone with these flames concerning this subject.
Maybe the persons who reacted most fiercly on this subject are the ones who are having the most personal problems with sexuality.
Linking being gay to AIDS is an evil thing also..
Sure, it is quite known gays take more risks if it comes to making unproctected love, but if you look at AIDS in general, more straight people are hit by this decease than gays and dieing of AIDS is horrible thing..
I myself am straight, but the only reason why I mention this, is because if you would say to me "You big fat gay, shut up' you would not greeve me as much as when you would be saying that towards a gay person with weight problems (common problem amongst programmers). Gays are sensitive people you know and you know what, they even got feelings!
Now back to the topic..
This moderation thing is causing me to get headaches, should we or shouldn't we moderate?
I myself can say, that I haven't used my moderation rights a couple of times already, because I really was put off by stupids posts like you can find a lot on this article..
This is not right..
We don't like people to control freedom of speech etc.. but do these anonymous cowards ever brought us any good? If I recall it right, some stupid ACs where even quoted in the CSS-case as representing the average
Just my 2 eurocents..
Re:How did this happen? (Score:1)
Re:What the hell is ID doing? (Score:1)
Seems to me that the turnover rate in the gaming industry is pretty high, period. Same with radio. Nature of the beast, I suppose.
I myself am a critic of Carmack, I read his interviews and just don't like him.
To each his own, but why? I find him very impressive in almost every respect.
Agreed! (Score:1)
Maybe it's just me but I LIKE strategy, I LIKE defending a goal, deathmatch is just not interesting to me. As such UT is what I play and while I still believe in ID, having bought all of their games since Castle Wolfenstien (sp?), I think that it's time they changed direction a bit.
UT has some pretty good innovations, and Tribes has also got some awesome innovations - for that matter I did liek SOME of what Q3 brought to us. I just hope that the next ID game is bigger, possibly has some sort of "world" like UO and Everquest, and isn't quite so fast paced. I just can't get into twitch fests with jumping eyeballs and while that was cool for awhile it quickly wore off.
Heh, it's funny - until I read this thread I didn't even realize that he'd released a map pack. The as shipped CTF maps blew and the lack of a grapple ticked me off too.
Good luck to Zoid, he really did make Quake fun for me as without CTF I'd have stopped playing it much more quickly!
BLKMGK
Re:Thanks Zoid It's been fun!(but lessfun every qu (Score:1)
Why give up a good thing? Heck, I still play MegaTF everyweekend !
> I don't know if it's my gaming rig (Ppro233/Voodo2/NT4
I still had a Pro200/Voodoo2/NT4 last Dec so I feel your pain. Thief and and the newer games just wouldn't cut it. Get yourself a Cel366 for $35 and overclock it to 550. I went the dual cel366 + abit bp6 route
Cheers
Not the end of the world. (Score:1)
Re:Grappling Hook Not Invented By Zoid. (Score:1)
Re:Grappling Hook Not Invented By Zoid. (Score:1)
Re:Screw Nintendo (Score:1)
can you read ? this is true. search the playboy archives on this one. if anyone has seen this article, email me so i can post it.
thx
Re:Thanks Zoid It's been fun!(but lessfun every qu (Score:1)
Re:^^^ CARMACK COMMENT ALERT (see above) (Score:1)
I tend to disagree, Carmack's comment deserve to be moderated like any other comment, that is, without any bias given the author but infunction of the content of the comment. Would you want him to be moderated +5 if he was doing a FIRST POST? Well, maybe the first time it would be moderated +5 funny but otherwise this would be silly.
Luckily, JC don't have time to lose doing this kind of stupid things (and i prefer him using his time for doing cool stuff liek Quake rather than trolling) and only speak when he has got something interesting to say, so he gets moderated in consequence.
Of course this apply to any public figure.
Re:Message To The Newest Dolphin Developer (Score:1)
Re:What the hell is ID doing? (Score:2)
So does that mean that you consider Brian Hook inconsiderate for leaving before Quake 3 was out the door? Or was Brian correct that HIS part of the developement process was complete?
what do you mean flamebait!!? (Score:1)
Re:Screw Nintendo (Score:1)
If they'd stuck to the prostitution business my opinion of them would be much higher :-)