Quake Done Quick - With A Vengance 93
Nolan Pflug writes "The QdQ team has released their newest speed run through the classic original Quake. The new demo is over four minutes faster than their previous popular release, Quake done Quicker, which was done in a time of 16:35 and released exactly three years ago. The 'with a Vengeance' run completes Quake on Nightmare skill in an amazing 12:23, by taking advantage of all known Quake 'Quirks' such as ways to increase player velocity (bunny-hopping) and damage boosts from grenades and rockets, but there is no cheating involved."
Game design today (Score:4)
Re:why? (Score:1)
Re:Cheating? (Score:1)
Field Of View. (Score:1)
Jeezus (Score:1)
Either that, or its some kid energized with several giant pixie sticks..
--
Re:why? (Score:1)
~luge
Re:And how fast could an AI do it? (Score:1)
Re:Jeezus (Score:2)
Re:why? (Score:1)
Chris
Re:Jeezus (Score:2)
--
Re:why? (Score:1)
> against high tax fuel
>
Farmers don't have to pay tax on their disel.
Do it NOW! (Score:1)
The QDQ boys have done it again.
F
the link in the article is to the wrong page! (Score:1)
It should be to http://planetquake.com/qdq/qdqwav.html [planetquake.com]
Re:the link in the article is to the wrong page! (Score:1)
Re:why? (Score:4)
--
Linux MAPI Server!
http://www.openone.com/software/MailOne/
Re:why? (Score:1)
(In a similar way that things happening in North England aren't important to the southerners... witness the fact that nothing was done about the petrol crisis until it hit London, and the fact that petrol supplies are being diverted mainly to South Eastern petrol stations)
Re:so its a relay race of sorts? (Score:1)
> possible game of Quake compiled from the best
> run-throughs is impressive in its own right,
> I'd be far, far more impressed by a single
> person (or even a team) that produced a
> similiar time in one sitting.
The reason for running the levels individually in the dQ runs is basically because the final result is more entertaining and interesting. You can attempt more impressive tricks, and can go a lot deeper into the strategic planning.
However, if you want to see the sort of one-sitting run (speed-runners call them "marathons") that you mention, though, you can. Speed Demos Archive [planetquake.com] carries a huge number of single level demos, and also some marathons [gamespy.com]. The current record for a Nightmare marathon run is 26:25; on Easy skill the time is 15:48.
And for a true marathon, check Marlo Galinski's run through Quake1 on Nightmare skill where he kills every monster and triggers every secret, in a single sitting lasting 86:48.
--Anthony.
Re:it's actually not that hard.. (Score:1)
so its a relay race of sorts? (Score:2)
After reading the headline, I was incredibly impressed, now less so. While creating a demo of the humanly fastest possible game of Quake compiled from the best run-throughs is impressive in its own right, I'd be far, far more impressed by a single person (or even a team) that produced a similiar time in one sitting.
After all, you can't combine your history of best scores in individual events to win the Iron Man or an Olympic Decathalon. You have to do all the events in series (and in the case of the Iron Man with little or no rest in between events).
Good to see... (Score:1)
it's actually not that hard.. (Score:1)
the key is knowing where every guy and item is and expecting them. there are actually two different approaches to completing nightmare quake :
- the easier (for novices and it's also much simpler) way is to just run through it as fast as possible, killing only the guys which halt your progress (letting others shoot at you as you run away.)
- the other is to actually go through it as you would any other mode, killing things and picking up items, etc. which is harder but, if you know where everything is and get good at fighting the guys (which, really,.. the ai is very simplistic so, it's not that hard..)
mainly you just need lots and lots of spare time.
...dave
ooh you're such a smarty man.. (Score:1)
what a clever post
people like you are why i treat this place as a game and why it is
...dave
Re:Bad links for RM files, here are the real ones (Score:1)
gnfnrf
Re:And how fast could an AI do it? (Score:2)
One type of bot relied on humans to lay "path markers" so that the bot knew where it could go. However, there are some later bots which are more sophisticated and "learn" the topology of the map themselves and dynamically adjust their routes. Rather quite fascinating.
Re:Bad links for RM files, here are the real ones (Score:1)
Re:Quake runs? (Score:1)
I'm curious too (Score:1)
Re:Simply Incredible (Score:1)
Yeah, right. By that definition, eating hotdogs in the fastest time is a sport. And hey, I'm sure the guy doing it faces possibly injury, and I'm sure his heartbeat rate goes up.
Claiming computer games are a sport is the lamest form of geek self-gratification of which I can think.
Re:Simply Incredible (Score:1)
Re:Rocket Jump (Score:1)
Re:why? (Score:4)
To quote from the Textmode Quake [mr.net] page, another seminal Quake achievement:
Re:Quake runs? (Score:1)
---
Fov 180 (Score:1)
--
Re:Bad links for RM files, here are the real ones (Score:1)
Lo-res, low frame rate, poor contrast, basicly dreadful....
I wonder if this is the result of someone sticking a cheap video camera in front of a monitor?
Bad links for RM files, here are the real ones (Score:4)
QdQr1.rm [machinima.com]
QdQr2.rm [machinima.com]
QdQr3.rm [machinima.com]
QdQr4.rm [machinima.com]
Re:Funny how this makes /. headlines (Score:1)
So why didn't you? I'm an Unreal addict, what is the link?
Strong data typing is for those with weak minds.
Re:why? (Score:1)
If I was posting this to be a pain in the arse, don't you think I'd be hiding behind the Anonymous Coward uid, much the same as you do?
Strong data typing is for those with weak minds.
Re:why? (Score:1)
Strong data typing is for those with weak minds.
Re:Simply Incredible (Score:2)
Have you also lost the will to live?
Strong data typing is for those with weak minds.
Re:it's actually not that hard.. (Score:1)
It's really not that hard to become a millionaire, you just have to get a million dollars.
One method is to steal it, or you can do it the normal way and earn it.
Re:ooh you're such a smarty man.. (Score:1)
Re:Cheating? (Score:3)
For example, a "rocket jump" involves firing a rocket into the ground and jumping simultaneously to give yourself an extra high jump as the blast sends you higher. You sustain damage in the process, but it enables you to reach otherwise inaccessible spots. It's not considered cheating, indeed, it's a skill that any seasoned Quake player will have.
These guys have taken it even further, and regularly pull off grenade jumps (same principle as rocket jumps but your timing needs to be better), and even the fiendishly tricky grenade and rocket jump combo.
Re:so its a relay race of sorts? (Score:1)
This the successor to Quake done Quicker, which was 16:35 and was also done by a team (many of the same guys).
I know this cos I have it running on my other computer right now :-)
Re:so its a relay race of sorts? (Score:1)
I still think this is cool however. As soon as I get home and away from the firewall that prevents "Access to fun & games" I'm going to take a look at it :-)
I still find the 100% Runs even more impressive... (Score:3)
Something we used to do at lans after we all got bored:
load quake ;)
fov 180
load QdQ
Get Drunk
and Watch
Oblisk
Rocket Jump (Score:2)
"Rocket Jump. Okay, No problem. Fire, then jump. Yeah right..."
Re:Good to see... (Score:1)
--
Re:why? (Score:1)
Re:why? (Score:1)
Re:E1M8 (Score:1)
The out right greed and media manipulation (Score:1)
Or the grassroots honesty of this sort of quake project? =]
NightHawk
Tyranny =Gov. choosing how much power to give the People.
Quake vs. the Olympics (Score:1)
Simply Incredible (Score:4)
Re:why? (Score:1)
Re:why? (Score:1)
Not really fair to write them off that that reason. Tidal had a bad press because of appallingly badly carried out tests in the 70`s; i think there are more ideas for this now, there just isnt the long-term thinking required to actually attack the problem again. I guess we`ll do it sooner or later though, this petrol `crisis` (which i have to admit i slept through, living pretty near to a well-stocked London) was a good dry-run.
Modern collective nouns... (Score:1)
Re:why? (Score:1)
Re:Quake runs? (Score:2)
Somehow, without US vs. USSR, the Olympics just aren't the same. They should have the next Olympics in either India or Pakistan. Better yet, those two countries should just learn from US vs. USSR and forget the f***ing nukes already. All international disputes should be resolved in a Quake Deathmatch. It could be a much more efficient proxy for world war.
applaud them (Score:2)
Re:Funny how this makes /. headlines (Score:1)
why? (Score:1)
Cool, but not as cool as... (Score:1)
http://www.planetquake.com/qdq/frl.html [planetquake.com]
Re:why? (Score:1)
Re:why? (Score:1)
Re:It is like a finger, pointing at the moon (Score:1)
Han: It is defeat that you must learn to prepare for.
Williams: Man, I don't waste my time! When it comes, I won't even notice it.
Han: Oh? And how is that so?
Williams: I'll be too busy looking good!
More time for work!!! (Score:3)
Why not both (Score:1)
Quake runs? (Score:1)
"He bypassed the red door and oooo... he just took a spill into the grunt by the health vial. The humanity..."
Re: Maybe. (Score:1)
In the Quake II speed-run, they used some invisible trigger left over from debugging to skip 4 levels. I have no problem with level-skipping for "optional" levels (like the secret levels), and I can accept the systematic avoidance of invisible triggers which are intended to slow down the player's progress (by closing doors, blowing up bridges, activating lasers, etc.), but to actually activate one which was obviously never intended to be used in normal gameplay, goes over the line, in my opinion. I say "cheat!".
(Besides, I wanted to see how they'd manage those 4 levels :-)
Re:hmmm... (Score:1)
It's because the whole concept of QdQ is to complete Quake in as short time as possible - completing the hidden levels would lead to an increased total time.
But personally I'd LOVE to see a speed-run of E1M8...
Re:speed record! bah! (Score:1)
Re:it's actually not that hard.. (Score:1)
Nightmare mode itself (without god mode) isn't *that* hard -- especially if you've gone through the game once already on an easier setting. I learned quickly a)don't get hit, because everything hurts a lot more and b) watch your ammo, because everything seems to take more damage. I still finished Shub Niggurath a lot a faster than the first time.
TSG
hmmm... (Score:2)
Is that because in the first episode, the low gravity in the secret level would have made it impossible to finish quickly?
BTW, I remember some years ago racing the same way through the 5th episode of Wolf3D and I managed to finish it in 2'50".
OK : I cheated.
--
E1M8 (Score:2)
> of E1M8...
If they grab a rocket launcher and the invulnerability ASAP, they could do it "a la Pool Billiard".
I guess they practise with God Mode and then they look for an optimized way through the powerups.
I just downloaded the pack and I have ot say it is astonishing: 15 minutes of adrenalin
In E2M(last), though, they lost much time as they anyway hads to wait for the ground to collapse, thus taking 1'20"...
Finally, having it "a la Marathon" (the same player in Nightmare mode playing the complete game) would really be amazing
--
Re:why? (Score:1)
I followed that link, and what can I say...
I suspect users of "Textmode Quake" have some problems finding hidden secrets?
And how fast could an AI do it? (Score:2)
Human talent... if talent is the right word for being good at playing Quake really fast... is of course the fascinating part here, but still - having a program find the shortest path, cutting corners, finding the exact right split-second to jump etc. - now that would be cool!
And of course, you wouldn't just be a wimp pretending to slay big monsters, You'd be a wimp making software pretending to slay big monsters!
Re:And how fast could an AI do it? (Score:1)
You may be on to something. Let's dump the Turing Test and replace it with the Quake Test. It'll be the new benchmark.
--
Re:why? (Score:1)
Climbed any mountains lately?
Plonk
Sir Edmund Hilary on reaching the peak of Mt Everest: "What? No McDonalds??"
Benchmarking time! (Score:1)
Axel
Fov 180 (Score:1)
Gaming as a sport (Score:1)
Re:Simply Incredible (Score:1)
Well, considering Fox's "Guinness World Records Primetime" has such categories as "longest time a weight is held suspended from the nipples" and "the most surgical needles inserted in the body at one time", I don't have much of a problem anymore considering eating hotdogs a sport :)
---
why do i need a subject of more than one character (Score:1)
:-P
No. (Score:1)
Wow.. (Score:2)
Seriously though, that is pretty intense. I would like to see what the fastest single person run through would be without multiple retries per level. That would be a feat.
Re:Bad links for RM files, here are the real ones (Score:1)
--
Re:Quake runs? (Score:1)
Re:And how fast could an AI do it? (Score:1)
Re:so its a relay race of sorts? (Score:1)
Re:it's actually not that hard.. (Score:1)
Re:it's actually not that hard.. (Score:1)
simpler) way is to just run through it as fast
as possible, killing only the guys which halt
your progress (letting others shoot at you as
you run away.)"
Bahaaa! For novices?? I want to see YOU only complete e1m1 in 0:26 or, even better, e2m1 in 0:07!
You wouldn't even get "the other is to actually go through it as you
would any other mode, killing things and
picking up items, etc. which is harder but, if
you know where everything is and get good at
fighting the guys"
I really wouldn't say it's harder.. it's different from doing a plain run. You won't need to do such hard tricks because theoretically you could shot and kill all the time while you are heading or secrets/keys/exit. Hard to optimize the longer a run needs, though.
Re:it's actually not that hard.. (Score:1)
here's a corrected version:
Bahaaa! For novices?? I want to see YOU only complete e1m1 in 0:26 or, even better, e2m1 in 0:07! You wouldn't even get sub-twenty minutes I think
"the other is to actually go through it as you
would any other mode, killing things and
picking up items, etc. which is harder but, if
you know where everything is and get good at
fighting the guys"
I really wouldn't say it's harder.. it's different from doing a plain run. You won't need to do such hard tricks because theoretically you could shot and kill all the time while you are heading or secrets/keys/exit. Hard to optimize the longer a run needs, though.
Re:so its a relay race of sorts? (Score:1)
well, i'll take this as a compliment =)
honestly, if you'd know me personally you'd know that I'm really not that kind of person who's sitting in front of his computer all the day, having no friends and hobbies but a pale skin.