Quake 4 Announced 310
Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."
Hmm... Quake 4? (Score:1)
*goes back to Galaxian on his Apple II+*
OOOhhh RavenSoft has not put out (Score:1, Flamebait)
Do what he wants. (Score:2, Insightful)
Call this game Quake 4 just to screw with people's heads. Then come out with this Über-engine called Doom 3, and sell it to everyone.
HAH!
Yawn... (Score:2, Flamebait)
Where's the innovation?
Dancin Santa
Re:Yawn... (Score:1)
Re:Yawn... (Score:2)
Re:Yawn... (Score:3, Interesting)
I fully agree with you. Quake [1] was a totally revolutionary game, that set a whole new standard, freelooks, gaming with mouse, network games to the large masses. Quake 2 followed up the success with a more advanced 3d engine, and some new features. Perhaps the ability to write mods (actionquake, ctf, tf) was what made Quake 2 great...
But Quake 3 ?.. what's that but just Quake2 in 32bit color with jumppads instead of ladders ? :-)
Dont get me wrong here, i admire what johnc does, and no game has executed so many bogomips on my cpu's as Quake2. I just hope Quake4 brings something more then just a bunch of new colors. I really would like Quake to be my first game of choice again
Re:Yawn... (Score:2)
Yep. It ws the start of the end for FPS games. It emphasised graphics and the technological prowess of the engine over and above gameplay. And the rest of the industry followed suit. It wasn't until what, 5 or 6 years later, that gameplay became important again. UT was an immensely playable game, and although Q3A surpassed it in some areas, overall, I think most people agree that UT is the better game. But the real winner is Serious Sam. It's the first game I've played since Doom that really gets your heart racing due to the sheer quantity of bad guys all out to get you all at once. It's just a shame it took so long to get there after Quake came along...
Re:Yawn... (Score:2, Informative)
Re:Yawn... (Score:5, Insightful)
Volumetric fog. This was not done in a video game before Q3
Delta packets - Q3 was designed from the ground up to be a networked game and innovations such as delta packets resulted from this.
Ballistic parametrics - Instead of bullet positions being relayed over a network, Q3 relays position, velocity, acceleration. Remember physics? This is enough to describe the entire trajectory, making for a large bandwidth saver.
Linux (thank you Loki) - It took a *long* time for Q1 and Q2 to be playable in Linux. Loki accomplished this quickly
What else did I miss?
Re:Yawn... (Score:2, Insightful)
SMP support
Full-screen 32-bit color rendering
Curved 3D surfaces
That's just about all that I can recall besides what you mentioned.
More yawns are heard. (Score:2)
You really believe delta-compression was invented with Q3, don't you? :-\
Sorry, but this is getting boring. Technically the engines are great, but... Wolfenstein, Doom, Doom 2, Quake, Quake 2, Quake 3/Quake 3:TA, "Return to Castle Wolfenstein", Doom 3, Quake 4... it's getting a little bit repetitive.
The Looking Glass people did it right with Thief. Red Storm [redstorm.com] built Rainbow Six around good gameplay, but a crap engine and the worst netcode I've experienced (well, that's a lie -- I'm not counting Operation Flashpoint [flashpoint1985.com] since I consider it Beta). Couldn't ID take their tech to the tactical level?
I've been waiting for ID to whip up a real good CRPG using a state-of-the-art 3d-engine for some time now... I hope those people over at ID can enjoy games from some other genre than just straight action-FPS, or they'll fade away... I'm not seeing myself buying any of their FPS anyhow. <shrug>.
Ah well, guess we have Bioware [neverwinternights.com] and Gas Powered Games [dungeonsiege.com] to refine and put out some great gameplay for us.
Chris Taylor and John Carmack teaming up, now that could be interesting. Or maybe Jane Jensen doing another Gabriel Knight [sierrastudios.com] using Carmack-o-tech. Anything BUT ANOTHER FPS!
Re:Yawn... (Score:4, Informative)
Ballistic parametrics have been employed in large-scale multiplayer since Subspace in 1996.
Q1 was playable in Linux using an anonymous binary named squake, presumably from leaked source code (before the source code was stolen from cracked crack.com servers.) It worked flawlessly, and far better than the official ports.
So yeah, volumetric fog was a pretty big thing. I think they used it to cover up some bad floor textures.
Re:Yawn... (Score:2)
Re:Yawn... (Score:1)
Re:Yawn... (Score:3, Insightful)
That's like describing golf as "swing-swear-walk". Quake or Golf: as a beginner it's chaos with random bouts of unexpected good luck.
But watch two good players in a rocket duel on a fast, jumpy map... it's as artful as swordplay, or as close as you'll get on a computer. They'll dodge and feint, probing for holes in the opposite's guard, suffering small wounds for better position, and then sacrificing the position to inflict greater injury.
It's hard to recognize innovation while it's happening. Before Q3, shooters were about aim and item management. Number three introduced technique as an integral game element.
This guy expresses the same point, better than I can. I put my words first anyway, because he's dead:
Re:Yawn... (Score:2)
D3 still rocks. Where, O Where, is D4?
Re:Yawn... (Score:1)
The context of an online forum implies that its an opinion. I never said it wasn't.
Re:Yawn... (Score:2)
Re:Yawn... (Score:2)
"TCP/IP" is notated like fractions are notated. It means "TCP over IP". If you're using UDP over IP, you shouldn't say "TCP over IP". Calling everything "TCP/IP" just confuses people. I once had a tech support rep ask me if you can "ping a certain port", which indicated confusion between TCP/IP and ICMP/IP.
In correct terms, it's not the "TCP/IP suite", but the "Internet Protocol suite".
Fools.. (Score:1, Informative)
I can't believe how ignorant some of you are. If you had read closely, you would probably know by now that Quake 4 is to be developped by Raven Software and merely supervised by id Software, pretty much like Return to Castle Wolfenstein was done with whatever company is developping it.
Raven Software is not only a great games company, but it's also very good at making single player games. Remember Hexen, Soldier of Fortune, Elite Force? Raven are probably one of the best companies out there, and I'm pretty sure Quake 4 will rock, seeing as with id's (well, mostly johnc's) talent in making impressive game engines, and Raven's talent in making impressive and well-designed single player games. Q4 will most certainly be much more than just a 3d card benchmark, or an engine demo.
The fools here who hastily read the announcement and only bothered to think "Oh yay another benchmark, id suxxx ass l0l" should be shot. id Software is good at making engines, as some of you pointed out, but not very good at making single player games. They seem to have realised this, and both Wolfenstein and Quake 4 are a good example of this. The new Doom project is a big question mark at the moment, but Quake 4 (and Wolfenstein, for that matter), certainly aren't.
DOOM? (Score:1)
Single-Player (Score:1)
I'm really looking forward to this. The trip back to the Strogg universe is a good thing for people like me to enjoyed Quake II + Expansion Packs. While I love Quake III, I really do enjoy the single-player "one-many-army" games, a la Half-Life.
Better yet would be a trip back to the types of levels we saw in the original Quake - the kind of medival architecture and enemies that made me afraid to play the game alone at night. :)
Re:Single-Player (Score:3, Interesting)
I think you must be thinking of doom. That game had some enemies that would make me afraid to play with the lights off. Even after I stopped playing I could still hear the snarlling crackle of an imp right behind me. I haven't had the same reaction to any other fps I've ever played, doom was just a classic. I sure hope doom3 returns to the origional doom style in terms of gameplay and setting, and isn't too quakeish.
Re:Single-Player (Score:1)
Re:Single-Player (Score:3, Informative)
Re:Single-Player (Score:2)
I agree it had great moods (enhanced considerably by Trent Reznor's soundtrack), but its contemporary, Duke Nukem 3D, was much more fun in single-player. If you're talking about level design I partially agree, but in general, I (and, I think, most people) didn't find Quake's single-player to be all that much fun.
Can you imagine... (Score:1)
Re:Can you imagine... (Score:1)
Quake 4: Attack of the Clones (Score:2, Redundant)
I'm all confused...
Re:Quake 4: Attack of the Clones (Score:3, Funny)
Maybe they should call it Automatics for the People and get REM to do the sounds this time.
When the world is a monster... blast it to bits.
Quoting id Software map designer (Score:2)
So, I guess he was wrong, eh?
-jfedor
Quake IV on CNN's Web site (Score:2)
Dumbentia Called It (Score:3, Funny)
I'm looking forward to Quake 4: Quaker.
Full name.. (Score:4, Funny)
Re:Full name.. (Score:1)
Re:Full name.. (Score:1)
Re:Full name.. (Score:1)
Re:Full name.. (Score:2)
Finally, the Rock has come back to Slashdot.
The true question is... (Score:4, Funny)
Re:The true question is... (Score:2)
Re:The true question is... (Score:3, Interesting)
That's lame (Score:2)
you mean something like this? (Score:4, Interesting)
i dunno.. doesn't work for me
Re:The true question is... (Score:1)
Re:The true question is... (Score:2, Informative)
You wanna argue with the nailgun, you go right ahead...
Re:The true question is... (Score:2)
I hope they put more focus on the "fun" part (Score:2, Flamebait)
Oh yeah, and they better make it run faster on an the Athlon than the P4, or all the /. armchair CPU architects out there are really going to be pissed :-)
Re:I hope they put more focus on the "fun" part (Score:1)
http://www.planetunreal.com/u4e/
awesome...
Jaysyn
Re:I hope they put more focus on the "fun" part (Score:2, Interesting)
Agreed. Really unfortunate, because Q3 has a MUCH better quality engine. With UT I keep seeing miscellaneous display glitches.
Example: on the CTF map with the two big towers and just a couple paths between them, you can go up on the top and grab a sniper rifle. Go up there are zoom in on the top of the enemy's tower - if someone's up there, and they start walking around, it won't display correctly. Looks like they're walking in the middle of the wall or something.
Re:I hope they put more focus on the "fun" part (Score:2)
That's a difference in compiler optimizations. By the time this is released, id might be using a compiler that allows the P4's deep pipelining to be a good thing.
Re:I hope they put more focus on the "fun" part (Score:1)
[That's the sound of a comment going over your head]
I hope they model it after q2 and not q3. (Score:5, Interesting)
Q3 was cute, and had excellent eye candy, but I found it to be entirely unplayable. I did not enjoy the levels (even thou they were beautiful), nor did I enjoy how my character handled. It was too 'soft and squishy' for my tastes. It was obvious that ID wrote it not to sell it as a game itself, but to sell the engine to mod builders.
I can only hope that ID learns from its previous games, and can somehow capture the strong points of all their titles.
Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?
Re:I hope they model it after q2 and not q3. (Score:1)
When Q2 came out I *HATED* it (still do in fact). It just feels all wrong.
So like I said, it's all what you're used to.
Re:I hope they model it after q2 and not q3. (Score:1)
Re:I hope they model it after q2 and not q3. (Score:2)
You aren't the only one hoping buddy. If they could create a game like that, it would be the first fps I've bought since Doom2. I've played Quake2 and it was fun, but not enough for me to actually go out and buy it. Fun to play every now and then at a friends house, but not enough to actually buy.
The fear factor of Doom is what made me love it, and the quake series just hasn't had that. Doom is the only game that can make me jump 5 feet out of my chair and cause me physically look around.
Re:I hope they model it after q2 and not q3. (Score:4, Informative)
You might want to give Serious Sam [croteam.com] a shot.
My first time playing it I found myself chuckling *uncontrollably* while shooting *hordes* of oncoming monsters. Lots of monsters. Some of them hundreds of feet tall. (I was playing a network game cooperatively with a friend). I was rolling on the floor when I first picked up a cannon.
The only thing that could be improved would be to add some more levels... say 200 or so... Yeah, 200 levels... that's a nice round number...
Re:I hope they model it after q2 and not q3. (Score:1)
Imagine hundreds of screaming, headless kamakaze's running towards you, followed by a few big robots, and thousands of annoying little frogs.
A typical Serious Sam level.
Re:I hope they model it after q2 and not q3. (Score:3, Informative)
Actually, Counter-strike is just a modification for Half-Life, which itself was originally based on the Quake 1 engine, but Valve heavily modified it (skeletal animation, scripting, etc) and rolled in some updates from Quake 2 as well. Thus, the Half-Life engine is really an amalgam of Q1 and Q2, with a lot of Valve thrown in as well. Which, btw, would explain why it's also very dated-looking (which doesn't have to be such a bad thing, as long as the games are still fun).
Re:I hope they model it after q2 and not q3. (Score:1)
<br><br>
--</i>cheers</i>
No (Score:4, Informative)
Take a look at id software's corporateQuake engine licensing page [idsoftware.com]. Second paragraph under 'The GPL'd Quake Engine'.
For some reason this is a common misconception, maybe because Half-Life came out after Quake II.It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).
Re:No (Score:2)
And according to GameSpy stats [gamespy.com], number of players aswell. Even if you assume only a tenth of Half-Life's players are playing CS (which I know isn't nearly as high as the actual number).
Re:I hope they model it after q2 and not q3. (Score:2)
It's available from:
http://staff.xmms.org/zinx/q2hack/
The Single-Player Storyline Returns? (Score:2)
Hopefully a sign of the return of the single player game. As much as I love mowing down 13 year olds with a prediliction towards the word "j00", a tripped-out futuristic blast-fest with a decent story sounds great
attention spans (Score:2)
First it was me playing TFC for a while. Got bored with it.
Then I played Counterstrike for a while. Got bored with the SAME maps over again. Let's play cs_dust one more time!
Then I played Firearms. TONS of maps. Got repetetive, and not even the big selection of guns could hold my interest. Too many maps had small choke points where mortars and grenades kept exploding.
Then I played Tribes 2. It locked up after 10 minutes. Played tribes 2 again. Download weekly patch. Locks up after 10 minutes.
It'll be an interesting toss-up to see if Castle Wolfenstein or Quake 4 will be the next "Trendy" FPS.
Re:attention spans and the changing gaming world (Score:2, Insightful)
The sad part of the game industry is how all the small shops are folding. That's our (the gamers) fault. Our demands for production value are so high these days that the overhead associated with creating even a modest game is staggering. You need artists, $10k/license 3d modeling packages, specialized motion-capture equipment, powerful workstation-class PCs, shop licenses for Visual C++ and the DirectX SDK, kickbacks to hardware mfgs to get reference HW to test your code on, tons of marketing, junkets for reviewers, and so forth just to be competitive in the market, which has grown to the level of having games in the middle of the aisle in Wal-Mart.
Gaming's become as diversified and complex a business as movies or TV. And like the movies, mainstream gaming is distilling down to a few large publishers (Infogrames, Sierra, MS), and mostly puts out crap. The gems still come from the independent guys who somehow get picked up by a big studio. Bioware/Black Isle and Interplay comes to mind.
This is a surprise? (Score:2, Troll)
Israel and Palestine continue to have disagreements.
Bill Gates has officially gone on record saying that open-source "promotes ulcers".
The stock market had a disappointing week.
Eric S. Raymond has published his newest essay, "The surprising connections between closed-source software and ingrown toenails".
Richard Stallman has published the definitive list distinguishing between "free", "inexpensive", "costly-but compatible with free", and "immoral" software licenses.
...and finally, a heated argument took place at a college between two students debating the merits of vi and emacs.
q4@raven... (Score:2, Interesting)
I had a cigarette with ken Hoekstra today (Score:3, Interesting)
That being said, i think raven will do a great job with the project, judging from previous and upcoming work. Soldier of fortune 2 looks amazing, and is a lot of fun to play. They added a lot of value to the Q3 engine, and Im sure they will do the same in their own way with Q4. They plan on pretty much finishing up SOF2 before starting heavy duty work on Q4. Part of the reason for this is just to finish SOF2, and another reason is to let the Doom3 tech get a bit more mature before they start tweaking it for their own purposes.
one more quick thing.. the footage used to show off the work on the doom3 engine... amazing... and chilling. I cant say how Doom3 will turn out in the end, but I can say that it has all the potential that the original did, as far as edge of your seat action goes. Add to that interaction you never dreamed of with the old doom, some nice AI (understatement) and you have a real potential winner again.
Re:anyone know? (Score:2, Insightful)
But, as a point of reference I noticed that FreeCiv was one of the installed packages on my system. I've never played it, I've never even looked at it. I started up the server, typed "start". It responded that more players were needed, so I started up the client. Again I typed "start" in the server window. Bingo, I'm playing.
I'm not entirely sure where the hours of set up are involved. Perhaps people on the short bus type really really slowly.
Re:anyone know? (Score:2)
Re:I miss Ivan (Score:2)
Get a life. You think because you have a low user ID, it's okay for the interface to suck? I guess if it's easy enough for you, it should be easy enough for the peons, right? If they can't understand it what's their problem.
Program the interface well on a good piece of software and everyone will use it. Program the interface poorly on a good piece of software, and the only people that will use it are other programmers. Which of those sounds better to you?
Re:I miss Ivan (Score:1)
I have a computer illiterate grandmother using Mandrake 8 that would disagree with you. Well, actually she wouldn't know what the hell you were talking about with software coding and interfaces... but she thinks the mozilla lizard is cute.
Some examples for future reference-
Here's a flaw in closed source software:
IIS has had several security vulnerabilities in the recent past, and with no way to audit it, we'll never know where the next one will crop up until it's too late.
Here's a flaw in open source software:
Desktop environments like KDE and Gnome consume a tremendous amount more resources than simple window managers.
...and here is an unfounded statement that constitutes a troll:
jchristopher smells like ass.
Re:Who DIDN'T see Q4 coming? (Score:1)
Re:Who DIDN'T see Q4 coming? (Score:1, Troll)
Re:the logo... (Score:1, Offtopic)
Re:dundant? (Score:2)
oh well, that's slashdot democracy for you...
Re:Not so good for we who suck... (Score:1)
Re:Phew! (Score:1)
Re:Oh WOW! (Score:1)
I don't believe you. I don't see anywhere near enough skin, on models or anyone else. (Except myself, but that ceased to be interesting a couple of decades ago.)
Re:Oh WOW! (Score:2, Funny)
Re:Every id game is worth it (for kids) (Score:1)
I can get tired of it very quick. I have every version of Quake yet published. But the day after I installed Counter Strike, the Quake games went into my recycle folder. Quake was great fun when I was a kid but I'm getting older and the realism (relatively speaking) of CS is just what the doctor ordered.
Counterstrike is what the new FPS games have to beat. I hope the software publishers realise that- otherwise they'll have an unpleasant year.
GallandRe:Every id game is worth it (Score:2)
Quake I was pretty boring. After I got over the 360 degree view, I realized that the levels were all demonstrations of "look, we can do full 360 degree views!!!" I could play through the entire first four shareware episodes in under thirty minutes. I finished the full game in under three hours. no, I don't play on nightmare skill level. The interesting part of the game, to me, is not killing the monsters. Adding more of them doesn't make the game more fun. It's figuring out the level. Well in Quake they might as well paint arrows on the walls. I never got stuck in Quake.
But that's entirely subjective. I have great praise for Quake as a game . . . engine. But as an actual game it seems to lack something. It's not challenging for me to click the joystick trigger hundreds of times. I want my brain to get exercised as well.
Re:Every id game is worth it (Score:1)
Re:Every id game is worth it (Score:1)
Re:Carmack had issues with locker-room showers. (Score:1)
Re:Carmack had issues with locker-room showers. (Score:1)
Just industrial/demonic stuff instead. -_^
There are plenty of people who find the pristine labratories of Half Life utterly boring, and revel in Quake's other-dimensional weirdness. Thankfully, the world is big enough for both types of games. So come on down, join the Morlocks, we're running the show in the end!
Re:details? (Score:1)
thats not realy a big post!
For those interested:
http://www.shackes.com [shackes.com] and http://www.linuxgames.com [linuxgames.com] have more information.
Re:Finally... (Score:1)
Re:Finally... (Score:5, Interesting)
finger johnc@idsoftware.com for the details.
it'll be a while before anything's released, though, so it's not unrealistic to use a geforce3 as the baseline card.
Re:Finally... (Score:2, Funny)
Eww, no thanks. Romero on the other hand...
Re:Finally... (Score:2)
I am SICK of people clammoring for all this eye candy shit. And getting all orgasmic about a game that's big promise is to drop your top-of-the-line $300 video card to it's knees so you have to throw it out in favor of ANOTHER more EXPENSIVE video card is wrong on so many levels.
Half-Life, Counter Strike, and the latest update Blue-whatever are based on the Quake I engine, and they kick ass because they are fun to play. And the best games of all time are considered great because of their playability, not because of their eye candy.
It wouldn't surprise me in the least bit if Carmack had heavy investments in nVidia stock. Hopefully when another "gee whiz it looks great but it plays like a dead dog" major release bombs we might get back to what games are best at: being fun.
Re:Finally... (Score:1)
Re:Finally... (Score:2)
Leaked screenshots! (Score:2, Funny)
LORD above... (Score:2)
32bit color and get 90-100 FPS, note that is WITH dynamic lighting and ALL the eye candy.
The thought of the amount of data to bring that down to 30 FPS gives me the willies. Is a good time to be a technophile
DROOL drool (Score:2)
Re:Finally... (Score:2)
:)
JOhn
Re:Yay... more id Junk. (Score:2)
You are correct
Re:Quake4 + Mac (Score:5, Insightful)