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Games Entertainment

Return to Castle Wolfenstein Test for Linux 228

jon_c writes: "Id has just released Return to Castle Wolfenstein for Linux multiplayer client test, download here for the full version, or here if you've already installed the windows version."
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Return to Castle Wolfenstein Test for Linux

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  • Too many ftp users. Already. Surely /. isn't that popular :/
    • Will someone up the full version up somewhere with a md5 checksum please? Thanks... I'm looking forward to it.
      • Shouldn't you get the MD5 checksum from the original site? Otherwise it kinda defeats the purpose.
      • FWIW my download seems okay. The md5 checksum of my download is:


        66ea2ce2c05f96e3103d620cd73c8028


        • Matching that checksum will only show other people that their download is identical to yours. If you're concerned about someone having uploaded a file to an ftp server that has some form of a trojan embedded, you really need the md5 from the original distributor. Of course you need some way of verifying that the sum you get there is actually *from* there, but that might be just a tad neurotic for a game demo!
    • It sort of reminds me of the other night when attempting to download the new HL update from fileplanet. All 300 download slots were filled and 6,800 some odd users were waiting in line. The estimated wait read 700+ minutes.
  • A little too much (Score:2, Insightful)

    by SilentChris ( 452960 )
    Hmm. Shouldn't this be under "Quake III"? Two articles about the test demo in a little less than a week? What's next? One when the Mac version comes out?
    • Well, I'd consider this news story to be a bit more important than the one about the general test release, due to all of the political and financial issues surrounding commercial Linux games.

      As it is, the Linux port of Wolfenstein is just going to be a free unsupported thing, like Quake 1 and Quake 2 for Linux were.
    • The Mac OS X version is already out.
      http://www.versiontracker.com/moreinfo.fcgi?id=1 19 70&db=mac
    • Re:A little too much (Score:3, Interesting)

      by bconway ( 63464 )
      Speaking of Quake III, the engine for this is based on (or utilizes directly) the Quake III engine. Anyone know what would happen if I dropped my Quake III config file directly into the Wolfenstein test? I have a pretty tweaked setup for Q3 at this point, so it'd save me a lot of time. I'll probably try it anyways, but I was curious if anyone had already done so.
      • Wolfconfig.cfg:
        // generated by quake, do not modify

        :-)

      • Depends. The basics like movement and firing would work, but you'd be missing some commands, and have some that didn't work - use the ingame menu to set those.

        It wouldn't be fatal, so give it a go. Replace the wolfconfig.cfg file with yours, and see what happens.

        BTW, don't expect to be strafe jumping or anything...
        • Re:A little too much (Score:3, Informative)

          by bconway ( 63464 )
          Depends. The basics like movement and firing would work, but you'd be missing some commands, and have some that didn't work - use the ingame menu to set those.

          Yeah, the basics all look the same. It crashed and burned on some of the vm and other settings, so I just went through and configured again by hand. It's not a big deal.

          BTW, don't expect to be strafe jumping or anything...

          Yeah, I've played the Windows test, great stuff.
        • My thought is that the best thing to do would be to append your file to the Wolfenstein file. That way any settings that are new to Wolfenstein would get set to the defaults, but your own settings will override the settings in the first half of the file.
      • Sure, give it a try.

        Most of the key binding will work in Wolfenstein, because that part of the engine is almost the same as Quake 3.

        Although you will have some problems with the team-based stufff like the communicator and the limbo menu. Therefore you have to bind these extra keys in the Wolf configuration menu which shouldn't be much of a hassle.
    • The MacOS X version was released on the 18th and is already up to beta 7. On a related note, rumor has it that MacOS X 10.1 will be released on the 24th, which is a monday. It is definately not an update to miss.
    • the MacOS X version has been out almost a week now =) and it's nice. now if only they'd do a MacOS 9 version of it
  • i tend to agree with SilentChris on this one...maybe RTCW should have it's own topic, like quake does.
  • Well, what an idiot...... "LETS POST A LINK DIRECTLY TO THE MAIN FTP ON SLASHDOT!"

    Maybe someone kind enough to share might want to mirror the linux release. This is crazy that jon_c posted a direct link and michael approved it.

    Maybe next time posting the game to freenet first would be a good idea. Freenet is now a stable enough network to handle a /. load IF more people would utilize it.
    • It's rather simple, he could have posted a link to a web page with the link on it or he could have posted the direct link. Either way, everyone is going to follow the link. Either way the ftp server gets slashdotted. It doesn't really make any difference.
    • <New Yorker>I've got your mirror right here [fuckhumanity.org].</New Yorker> Bandwidth should be no problem, lemme know if you have any troubles.
      • kde21]$ wget http://www.fuckhumanity.org/wolf_mirror/wolfmptest -nomedia-0.7.16-1.x86.run
        --10:29:03-- http://www.fuckhumanity.org/wolf_mirror/wolfmptest -nomedia-0.7.16-1.x86.run
        => `wolfmptest-nomedia-0.7.16-1.x86.run'
        Connecting to www.fuckhumanity.org:80... connected!
        HTTP request sent, awaiting response... 404 Not found
        10:29:04 ERROR 404: Not found.

        nice ;))
    • Done. Request KSK@castlewolfenstein_mpdemo_linux to get it off my new node or one of the mirrors that may start dispersing it.
      • 0.3 or 0.4?

        To satisfy the lameness filter, I hereby state that the above question inquires whether the Freenet key KSK@castlewolfenstein_mpdemo_linux exists on Freenet 0.3 or Freenet 0.4.
    • Okay, I know it's socially popular now to bash /. for, well, slashdotting sites, but really, is it seriously /.'s job to check that any site it dares link to has lots of bandwidth?

      Shouldn't a company as big and popular as iD have bigger servers anyway? Isn't it their responsibility to ensure they've got the capacity to dispense their product to everyone who wants it? Shouldn't they be in charge of distributing it to mirrors first if they don't think they can hack it?

      What about other news sites? Should Blue's News [bluesnews.com] not post links to this file? It's a Quake news site, so it seems appropriate.

      Quitcher whining, get a decent proggie (like wget) that can try a site every few minutes and auto-resume downloads, and wait in line like everyone else.

      • Here here, it's not like there's any official mirror list that I know of anyway. Id's always been kinda slack on the web page updates. Hrm, after looking I guess there is a mirror list on the www.castlewolfenstein.com, it can be found here [activision.com] btw, it's id. They've never done that funky thing with caps that people like to do. Just fyi :)
        • id used to be iD, and before that, they were ID.

          If you play Commander Keen, you'll see "ID" (stood for In Demand), if you play Wolf3D, you'll see "iD" and if you play DooM, you'll see "id".
  • by Snowbeam ( 96416 )
    I'm impressed. This games preview is sweeeet. If this is a taste of what's to come, we're in for a treat.

    • RTCW is actually pretty disappointing. It feels like a Q3A mod, rather than a new game. The graphics are poor, the textures poor quality and the sound is pretty average. Urban Terror looks so much more polished.

      It has some neat tricks, like the flamethrower and the air-strikes, and the machine guns are fun. The game is Assualt based (as in Unreal tourny), but so far seems pretty tame. And if all engineers can do is plant and dis-arm dyanamite...why bother?

      SP might be cool, but the RTCW MP Test isn't anything to get excited about.

      Q3F Beta 2 on the other hand....

      • How I read the artical was "multiplayer test" not a "graphical test".

        It's aparent this product is not yet finished.

        If you plan to judge this game by this demo version, then you might be a bit mislead by your own judgement. Let's save the reviews, and just stick with lending a hand with the networking code test.

  • Go kill this one, too. I have my copy :-)

    ftp://ftp.cdrom.com/pub/idgames/idstuff/wolf/l
    inux/wolfmptest-0.7.16-1.x86.run

    GET IT HERE [cdrom.com]

    The link might work if slashcode doesn't kill the html by breaking the line *sigh*
  • Taliban Modules (Score:2, Interesting)

    by Alien54 ( 180860 )
    You realize, of course, that we are going to need to have a first person shooter based on Afghanistan, hunting done the Taliban in their caves, hunting for Bin Laden, and do not shoot the innocent civilians and refugees.

    Who wants to bet someone is working on this even as we speak?

  • All the hubbub has sent me back to Wolfenstein 3D and Spear of Destiny, the best ID software games ever. I miss those wonderful grid-based levels, with their unflinching portrayal of Nazis at their evil utmost, and your good old american Joe going out to kill 'em. I reccomend digging up a copy of Wolfenstein 3D, First Encounter though it's not available for linux, if you want to feel some serious nostalgia.
  • If you're like me and have added libsafe to /etc/ld.so.preload to watch for buffer overflow attempts (an awesome package, I might add), you'll get the following when trying to connect to a game or host your own, which of course exits the game:

    Libsafe violation detected on [machinename] at Sun Sep 23 00:25:03 2001
    Libsafe version 2.0
    Detected an attempt to write across stack boundary.
    Terminating /usr/local/games/wolfenstein/wolf.x86.
    uid=0 euid=0 pid=10151
    Call stack:
    0x4001b465
    0x4001b61e
    Overflow caused by memcpy()
  • When they first released the Windows version, I rebooted to Windows (first time in months) to try it out. It was awesome. I thought I wouldn't get anything done. Then Windows crashed. I tried again, and Windows crashed. After 10-15 crashes I decided not to bother anymore. Productivity was restored.

    Now that it's available for Linux, productivity is guaranteed to decline. *sigh* Oh well. :)
    • When they first released the Windows version, I rebooted to Windows (first time in months) to try it out. It was awesome. I thought I wouldn't get anything done. Then Windows crashed. I tried again, and Windows crashed. After 10-15 crashes I decided not to bother anymore. Productivity was restored.?

      I even installed a spare 2GB SCSI drive just for Win98. I haven't booted Windows since like February. I think. I thought I'd be consumed by RtCW, and I was for a while. Then Windows crashed. It kept crashing. I got frustrated and yanked the drive out of my box. Problem is that I decided to try and get SiN working on my GeForce2. I spent much more time with WINE than I did with RtCW, which is probably good since I learned something.

      I have grave fears that I might not get nearly as much off-hours learning and personal development done now that they have a Linux version. I was just getting bored with Tribes2, and figured that I could play with Tomcat. I don't think I'll get very far with that now...

      -B

  • ...or is Linux only supposed to have closed-source software on one platform?
    • Yup. 'Tis the beauty of the freedoms Linux presents; developers have the choice of whether to release source or binary-only products and which archs to support in binary releases, and users have the choice whether to make use of such software.

      • I agree, but that wasn't the question. I was pointing out that the article's precision could be improved by stating it was an x86 Linux release, rather than the more general and less precise "Linux".
  • Incidentally, its the same as the Win32 and Mac except its for Linux!! Was this really worthy of a story when the test has already been discussed here? [slashdot.org]
    • err

      excuse me, but incase you forgot: Many slashdot readers are linux users and/or linux enthusiests. So it would make sense to post this release here.

      Im sick of you people who go around saying "slashdot is so full of linux zealots/lovers/etc - ur all biased".. well so damn what?
      your the one complaining, now if you dont like slashdot content.. heres a novel idea DONT COME HERE.
  • by alexandre ( 53 )
    I can't join any of those server, i got a progress bar and then it dumped me on the main screen? anyone has the same problem?
  • Another d/l site. (Score:2, Informative)

    by pjbass ( 144318 )
    Hope that for everyone who didn't get it from id software's ftp site that this link works: http://www.3ddownloads.com/?file_id=152201 [3ddownloads.com]. That should get you three ftp sites to grab the full version.

    Cheers!!
    /pj
  • Hi,

    Linux gaming. Well it's coming along nicely. It's great that Id & Activision have the foresight and altruism to even bother doing this. I applaud them for that, it's almost brave!

    RTCW is a great game & I can't wait for the full version, I've been enjoying it all week.

    But I have to ask "Is there anything like the Microsoft Sidewinder Gamevoice for Linux?"

    I don't mean the voice-over-ip part. I mean the voice control part. You see, seeing as there are 33 or so radio commands in the game it's a fantastic leap forward to be able to strap your headset mike on and operate them via voice.

    Instead of typing v 2 1 to call for a medic all I have to do is say "medic", or "cover me" or any of the 33 commands. If I want to change weapons I say "knife" or "pistol" or "grenade" instead of fumbling around for the 1 2 or 4 key.

    So is there any voice control software that would easily slot into a Linux setup to do this kind of work? Naturally it hurts to give Microsoft some $ but you can't warez the usb device!

  • First things first: all users need write access to your install dir . Saving individual settings to home dirs hasn't been implemented yet.

    Linux wise, its the standard loki install. This util is still too stupid to ask for your root password, so substitute users first. Works happily with Mesa or NVidia/SGIs OpenGL implementation. No KDE / GNOME icons but I'm sure they'll be there in the non-alphas.

    The game also occasionally started unusually slow. It was running at my desktop res - 1600 x 1200, and needed to be set down to 640 x 480 on my GeForce2MX (tho apparently these requirements will go down, and one of the weapons has a tendency to increase lag dramatically, which might account for my lack of frames). The game uses a lot of polygons, especially for the outside areas in this demo. The maps feel a little like Quake 3 Team Arena - wide open natural spaces with buildings thrown around them. The map in this demo has a lot of fotifications, including mounted weapons one can take control of.

    Gameplay wise: Feels a lot like Unreal Tournament's Assault mode. This multiplayer test is a team game where the allies must storm an Axis beachfront, find some documents, and take them to a radioo room. There's different roles, Lieutenant, Soldier, Medic, and Engineer.

    The Engineer has TNT to can blow up walls, can disable other peoples TNT, and has pliers which I think might cut through the barbed wire.

    The medic hands out medikits. When you die on Wolf, you lay on the ground and be wounded. You can either sit there and wit for a medic from your team, or die immediately and respawn when the next `reinforcement' interval comes up.

    The Soldier has a much wider range of weapons than the other two, including a massive gattling gun and the worlds first realistic video game flamethrower.

    Neither I, nor anyone else, played Lieutenant.

    Work a laugh: There's no swatikas, and the Allies flag is a US one. They're bowing down to the censorship idiots and offending those who actually fought at the same time. Oh well, its just a game...
    • "This util is still too stupid to ask for your root password, so substitute users first. "
      It's open source, submit a patch.
      "It was running at my desktop res - 1600 x 1200, and needed to be set down to 640 x 480 on my GeForce2MX (tho apparently these requirements will go down, and one of the weapons has a tendency to increase lag dramatically, which might account for my lack of frames)."
      The GF2MX hits it's invisible FPS wall at 800x600. I know this because I have one. Not a problem with the game at all.
      "The Engineer has TNT to can blow up walls, can disable other peoples TNT, and has pliers which I think might cut through the barbed wire."
      Just dynamite so far. Might get extra powers later on, or on maps with different objectives.
      " The Soldier has a much wider range of weapons than the other two, including a massive gattling gun and the worlds first realistic video game flamethrower."
      Actually, Fakk2 [lokigames.com] has a very similar flamethrower effect, just a smaller radius.
      • "This util is still too stupid to ask for your root password, so substitute users first. "
        It's open source, submit a patch.

        When I'm paying for the game, I shouldn't have to :). But anyway, there already is one - gnome-auth. When I suggested Loki use it they said something along the lines of `that's nice dear'.

        The GF2MX hits it's invisible FPS wall at 800x600. I know this because I have one. Not a problem with the game at all.

        Yes, but I never set the game to run at 1600 x 1200. By default most 3D games (including Wolf3D, but only sometimes) run at 640 x 480 and make you up the res yourself. At 1600 x 1200 its so slow its almost difficult to lower the resolution in the menu. A problem with the game.

        Kingpin had a good flamethrower - its effects were almost as good as Wolfs. But the crispy burning shader and the residual flames are unsurpassed in Wolf.
        • "But anyway, there already is one - gnome-auth."
          Going with gnome at this point would be silly. Users shouldn't have to have to have gnome to be able to install as root with a simple gui popup asking for the password. Even if gnome-auth was an option otherwise, it still needs to have code written to get setup to call it. Saying 'whup de doo, here's this great thing that could help' doesn't instantly write the code to get it to work. Submit a patch, or don't bitch.
          "At 1600 x 1200 its so slow its almost difficult to lower the resolution in the menu. A problem with the game."
          The game has never started up at 1600x1200 for me, by any kind of default. Can you make this happen repeatedly?
          • Submit a patch, or don't bitch.

            That's ridiculous. No. I can't be bothered. When I'm going to pay for a game which includes the installer, I shouldn't have to go improve the software myself.

            The `don't bitch' attitude is laughable. If the people who write and advocate Open Source software in comparison to proprietary software don't expect users to make the same comparison, then something is very wrong.
            • First of all, you didn't pay for the Wolfenstein test, although I realize that your complaint goes a bit farther than just that thing.

              Perhaps no one else has found the feature you request useful. That is the deal with open source. If you want a feature that no one else does, you can add it and everything will be just dandy. You can even get someone else to do it for you if you are persuasive enough.

              Anyhow, the comparison to commercial software falls down a little bit on this specific issue. I'd hexedit a commercial program before I gave it my root password.
              • Yes, but I will pay for it (if its published as a Linux version), and moe to the point I have paid for around ten Loki games where this installer is used. If I pay for something I want a quality product or the support to make it one, whether its open source, closed source or otherwise.

                If nobodies found that feature useful, then how come nearly every every GNOME or KDE administrative app has this feature and the few that don't have it in their bug database? Games are for desktop users. Telling someone to open a terminal and substutute users does not inspire confidence in Linux as a desktop system.

                Finally, you don't mean commercial software, acccording to logic, any dictionary, the FSF or the OSI. You mean closed source, non free, orproprietary. Whether comething is commercial or not has no bearing on whether it is Open Source or otherwise. For someone that seems so enthusiastic about OSS / FS its surprising that not only do you not seem to understand this on your own but you've never read the FSF misleading words list which illustrates this point. Red Hat Linux's installer and Zope and to a large extent PHP are commercial applications, despite having their source code licensed under OSD compliant licenses.

                And finally: you are a perfect example of a slashdot slashdot troll, replying aggressively to an accurate criticism of an open source application with a rant about the benefits of open source despite the fact that you audience is aware mof them and that you have very little understandoing of open source / free software or the reality of business.
    • Lieutenants are great...tossing a smoke grenade to call an airstrike is a great diversionary tactic, especially in smaller games.

      As to swastikas, there are some very small ones on some of the crates inside the base. Sure, there's no huge banners with em hanging around, but this is a front-line defense base, not Hitler's dining hall.

    • The Engineer has TNT to can blow up walls, can disable other peoples TNT, and has pliers which I think might cut through the barbed wire.

      The pliers, apparently, repair broken bunker guns. It sometimes takes a few tries. Probably other applications in the non-beta.

      Neither I, nor anyone else, played Lieutenant

      The lieutenant is pretty much like a soldier, except he gets (recharagable) smoke grenades for air strikes, and also can throw out ammo packs, similar to medics throwing out health packs. Doesn't get quite the selection of main weapons that a soldier gets, however.

    • An awesome strategy for you and a buddy.

      play a Lieutenant and a Medic. The medic can keep the health supply up and the lieutenant can give the medic ammo, who has very little ammo to start.

      Me and another person were able to hold the documents in the basement against a slew of guys. :)

      Jeremy
  • If you want something to check your favourite servers with, I suggest XQF [linuxgames.com] CVS [sourceforge.net].
    You also might want to peruse the Linux Wolfenstein FAQ [idsoftware.com] while downloading.
    If that doesn't help you, check the Linux Quake 3 Arena FAQ [idsoftware.com] for similar problems.
  • I would really like to see a PowerPC version of this. Many companies have released linux versions of their games, however most ignore the PowerPC completely. My linux box is PowerPC, and I would like to be able to run a Castle Wolfenstein server.
  • Well, there isn't *Windows version*. The -nomedia file is useful when you already installed the *WINE* version.
  • You can't actually *do* anything in it... it's locked into 'spectator mode'. This isn't made clear in the article (you do get to watch all the windows users killing each other though).

    I wasn't impressed anyway... it's just counterstrike by another name, except it's stupidly CPU hungry - certainly my Dual Proc 800 + Geforce couldn't handle it without grinding to a halt every few seconds.
    • You can't actually *do* anything in it... it's locked into 'spectator mode'. This isn't made clear in the article (you do get to watch all the windows users killing each other though).

      Bullshit. You can play just fine. I suggest you read the docs, and maybe TRY it yourself.

      I wasn't impressed anyway... it's just counterstrike by another name, except it's stupidly CPU hungry - certainly my Dual Proc 800 + Geforce couldn't handle it without grinding to a halt every few seconds.

      Looks like you have configuration problems. My single CPU Atlon 900 + Geforce2MX400 works just fine at 800x600 on TVout.

      -adnans

    • Not here, jumped on and started fragging after a quick zip through in dedicated server mode to get the hang of it.

      Runs very snappy in 1024X768 on 1GHz T-Bird & GeForce 2 GTS using the nVidia drivers.

  • When I first started the client, it shut down with an error: "...loading libGL.so: QGL_Init: Can't load libGL.so from /etc/ld.so.conf or current dir". The problem is due to the fact that the NVidia GL lib is located in /usr/lib/GL, with a symbolic link to /usr/lib/libGL.so.

    Problem was solved by doing a "cp /usr/lib/GL/libGL.so.1.0.1512.nv_glx /usr/local/games/wolfenstein/libGL.so". A symbolic link in this directory did not work.
  • This is so excellent, continued support of gaming on Linux despite the fact that there is absolutely no money to be made with it.

    Although, this port was done by one guy at id, and in just a few days from start to finish, so maybe this particular linux port will generate a better than negative revenue stream.

    Hopefully they will release a Linux version of the final product, and hopefully they will have a way to gauge how many people use it, and hopefully everyone who uses Linux and plays these kinds of games will buy it. hint hint, please drop a little money in support of gaming on Linux if you care about it at all ; )

    • Well I for one have given up buying games for Windows and will only buy Linux games from here on out.

      I don't think as a rule Linux users are against buying software. If someone puts out an excellent solid game I have no problem forking over the cash.

      The only problem I see is that most of the time I can't go into a store and buy a linux version of a game. :(
  • by Refried Beans ( 70083 ) on Sunday September 23, 2001 @10:22AM (#2337472) Homepage
    Wow, 10 hours later and there still aren't any posts +3 or higher. I guess the moderators are too busy playing the game. Way to go id!
  • ftp://ftp.cdrom.com/pub/idgames2/idstuff/wolf/linu x/

    I just downloaded it at 400k/sec, only took ~2 minutes :)
  • The Windows version didn't work right for some reason, maybe because it was running in windows. The Linux version is GREAT, in fact the rendering is faster than it was in windows. I'm looking forward to the full version.
  • I got it running fine changed my options and what not but everytime I try and connect to a server I get knocked back to the original screen.
  • This is great, I run a dualboot 800mhz duron box with an asus GF3 and 512 Megs of pc133. Win98se and RedHat 7.1 ( with 2.4.3-12 kernel )

    I ran the win32 Test ( with det 4 drivers ) at 1024x768 and 16bit textures. I was getting frame rates in the range of 9 to 32

    I ran the linux Test ( with det 3 drivers ) at 1280 x 1024 and 32bit textures. I wasn't getting any frame rate below 45.

    I'm going to pin this one up as a victory for linux games. When Wolf comes out, I am going to buy the linux version even if I need to wait for a while. Is anyone else having the same types of results from the two tests?
  • I see a version for Windows and a version for Linux/x86, but no version for MAC or LinuxPPC. Curious.

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