Product Placement in Video Games 345
klaun writes: "Yahoo has a Reuters article about product placement in games. Seems that paid placements are no longer that popular because they don't work. The audience is to sensitive to advertisement being 'crammed down their throat.' Wonder what slashdot thinks of product placement." I actually like ads in games, whether they're spoofs or real, so long as they fit the context of the game.
Super Monkey Ball (Score:4, Funny)
and I got this strange desire for a Dole Banana. Wonder if it was something subliminal thrown in...
Sigue Sigue Sputnik and unusual advertising media (Score:2, Interesting)
As an example, in 1986 electronic punk band Sigue Sigue Sputnik decided to sell advertising on their album 'Flaunt It'. Yes, there are actually commercials between some of the songs!
It was a bold and brash move, but well executed. The ads and products (Studio Line hair gel, i-D Magazine, etc.) fit in well with the overall style of the album, and there were some fake ads as well that were humorous and flowed well with the album.
It's easy to measure how many copies were sold (bootlegging aside), but how do you measure the actual number of effective exposures per album, or the time frame? Personally, to this day I still use exclusively Studio Line, and I'm not ashamed to admit that it's because they had the balls to advertise on one of my favorite albums. No doubt I'm an outlier, but how do you quantify the success of a single advertisement that's still moving product >16 years after it ran?
As another example, my first exposure to Red Bull was while playing Wipeout XL on the Playstation, almost 2 years before I ever saw the product on store shelves. I freaked when I realized that it was a real drink, and immediately picked some up (good stuff!). Again, it's hard to measure the longevity of new advertising forms.
-Cybrex
What's wrong with that? (Score:2, Insightful)
Re:What's wrong with that? (Score:2, Insightful)
Intrusive enough to work is too intrusive. (Score:2, Insightful)
gimpboy:
I'm with gimpboy on this one. If I paid for it, I expect to be able to put my entire attention into the experience I paid for. If an ad enhances that experience, i.e. by creating a more realistic environment or being parodied as part of a plot line, it's acceptable. But if it's intrusive, it's just stolen my time and vandalized my property, just as if someone had spraypainted it on the side of my house.
As near as I can tell, if it's intrusive enough to actually sell the product, it's also gone over the line into degrading the experience, whether movie or video game. So that ruins product placement as a legitimate advertising technique, with the possible exception of joke-as-plot-element.
Re:What's wrong with that? (Score:2)
I mean you could just go into a theater after the premovie ads start.
I got thrown out of a theater once.
The usher said "Sir, you not allowed to bring in your own food"
I said "Your consession stand prices are outrages, and border on criminal, besides, I haven't had a bar-b-cue in a long time."
--Steven Wright.
Paid placement doesn't work... (Score:3, Informative)
It does help to make movies and games more realistic, since they will be using brands that you recognize, but that's about all it has ever done for me.
Besides, unless there is something that limits someone from using a certain product in a movie, it's pretty much going to happen anyway, why pay for it? (I might be wrong here, but you don't have pay Pepsi if you want to film a movie and there is a guy in a scene drinking Pepsi, do you?)
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:3, Insightful)
Re:Paid placement doesn't work... (Score:2)
I remember one movie (Mission Impossible?) where two people where discussing things at an English pub. They had amber colored beer in their English pub styled nonik glasses. You know exactly what they're drinking: the pub's extra special bitters. But the glasses where labeled Budweiser. Huh?
The problem with product placements is that the product companies get their placements *after* the story has been written. Well, in the movie above, the pub scene had probably already been written, and some numbnut who couldn't tell the difference between bitters and piss thought it would be an appropriate spot for Bud.
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:2)
If they do, then that's yet another preconception blown out of the water.
Re:Paid placement doesn't work... (Score:2, Insightful)
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:5, Insightful)
Y'know, what's really frightening is that we feel we need to see ads for a scene to be "real." That just goes to show you how many ads we're subjected to each day.
- j
Re:Paid placement doesn't work... (Score:2)
Re:Paid placement doesn't work... (Score:2)
Fun with anti-product-placement (Score:2)
People expect ads. This bugs me. But you can have fun with it.
There's someone who takes photographs of cities and removes all the ads in Photoshop, then prints them up as artworks. The effect is striking.
There's a set of anti-commercialism games [globalarcade.org] at Global Arcade:
I have a financial web site [downside.com] that has a banner ad on it, just to make it look more "commercial". It just didn't look right without ads. It's a fake banner ad for Adbusters. Few people have ever noticed.
I also have a fake site for last years's "AI" game [bwunn.com], full of fake ads. (About time to pull the plug on that one; the game sites themselves just went down, now that worldwide release of the movie is complete.) It looks more realistic that way.
Re:Paid placement doesn't work... (Score:2)
[...] Otherwise, we'll eventually end up watching really long commercials with a hidden movie plot!
Uh... We're already 1 for 2 most of the time anyway, aren't we?
-Grant/JimThetaRe:Paid placement doesn't work... (Score:2)
I always assumed blurred out t-shirts had naughty words on them. Oh well.
Console (Score:2)
Re:Console (Score:2)
Re:Console (Score:2)
Finally (Score:5, Insightful)
Still though, maybe they'll start finding better ways. First of all, the product really does have to appeal to the target audience. It has to make sense. I don't even notice ads anymore, they are just automatically blocked out of my vision.
Occasionally, one that appeals to me in some way will surface. Like one I saw on slashdot a while back that asked what the smallest positive integer you could make with 9 9s and + - / * ( ) was. That grabbed my attention right there, but hey, I'm a programmer.
On the other hand, most ads (read: X10) are totally ignored by me, and I don't even give it a second thought when my mouse automatically moves over and closes the window.
Re:Finally (Score:2)
It's a con game.
Re:Finally (Score:2, Insightful)
I spent a few minutes solving it out, and then continued on. It was a targetted *fun* ad. People need to come up with ads that are fun, and get the target doing something they like to do.
Re:Finally (Score:2, Insightful)
I know that when *I* buy a stereo/potato chips/whatever, I'm more inclined to believe that Pepsi is a quality product than Sams Club brand cola. Or Pioneer vs Radiotronics brand. Or Crest toothpaste vs the generic supermarket brand. It makes me biased. I've *heard of* these guys before! This sounds better than that! Does that mean I don't comparison shop? No, of course I do. But I think that it's silly to think that advertising has no affect on you.
Teenage Mutant Ninja Turtles II (Score:5, Interesting)
Re:Teenage Mutant Ninja Turtles II (Score:2)
Re:Teenage Mutant Ninja Turtles II (Score:2)
Re:Teenage Mutant Ninja Turtles II (Score:3, Informative)
Re:Teenage Mutant Ninja Turtles II (Score:2)
Re:Teenage Mutant Ninja Turtles II (Score:4, Informative)
Tapper (1983) has you serving Budweiser to fickle customers. From memory, the C64 port did not have the tie-in, even though it was also made by Bally.
Re:Teenage Mutant Ninja Turtles II (Score:2, Informative)
All three versions are included in Mame (http://www.mame.net)
Re:Teenage Mutant Ninja Turtles II (Score:2, Informative)
It's sequel, Pole Position II (1983, natch) featured billboards for Champion sparkplugs, Pepsi, and Malboro.
--Snake
Re:Teenage Mutant Ninja Turtles II (Score:2)
In fact Tapper I believe was the only arcade video game to ever sport an ash tray and a drink holder in the console.
Re:Teenage Mutant Ninja Turtles II (Score:2, Funny)
Re:Teenage Mutant Ninja Turtles II (Score:2)
That would be "Yo! Noid". Featuring the Noid guy from the Domino's Pizza commercials.
-Grant/JimThetaRe:Teenage Mutant Ninja Turtles II (Score:2)
Sonic Adventure 2 (Score:2)
It's fun looking for the ads-- real and fake-- in SA2, though. "Got Ring?"
Re:Sonic Adventure 2 (Score:2)
Advertising just doesn't work anymore. (Score:2, Insightful)
Advertising is in a state of diminishing returns, and they need to go about it a different way.
I thought that Hateful Chris 3d trailer was funny...
"The earth is running critically low on ad space!"
Re:Advertising just doesn't work anymore. (Score:2)
You're kidding, right? The world is full of business ventures that succeed not on the basis of having a good product or fulfilling a need, but merely on the basis of strong marketing. If you doubt me, take a look at boy bands, girl bands, Britney Spears knock-offs, Mentos, and just about anything else in so-called "popular culture."
Taco Bell and the XBox (Score:2, Insightful)
BTW... This post sponsored by JohnChapin.NET [johnchapin.net]
Oh, that's why (Score:3, Funny)
Oh well...time to go buy some doritos, because i AM bold and daring enough! [xbox.com]
Re:Oh, that's why (Score:4, Funny)
Oh wait, I had that urge before playing the game. Maybe that's why I played the game in the first place.
Re:Oh, that's why (Score:2)
Still, I don't play games anymore. I am crap at them. Very crap. Better than my younger brother in law, but still crap. I enjoyed crazy taxi and got reasonable at that (on the skill tests). I now know that if I ever become a taxi driver that there are plenty of ways to make that money quicker.
Product placement is good if placed well. You don't expect to see a Ford advert in some fantasy game, for example. However, product placement in a game like Bladerunner (or the film, Atari, ha ha!) can make things a lot more realistic. It is so sad when a film has "MegaSoft Corp." as the evil computer company, or whatever... ruins any grip on reality that might have existed.
I agree with the realism... (Score:3, Interesting)
My partner found the article at work the other day, it was interesting. Before he even mentioned the part about promotions my first thought was promotional deals.
Sure Dole isn't paying for the US rights, but why should Sega spend money removing it. The Dole stuff was amusing and SO over-the-top it didn't even seem like a game, it was funny. I couldn't stop laughing about the Dole stuff everywhere.
I don't buy bananas on brand, so it's irrelevant, but if they were launching a luxury version, it makes sense to do promotional deals.
Alex
Re:I agree with the realism... (Score:3, Insightful)
Sure it does. Players have an easier time relating to characters when they don't have to put any imagination into it, but I don't think that makes it better. Pizza Hut is a pop-culture icon, and doesn't need to be imagined by the player, or developed by the developer. How boring. I think any character developer who thinks that sending a character to Pizza Hut is a good idea is damned lazy. It would be relatively easy to send the same character to "PizzaWorld", a made-up pizza emporium with a snazzy logo and "A free GookGook doll with every large pizza!" The point being made about the character's ideals is the same... he likes to succumb to pop-culture. But, by creating an imaginary pop-culture restaurant, the player gets to imagine the rest. And in case you hadn't heard, imagination is FUN.
A thought on advertising in games...And a Question (Score:2, Insightful)
The second kind of advertisements is product placement that does not fit stylistically into the game. An example would be if the cut scenes in Final Fantasy showed the characters wearing Fubu clothing and swilling Cherry Coke. This sort of product placement makes one feel that advertising is being 'crammed down one\'s throat', and is thus not acceptable to many gamers. As long as companies can differentiate between the two types-- and avoid the latter-- everything will be okay.
I also have a related question: What's the deal with the car brands in Gran Turismo? Do the car companies pay to have their products "featured" in the game, does the game company pay for the rights to use real cars, or does no money change hands?
Thanks for your time.
Re:A thought on advertising in games...And a Quest (Score:2)
Product Placement in 2001 (Score:2)
Looking online I found this interesting essay [elstree.co.uk] on the movie in which it discusses briefly product placement at a time when it wasn't as rampant a phenomenon. Also, this article from Reuters, Product Placement Blatant Not Subtle in Films [flipside.org] was interesting; it covers both movies and video games, and how the entertainment industry moved from simple product placement to strategic marketing. Quoting from this:
The new world in entertainment marketing leaps out of the screen into the world the audience inhabits, traveling under intriguing titles such as viral marketing, street marketing and wild posting.
Re:Product Placement in 2001 (Score:2)
I'd prefer product placement be very natural and realistic. It is boring seeing generic products in movies.
My biggest pet peeve is how EVERY phone number has to begin with "555"- what kind of idiots do they think we are? Or rather "what kind of idiots watch movies."
Re:Product Placement in 2001 (Score:2)
Product placement (Score:5, Interesting)
So, for example, if there were going to be cans of soda int he game anyway, like in Deus Ex, there shouldn't be any objection to putting a real-world brand name on them.
Re:Product placement (Score:2)
Re:Product placement (Score:2)
You must love early Jacky Chan movies then...all those moments where a Mitsubishi logo fills the screen and someone offhandedly mentions how fantastic their car is.
Re:Product placement (Score:2)
no, no its not. For so many reasons the mind boggles!
however I do agree with your point.
Product Placement can be a good thing (Score:3, Insightful)
Of course, in real life we see competing brands advertised all the time, but that wouldn't happen in a game. You won't see both Coke and Pepsi billboards in one game any time soon. Furthermore, games usually have just a handful of sponsors - sometimes even just one. The Illusion is somewhat broken if all you see in a game are Nike ads and nothing else.
But the most common offense I see is when they put in ads for their own company or development team. Sure it was funny maybe a few years ago, but I don't want to see giant ads for Interplay, Inc. or "Team Blue" in every game I play. (Note to developers: this also goes for pictures of your family and obscure in-jokes that only Bob will find hilarous.)
yum (Score:2, Interesting)
though i think the best use of product placement in a game has to go to wipeout 2097 and its use of red bull... that just fitted so perfectly to me... am i right in saying that was done with no cash changing hands too?
avatar
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like a slice of toast gaffer taped [mesmerized.org] to a cat
PetsOverNight.com (Score:4, Interesting)
The wierd thing is that MOST of the ads are fake... but some of the personal promotions stuff (Game Radio) are real or are they... the bleed over between the fake ads and reality adds another dimension to the game.
This article also shows that if you ignore ads THEY WILL STOP. If you don't like ads complain and specifically do not buy those products.
=tkk
Re:PetsOverNight.com (Score:2)
By the way, I agree about the radio stations in GTA3. They are a blast, really great parodies. "Next up, 9 minutes of non-stop music. Right after these 10 minutes of commercials." The one about Pogo the Monkey is a hoot too.
No Kidding Re:PetsOverNight.com (Score:2)
Survey says, "BZZZZZZZZZZZZT"!
;)
=tkk
Dr. Pepper should sponsor me. (Score:2)
-Restil
Re:Dr. Pepper should sponsor me. (Score:2)
Re:Dr. Pepper should sponsor me. (Score:2)
And I don't drink any other soft drink brands. Well, except for Sprite. (Coca Cola??? Listening?? I'm willing to diversify if you'll help me out here!!!)
-Restil
Re:Why Would Dr. Pepper pay you if you give it awa (Score:2)
I've been approching this all wrong. Yes. A month long campaign to threaten to switch brands if I'm not offered a sponsorship.
I'll get started on that right away!
-Restil
Re:Dr. Pepper should sponsor me. (Score:2)
-Restil
It should be cheaper (Score:2, Insightful)
ThinkPad in Max Payne (Score:2)
Where would I have gotten my Giraffe? (Score:2, Funny)
Rush Rush to me Yao!
Fun Fun Fun... (Score:2)
I don't really like product placement... (Score:2)
Trouble shifting those nasty bloodstains? (Score:2)
The product should fit the context of the game - and not the advertisement... I can just imagine it, walking through some Half-Life clone, collecting a red key, pulling a lever on the wall of a darkened corridor, wading through demon-hordes to get the blue key, and finally opening that last door to reveal a message saying:
"Trouble shifting those nasty bloodstains on your Quake armour? Tired of cleaning the guts off your marine uniform? Then try NEW WonderClene*TM spray on your clothes! Just two squirts and you're back in the action! *contains bleach"
That would be the wrong kinda realism for me.
A good, but not so new, idea... (Score:2)
btw... here are some articles regarding the subject that you should read:
Product placement in games [usatoday.com]
Placing Product Before Art [wired.com]
Nazi product placement was over the top (Score:3, Funny)
Been around cince 1985 (Score:2)
This is nothing new, and I am glad to see that it's dying! The less I am bombarded with advertisments the better...Although, they just might wait for everyone to get used to not seeing them and then start the evil cycle over again....
Advvertising is a really evil game... too bad it pay's my mortgage
Re:Been around cince 1985 correct 1984 (Score:2)
I knew I should have looked at the machine before posting... my bad.
Re:Been around cince 1985 (Score:2)
It was really common back then.
It does seem to work.. (Score:2)
Space Quest (Score:2)
Metal Gear Solid 2 (Score:2)
I thought it was cool that, in Metal Gear Solid 2, you could pick up copies of FHM magazine and leave them in strategic places to distract guards.
What I wish they had done is to leave some White Castle hamburgers laying around. If Snake eats them, he loses some health and gets bad gas, which naturally alerts the guards to his presence.
Oh well, there's always MGS3 to look forward to.
Steve
Realistic product placement (Score:3, Insightful)
Take Max Payne for instance; a game that I find fairly realistic. If the painkillers were all "Advil" or "Tylenol" or something, I would find that tasteful and I would prefer it over "Painkillers."
I'd say that everybody wins in that situation. The advertising company gets some cheap (and probably well-noticed) advertising, the software company gets some extra cash in their pockets, and the end player gets some added realism.
I think tastefulness is the key issue here, and I think it's important not to lose sight of the fact that "SUPERCOLA" takes me way out of the illusion that the game publishers are trying to embed me in.
Re:Realistic product placement (Score:2)
I agree with you, but I just find that a funny quirk of human nature.
I see it in gaming all the time, You gat a guy who can run 800 MPH, and that OK, but give him the ability to run up walls and suddenly "Hey thats not realistic!"
A logo in a vidgame is 'cramming down the throat'? (Score:3, Insightful)
If it were no good idea to advertise there, where you at least know the audience, then maybe the whole concept of advertising should be reconsidered. I think brand recognition is greatly underestimated, if those corporations are concerned about how, and in which context their products are displayed. Did anyone ever notice how many of those rich evil movie drug-dealer types cruise around in those big black Mercedes or BMW? And that gave those cars a bad rap? Not that i'd notice.
--
Placement is messed up... (Score:2, Informative)
Its historically pretty messed up. You'd think they'd be paying us to place their logos -- but in practice we (game developers) have had to pay for the right to use the logo. Thats slowly changing, though. Its harder in things like stadiums. Usually the agreement states something along the lines of we can't go placing random things. We have to approach the real owner of each logo -- and if they disagree, we can't place a competitors logo in its place.
Bad Examples of Ads in Video Games (Score:2)
itself, rather than the advertisements. However, it
is possible to put ads in games without making them
annoying.
The first thing that should never, ever, ever be done
is to make the whole game an ad for something.
In the old days of the NES, there were TONS of crappy
games produced that were basically ads. There was
a game featuring the "Noid" mascot for Dominoes Pizza. There was also a game centered around McDonalds, Seven Up, and plenty of other stuff,
IIRC.
I guess the next worse thing is to make a game that
is crappy, but with a popular theme, in order to
stick ads in it. Examples of this are the games
that starred Shaq and Jordan which were not basketball games. Not surprisingly, Pepsi ads were crammed into Shaq-Fu.
GranTurismo 1, 2, 3, and Concept (Score:2)
GranTurismo is about the Grand Touring racing industry. The advertising is how they keep the sport alive. The game is filled with advertisements, even the cars are modeled after real cars and have the stickers from the real advertisers. I've always thought it gave the game a hightened sense of reality and wondered if the original spooncer had something to do with game funding. Apparently not (after a little research) but it still makes you wonder how much money they (Sony) could make if they had chosen to charge some nominal fee for advertisements in the game.
~LoudMusic
Playstation Wipeout (Score:2, Informative)
It ads to the realism and pays the bills... (Score:3, Informative)
And dynamically changing ads would actually ad more interest to the game. I think it'd be cool to be distracted momentarily by a new interesting ad, and become someone else's frag due to the distraction. Hah!
I find it hard to see the down side. In movies, I think there's a far greater likelihood of compromising the creator's artistic integrity (when each shot starts with a well-framed shot of a Pepsi can
Whenver the ads rolover, I'd be just like Homer when all the new billboard's come out. Might even end up joining a clown college because of it. "Dooo doo doo do do do do doooo doo dooo dooo"...
-me
It can work (Score:2, Interesting)
Genuine *Isher* Brand BFG-9000! (Score:2)
Actually, there is a company Isher Artifacts [isherartifacts.com] which makes some really *fine* looking energy weapons.
Sort of related: fake product placement in movies (Score:2)
It's hard to think of subjects. (Score:2, Informative)
Now, ads have their time and place in video games. It wouldn't be right to see an "Enjoy Coke" sign just before you confront the Butcher in Diablo. In games like Deus Ex, Max Payne, and Grand Theft Auto, however, it's natural to include billboards and other types of adverts. Such endeavors add (no pun intended) atmosphere to games that already strive to become more realistic and involving.
We've seen ads in some games, but they are usually for other games by the same companies. (Sega seemed to be pretty keen on this idea a few years ago with their racing games, but I believe that it has kind of fizzled out.) Sports games are very good candidates for advertising. What two things go together better than professional sports and blatent commercialism? EA, for example, strives to make the play its sports titles more like sports produced for television. If I could get a free (or cheap) legal copy of NHL 2002, I could put up with commercials between periods. This is a game that has tv camera angles, color (annoying) commentary, realistic breaks between faceoffs, and puck highlighting extremely similar to network television. Why not go to the next step? Some of those ads could have spokespeople of the digital versions of actual Hockey players. Games are a niche market, you have a young male demographic to target. This makes advertising easy. Knowing the gender and age of 97 percent of your audience can enable more specialized ads and ultimately reach a larger percentage of them. (Ads starring Britney Spears could reach millions.)
There are a few problems with this. People will get very tired of the ads that come with the game by default. Users could be prompted every so often to download the new ads from the web site. Still, there's a problem. Advertisers who may have pulled their advertising for one reason or another will still be running on unpatched software, and new advertisers won't get the ads displayed which they have payed for. I suppose that this could be measured in downloads, and the advertisers could pay when a month is over and the usage statistics were in. Downloads could also determine payment for the original advertisers, which would be good for them, but not so good for the gaming company. When advertisers pay for television ads, they can never be sure how many viewers there will be, so they could spend a million dollars on an ad that will never be seen. Developers need to be paid, though, and the odds are that there won't be 2 million downloads (or orders or whatever) in the first 3 weeks. Another problem would be that this would keep the developers pretty darn busy in the months following a game release. This is time that could be better spent on new titles. Fortunately, if this proved popular, advertising agencies and/or the companies they represent would begin to hire professionals that could produce the commercials and sent to the game's publishing company to be inserted where they are needed. These ads would be much less costly than tv ads to write and develop (unless they used conventional tools, such as cameras and video). This brings up another problem. With the thousands of 3d engines out there, these directors and developers would have to develop in the same engine that the game is in (again, unless it's video). Moreover, they would have to learn new level designers and programs for mostly every game out there. Publishers, however, could provide them with the tools necessary (the ones the dev houses are using) early in production so that the ads could be ready by the time the game goes gold. As this becomes more common, a better plan might be to write 3d engines that support models and animations from animation programs, such as Lightwave, Maya, 3dsmax, SoftImage, or even Blender (yay for free!). Most engines support these one way or another, since there has to be a way to model for the game in the first place. Also, of course, you could do animations and put them as video in the game, but that's a wussy solution. (I think that should've been more than one paragraph.)
Gamers decidedly opposed to ads in games could still pay their 50 bucks for non-ad versions. This would not be hard for commercials or billboard ads. For commercials, just remove them. Just take them out altogether (or if you want to be weird, give the users an option to disable them and to skip ones they don't want to see with the spacebar). For billboard and neon signs and the like, just replace the ad textures within the game packages with "Eat at Joe's" and other fake ads. (Note: In the cheap or free versions of these games, you would have to put some sort of protection on these files to prevent people from creating mods that disable the ads. You'd have to tell the engine to always take these ads over any others. You also might have to put some sort of protection on the actual packages to prevent people from getting in there and actually changing those files. You might put those in a separate, protected package, but that could easily be deleted or replaced. You could put them within the actual executables or something, but then they would be really hard to replace if you wanted or needed to. The best solution I can come up with right now (5AM) is to put them in their own protected package within the main game package. Passwords might work, but some sort of encryption would be much better. Neither of those would be foolproof, but they would keep out the casual cracker and people like me who would try for 2 1/2 minutes and then forget what they were doing. You might think of something better that would keep out almost everyone, but I am certainly not the person to ask about anti-piracy measures, unless of course you want to bypass them.)
In regards to ads and product placement not working, fuck that. They work as well as any ad does. When commercials come on tv, I don't pay attention. Sometimes I leave the room, sometimes I talk to people, sometimes I just get on
I see so many ad-supported sites going down because of revenues being down. I think that advertisers have it all wrong. Web ads are measured in clicks. That's all wrong, Cat. On the rare occasions that I do see tv ads, even if I like the ad, I don't immediately want to turn to the all-Charmin Network (or whatever product is being sold). The same goes for web sites. Just because I see an ad, doesn't mean that I immediately want to cease my current task and go to the web site for the product they are selling. Maybe if there was a checkmark beside every ad that said, "I see this ad and acknowledge it's existence." That way, bastard companies would know that I saw their ad, but it wasn't interesting enough to click on.
kill $(pidof -x Rant); *
At any rate, I see ads in video games because that's where I am most of the time. Nobody pays attention to ads anymore, no matter where they are. I don't even see pop-up ads anymore. Ctrl-Q (or Alt-F4) helps me with that. Advertising is a part of capitalism. I hope to see it progress into the video game market. Advertisers just need to learn how to use video games to their advantage. It'll keep costs down, but not punish the developers who (usually)deserve every penny of the money they do get.
P.S. I want to say that keeping the costs down of some genres and not others seems a bit wrong. It would be a shame for the FPS players to pay a lot less money for games than MMORPG fans do. This is the major hole in my arguement. I don't know how to knock it down, other than saying, "Well, they'll just have to figure out how to advertise or lower their prices." Please post or send me any suggestions about how to make this go away. You can also do it if you disagree with everything I say. Please do.
*My linux install totally fucked itself the other day, so I can't check my syntax. Don't yell if it's wrong.
procinfo | grep Rant | awk '(print $13)' | kill
pidof Rant | kill
I thought about using those, too, but they may not be right, either.
Re:Product Placement (Score:2, Funny)
And since it was in Wipeout XL, I thought Red Bull was this badass futuristic drink (which I could never find at the time.) Now it seems like Red Bull has this cheesey marketing campaign where it "gives you wings". Heh, yeah, I think it's silly. Especially where I first heard about the drink.
Recent games I see ads (I'm not too sure about ads) was FHM, Eyewire, (and a few more I can't recall off the top of my head) in Metal Gear Solid 2.
It's been mentioned that Tony Hawk's Pro Skater 3 has Jeeb and Nokia adverts.
And I remember playing a few more games on PS with ads, but I can't remember where.
Re:Worst PP in recent memory (Score:2)
Two, I've said similar things at parties, usually when I had bought $60 in Corona or Heineken for everyone else at a BYOB party and didn't want them touching my Stoli or Grolsch. Mostly along the line of 'Dude, go for one of those Heinies, that's all that's in there.'
Mebbe a little tacky, but not that outlandish either.
Re:Sheesh (Score:2)
If you are serious, then I'll say the obligatory 'you must be new here'.
If you're joking, then I'll say: damn, that's really one of the funniest things I've read here lately.
Re:It's not all that bad... (Score:2)