Star Wars: Galaxies Preview 224
LukeG writes "Ferrago.co.uk has just gone live with a brand new preview of Lucas Arts' upcoming MMORPG, Star Wars: Galaxies. This game represents what could turn out to be the most popular online universe ever-created, especially if Everquest creators Verant can deliver the goods as fans hope. "
I am so tired of Star Wars already (Score:1)
Re:I am so tired of Star Wars already (Score:1, Troll)
Agreed. Given the quality of most recent MMORPGs lately, or lack thereof, to wit: Anarchy Online and World War II Online not to mention the grand suckfulness that is ANY recent game with the words Star Wars in its title, this game will be hard-pressed not to suck.
Come on people! Realize that it's pure commercial drivel, not art nor nostalgia nor some sense of art that makes this crap move. You bought the crappy plastic little figures in 1977, and you're still buying junk.
Re:I am so tired of Star Wars already (Score:5, Insightful)
Star Wars was -not- originally about selling something more - it was about making something new and fresh. From where I sit, this looks to be more of the latter.
First off, Galaxies is set between Episode IV and V, so it's true to the Trilogy - catering to (you guessed it!) the older audience that actually saw the Trilogy when they were younger/growing up, not the children you speak of that bought whatever those spinoff games were from Ep1. I'm sure you'd agree that the making of, say, Pod Racer, isn't anything similar in intensity as Galaxies. I doubt that many 'children' would have the ability to pay the subscription fees, nor that many parents have the will or money to pay that for their kids to play games - though, I suspect there are many parents that would pay that for themselves.
I can understand your bitterness concerning Episode I - hey, we're all with you on that one. It sucked elephant. This game doesn't seem to be of the same quality; at least not yet.
judging games before they come out (Score:5, Insightful)
I say we wait until something comes out, and *then* applaud it.
Re:judging games before they come out (Score:1)
(rolls eyes).
Re:judging games before they come out (Score:3, Funny)
So was The Phantom Menace
Re:judging games before they come out (Score:1)
Re:judging games before they come out (Score:4, Interesting)
BUT, I know why i look forward to this game. Because, if LucasArts keeps what the promisies theyve made in the offical FAQ. Its going to revoultionize the MMORPG genre, with the most complex infrastructure(youll have land, you can hire NPC , you can create towns. If youre really good at making blasters you could open a store(and hire a npc to sell em..) etc etc etc) everseen in such a game.
Re:judging games before they come out (Score:2)
Re:judging games before they come out (Score:2, Funny)
This is gonna be ugly . . . (Score:4, Funny)
Re:This is gonna be ugly . . . (Score:2, Funny)
Re:This is gonna be ugly . . . (Score:4, Funny)
"Click here for a 3 minute third-person MPEG of Jar-Jar being chased across an open 400-acre field by 7,620 Galaxies players and a fleet of 281 ships"
Re:This is gonna be ugly . . . (Score:2, Funny)
Re:This is gonna be ugly . . . (Score:1, Troll)
Re:This is gonna be ugly . . . (Score:2)
Re:This is gonna be ugly . . . (Score:1)
Re:This is gonna be ugly . . . (Score:2, Informative)
(Disclaimer: I'm as much a Jar-Jar hater as the rest...I just needed a way to post this :))
Re:This is gonna be ugly . . . (Score:2)
1) This is set in the 'classic' era. In the time between Episode IV and V. (before the invasion of Hoth)
2) You won't be able to kill NPC's, and any named character will be an NPC.
Re:This is gonna be ugly . . . (Score:1)
Yes, but (Score:2)
The designers probably know that everyone would want to kill Jar Jar. That being the case, here are my guesses as to how they can deal with that eventuality:
1: Make Jar-Jar extremely kick-ass and very difficult to kill.
2: Surround Jar-Jar in a very protected place surrounded by some extremely hard-core NPC's who will protect him to the death.
3: Hide Jar-Jar in some really remote location. If someone finds him, they deserve to finish him.
4: (Most likely) Leave Jar-Jar out of the game.
Re:Yes, but (Score:2)
After seeing them do this time after time in EQ, and seeing the players succeed (by out-ubering each other, camping XP/loot spots, for this sole purpose), I'd be surprised if they didn't use this method.
(Or method #4)
Re:Yes, but (Score:2)
...or simply make him very hard to kill, but worth zero experience and (upon death) dropping no items. If you get nothing from the effort, why bother?
Re:Yes, but (Score:2)
The TPM Video Game (Score:2, Funny)
Still, it's great fun to watch a tiny Gungan child run away screaming about monsters right before you cut em to ribbons
Star Wars: Galaxies Official Sites (Score:5, Informative)
I can see it now (Score:4, Funny)
Oh, yay.
Re:I can see it now (Score:1)
I wonder how busy the Hutt's will be! There will be a shortage of carbonite!
You don't need to save your game.
No hope (Score:1)
Re:No hope (Score:2, Insightful)
Re:No hope (Score:1)
Re:No hope (Score:5, Insightful)
any game that is so funny you piss your pants the first time you play it is a winner in any book.
Re:No hope (Score:2)
uhh (Score:2)
That said, I can't wait for this to come out! It's great that Verant is developing the game since they can bring their experiences with everquest (ie maybe solving the nightmare upgrade weeks) to this title.
Bounty Hunter Deflation effect (Score:5, Funny)
As a result, bounty hunting will be an incredibly low-wage job. The streets will be thicker with desperate BHs than San Francisco is with pinkslipped web designers . . . begging for a chance to work, perhaps even carrying around WILL KILL FOR FOOD or WILL CAPTURE FOE FOR ROCKET PACK FUEL signs.
-- Stefan Jones
Re:Bounty Hunter Deflation effect (Score:2, Funny)
Because that's what an unemployed beatnick bounty hunter might smell like.
They'll probably replace droids as the cheapest form of mercenary.
Besides, they won't have the dumb habit of falling over like dominoes.
Re:Bounty Hunter Deflation effect (Score:2)
Re:Bounty Hunter Deflation effect (Score:2, Funny)
Forget not Jedi masters. Speaking like yoda, become popular it will. Oh yesss, precioussss, is it juicy, is it tasty we wonders?
Sorry, Yoda became Gollum, just then.
Economic intervention (Score:2)
Ecology can be tricky...
Xix.
A long time ago, on an internet far, far away... (Score:5, Funny)
The Best Thing Since... (Score:1)
This had better be the BEST, or I'm never going to buy a star wars game ever again.
Oh what am I saying, Lucasarts, I can't stay mad at you.
I hate RPGs.. but.. (Score:4, Interesting)
That being said, City of Heroes [cityofheroes.com] looks pretty damned cool. One thing I think a lot of the RPGs are missing is an actual real-time realistic combat system. If I'm holding two swords, or a sword and a shield, I want to be able to use both the way I want to. I don't want any autoblocking, or a 'Two handed slash attack'. I want to see realistic fighting in these games.
I know it takes a lot more resources to code, and handle, but damnit it would be sweet.
10 six has it (Score:1)
The only reason I quit was that it took about 3 hours a day of play to have a half way decent character. Any less and some asshole would take your stuff (the games goes on when you log off, and your camps are susceptible to attack)
Re:10 six has it (Score:2)
I have an idea for an RPG that I hope someone picks up which is automating your tasks. You have your own defined safe zones (which you can setup as part of another players zone, and then it is a cascade effect) that are patrolled by the NPCs. You can automate tasks while in the safe zone, there by still increasing your skills in the game but only in the field you were doing while logging off and then have a
I have a lot of great ideas for RPGs.. Unfortunately time doesn't allow me actually working on refinine any of them, or making them a reality.
Re:I hate RPGs.. but.. (Score:2)
I'm sure you'll never see the hero waving his blessed lightsaber advancing on an attacker that has a un-pinned grenade waiting behind his back. Use the force? Let's see you aviod one high energy explosion jedi boy....
Lacking Human Villans... (Score:2)
Yes it does, however the only thing it is lacking is the ability of being a villan. This may cause for some not so exciting and repetitive action, with everyone day after day battling the same AI. I guess with the exception of the Arena combat the FAQ [cityofheroes.com] talks about. What I would like to see is Rockstar get into the worlds of MMORPGs, maybe a Liberty City simulator, (AKA GTA4), where people can choose what kind a hood or vigilante they'd want to be, Mafia, Triad, Diablo or otherwise common hood. But if that ever came out, I think I'd lose my job, girlfriend and all ambitions in life. (So bad idea, don't listen to me Rockstar...)
Re:Lacking Human Villans... (Score:2)
I absolutely cannot wait.
Re:I hate RPGs.. but.. (Score:2)
Do you mean a system where as you see your oppontent preparing to strike at your neck with his sword, you then need to use the "shield parry" command (or skill) to then block, but only at the right time, and of course, only at the right height (your neck)... so those who try to attack at the same time might find themselves decapitated? Obviously the better you got the faster your opponent and thus the less time to react...
Complete with New Business Model! (Score:4, Funny)
writing the word: lightsaber 0.10
writing the words: Use the Force 0.25
using the force: 2.00
acquiriing an At-At: 0.50
using the word: Lucas 0.05
using the words: Lucas sucks 15.95
creating a Character named -
Hans 5.95
Luke 10.95
Leia 11.95
Lei-me 25.95
Puke 25.95
LucasSucks 89.95
StarBalz 1,000,000.00
KillMeImJarJar 0.02
Re:Complete with New Business Model! (Score:2, Funny)
There are some things you can't pay George Lucas for. For everything else... oh wait yes you can never mind.
--pi
Talk about... (Score:1)
Re:Talk about... (Score:1, Offtopic)
What I don't get... (Score:4, Insightful)
It's like playing a hobbit in the shire in a LOTR MMORPG. Big deal. All these world shattering events are occuring and you're pulling weeds out from between your toes.
So what if you get to play a stormtrooper in the Empire? you can't REALLY make a big difference in the game because you already know that Lando is going to blow up the death star. You can only be a "big fish in a little pond" in a way. Sure, you can be the biggest despot on the planet you control, but so what?
Games like "Asherons Call" and even "Everquest" would seem to be a little more fun. There is a chance that you could be the one that casts the ancient sepll that sends the evil back to where it came, or you could be the one that becomes the biggest source of evil in the world.
Not to mention the fact that MMORPG means you have to interact with other people online. bleh. I've had my fill of 10 year olds trash talking in CS and Quake. Who needs some skeezoid playing a wookie to start following you around, picking you up and shaking you for change every chance he gets?
Re:What I don't get... (Score:1)
Re:What I don't get... (Score:2, Insightful)
Re:What I don't get... (Score:1)
You can. There are computer games designed for the single player gaming experience. Surprisingly they have been around for decades, and are even sold in the same stores that will carry Star Wars: Galaxies. WOW what a wonderful world.
P.S. If your looking to storm the Normandy beach and live, try Medal of Honor: Allied Assualt.
Re:What I don't get... (Score:2)
Especially since his name will undoubtedly be DarthMaul873.
Re:What I don't get... (Score:2, Insightful)
But the main difference there is, there wasn't ONE person or a small group of people that were the reason the Nazis were defeated. It was all of the soldiers in the field, dying and trying.
With Star Wars, no matter how hard the guys in the X-Wing flew it still took Luke to defeat the emperor and Lando to blow up the DS.
I don't think a game called "Mediocrity" would sell very well.
"Mediocrity. The only online MMORPG that lets you be the bartender at the club, or the waitress at Hooters."
The millions playing WWII online ARE important, and the millions playing EQ or AC have the possibility of being important. I just don't see the point with Star Wars. At least even in the Star Trek universe you would have the possibility of playing a large role in a major storyline. The Star Trek universe is much more open ended.
Maybe if the SW MMORPG was set after the Empire was overthrown it would make more sense.
Re:What I don't get... (Score:2, Insightful)
they'll probably mess it up per SOP (Score:2)
so I don't think they'll actually deliver the goods until well after the game is released. It may actually become a good game after a while, but it won't be "the best ev4r!!1!" for quite a while.
It's going to be fun as hell to kill Jar-Jar over and over again, though. ("Yippee!")
Re:they'll probably mess it up per SOP (Score:3, Interesting)
In fact, I think they've introduced (and then had to fix) more bugs in patches than they've fixed bugs which existed in the first place (before patches). If that makes sense...
Re:they'll probably mess it up per SOP (Score:1)
WWII online.. who plays that? who even played it? everyone heard it was buggy BEFORE the release
AO.. played it.. buggy as hell.. patches suxed
DAOC.. came right on the heels of AO.. pretty good release worked almost out of the box.. still playing
Re:they'll probably mess it up per SOP (Score:2, Informative)
if you cant keep the momentem (hype) up, you loose
Ignoring for the moment the many other issues I have with your post, this verb simply makes no sense here. "If you can't keep the hype up, you let loose or release..." what, exactly? Or perhaps you were looking for the word lose, indicating a failure to win.
Congratulations! You have been participant #31 in my campaign to rid Slashdot of this error.
Don't waste your time (Score:2, Informative)
Not only that, the author can't even get his Star Wars (or planetary systems) facts stright: "Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit)" - Since when has any Star Wars episode been limited to one planet? And if there are multiple galaxies, it will certainly be a departure from the Star Wars mythology.
Let the site get slashdotted - wait for the game to be released and wait for a real review.
Just my $0.02
--
Inominate Recreant - in the code business for 22 years
Re:Don't waste your time (Score:1)
Imagine a Beowulf Cluster of... (Score:1, Offtopic)
Who wouldn't help Vader build the Death Star to nuke the shit out of that planet?
That is the reason why this will be the most successful game ever.
SWG has a good chance... (Score:5, Informative)
The lead designer for SWG is Raph Koster. Most of you probably don't know who Raph Koster is - but you'd know (or at least know of) his work. Does Ultima Online [uo.com] ring any bells? Raph Koster was the lead developer for UO for quite some time - from it's introduction through until the introduction of the second expansion (and possibly a bit longer than that). UO was VERY popular - at least in part due to Raph's influence. He has shown an ability to work with a product which has a heritage (people have been playing Ultima since the days of the Apple ][e), and the ability to work with someone important to that heritage (Richard Garriott in the case of UO). So I can't see the heritage SWG inherits from the SW movies, or the involvement of George Lucas, being a problem to him at all as he goes about developing what should be another successful MMORPG.
All in all, I wish Raph, and the other developers, the best of luck, and I am definately looking forward to seeing how SWG goes once it's released. I may even play it!
Re:SWG has a good chance... (Score:1)
You can check out his homepage here: http://www.legendmud.org/raph/
It has his writings on game stuff, quite a bit of stuff hes collected.
The mud is pretty kickass too.
http://www.legendmud.org/
What age are we in again? (Score:1)
Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside.
Mirror Here.... (Score:2, Informative)
Here's a mirror (All four pages are now one
http://homepages.paradise.net.nz/mish/swg/
Re:Mirror Here.... (Score:2)
you can create a link in slashdot by using plain html:
< a href = "
http://homepages.paradise.net.nz/mish/swg/" > here </a>
results in :
here [paradise.net.nz]
Making a link like this will prevent
sucks? rocks? (Score:1)
Starwars Galaxies Chat with Developers (Score:3, Informative)
game (Score:1)
I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.
Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...
Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.
Re:game (Score:1, Interesting)
Re:game (Score:2)
"
Yeah, unfortunately you have to give up what life you had before to play your new life.
The worst ever was when text-based MUDS like Mozart had "renting"- meaning you had to put a couple of hours of play in every day even if you didn't want to in order to make enough gold that your stuff wouldn't get lost.
graspee
Full text mirrored below... (Score:1, Redundant)
I really do like the idea of MMORPG's; they give you the chance to live another life, so to speak. It would seem that they are the 'way forward' too, what with titles such as Planetside and Final Fantasy XI on the way and superb games such as Dark Ages of Camelot and Everquest already here. The only thing that I really feel is lacking from these great games is a familiar setting, one that we all know and love; a setting with intense character and charm, somewhere that we have all wanted to be a part of... so what would you say if I told you of a MMORPG set in the Star Wars universe, with every detail complete (hopefully, anyhow) and all of your favourite characters? It seems too good to be true doesn't it? Well, LucasArts Entertainment (with Everquest creators, Verant) aim to deliver you the ultimate Star Wars experience, ladies and gentlemen, I give you: Star Wars Galaxies.
Star Wars Galaxies is currently under development by LucasArts Entertainment and Sony Online; with Verant lending their skills. It has a certain pedigree, too, with these developers behind it, can they pull off such a mammoth task without upsetting thousands of Star Wars fans? We'll take a look...
Obviously, the game will be set in the Star Wars universe (duh), but is not confined to just a single planet (hence the 'Galaxies' bit), LucasArts hint at many planets being used in the title, but as of the moment only Tatooine, Naboo and Yavin IV have been confirmed. I don't doubt for a second that all of the other famous Star Wars planets will make an appearance, I expect to see Hoth, Endor (I know it's a moon, really) and others popping up soon. LucasArts have stated that they want many smaller planets in the title (each one around 16km in size), rather than just one huge world to circumnavigate, which wouldn't give that Star Wars 'feel' to the game, instead giving a more diverse ambience to the proceedings. It would seem that LucasArts want you to explore in this title, but on a much grander scale than anything before it.
The planets themselves will be divided into many sections, but unlike Everquest, transition into another 'zone' will be completely seamless. LucasArts plan to have different sections for each different type of game mode, so separate zones for interaction (cities and living spaces), battles and travel. There will also be different sectors within each zone, such as wild (dangerous!), safe (errrmm) and truce. Truce is a sector where absolutely no fighting can occur even between rival factions, so in theory you can't just waltz up to someone and shoot them, ending any 'newbie' kills. It's generally not a good idea to randomly attack anyone in Galaxies at all though; as you never know if there's a Lightsaber somewhere under the enemy's cloak...
One feature of the game that will have fans back-flipping with joy is the timeline. Galaxies is set in what LucasArts call the 'Classic Era', as in between episodes IV and V. That places it somewhere between the destruction of the first Death Star and the Empire's attack on the Rebel base on Hoth. I am so glad that they didn't set this game in the Episode I era, the game would not have been half as interesting! LucasArts said that they had set the game in this so called 'classic' period so that they could have access to all of the main Star Wars characters, aside from Obi-Wan. This gives them a huge variety of NPC's at their disposal.... oh yeah.... that's the other point, the characters...
You may be disappointed to learn that you can't be Luke Skywalker, Darth Vader, Han Solo or Leia. In fact you can't take on the role of any of the Star Wars characters themselves, you can't even be a stormtrooper (not that you'd want to, because you wouldn't be allowed out of the barracks!). No, it would seem that you will have to create you own character, right from the beginning, but that's fine by me, I want to carve my own destiny, as should you all. This doesn't mean that you won't see the main characters, they will all be present as NPCs, hell, you may even get to interact with them, but killing them is impossible, as they are vital to plot-lines and such. As if your weak human avatar could kill Vader anyway...
When you actually get around to creating you character, you will discover that it's a little different from the likes of Everquest. In Galaxies, there is no level system, instead LucasArts have optioned for a 'Skill System'. The Skills system will utilise skill trees, as you start learning a skill, it will develop and branch out, giving your character a great many skills to master. The skills trees will not be linear either, LucasArts promise, as you can change to another skill at any point (you may feel that blaster repair is a lot more vital than crop-tending skills, for example). This 'system' should mean that your character will develop a great variety of skills and no two should be alike, meaning, hopefully, greater player diversity. It's also interesting to note that aside from the obvious allegiances (Rebel or Imperial); LucasArts seem to reward the player who prefers to go it alone. There are very few 'clans' within the original package. Obviously a great many will appear when the game finally goes online, but it's nice to see that the developers have gone for this approach for a change as it could lead to hundreds of warring factions... Which would be something to behold, certainly.
As for your character itself, you can choose from many different species for your avatar. At the moment Humans, Mon Calamari, Zabrak, Rodians, Twi'leks, Trandoshan, Wookies and Bothans have all been announced and expect more to appear. LucasArts have also revealed that you can be a Jedi if you wish, although all budding Obi-Wan's take note: the path of the Force will be most difficult, whichever path you choose! With all of these species and such to choose from and then their skill trees on top, you are presented with an immense variety of life. It will be incredible if LucasArts and co. can pull it off!
Equipment. Star Wars wouldn't be the same without all of the gadgets and gizmos, so it is no surprise that the programmers are ensuring that all of your favourite Star Wars goodies (including the rare Mandalorian Armour) will be included. Your character will be able to loot bodies and battlefields for such supplies, as with any MMORPG, however Galaxies hopes to introduce weapons building. Yes, your character can build his, or her own Lightsaber, to his your very own design (double ended?) as well as blasters and such, giving your character an arsenal that is unique. You can also buy droids to act as a sidekick, a star fighter to zip around in, build your own house, shop or farm (in space allotted to you by the server), you can even build yourself a Rebel base... this should make the experience unlike any other MMORPG before, if it all works. At the moment all of these promises look very distant indeed, I hope that LucasArts can deliver the goods.
So what of the nitty gritty details? The bits that are a little boring but a necessity? Well, I can tell you that the game will likely be utilising modems, so expect some slow play with all of those worlds to contend with... a similar problem to Planetside. Also, expect a subscription fee, it would appear that gaming of this quality will not come cheap (as if Mr. Lucas hasn't made enough out of Star Wars anyway!). However aside from a few minute creases, this is shaping up to be one of the heavy hitters in the MMORPG world. Let's hope that LucasArts aren't just jumping onto the MMORPG bandwagon to make a quick buck...
So, until we see Galaxies close up to determine just what life in a galaxy far, far away is really like, live long and prosper... No, wait, that's not right...
Posted by Ben Jackson
Re:Full text mirrored below... (Score:3, Interesting)
Never trust a gaming article that misspells the name of Dark Age of Camelot.
E2 Galaxies? (Score:1)
Star Wars games are repetitive (Score:1)
At least with Star Wars: Galaxies they are trying something different. But then we can expect the next few games released by them to be exactly like it.
Release (Score:1)
screenshots (Score:1)
Does it have Jar-Jar? Or Ewoks? (Score:2)
Boy I hope so. If these character/races are there, then I am definitely there!
THINK for a moment of being able to BE Jar-Jar...or a manly EWOK!
character classes (Score:3, Funny)
obref Clerks [imdb.com]
How long until "Virtual Reality"? (Score:1)
Given that there is a proven market for transactions of weapons/characters/etc. on ebay (for example), there's scope for the seasoned/talented player to actually make a living living the game, so to speak. As games become more complex and immersive, who can doubt that we will soon see groups of people who enter the game - and never come out?
And, if this is the future, is it necessarily a bad thing? The issue of procreation aside, intellectual pursuits can arguably be carried out as well (or better) in an online virtual existance as in "real life". Those with social difficulties find an arena in which they can perform and blossom. Etc., etc..
Interesting times are ahead..
I got dibs... (Score:1)
I almost forgot! I have dibs on being JarJar!
What do you think the odds are (Score:2, Funny)
Re:What do you think the odds are (Score:2)
GM's in both EQ and DOAC have been known to force characters to change their name. Just recently, a buddy who plays on DOAC had his name forcibly changed to something more acceptable than 'Myazz'.
But Will It Run On Linux? (Score:1)
Difficult path to the Dark Side? (Score:1)
Huh? I thought the path to the Dark Side was the quick and easy one, what's the point if I have to work for it?!?
Fans of Star wars.... (Score:1)
Holocaust (Score:1)
So, here's the scenario, how do they stop someone from taking control of a death star and destroying an entire planet with millions of dollars(EBAY dollars) worth of characters.
I would be pissed if I flunked out of school playing this game to only discover that my character was destroyed by a psycho with a death star!
Some thoughts (Score:2, Insightful)
Now think about it, what's gonna happen when everyone logs in to create their characters? That's right, everyone will be playing the same couple of types of characters. Joe-Everybody will want to be a Jedi master and Jane-Everybody else will be walking around dressed like Fett. I mean, who's gonna log on and think "Hey, I've got to try being a farmer like Luke's uncle!" It's the Star Wars universe, come on, it's cool and sci-fi'y!
And now for something completely different:
Star Wars MMORPG: $60
Online account: $10/month
New Computer to run sys requirements: $1500
The ability to use the phrase "Feel the Force, B*tch!" in a Star Wars environment after fragging someone: Priceless
There some things money can't buy. For everything else, there's Visa.(What, I hate MC!)
Re:Some thoughts (Score:2)
Becoming a Jedi will entail a LOT of development time as well as many difficult side-quests, not to mention the fact that you'll have to construct your own light saber...
Re:Some thoughts (Score:2)
Modems? (Score:3, Insightful)
And the fact that you created your own character seemed a revelation to this guy - even though he claimed knowledge of Everquest and a whole bunch of other games. Ever heard of "role playing"?? hehe and then the final shock news - they'll be charging for it! Well er duh! do ya think?
Still - the game looks nice - hell if game models and rendering get much better, Lucasfilm will be able to shoot Episode III in the damm game
Re:Modems? (Score:2)
Given Episode I's storyline, that may have already happened in some early beta version.
Test Of MMPORGs (Score:2, Interesting)
What seems to be happening is that the next big thing will come out (DAOC) and people will tentatively set foot outside the last big thing (EQ) before realising that abandoning their year's investment is simply not an option and returning to their (perhaps inferior) previous game. DAOC is going through this at the moment - when I was playing a few months ago, there would be a regular 1000+ players at anyone time... last night when I looked, it was more like 300-400.
Publishers are having to try new ways of distributing to get the attention of gamers. Recently, several MMPORGs have gone to the free download or magazine giveaway model (WWIIOnline, Darkspace, Jumpgate, EQ) in an effort to snare punters commitment free. Only time will tell if this works.
Star Wars Galaxies on the other hand represents something of a new beast - a can't-succeed business model, with a can't-lose license. I'm interested to see how it will fair.
Linux MMORPG's (offtopic question) (Score:2, Troll)
The problem for me is, my network cards are very unstable under Windoze, so I'd like to find one that does run natively under Linux.
What platforms will it run on? (Score:2)
The screenshots [sony.com] look impressive. It would be cool if I could play that on my platform [debian.org]. And however I realize, that I belong to the minority [linuxgames.com] of gamers (which is good, like Mark Twain has already said, "Whenever you find yourself on the side of the majority, it's time to pause and reflect."), I still think that when they would wisely program this game for many [playstation.com] different [microsoft.com] gaming [nintendo.com] platforms [sega.com] and few [microsoft.com] desktop [apple.com] ones [sun.com], it'd be a piece of cake to release other [linux.org] version. But I'm affraid that they would prefer us to use [lindows.com] other [winehq.com] options [transgaming.com], unfortunately...
Oh, well, I gues I'll just have to wait for Mason [worldforge.org], or Warewolf [worldforge.org], or Sands of Syllus [worldforge.org], or Archipelago [worldforge.org], or Catacombs [worldforge.org], or Belchfire [worldforge.org], or Acid Tempest [worldforge.org], or Phoenix [worldforge.org]...