What Games Have Actually Affected You? 1557
FortKnox asks: "What games have affected you simply by playing them? What games immersed you so well into its environment that you actually felt different after playing it? For me, I'd have to go with System Shock 2. Basically the predecessor to Deus Ex, it was the only game that made me so afraid that the minute I heard a matron mother, I turned the other way and ran. What game scared you to death, or made you think after playing it?"
The Final Fantasy series... (Score:5, Insightful)
On an unrelated note... AAARGH!! MY EYES!! MY FRIGGIN EYES!!!!!! (if you can't tell I'm really not a fan of this colour scheme)
Tetris' lingering side effects (Score:5, Insightful)
for me (Score:4, Insightful)
Another notable example would be Starcraft, which affected me greatly as I lost my tan and my social life because I spent so many years playing it online!
Re:Doom (Score:1, Insightful)
X-Wing (Score:3, Insightful)
Games nowadays are vastly superior from a technical standpoint, but none of them approach the inspiration behind this game. Though I have to say, Jedi Outcast is a close second. An incredibly cool game. I've also wanted a light saber since I was a kid, and JO is a good substitute.
Morrowind (Score:4, Insightful)
Clive Barker's Undying... (Score:3, Insightful)
EQ (Score:2, Insightful)
I haven't played the game for a while now, but I still have yet to find a game that feels like running the long way through the Karanas on a rainy evening.
Believe it or not, Space Invaders (Score:5, Insightful)
Computer games can affect people on many different levels. There's the meta-effect, where a person sees something occur in a computer programmer and thinks "What the blazes?" and is inspired to work out how it works, how it can be replicated, how the technique can be used in other applications. There's the deliberate effect, where a game can promote a point of view or a a view of the world that makes someone's mind click and say "I understand that". The great strategy games, with Sid Meyer standing proudly in the center, have influenced me there, but other, more ordinary games, can often influence in much the same way. Games can also mentally challenge - Lemmings taught us to solve puzzles in real time, adventures did similarly, and the games that have followed Doom and forerunners like Hired Guns have provided us with a new level of real time problem solving.
The mind is exercised by those flashes of light on screen. Like a lightbulb appearing over one's head, computer games can illuminate the dark crevises of the mind, putting them to work for all of us. Unfortunately, not everyone sees the world that way. Efforts are often made to discredit computer gamery as a mind device. Attacks from procensorship groups are common, and while the games industry is not yet as heavily regulated (voluntarily or otherwise) as, say, the movie industry, it's merely a matter of time. Already computer games are typically more regulated than the music industry, and without an RIAA like organization to defend computer game manufacturers, that trend is likely to get worse. Indeed, whereas the RIAA, and Hilary Rosen, has done an astronishingly successful job of countering lobbying to censor music through a combination of token solutions ("Parental Advisory" labels and such) and aggressive pro-speech counter lobbying, the ASPA and ESPA and other similar groups have gone far beyond even the MPAA on self-labelling and have done little to promote the notion that games, like music, films, and literature, are a form of speech; indeed that you cannot "censor" without there being speech to censor.
The games industry lacks an affective defender, and without one, attacks on "violence" and sex in computer games will continue until a legislative disnification of games becomes inevitable. The choice between Sony, Microsoft, and Nintendo will become a fight where only the names are different.
This quagmire of games becoming censored in the absense of an affective lobbying organization which becomes more unlikely to be effective as games become more and more censored will not disappear by itself. Unless people are prepared to act, not just talk about it on Slashdot, nothing will ever get done. Apathy is not an option.
You can help by getting off your rear and writing to your congressman [house.gov] or senator [senate.gov]. Tell them that computer games are a form of speech, that they impart ideas and ways of thinking, and that they inspire people to do things they'd otherwise never do. Tell them that you appreciate the work of groups like the ASPA and ESPA to combat attempts at censorship by the imposition of voluntary ratings but that if groups like these continue to fail to focus on the speech aspects inherent in computer games, and as such games merely become more and more neutered, you will be forced to use less and less secure and intelligently designed alternatives. Tell them that you believe the world would be a better place with more groups following the lead of successful free speech lobbyests like the RIAA. Let them know that SMP may make or break whether you can efficiently deploy OpenBSD on your workstations and servers. Explain the concerns you have about freedom, openness, and choice, and how censorship everywhere, in computer games a
The Ultima Series (Score:5, Insightful)
From it's loose concept of "virtues" to it's world simulation, most of the Ultimas have been worlds apart from the fictions most games take place in.
Ultima IV was an amazing concept for it's time, and remains revolutionary as far as a game plot goes. There is no big "Foozle" to kill, you just have the archtypical midieval land to fight through... but the goal is to make a respectable character out of yourself. Sure, you could cheat the system like anything else (See Doug the Eagles page for many examples in the Ultima series [it-he.org]), but it actually offered a somewhat meaningful system of judgements about your actions in the game. Sure, you could steal and cheat others in deals, but you would not be walking the path to Avatarhood... it was a pretty large impact in an age when games were so private an experience on home computers.
The later games left a VERY minor aspect of such karma in the game, but the effect lingered, as gamers continued to think of themselves as the Avatar. In a sense, the lack of judgement improved later games. Having concepts like Humility being important, not for religious reasons, but because you are role-playing a character who went to such pains to represend himself one way... 'tis a very unique thing.
Of course, beyond Virtues, the Ultime series is as historic as a game series can get. Ultima Underworld was pretty much the first fully-fleshed out first person simulation game out there - from the deep interaction of objects in the world, to many factions of creatures in the Underworld... when it all came into existence BEFORE Wolfenstein 3d... it was truly an awesome thing to behold. And still to this day, the mixture of plot and characters (after you get past the kidnapped-princess thing) makes the game worth re-playing just for the entertainment of the writing.
And of course, on the same lines, Ultima 5 through 7 revolutionized games in ways that have yet to be matched even in other RPGs. The deeply pervasive NPC schedules, the complex mixture of dialogues and plots, the wide variety of dynamic object interactions, and of course the humor and the unique technicalities that come from exploring the absolutely huge acts of creation that went into these games... it's truly amazing.
Ryan Fenton
Negative effects... (Score:5, Insightful)
Scared, confused, upset. Only one that had a positive effect.
Maybe the question should have been phrased to specifically include positive affects.
Granted, most games are designed to appeal to the basest human instincts.
Humans are Easily Scared but Hard to Please.(tm)
Who can design the game that makes people say "Wow, after playing I wanted to go out and make the world a better place!"
Let the sarcasm begin.
Outlaws and Descent (Score:4, Insightful)
Outlaws I got vertigo on one of the levels. It is strange that none of the newer games affect me quite like the old 2.5d games did.
Re:Games don't affect people (Score:2, Insightful)
Sam 'n Max (Score:2, Insightful)
And the places you had to go... I dont even know
where to start.
SCUMM was the best engine ever
Re:for me (Score:2, Insightful)
Amen to that, Quake is all about fear and rage. And the music...just put your Quake CD-ROM in your home stereo and feel your brain twisting itself.
Re:FF7 (Score:3, Insightful)
How can you forget Zelda: Ocarina of Time? (Score:5, Insightful)
I have a theory. When motion pictures first came out, they were dismissed as gimicky and for entertainment only. Only years later did they become recognized as a legitimate ART form.
I truly believe that this will one day happen to videogames, like movies. Most will still be just entertainment (which, like many movies, is perfectly fine), but some, like Zelda, with it's mixture of gorgeous visuals, enchanting music, wonderful storyline, fantastic gameplay and engulfing characters will one day get the recognition it deserves as a work of Art.
Re:Jedi Outcast (Score:2, Insightful)
I've never wanted to be a Jedi more than the first time I Force Pushed a bad guy off a cliff.
The bullet-time lightsaber duels were uber-sweet, too.
Marathon and FFVII (Score:3, Insightful)
Marathon and Marathon II: Durandal were my favourite first-person story shooters. I can't play them anymore, sadly. Newer games have made me dependent on mouselook, which Marathon does crappily. Heigh ho.
The only game that has stirred me emotionally is Final Fantasy VII. It was the only PS game I actually bought for our G3 with Connectix Virtual Game Station. I actually cried when Cloud laid Aeris to rest in the city of the Ancients. My dad told me to grow up, but it was so sad. The only movie I ever cried for was Life is Beautiful, and I felt in that scene in FFVII nearly the same loss as when Roberto Benigni is led around the corner by the guard...
Re:GTA3, for one... (Score:5, Insightful)
Re:Deus Ex, by far... (Score:2, Insightful)
Trade Wars 2002 (Score:2, Insightful)
Need For Speed - Porsche Unleashed (Score:2, Insightful)
Dungeon Keeper & Planetarion (Score:3, Insightful)
Being a big bully and member of the biggest alliance in the online browsergame Planetarion [planetarion.com] messed up my life for about a year. At it highest point there were about 200k players, and organizing the alliance and galaxy so you'd stay on top was a full time job. For a year it was normal for me and my friends who also played, to never sleep for about more then 5 hours, unless somebody you could trust and had your cell phone number was online.
Re:FF7 (Score:4, Insightful)
So, back to the engine, since I scarcely think I need to mention the plot. Anyone who's played it all the way through can attest to its quality. Think of all the neat little touches in the game, the chocobos (and chocobo racing), the various hidden characters, the chase scenes (motorcycle and truck)... The game is amazing! How many games have that much going on in them now?
FFVII's plot was fantastic, but older final fantasy games had great plot, they were just really damned annoying to play. You suffered through the use of this complicated interface and pathetically featureless and ugly engine (Even final fantasy games on SNES look like crap compared to the legend of zelda, which of course is a completely different kind of game) in order to experience the fantastic plot. FFVII really has the experience as well as the plot.
Balance of Power (Score:3, Insightful)
Here's a typical review:
http://www.mobygames.com/game/sheet/p,24
One of the most over-rated game designs ever (there was absolutely no sense to it, but reviewers all seemed to think it was amazingly deep), the fundamental idea was that whenever one superpower did something another didn't like (establish an embassy in Bangkok, for example) they would play a game of chicken with nuclear weapons. Truly, the only way to win this game was not to play (and not to have bought it).
Marathon. (Score:5, Insightful)
The 7th Guest (Score:2, Insightful)
Re:Myst (Score:3, Insightful)
Man, that was an unbelievable game.
Not YET (Score:2, Insightful)
Morrowind is NOT YET it. But if there is ever a game that would affect me, it will be along these lines. What's needed:
1) Complete freedom.
2) Detailed world
3) Amazing plotline
4) Original, pretty, impressive art design
5) Beautiful music, quality audio.
6) Realistic feeling
7) Flawless engine.
Morrowind lacks the last two. Nobody sits. There's no children. People stand or walk around all day and night. Dialogues repeat. There are gfx glitches. The gfx is very pretty but "not there yet". And damn thing crashes for no reason, you get stuck in walls, you scroll through miles of inventory, etc, etc. This game came short of being perfect - but it has a bit too many small glitches to get there.
And I'm still waiting for computers to get good enough to run smoothly games that would look like the "Mother Nature" part from 3DMark.
The 'anecdote' test. (Score:3, Insightful)
Having said that, one of the most intense moments I ever experienced wasn't with an 'officially' sanctioned classic - it was the PC version of Aliens Versus Predator. I remember it like it was yesterday...
[cue harp music/wavy video effect]
I'd gotten really far in that level where you encounter the Predator in the hangar bay. The savegame patch hadn't come out yet and I was down to my last 40 bullets, plus two grenades. It had taken me five tries to get this far, so needless to say I was a little on edge. As I rounded the corner into another half-lit corridor, I spotted two xenomorphs clinging to the ceiling. I was about to dispatch them with my autorifle when suddenly, an enormous Praetorian appeared at the end of the corridor, racing towards me. Almost simultaneously my motion detector went haywire, and I heard a cacophony of screeching, snarling noises coming from behind me. I was trapped! Desperation crept over me as I dashed towards the oncoming Praetorian, emptying the remaining rounds into its head while firing a grenade at the xenomorphs on the ceiling. The explosion splattered their acidic remains all over me as I ran past the dazed Praetorian, but I couldn't afford to slow down - the pursuing xenomorphs were almost on top of me! I raced towards the end of the corridor and into the hangar bay, frantically hitting the door switch to the right in the hope that it might contain the xenomorphs. Through the combined miracles of technology and reinforced steel, it did. I was safe--
But that's when I saw it.
Just above the door switch, and moving towards my head, was something that made my skin crawl: a triangle of little red dots. Laser guidance dots. There was a bright flash as I jumped away from the switch, and in that instant I could see the hangar bay very clearly: test rockets everywhere, the ghostly silhouette of a predator moving among them, and in the back... two deactivated sentry guns. My only chance! I fired my last grenade into the rocket closest to the predator, causing a huge explosion that short-circuited his optic camouflage. At the same time, I ran for the sentry guns at the other side of the hangar, hoping the predator would be too disoriented to respond. As it turned out, he had other things on his mind - like the seemingly endless flood of xenomorphs pouring through the ceiling hatches and bay doors. I could hear the clicking, scratching sound of their nails on the metal floors, I heard the Predator scream with rage, I reached the first sentrygun, hit the activation switch, ran towards the other--
And then it was all over.
As the first sentry gun roared to life, it started firing indiscriminately into the writhing mass of xenomorphs on top of the predator. Bullets struck the remaining rockets, causing a chain of explosions that seemed to last an eternity. The surviving xenomorphs lunged at my hiding place behind the sentry gun, but they were caught in mid-air by a hail of bulletfire so intense it almost seemed to keep them suspended as it ripped them apart. Then everything fell silent.
I looked around, looked at my motion detector. Nothing. Shrapnel and alien remains were all that was left of the hangar bay. My heart was racing and my ears were ringing, but I had survived. With three percent health and no ammo left, I prepared for the second half of the mission...
[cue harp music/wavy video effect again]
See what I mean? My memory may have colored in some details here and there, but even so, you still have no idea what I'm talking about!
MUD (Score:4, Insightful)
Oh man.. I wish I'd never tried. I managed to get my degree, but I've also seen multiple friends drop out because of simple text based MUDs.
Oh yeah, and Nurse Edna in Maniac Mansion literally made me yell out loud in panic the very first time I encountered her in the kitchen. What a great game
True Final Fantasy Nerd (Score:3, Insightful)
Re:Games don't affect people (Score:2, Insightful)
Re:GTA3, for one... (Score:3, Insightful)
Everytime I bring this up, most people agree. No, this isn't some lame "outlaw violent games now," argument but a reminder that media affects us in powerful ways. Like every male who walked out of a Rocky movie, he's sure he can beat up the guy next to him. At least until the post-coital media glow wears off. Political rallys, pep rallys, etc do the same thing. Best to know what you're getting into and how psychologically tricky these situations really are.
MUDs get me, probably because the combo of lack of sleep and losing equipment/points I worked for months to get is a real downer. I don't even bother with games that want a huge part of my life anymore (even if I had the time). Good games are played in a few hours at most, with the option to play with real-life opponents.
Planescape Torment (Score:1, Insightful)
The deepness of characters (even the most "useless" ones), the philosophical questions raised (and philosophical ideas present on different points of view along the game), *everything* in Torment is awesome. You can greatly identify with the protagonist as you are creating him by playing, though you still can't change a past you can't even recall; a past that arises to strike you down. Stop, and think. A past full of responsability, a past where maybe your thoughts where different than what you now think, but for which acts you can still be held responsible. A quest for freedom on an unbearable prison.
I've been playing games since the 8-bit era, and Planescape Torment is IMHO by a long distance the best game ever created. Gets you inside, plays with your emotions, plays with your ideas. It is some kind of... everything
Re:The Ultima Series (Score:2, Insightful)
Ultima 6, I think, was the one that really hit it home for me.
At risk of a "flamebait/troll/redundant" mod (Score:4, Insightful)
F*ck that f*cking "game" (cheat-fest is more like it). No game has ever made me so angry. Deleting it from my drive was one of the best decisions I have ever made.
And yah, not everyone cheats - but nobody follows the "spirit" of the game (team-based? HAH!) What a joke.
Everquest (Score:2, Insightful)
Re:Blah, blah, blah. (Score:2, Insightful)
See, here's the thing that nobody seems to get. You don't get to decide what minors do or don't see. You don't have the right, ethically or legally, to impose your views on an entire segment of the population. At the very most, it is a parent's decision. In some cases, even that may not be just. They are younger than you, yes - but they are still people. Not your toys, or science experiments, or however it is you regard them. Take your asshole opinions and shove them. Freedom of speech is freedom of speech.
And for the record - no, I'm not a minor, and I haven't been for a good while now.
Air Traffic Controller (Score:3, Insightful)
Re:Thief (Score:1, Insightful)
Robotron 2084 and Stargate Defender (Score:2, Insightful)
Get yourself a HotRod joystick and the mame emulator and it'll be like you never left the 80's!