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PlayStation (Games) Entertainment Games

Racing Games Too Fast, Furious For U.S.? 28

An anonymous reader writes "FiringSquad just posted an interesting article called 2 Fast 2 Furious For The U.S., discussing the Japanese releases of Gran Turismo Concept and World Rally Championship 2 Extreme for PS2. It's pretty interesting, since these are two games that haven't been scheduled for a U.S. release yet, despite having solid predecessors." Seems like we'll never see GT Concept in the States, despite a European release (wonder why?), and if WRC 2 Extreme can make it through the surfeit of rally titles currently clogging U.S. bargain bins, it should be a worthy buy.
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Racing Games Too Fast, Furious For U.S.?

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  • nuff siad

    must not.... gahh
    FIRST POST!
  • Top Gear II for SNES and Adventure Beetle Racing for N64. Both of which are still enjoyable even today...
    • SNES / GBA: Mario Kart, F-zero

      Genesis: Outrun

      Saturn: Daaaaaaaytooooooooona!

      Playstation: Gran Turismo, wipeout, CTR

      Dreamcast:
      Le mans 24 hours (you could actually play it in real time!), San Francisco Rush 2049, Wacky Races (cartoon fun). Some people swear by metropolis street racer or tokyo xtreme racer.

      Note: vehicular mayhem games (crazy taxi) and xtreme games (dave mirra) don't count as racing games.

      Biggest racing disaster of all time: Spirit of speed 1937 (dreamcast). It seems the cars of 1937 alway
  • by Anonymous Coward
    What's up with this game? I owned the hell out of the first couple of tournaments, but now that I got into the intermediate my tires seem to burn up almost immediately no matter what I do and all the other cars kick my ass.

    It's not like I'm indiscriminately squealing the bastards either. They go yellow after the second gentle turn at 70mph, red by the third, and all the other cars are already long gone at this point. The expensive racing tires, too, from both ends of the spectrum.

    What's the deal?

    • I loved the first two GT games but the third just seemed almost TO realistic, and to hard. It just wasnt fun.
    • The way I do it. Buy the hardest tires you can. Other than that you may have to modify your style; braking a bit more, and trying to slide less. Getting gold on your licences is good practice in style.
    • Re:Gran Turismo 3 (Score:2, Informative)

      by Anonymous Coward
      In the 'tire wear' races (non endurance), I shoot for tires that I can run in though at least 5 laps. In the 5 lap races, that saves a pit. In the 10 lap races, it means I can push harder at the end when the rest of the field is risking things.

      My main car I drive is a RUF CRT tweaked from here to kingdom-come. The goal in a 5 lap race is to be *just* in the red with your tires when you finish, with the wear evenly distributed. Which tires you use depends on your style, the drive train you're using, you
  • by macdaddy357 ( 582412 ) <macdaddy357@hotmail.com> on Wednesday June 11, 2003 @06:43PM (#6176238)
    We'uns here in the you-notted states don't like real complimicated racin' games. We'uns likes NASCAR! Mash down on the loud pedal and turn left. Yeehah!
    • Re:It's not NASCAR! (Score:3, Interesting)

      by Otter ( 3800 )
      Well, that's what I was thinking. I have little interest in racing or gaming (and zero in racing games) but it seems like:

      1)NASCAR is wildly dominant in the US compared to open-wheel and rally racing and the emphasis on drafting and metal-bending passes doesn't translate as well into a game.

      2) 16-24 year olds in the US are much more likely to own, or at least have access to a reasonably fast car than are their counterparts in Asia and much of Europe. Plus the US offers plenty of opportunities to drive fast

      • by Guppy06 ( 410832 )
        "16-24 year olds in the US are much more likely to own, or at least have access to a reasonably fast car than are their counterparts in Asia and much of Europe."

        Just to expand on this, this is why I'm not all that fond of racing video games to begin with. Being a USAian, I've been driving enough to know what it really feels like to operate a car under different conditions, and flashy graphics and a subwoofer alone will never be a substitute. Racing video games require you to pay much more attention to v
        • I actually race Vipers on an almost-monthly basis and I have to disagree with you. I love the tiny, tiny handful of well-done racing games (of which I think Project Gotham is probably the best by leaps and bounds, and yes I've played the hell out of the Grand Turisimo series). It's possible to create a fairly realistic driving game, but it's difficult.

          Plain and simple: Under real racing conditions, if you're driving by feel, you're going to crash. Feel does play into it (an F1 driver recently said the two

          • I actually race Vipers on an almost-monthly basis

            Oh yeah!? Well, well, I drive my Galant GTZ to work every day... *runs into the corner and cries*

  • Rally Games (Score:5, Interesting)

    by NeuroKoan ( 12458 ) on Wednesday June 11, 2003 @07:03PM (#6176345) Homepage Journal
    As a rally game fanatic, I'll tell you why WRC 2 Extreme is desired in the States...

    Its the only rally game offically licenced by the FIA and the WRC. Sure, games like CMR3 and V-Rally have licenced various cars, WRC2 is the only one with all the drivers and all the cars from the World Rally Championship.

    Well, that doesn't really mean much for gameplay, now does it. It will be tough to knock CMR3 off its pedestal.
  • Licensing issues... (Score:4, Informative)

    by neostorm ( 462848 ) on Wednesday June 11, 2003 @07:23PM (#6176493)
    Licensing issues are most likely why these games will never see the light of day here.
    This may be a ficticious memory or a past rumor, correct me if I'm wrong, but I seem to remember the original Japanese Gran Turismo having a ton of cars (Ferrari) that were not in the US version due to similar licensing issues.
    • American Warewolf in london.. IN europe... we still had hardly aNy cars.. bbut in the first two games(some in the third) there were ruf(porsche) Venturi(Ferrari) etc.. they just couldnt use the names.. best car in the game is the micra super turbo.... when fully done up, has only 250bhp, but front wheel drive and weighing in at about 600kg, it can out-corner anything..... anything.... This will beat most of the races with a bit of skill
  • would be Initial D Special Stage [gamespot.com]
    It's real fun and addicting (and a quar^H^H^H^H dollar eater) in the arcade and hope it gets translated well to the ps2.
  • by Anonymous Coward on Wednesday June 11, 2003 @09:16PM (#6177376)
    I find driving on the wrong side of the road in games quite disturbing. In the interests of safety they should have made right-hand drive cars for Grand Theft Auto 3!

    This failure has affected my driving in real life.
  • Maybe we're not seeing these games released in North America due to car manufacturer licensing?
  • Has simoniker been receiving the Dictionary.com Word of the Day lately?
  • Because it's rubbish ????
  • The article merely eludes to the fact that there are multiple GT Concepts for PS2 around the world. The article talks about GTC 2002 Tokyo/Geneva, but there have been previous incarnations of GTC Tokyo 2001 and GTC Tokyo-Seoul 2002 [scek.co.kr]. Tokyo-Seoul was just Tokyo 01 with 6 Korean cars to help Korean PS2 sales.

    I picked my copy up for $35 in Korea and I had to mod my PS2 just to play it. As a GT3 fanatic the game can be finished in a day or two, but its absolutelly worth it if you lust after the GTR35 Concept,
  • could it be... beacause driving games are BORING????

    I mean, I've played my share of Gran Tourismo and Moto GP on x-box live and all, but as a whole there is almost no innovation in racing games, they are all for the most part the same game albeit with different controls, physics and maybe some differences in implentation of options like career modes, car building and so on. At least with the other "mee too" style of games like FPS or RTS, there is a degree of novelty in each form of it.

    How many Moto G
  • I see the original poster wondering about the reason behind the lack of a US release for GT Concept. All I can say is - welcome to my world. By my world, I mean the PAL world. There are many many many games released in NTSC that never even see the light of day in PAL. It's a sad situation, but that's the way it is.

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