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Classic Games (Games) Entertainment Games

Will Classic Games Disappear Forever? 481

Knightfall writes "Who doesn't remember pumping tons of quarters into games like Joust and Tron? I shudder at the thought of what could have become of that large quantity of money. Well, it seems remembering those games may soon be all that is left. As companies are dropping support, but not property rights to our old favorites, many are in danger of vanishing forever. There are a few trying to prevent this though. An article in Wired tells a little about it. I for one still find these games, on a pure gameplay level, better than most anything out there currently. What can we do to prevent them from no longer being available?"
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Will Classic Games Disappear Forever?

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  • One word: (Score:5, Insightful)

    by burgburgburg ( 574866 ) <splisken06@@@email...com> on Friday August 08, 2003 @05:47PM (#6650328)
    MAME
  • Preserve them (Score:5, Informative)

    by Anonymous Coward on Friday August 08, 2003 @05:47PM (#6650335)
    >What can we do to prevent them from no longer being
    >available?

    Preserve them and actively play/"advertise them".

    That's what I do.

    And that what's a LOT of people are doing - www.vaps.org

    PS. Emulator is *NOT* a substitute for a classic arcade game.
    • Re:Preserve them (Score:4, Interesting)

      by badasscat ( 563442 ) <basscadet75@NOspAm.yahoo.com> on Friday August 08, 2003 @10:16PM (#6652198)
      PS. Emulator is *NOT* a substitute for a classic arcade game.

      No, but I think you're missing the point. How many working I, Robot machines do you think there are in the world? Not many. This was the first 3D arcade game ever made; it needs to be preserved. This is about history, not just video games. Eventually, with the passage of time everything stops working - it's just a matter of how long it takes. With this near-perpetual copyright we've got in this country these days it's possible that some game companies will sit on their IP, doing nothing with it, while all of the old arcade machines/cartridges/CD-ROM's rot and eventually die. With no copies of the original game available any longer, the games will be lost.

      That's a worst case scenario that I don't believe will happen to most games precisely because there are so many people out there skirting the law with emulators. There are emulators for pretty much every major classic console and a good 95% or so of all arcade games. But that still leaves a small percentage of both home and arcade machines unaccounted for, and without good ROM dumps from those games, they can and will eventually be forgotten and lost to time in a way none of us ever thought mass-produced digital data could be. We always seem to just assume that anything put out there by a major corporation these days will just always be out there forever wether they still want it to be or not - that's not the case.

      There need to be people out there who are actively trying to preserve at the very least the most important games in their original forms - that doesn't skirt anyone's IP, and it will keep the games available for when copyright runs out (fat chance at the rate we're going) or for when the company finally does put the IP in public domain (which doesn't happen very often, for reasons I'll get to in a sec). And I don't mean doing something like putting an old arcade cabinet in the corner and playing it; I mean buying up old machines, in as close to their original condition as possible, restoring them to like-new condition, and then keeping them that way. Right now there are only a few people doing this, and they're generally looked down upon by the gaming literati because "games were meant to be played" rather than stored for posterity. That's true, of course, but we're at the point in time when we do need the equivalent of real video game museums, in the same way we have television, radio and film museums already.

      I have been trying to do this in a limited way but I don't have an unlimited budget to do it. I have about 30 classic game consoles, all in their original boxes, some in new condition, some in as close to it as I could find them. They've all been meticulously cleaned and, when necessary, repaired. I keep them stored in their boxes and remove them to play only every once in a while. I do the same with individual cartridges. Of course, I don't keep these things in a hermetically sealed room or anything so they're still exposed to the elements, but I do what I can in my own small way.

      As for the IP rights of these old games, a lot of people seem to feel they're abandonware and that they're entitled to simply take them. I will confess to being a big MAME fan myself but I also can see it from the eyes of the publishers. These games are not abandonware, as articles like this [gamespot.com] ought to tell you. And games are not only simply re-released periodically, they're also continuously updated (Pac-Man, Donkey Kong, etc.), so that IP is certainly valuable. But it would be a shame if those same IP rights were responsible for the loss of some of these classic games to history.
  • MAME? (Score:2, Insightful)

    by Anonymous Coward
    Mame has support for probably every classic arcade game in existence. While not quite legal it does allow us to do a bit more than "remember" these games.

    http://www.mame.net
    • Re:MAME? (Score:4, Insightful)

      by criquet ( 120814 ) on Friday August 08, 2003 @05:54PM (#6650426) Homepage Journal
      MAME is perfectly legal. The problem is the ROMs. Gaming companies have missed the boat bigtime by not offering the ROMs legally for a small fee (or free).

      I'd pay a few bucks for the official MAME-compatible ROMs for my favorite games, though, since they are all available freely, why pay at this point.
    • Re:MAME? (Score:5, Insightful)

      by grumpygrodyguy ( 603716 ) on Friday August 08, 2003 @06:08PM (#6650562)
      While not quite legal...

      Yep, this is the problem. The more popular the past becomes, the more the video game makers percieve that they are losing money by not defending thier intellectual property. As usual it's a lose-lose situation.

      Great games, like Meier's Civilization, should ultimately be preserved as a cultural object. Great novelists get to make thier millions by selling in volume the first few years, but after society has deamed a particular book "worth reading" it becomes public property. I.e. you can find these best-sellers in the library.

      The internet should be our library, abandonware sites should be allowed to exist under the law. The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers. It'd be interesting to see a future article describing why that's the case...but who really knows the answer?

      Anyway please stand up, and say what needs to be said...or your abandonware could become "illegal contraband" instead of treasured public property.
      • Abandonware problems (Score:5, Interesting)

        by AEton ( 654737 ) on Friday August 08, 2003 @06:58PM (#6650961)

        The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers.

        Sort of. The _bigger_ problem is that there exist consortiums of corporations which hate abandonware. Despite the size, organization, and good intentions of the abandonware community (check out this webring [abandonwarering.com], for instance), there are stubborn corporations that will see practically no profit but want to retain their copyrights on silly-but-fun games forever. Slashdot has covered [slashdot.org] the IDSA [idsa.com]'s legal maneuverings in the past; Mobygames has an excellent feature [mobygames.com] that discusses some of the issues around the legal status of abandonware.

        Nobody is going to pay absurdly inflated (probably price-fixed) shelf prices of $40 or so for old games. If the companies won't sell their copyrighted software, these games -- good games, like Civilization or Colonization or Wolfenstein 3D -- will gravitate towards an open trade on the Internet. They're often smaller than MP3's, and they're considerably more fulfilling. This kind of "copyright infringement" is usually ignored and not typically prosecuted; the situation's more or less fine as it is. But it's damned annoying trying to find a safe venue for sharing what is, in a way, cultural heritage. oh, and:



        The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers. It'd be interesting to see a future article describing why that's the case...but who really knows the answer?

        IDSA=money

        • by JCCyC ( 179760 )
          The _bigger_ problem is that there exist consortiums of corporations which hate abandonware.

          This is part of a bigger, deeper problem. Anything that satisfies any kind of need in a "commons" kind of way necessarily detracts from some corporation's profit. Whenever you decide to drink water from some natural source, that's one instance of human thirst Coca-Cola will never make a profit out of. Ditto for breastfeeding and Nestle. And for MP3s and the RIAA. And for MAME and the IDSA. And for Free Software + a
  • ROMs... MAME... (Score:5, Interesting)

    by vistic ( 556838 ) on Friday August 08, 2003 @05:50PM (#6650383)
    There's always a large collection of ROMs on the Internet. I'd say that almost any old game exists on numerous hard drives across the world, whether those people own the actual machine and have a legal right to have those ROMs or not. I guess piracy will preserve these classics.

    Of course ROMs for newer games after they went 3D are mostly uncommon since MAME doesn't really support all that yet. There's a gap there I guess that's in danger... somewhere after 2D and before what's currently in arcades right now.

    People also tend to hold on to their old console systems. I myself have a CoCo3, Atari 7800 (with 2600 and 7800 carts), Sega Master System (with 3d glasses), Sega CD/Genesis/32X, Super Nintendo, Nintendo, and more. And guess what? They're not going anywhere. Classic games will always live on through garage sales and eBay auctions and emulators. They won't die because people out there still do care about them and enjoy them.
    • *sob*

      Wish I still had my old Atari 400 - complete with Star Raiders and other great games...
    • Re:ROMs... MAME... (Score:3, Informative)

      by Anonymous Coward

      Of course ROMs for newer games after they went 3D are mostly uncommon since MAME doesn't really support all that yet. There's a gap there I guess that's in danger... somewhere after 2D and before what's currently in arcades right now.

      I'd check your facts. MAME supports a LARGE number of 3d games in the TESTDRIVERs, not to mention older classic 3D games like I Robot, Hard Drivin, and more. Coupled with dedicated 3D system emulators like nebula, zinc, etc. the 3D systems are being steadily emulated despite

    • Re:ROMs... MAME... (Score:3, Interesting)

      by CVaneg ( 521492 )
      People also tend to hold on to their old console systems. I myself have a CoCo3, Atari 7800 (with 2600 and 7800 carts), Sega Master System (with 3d glasses), Sega CD/Genesis/32X, Super Nintendo, Nintendo, and more.

      Yeah, but have you actually pulled any of those machines out recently? In college, my roommates and I dug up one of our old NES machines, but it would routinely take us 15 minutes of fiddling with it (Read: blowing on the cartridge, and other ineffectual methods we learned in our childhood) to

      • by freeweed ( 309734 ) on Friday August 08, 2003 @06:44PM (#6650849)
        Blowing on your Nintendo cartridge really doesn't do anything, unless you have a pretty thick layer of dust on it.

        What actually happens is this: the original NES had a 'lock-out' function, wherein only licensed NES games would work on the console. The problem is, if the game wasn't seated PERFECTLY in the slot (a real bitch to get right with the front loading systems), there wasn't a good enough connection for the lock-out chip to be read, and thus, the infamous flashing NES display. Cartridge contacts oxidize/corrode mad fast, and after a couple of years most NES cartridges were a real pain to use. Blowing on the cartridge does sweet diddly for the most part, but what it does do is force you to remove and re-insert the cartridge many times into your deck. Eventually, you'll get it right and the game works.. at least in theory.

        The solution? Dip a Q-tip in rubbing alcohol (isopropyl) (probably other solvents work too), and scrub the living hell out of the cartridge contacts. The end of the Q-tip will be almost black, that's how much crap is preventing you from playing your game.

        I've ran through a dozen decks and over 400 games in the past 2 years, and I have yet to encounter a combination that doesn't work perfectly (and I do mean, on the first try) if the cartridge is cleaned enough.

        Also contrary to popular myth, every other cartridge-based system is also suceptible to this. I've seen it with SNES, Genesis, Colecovision, Atari VCS, and even N64 games. It's just not usually so bad because the cartridge fits better - but once the contacts are all gunked up, you have the same problem. Yes, the same solution works.

        Having said this, ROMs do unfortunately suffer from bitrot (the eventual loss of bit data from the ROM chip itself). Some estimate we're about to start seeing it on a large scale with the VCS, as it's approaching 30 years for some of its games. Eventually, the original ROMs simply won't be readable. Could be in the next couple of decades, could be a couple of centuries (it's kind of hard to test that length of time reliably :). Long term, dumping game ROMs *is* the only reliable way to save them, unless companies give out the original source, which has often been long lost. Presumedly you could use an FPGA or something to reproduce the exact original circuitry of the game system. Until TV standards change, that is :)
        • by mbessey ( 304651 ) on Friday August 08, 2003 @08:43PM (#6651642) Homepage Journal
          "ROMs do unfortunately suffer from bitrot"

          Actually, real ROMs (mask-programmed ROMs) don't suffer any degradation over time. 100 years from now, they'll work just as well as today.

          EPROMs are a different matter. Unfortunately, many arcade machines use EPROMS. Only the very high-volume games were made with mask ROMs.

          On the other hand, most all cartridge-based home system games were made with mask ROMs. They'll probably never degrade.

          -Mark
        • No. The problem with NES carts had nothing to do with the lock out chip. It didn't have very much to do with dirty contacts on the cart or the NES unit either.

          It had an awful *lot* to do with that asinine sideways cartridge insertion. Ever noticed that *no other* console system *ever* required you to slide a cartridge in sideways then push it down? That's where your problems come in.

          Simple fix: take apart your Nintendo so you can actually get the cartridge to make good contact.

          Note: If you accident
    • thats not the point... the point is when your nintendo blows its card accepter, who will be there to sell you a replacement?
  • by Anonymous Coward on Friday August 08, 2003 @05:51PM (#6650387)
    Who doesn't remember pumping tons of quarters into games like Joust and Tron?

    Me.

    Shortly after my video game phase, I got heavily into pot.
  • by MoeMoe ( 659154 ) on Friday August 08, 2003 @05:51PM (#6650390)
    If we forget the classics, how will our great great grandchildren know where "All you base are belong to us" came from?
  • Why not... (Score:5, Insightful)

    by Telecommando ( 513768 ) on Friday August 08, 2003 @05:52PM (#6650404)
    Buy one?

    Seriously, buy a used machine, learn to keep it repaired and running (or find someone who can), and enjoy!

    I enjoy classic pinball machines and that's what I did. I play them almost every day, worth every penny.
    • Who has the room? I'd love to have a few of my favorite arcade games (Tempest isn't Tempest without the knob), but I don't have room in my house for a cabinet.
    • by Tenebrious1 ( 530949 ) on Friday August 08, 2003 @07:29PM (#6651161) Homepage
      Seriously, buy a used machine, learn to keep it repaired and running (or find someone who can), and enjoy! I enjoy classic pinball machines and that's what I did. I play them almost every day, worth every penny.

      So... enjoying the single life, eh? My game room got turned into a spare bedroom... not that we have that many guests, but *just in case* was her reason (sigh).

  • 'STEAL' them (Score:5, Insightful)

    by asscroft ( 610290 ) on Friday August 08, 2003 @05:54PM (#6650422)
    When a product is no longer available for purchase, there is nothing wrong with violating the copyright. Technically, I'm sure there is. Morally, there is nothing wrong at all.

    I can sleep at night 'stealing' ROMs for product that is no longer available.
    • Re: (Score:3, Funny)

      Comment removed based on user account deletion
    • There have been occasional suggestions that anything that goes out of production (or support, for computers) for a year becomes public domain. This is usually suggested in terms of all those old movies that are rotting in company vaults while they sit on the copyright and refuse any public access to them.

      It would make a lot of sense to lobby for such a copyright law for software. It would drag a lot of companies (kicking and screaming) into line with the public interest.

      So get into the politics of it ...
      • Part of Disney's business model is the carefully scheduled re-release of their "classic" films. Buy withholding the films for a period of time and re-releasing them, they get a whole new audience that isn't yet jaded by the films.

        Similarly, many classic video games are being re-released as web games or cell phone games.

  • by MarcoAtWork ( 28889 ) on Friday August 08, 2003 @05:54PM (#6650424)
    do you find these games better than anything from a gameplay perspective because that's the case or because you have the whole 'happy memories while growing up' angle?

    For every revolutionary game (think Robotron, tempest, bosconian, pacman) there were many others that we remember fondly only because we have other memories associated with them (like summers growing up, friends etc. etc.)
    • Although I'm sure that is part of it, that is definitely not the whole story. I believe it is more the case that given the limited technology of the time, more design time was given to good game play and balance. Nowadays, a game can make tons of money with flashy graphics and terrible gameplay. I don't about you, but I've got plenty such games gathering dust on my shelves.

      Of course, a game can have both. But it's not easy. The fanatical devotion that it requires to build such a game is usually not po
    • Both (Score:5, Interesting)

      by freeweed ( 309734 ) on Friday August 08, 2003 @06:52PM (#6650909)
      I grew up during the 70s and 80s, and played most of the classics when I was a kid. Needless to say, I'm rather fond of them compared to most new games.

      As an experiment, I gave a decent MAME set to a bunch of the kids I'm currently in school with. Most of them are about 20 years old, and in fact most had never been into an arcade (they simply no longer exist here). The odd pinball game, or Ms PacMan is about as much as they've seen. To them, it's all about 3D.

      It took a bit to get over the low-res graphics, but it's amazing: they're ALL playing these games now. In fact, several have actually uninstalled newer games from their laptops (like Battlefield 1942 and Warcraft III) to free up space for more MAME roms. These kids have no 'happy memories' of the old games, yet love them as much (and in some cases more) than the new stuff.

      I find this same argument comes up every time Star Wars is mentioned: the whole 'the first movies actually sucked, the only reason you think they're any good is that you were a kid then'. Bullshit. Most adults at the time (my 50's-era parents included) enjoyed Star Wars back then. Lucas didn't make his millions off of just 8 year old boys.

      Again, I use some of my schoolmates as examples, because many of them are simply too young to have ever seen the original Star Wars movies. Guess what? They think the new movies are pretty bad, for the most part. People my age seem to actually like them BETTER than people who've never seen the first trilogy.
  • rights (Score:2, Interesting)

    by mduke ( 633755 )
    If a company decides to drop supportor get rid of a game or console for any reason, in doing so I feel that they should also lose all rights to it, such as distrobution, copyright, development, and marketing as holding on to the rights but not the game is wrong and unrightfully witholds it from the public, as it is no longer around and yet noone else can enjoy it either.
  • by BigGar' ( 411008 ) on Friday August 08, 2003 @05:56PM (#6650452) Homepage
    Start collecting classic games and learn how to repair them.
    If nothing else collect the ROM's. I know they're copyrighted, but if they're going to let them die then F'em. What the companies need to do is simply come out and sell the roms they currently own or license someone to handle it for them, stick them on a CD and sell it for $10-20 with a copy of MAME included. I'd pay $20 for a licensed library of SNES or Atari console roms.
  • CAPS project (Score:4, Informative)

    by FromWithin ( 627720 ) <mike AT fromwithin DOT com> on Friday August 08, 2003 @05:57PM (#6650461) Homepage

    The CAPS project [caps-project.org] is starting with the Amiga, preserving everything it can. Not just the games, but archiving scans of the boxes and manuals as well. They are also storing the disks in a format which retains the copy protection of the original.

    Many of the biggest games companies today started on the Amiga, so this history needs to be preserved. The CAPS project [caps-project.org] will be moving onto other formats later.

    I used to work for one of those companies and I know that these days its heritage has largely been forgotten. It's obvious that the companies who created the games in the first place don't really care very much about anything other than the latest sale. Any attempt to preserve these games should be lauded.

    Just look at the situation with the BBC who lost some early Dr.Who episodes and loads of Beatles footage because they didn't see the value in it at the time.

  • by StefanJ ( 88986 ) on Friday August 08, 2003 @05:58PM (#6650467) Homepage Journal
    If I were sane I would have ditched my original IBM PC (heavily modded, with a 6 MHz 80286 and EGA card) five years back. The box and monitor and hutch of 5.25" floppies take up a fair amount of room.

    But if I were to ditch this system, it would be like shutting down the gates to a dozen little worlds: The Infocom* adventures, and the early Ultima games (including Warren Spector's early masterpiece Martian Dreams), and oddities like Hidden Agenda.

    On the other hand . . . while it's nice to think about playing these old games again, I never seem to get around to it. If a flood destroyed my old PC and the associated disks, I really wouldn't feel that bad. It would almost be a relief.

    If there were a computer game museum, I donate all this stuff in an instant. But I suspect that I wouldn't be alone. They'd probably be overwhelmed with donations.

    Oye,gevault . . .

    Stefan Jones

    * I recently purchased at a flea market an unopened Infocom collection on CD-ROM. But dang it, the installer wouldn't work under Win98!

    • You can use any of the Z-Machines available for Unix and Windows to play the Infocom gmaes. Infocom used a sort of interpreter, so you can play them on any computer that has a Z-Machine available for it.
    • I recently purchased at a flea market an unopened Infocom collection on CD-ROM. But dang it, the installer wouldn't work under Win98!

      I'm sorry, I know this is offtopic, but...

      All you need (at least, for everything except the graphics titles like Arthur and Journey) is the .z5 files (probably named with a .dat extension on the CD).

      Just copy them somewhere and find a .z5 interpreter (like Frotz [geocities.com]). You'll find interpreters [ifarchive.org] for more platforms than you'd expect, including Palm, Psion, Amiga, Acorn riscOS...
    • If you were sane, you'd have archived all those floppies on a cd-rom. It's disquieting how many boxes fit on a single cd :)

      BTW, there exist many free PC emalutors:

      • Dosbox [sf.net] is by far the best. It's a true emulator, portable, has a built in DOS, and is trivial to setup (no config files, uses the file system instead of disk images). Only major problem is the lack of protected mode support (if you also want to play some more recent games :)
      • DOSEMU [dosemu.org] is also pretty good, and it will run most games, but it's
  • My roomate is a coinop operator, and has a large collection of old/rare games.

    It is very much still an alive community of collectors/restorers.

    Many of these machines can be seen at the show they put on each year --

    "California Extreme" http://www.caextreme.org/

    here there are several hundred pinball games and several hundred arcade games from practically all eras.
  • by rice_burners_suck ( 243660 ) on Friday August 08, 2003 @06:01PM (#6650492)
    The solution to this problem is surprisingly simple:

    The companies that are dropping support for these games are doing so for a simple reason: They are no longer profitable and are therefore supporting them produces nothing but expense. The property rights remain but the game becomes a victim of bitrot and disappears forever.

    The solution is to make these games profitable for the companies that own them. One way of doing this is to handle game rights the same way the Blender rights were handled: Get a bunch of people to donate a little bit of money and then make the company an offer to buy the rights, source code, schematics, and whatever other property makes up the games. To the companies, the choice is simple: Either throw away this game that nobody (they think) cares about, or let a bunch of geeks buy it off them for some money.

    I think an organization of some sorts could be put together to accept donations and buy the rights to all kinds of old products, not just games. Anything "classic" or still useful. People donating money could specify all kinds of products they would like to preserve. Kind of like those, "We buy old houses!" or, "We buy old cars!" companies.

  • ah Joust

    thanks for the flashback

    just the tiny pic at wired of those little jousting guys with their little flying ostriches, and my mind instantly had a flashback to misbegotten youth

    i can now conjure up the sound effect of hitting one of those little guys in the head, and the sound of one of the eggs hatching... quick! dispatch it before the rider takes perch again! ;-)

    and the lava and the sky islands?

    aw MAN what a great game! thanks for the flashback ;-)
  • by Faust7 ( 314817 ) on Friday August 08, 2003 @06:05PM (#6650530) Homepage
    I hate to sound bitter, but I've heard quite a bit about folks who claim to "love" classics and want to keep them alive, and then take minimal to no steps to actually accomplish this. They have fond memories, but their actual love for the games has died away and in truth they're indifferent to the demise of what I daresay is history that is no less valuable than, say, a government document from the 1800s.

    In my entertainment center, under my TV, VCR, DVD player, and newer consoles, is an Apple II Plus with one 5.25" drive and a joystick -- all that's needed to play games like Boulder Dash, Galaxian, Joust, Mario Bros., Flip Out, Night Mission Pinball, Miner 2049er, Congo Bongo, etc. I have literally hundreds of games on 5.25" disks and I actually play them at least two or three times a week. I've made redundant copies (some games on as many as three different floppies) just in case a disk goes bad. I love these games, I play them, and I take several steps to ensure they survive, at least until I die.

    How many others can say they've done the same?
  • I have been trying to keep the elite 3d space trading game alive on the palm [harbaum.org] (either as freeware, shareware or commercial ware, i'd really agree on everything). Unless stated on the web site (yes, i should update it), David Braben has started to discuss the issue in the meantime.

    So now i have been dicussing the release of this remake for more than a year with both original copyright holders (ian bell and david braben). In fear of not getting the maximum output from this, they both have expressed their dem

  • by TerraFrost ( 611855 ) on Friday August 08, 2003 @06:08PM (#6650555)
    abandonware, which the article mentions, doesn't just seek to preserve games - it seeks to preserve applications and operating systems, as well...

    additionally, abandonware only encompasses old software that has been released into the public domain... old software that hasn't is known as "old warez"...

    also, a lot of companies don't release the rights to games because, even though they don't have any plans for the games yet, they may have an idea for something they could do with them, later. however, if they don't defend their copyright in the present, they'll have a *lot* harder time defending it in the future...

    personally, i think that copyrights over software should only last five years, and can perhapes be renewable for anohter five years after that. anything longer then that, and the company would have a very hard time trying to demonstrate that piracy of that piece of software has been harming them. well, except in the case of microsoft and windows 3.1, since we all know windows 3.1 to be completly surperior, in every way, to windows 9x and beyond, and since no one would buy an inferior OS when they could instead by a surperior one, hehe :)

    anyways, we should take the time to thank all the companies that have made their software public domain... rockstar studios for grandtheft auto, and recently, Revolution Software for releasing Beneath a Steel Sky and helping Scumm VM emulate it :)

    and speaking of Scumm VM, Scumm VM 0.5.1 has been released (the last slashdot article mentioned 0.5.0): http://scummvm.sourceforge.net/

    • by Plix ( 204304 )
      You're drastically off when you define abandonware. Abandonware games are games that are no longer actively sold or supported by their publisher (this is usually around 5 years). Abandonware is not restricted to games in the public domain (abandoned != public domain by any means). Oldwarez games are those that are over a year old. The biggest problem with most abandonware games lies not with the original developers, but with the EPA (formerly the IDSA), who go after abandonware sites simply because they
  • What? (Score:5, Insightful)

    by NaugaHunter ( 639364 ) on Friday August 08, 2003 @06:10PM (#6650576)
    From an objective point of view it does look like the rights owners are overprotective. But look at it from their point of view. Not only is can the original games be repackaged, but they can also yield sequels. The license for Spy Hunter isn't so another company can put out the same exact game, but a derivative game. There's another Ultima game coming, based on those before. Mario has come a long way from Donkey Kong. Pac Man is still chomping away.

    If the rights owners don't assert themselves over the original, they risk losing the rights to control the derivatives. What degree the risk is over old ROMs may seem debatable, but each company/rights owner must decide that for themselves.

    And I don't really see the 'vanishing forever' argument. There are plenty of restoration organizations, that watch and pay for older non working games to fix up. Also, have you seen the Ms. Pac Man/Galaga cabinet? Or the 20-in-1 cabinets? I've seen them in Dave & Busters. Technically, not the same controls, but the games are being put out there still. (Obviously, only those that would be deemed to do well. I doubt Stocker will be re-released.)

    Irony: An add for the 10-in-1 Atari Joystick on the same page for this story.
  • by isn't my name ( 514234 ) <slash.threenorth@com> on Friday August 08, 2003 @06:10PM (#6650577)
    In college in the mid-80's, the 'grill' in the dorm that was open in the evenings had a few machines. Joust was one of them. My roommate, who was a bit Obsessive-Compulsive got hooked on joust. He'd go in there as soon as they opened and play until they shut down. Relatively soon, he could play an entire night on a single quarter. After a few weeks, the machine disappeared and something really lame showed up in its place.

    Never confirmed, but my floor was convinced that Cliff was responsible for them pulling the machine.
  • [The game companies] label [efforts to make older games available through downloads and emulators] piracy that could undercut future efforts to reissue such games in the form of classic compilations or to update them as remakes.

    Ok, so the plan is to bring out a collection of old games for the Atari XL or the ZX 81 or the C64 in the future? And there will be enough potential customers so that releasing the game into the public domain (or publishing the code) is a bad move financially??

    I don't think so. A
  • KEEP THEM. (Score:3, Interesting)

    by TomatoMan ( 93630 ) on Friday August 08, 2003 @06:18PM (#6650642) Homepage Journal
    I've been keeping my old machines instead of selling them for YEARS. You don't get squat for them anyway. My old Mac Plus is the only machine I have that will run Rogue (Epyx, 1985), one of TEH BSET GAEMS EVAR. I have a room full of old machines, and I keep them running.

    I also have my original Atari 2600 (and a backup), NES (on which I recently replaced the 72-pin connector to get rid of the "flashies"), SNES, Oddesy 2 (really), Atari 400 (my first actual computer, with my disk drives and floppies that still boot after over 20 years), and so forth. Cartridges for the games you loved and played are easy to find and cheap.

    I also have a Robotron machine in my living room and a Defender on the way.

    The point is: no, you can't count on new hardware to run legacy games and software. Support may be gone forever and eventually the disks will stop working, but the best way to ensure that your old games are still playable is to not garage-sale them in the first place. Take care of your old machines and they will take care of you. <dieter>TOUCH THEM, LOVE THEM!</dieter>
  • "What can we do to prevent them from no longer being available?"

    Nothing. You will die. Your kids will not want to play it. The games will die. Maybe they will be in a museum. But that museum will die too.

  • We had over 2,000 people attend the first annual Austin Gaming Expo [austingamingexpo.com] two weeks ago, and this was only the show's first year. The show featured a mix of classic and modern games, and all the classic systems on display were getting tons of attention. You can look here [austingamingexpo.com] for picture galleries and recaps of the show.

    Additionally, there is a large groundswell of homebrew development taking place for systems such as the Atari 2600, 5200, ColecoVision, and so forth. Numerous homebrew games are released every year
  • Disney Quest, in downtown Disney, was packed full of classic arcade games. Tron, Joust, Karate Championship, Donkey Kong, plus lots more.

    http://disneyworld.disney.go.com/waltdisneyworld/p arksandmore/entertainment/entertainmentindex?id=DD DisneyQuestENT&bhcp=1 [go.com]

  • Without a doubt, my favorite non-Atari Inc. coin-op of all time...the soundtrack, the graphics, the gameplay. Much better than Galaxian, Galaga, or Gorf... I would follow that up with any Pac-Man arcade machine with the "Zoom" button installed. Or that rip-off game called "Pop-Man" (Pac-Man with a corn pipe like Popeye)... I played that in Arizona (or New Mexico?) at a *7-to-11" convenience store when I was 8 or so... Ode to the glory days of Chuck E. Cheese and Pistol Pete's Pizza...
  • pffft.. (Score:5, Funny)

    by destiney ( 149922 ) on Friday August 08, 2003 @06:28PM (#6650729) Homepage

    As a geek, if you don't already have your favorite roms and emulators burned to cd, you simply don't deserve to play the classics.

    It's like second on the list right after the pr0n get's archived. Geez, what are you guys doing all this time?

  • by kaltkalt ( 620110 ) on Friday August 08, 2003 @06:31PM (#6650749)
    The problem is that the companies have perrpetual copyright on these games, and while it is not profitable to do anything with those games, it is also unprofitable to give away corporate assets (i.e. release the games into the public domain). To do so would breach duties owed to the corporations' shareholders and bring about derivative suits. For example, releasing "Joust" into the public domain would cause the stock of whichever company who owns the rights to "Joust" to drop by 1/1000000th of a point. Likewise releasing "Joust" for the PS2 wouldn't be profitable b/c it doesn't have gangbangers, rap music, car theft, or even the slightest bit of full motion video. Thus, the end result is the game gets shelved and rots away.
  • by retro128 ( 318602 ) on Friday August 08, 2003 @06:53PM (#6650923)
    The classics will stay alive, as long as there are people out there who care about them.

    This is evidenced in the dozens of emulators out there. Here's a small sample:

    Stella [sourceforge.net] (Atari)

    FCE Ultra [sourceforge.net] (Nintendo)

    Freeze SMS [emuunlim.com] (Sega Master System)

    Gens [consolemul.com](Genesis)

    and, of course:

    MAME [mame.net] (Every arcade game we know and love)

    On the PC side, we have some very interesting projects:

    AGI/SCI [classicgaming.com] Remember all those old Sierra games? Well a few people were able to reverse engineer the interpreter language. The result is that you can now make your own Sierra games, and even take apart existing ones, look at the code, screens, etc, and even modify them if you want. Truly and old schooler's paradise.

    SCUMM VM [sourceforge.net] So times have changed, and you can't play your LucasArts games on whatever OS you happen to be running now? ScummVM will fix that. Compatibility is not 100% but give them time.

    The people behind these projects are very dedicated to saving the classics. With these kinds of people around, we should have no worries about the games we loved so much fading into obscurity.
  • by LostCluster ( 625375 ) on Friday August 08, 2003 @06:53PM (#6650925)
    I think this demonstrates one of the biggest problems in copyright law, that the 95 year expiration date assures that nothing released within our lifetimes will ever become part of the public domain.

    If most software is becoming abandonware within 25 years of its release, wouldn't that say that the complete economic value of a computer program gets soaked out within that timeframe? Isn't that the point of having copyrights expire, or have we forgotten that already?
  • Classic rewrites (Score:3, Insightful)

    by Orion Blastar ( 457579 ) <orionblastar AT gmail DOT com> on Friday August 08, 2003 @06:54PM (#6650926) Homepage Journal
    Take into consideration games like FreeCiv [freeciv.org] that are rewrites of classic computer games. Everyone remembers Civilizations, but it didn't run on as many platforms as FreeCiv does.

    With Open Source being so popular, people can write a program to act like a Classic program and even look like it, but be a totally differnet source code frm the original. Then port it to different platforms. So we get a Classic Rewrite.

    Take for example Telengard for Windows [buildingworlds.com] a Windows re-write of the Classic C64 game. See how the game looked like and played on a C64, but on Windows instead.

    We just need more people to re-write the classics to save them.

  • Come on (Score:5, Interesting)

    by Rura Penthe ( 154319 ) on Friday August 08, 2003 @06:58PM (#6650960)
    This will probably be modded down as a troll, but I think this needs to be said.

    No one cares whether you think old games are better!

    "Pure gameplay"? The vast majority of old games have 1 or 2 buttons and endless repetition. I enjoy these types of games (I own 5 arcade boards of various old games and my own cab to play them), but everyone who waxes nostalgic for the "good old days" of videogames needs to take a hard look at what they're saying. The power of modern consoles opens up genres that never could have existed before. Look at RPGs on the PSX and SNES vs the offerings on NES and its ilk. You can call FF1, DQ1, and DW1 classics all you like, but the NES was too constrained for decently varied location graphics, orchestrated soundtracks, or even a decently realized storyline.

    Similarly, Joust, Defender, Pacman, and others have their place, but to claim that they are gaming in its "purest" form is denying the possibility that the advancement of technology has improved gaming at all. Blends of multiple genres were not possible in the past. FPS, RTS, and more simply didn't exist! If gaming was purest in the 70s and very early 80s, why does anybody play Starfox, Xenogears, Metroid, Zelda, Final Fantasies past 3, Metal Gear Solid, Counter-strike, Baldur's Gate, etc?

    Remember, technology is a tool to allow the developer to more fully realize the world he/she desires to create. Older is not necessarily better.
  • by sdibb ( 630075 ) on Friday August 08, 2003 @07:04PM (#6651008)
    Douglas Lowenstein, head of game-industry trade group the Entertainment Software Association, said his organization focuses on immediate legal and regulatory issues such as copyrights and piracy. It simply hasn't yet put a priority on preserving the industry's history, which he said would be a huge undertaking. Nor does he know of any other efforts in the industry.

    Stuff like this really ticks me off. Of *course* the gaming industry isn't gonna say, "Hey, don't forget to add in a few (some amount) bucks so we can preserve our history.

    Gaming companies, or any company, really, has little interest in supporting games where there is 1) no more money to be had, and 2) it would seem a lack of investment.

    That doesn't mean there isn't a solution though. The Internet at large is picking up the slack on its own. The geeks who want to support these games so they don't die out, will, and it won't cost the "industry" any more than letting go of their pride, and in some cases, just creating a link somewhere on their page that says "Download this deprecated, unsupported, game that is now freeware, available to all."

    At least that way, the game is alive and kicking, and it would be even better if they released the source code.

    This can't be a serious issue, either. When they release patches on a regular basis that are 40+ megs or so, how is a 46k file going to cost them *anything* comparable in bandwidth?

    It doesn't take much to support one game, by one fanatic fiend out there on the web. Throw up a homepage, post your memories, screenshots, and the game. Gee, that'll really kill Geocities.

    The gaming industry is just too lazy, but if they got their act together, it would be a great PR move for them. "Wow, Company A is so cool, becuase they released their old 80's computer game on the web!!!" Seems to me, that something like that would generate a bit of brand loyalty, and actually *stop* pirating in the process, because then people would respect their decisions, instead of circumventing the law solely to preserve history.

  • MAME baby, yeah (Score:4, Interesting)

    by scarolan ( 644274 ) on Friday August 08, 2003 @07:43PM (#6651229) Homepage
    At work today our warehouse manager brought one of his kids in. This kid is about 12 years old.

    I asked him if he knew what Pac-Man was and his eyes lit up. "You have Pac-Man? Can I play it?" He had played all the old-school games I mentioned, Joust, Spy Hunter, etc.

    The staying power of the 80's arcade games is incredible. Being constrained by such small amounts of memory and processor power forced the programmers to innovate and squeeze every bit of playability out of the limited resources they had.

    Modern game designers should take note. You can learn a lot about PLAYABILITY from the 80's arcade games.

  • by Mike Hawk ( 687615 ) on Friday August 08, 2003 @08:12PM (#6651428) Journal
    Games are no different than any other medium. If someone wants to archive them, open a library or museum. That individual would buy an individual copy off ebay (accept donations, find them in the attic, etc) then archive it under the fair use rules provided for libraries and museums under copyright law. They could legally make backup copies for archival purposes to avoid bitrot. Think microfilm and magazines. They can allow people to come into the museum and play the games. They can even loan out the legally aquired instance of the game to other people in the same way a library checks out a book. If any individual on /. truly cares about this issue, that individual should do this. Sounds like a genuine not-for-profit business opportunity in this weak job market. Outside of that, this thread is about justifying copyright infringement, and I'm not buying it.
    • Games are no different than any other medium.

      You mean like movies, where probably the majority of early movies have been lost because the copyright owner couldn't get any money out of them, but couldn't be found or didn't care enough to authorize copying?

      Different mediums, different items on different mediums, have drastically different lifespans. A few books have 95 year lifespans. The honest fact is, there's no movie that makes money in the magnitude that a movie studio wouldn't consider noise after 95
  • Do What They Do (Score:3, Interesting)

    by Greyfox ( 87712 ) on Friday August 08, 2003 @08:28PM (#6651559) Homepage Journal
    It's time to sue! Sue! Sue! You sue me and I'll sue you! The Great American Past Time!

    Seriously, the copyright system was designed to promote the arts with the evental intent that the works would go into the public domain. If the work will be destroyed because it was abandoned under the copyright system, then I bet if you took a company to court to get their ROMs released into the public domain, the court would stand a reasonable chance of seeing things your way.

    If course, I'd do this with some company that's still out there, teetering on the edge of death and hasn't sold its IP to Microsoft. Get the precident established first, and it'll be a lot harder for the big companies to employ the Chewbacca defense later on.

    Oh, obIANAL, so YMMV.

  • by jbn-o ( 555068 ) <mail@digitalcitizen.info> on Friday August 08, 2003 @09:07PM (#6651796) Homepage

    Visit the site that champions the Public Domain Enhancement Act (HR2601) [eldred.cc] and write your Congresspeople (House [house.gov], Senate [senate.gov]) to support this bill. If these games are no longer commercially exploitable, the proponents of this bill believe it is unlikely the copyright holders will file the form and pay the low tax to retain copyright on the work. Maybe these games will eventually enter the PD where we can all legally share and modify them so we can play them on MAME.

    Here's a FAQ [eldred.cc], previous /. discussion [slashdot.org], and another /. discussion [slashdot.org].

  • by Proudrooster ( 580120 ) on Friday August 08, 2003 @09:26PM (#6651908) Homepage
    Last year I was trying to reason with one of the higher level Managers at Nintendo USA regarding emulation and emulators. I was trying to persuade him to sanction the sale and development of an emulator that would allow the old Nintendo and N64 games to be played on a different platform.

    He told me video games revenues are going to surpass Box-Office sales in the future and ONLINE gaming will probably become its own religion. This video game entertainment industry is worth billions and no one wants to see the old games around anymore since you might stop buying new games for a few weeks and revisit some of the classics. Can you imagine that? Someone might actually want to play an sweet classic game instead of a newer lame game? Think of all the new games you've tried/rented and how bad most of them suck. Most of the new games end up costing $20 or less within a month after release because they are so lame.

    Here is Nintendo's Position on emulators [nintendo.com] they say it's ILLEGAL even if you OWN THE ROMS. Nintendo is really a sentimental bunch when it comes to retaining pieces of our childhood. I'd like to see someone test this in court, but they would probably lose.

    Here is an excerpt from their LEGAL FAQ

    Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

    There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

    How Does Nintendo Feel About the Emergence of Video Game Emulators?

    The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.

    What Does Nintendo Think of the Argument that Emulators are Actually Good for Nintendo Because it Promotes the Nintendo Brand to PC Users and Leads to More Sales?

    Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.

    How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

    Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

    People Making Nintendo Emulators and Nintendo ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem?

    The problem is that it's illegal. Copyrights
    • I've read that FAQ before, and I still don't see how an SNES emulator is going to cost anyone at Nintendo their jobs. They've got better things to deal with - like what went wrong with the Gamecube such that they had to halt production on it just to clear current inventories, or why they're being slapped around by competitors in the industry they were once king of.
  • Clones (Score:3, Informative)

    by dtfinch ( 661405 ) * on Friday August 08, 2003 @09:31PM (#6651940) Journal
    My understanding from studying articles on several game copyright and trademark lawsuits is that you can copy the idea of a game as long as you call it something different and produce everything yourself. Copying bitmaps and such from the original is definitely not allowed.

    In that sense we'll always have the classics, legally.

    Although some game companies, such as Hasbro, have been known to bully clone makers, by taking them to court, losing, and appealing over and over until the defendant is bankrupt.

    In one bullying campaign, shareware and freeware sites were spidered for names containing "tris" and threatening emails were sent to webmasters telling them to remove the software or be sued, despite having lost every court case against every author they sued.

    I've forgotten what I was replying to. I hope this isn't off topic.
  • Make it into culture (Score:3, Interesting)

    by forgoil ( 104808 ) on Friday August 08, 2003 @10:38PM (#6652294) Homepage
    I am quite sure that preserving ones cultural heritage must go over IP and patents. I can't claim that I want to preserve my hertiage by pirating a copy of Doom 3 (when it is released), but I sure can with a game that nobody takes care of anymore. It would be different if there was a company who lived on these games.

    Something equal to the library of congress (I hope I got that one right) should be created for digital games. And not just the game but the blueprints/source code as well.
  • by frostgiant ( 243045 ) on Friday August 08, 2003 @10:41PM (#6652303)
    Hey, if you want to revisit the classics, get to Vegas quick for CGE '03!

    http://www.cgexpo.com/
  • One word (Score:3, Insightful)

    by Rogerborg ( 306625 ) on Saturday August 09, 2003 @05:02AM (#6653511) Homepage

    MONEY

    How much do you want to play these games? Do you want it enough to offer cold hard cash in return for a non-exclusive license? Have you considered offering advertising links? Do you have anything else that the rights owners might like?

    If the question is "How can we persuade rights owners to give us the rights for nothing", then you can't be that interested in playing them.

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