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Prince Of Persia - Completion, Kudos, Bonuses 30

Thanks to GameSpot for their feature documenting the final hours of development on Prince Of Persia: The Sands Of Time, Ubisoft's update of the classic '80s platform adventure. The piece follows the development team as they squash the final, most obscure bugs, such as "...the disappearance of the head of the female character, Farah, if you leave the game on for more than 12 consecutive hours", and elsewhere, IGN PS2 rate the results as "the perfect realization of the franchise in 3D." GameSpy also has a set of features on the game, with the Xbox version's review largely positive, proclaiming "this prince is no pauper", while 1UP spell out the bonuses for each version, including "PS2: The entire original Prince of Persia... Xbox: The entire original Prince of Persia 2... GC/GBA: The entire original Prince of Persia, unlockable via the GBA or GameCube."
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Prince Of Persia - Completion, Kudos, Bonuses

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  • by Trillian_1138 ( 221423 ) <slashdotNO@SPAMfridaythang.com> on Sunday November 09, 2003 @04:58PM (#7430042)
    I initially thought the same thing, but upon rereading the (very very short) article it looks like you do NOT need a GBA to actually unlock the origonal Prince of Persia on the GameCube version. But, should you have both, and unlock both, then you'll get the bonus of regenerating health.

    While I am annoyed with games like Metroid Prime requiring you to have both a GC and a GBA and a link cable and the two games to unlock something that arguably should just be unlockable on the GC, that doesn't seem to be the case here.

    It looks like you can unlock and enjoy the bonus game without the GBA, but should you have the GBA you'll get an aditional bonus.

  • PS2 version is great (Score:3, Informative)

    by Masem ( 1171 ) on Sunday November 09, 2003 @08:44PM (#7430997)
    I played the demo, but my reserve copy got here today at my local Gamestop, and I've got about an hour of gameplay into it. The full game doesn't disappoint; smooth beautiful graphics (with several nods to the animation style from the original 2d games), the fighting is great (particularly with the slow/reverse time effects you can use) and the jumping puzzles are yet to be impossible (and thanks to the reverse time of the dagger, you can rewind to retry the difficult jumps a limited number of times, but save points are sufficiently frequent to not make this a problem).

Make it myself? But I'm a physical organic chemist!