Approaches To Teamwork In Online Games Surveyed 31
Thanks to GamersWithJobs for their piece discussing a new study about teamwork in online games. The study homepage has a PDF download of the student-authored paper, which is based on a survey interviewing "a total of 4,712 people" about their team-based gaming experiences online. In terms of improving and evolving teamwork, a variety of options are discussed: "A central commander role like in [Half-Life mod] Natural Selection supports the team aspect... and received positive feedback. However, an unskilled commander might destroy the team experience, as indicated by the votes for S2's Savage."
Mirror of the Real World? (Score:3, Insightful)
Bad commanding.. (Score:5, Insightful)
A smaller threshold (30% or so, with longer vote time) to impeach would largely solve the problem on public servers. Alternatively, command could be restricted to those who scored well in the previous round (or they could be allowed to choose commander). These players will not be horrible commanders, or will at least be able to choose a non-newbie to command. The game also needs to handle "command vacuum" better. For example, requests for funds should be auto-approved.
I guess what I'm saying is that the problems are not so much in concept but in implementation. Like other game features in the past, "team with commander" is something that needs to be ironed out. On the whole, though, it makes for a rewarding gameplay experience - it's a good way for allowing individuals to play together cohesively without being game experts.
Re:Bad commanding.. (Score:3, Insightful)
Shouldn't there be some sort of way for people to practice being a commander? How do you learn if you don't get to play as a commander? If I just get impeached every time I get the role of commander, I'm not gonna learn much.
Re:Bad commanding.. (Score:2, Insightful)
Re:Mirror of the Real World? (Score:2, Insightful)
Teamwork in the real world involves people who are committed, more or less, to the project at hand.
Teamwork online involves people, who, when they don't enjoy what's being done, they simply leave. Instantly. Which is NOT a teamwork skill you can use in real life.
Re:Mirror of the Real World? (Score:3, Insightful)
Successful teamwork however does involve commitment from everyone. A good team system would reward commitment (sort of self-fulfilling, but good for the game environment) above nearly all else.