Will Harvey On Virtual Worlds, Technology Curves 94
CowboyRobot writes "Slashdot's former editor Chris DiBona has an interview with videogame creator Will Harvey over at ACMQueue. Harvey has had a hand in lots of stuff you've used, from Zany Golf to Adobe AfterEffects, and now runs There, a kind of online 3D 'virtual world' game. Their conversation covers games in general, as well as specifics of the challenges that There is facing. From the article: 'You have to project the curves: the rendering curve; the CPU speed curve; the money spent on the Internet on online games curve; the number of people who play online games curve. I think we guessed right on almost everything, but we underestimated Moore's Law and we overestimated the low-end graphics capability'."
One Curve to Rule them All! (Score:5, Funny)
creators' newclear power vs. unprecedented evile (Score:0, Funny)
consult with/trust in yOUR creators.... this stuff is unbreakable, wwworks on several (more than 3) dimensions, & there's never any payper liesense subscription fee/cover charge. see you there?
Re:I wonder (Score:5, Funny)
No, most of the older games run at blazingly fast speed in windows on modern computers
Just turn the Turbo key off... oh wait...
Don't think I (Score:4, Funny)
Wow, that sounds great. Just like my dreams.
Re:My reaction to There(tm) (Score:2, Funny)
FIT pr0n would be great, I guess. Until someone writes a virus that replaces "Hot erotic massage" by "hard gay BDSM". Although, that would give people a damn good reason to install and actually use and update their virusscanners.