More From Spector On Deus Ex, Thief Sequels 37
Thanks to GameSpy for its interview with Ion Storm's studio director Warren Spector, discussing "design, his excitement over the new Thief title, and past mistakes." He comments on the optional third-person mode in the forthcoming Thief: Deadly Shadows, suggesting: "It really does provide a kind of tactical awareness you don't get in a first-person mode", and goes on to further discuss the controversial fan reaction to Deus Ex: Invisible War, admitting: "We made a really bad, bad decision... by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable." However, he doesn't comment on recent rumors that have him "aiding in the design of the next Tomb Raider game", currently in development at fellow Eidos-owned studio Crystal Dynamics.
missed chance... (Score:5, Interesting)
Oh well. I suppose the interviewer was afraid that if he really grilled Spector, then Sector wouldn't do any more interviews with gamespy.
I guess we can only hope that Thief benifits from the lessons learned in makeing Deus Ex 2
Re:missed chance... (Score:4, Interesting)
Re:DX2 (Score:3, Interesting)
Re:missed chance... (Score:3, Interesting)
Since he recognizes only this error and then says that they didnt have to dumb down the game to make it a console one, i think that this hope relies on the fact that all he said in this article was just plain commercail talking and not the expression of truth. Otherwise, no, he didnt realize that.
Forums are Important (Score:5, Interesting)