Quake II In Full Motion Stereogram 3D Engine 85
crhylove writes "A guy called Lewey Geselowitz has hacked the GPL Quake II code to display a real time full motion stereogram SIRD 3D environment. Warning, though, it's very hard to play if you aren't excellent at focusing on SIRDS already. He has a download page on his personal site with more information." The page notes: "You finally saw the yacht in the seemingly random bunch of dots! Now use your skills to free yourself from your evil extra-dimensional zombie oppressors! Welcome to Quake II as it was never meant to be."
The Trouble with Stereoglyphs (Score:4, Interesting)
I tried the first screenshot, and it actually worked! I could see some detail in the background, I could see jagged pieces and textures in between textures... and then I look to the side and Ker-FUBAR!
"Okay, who took my focus? I knew I had it here a minute ago..."
Either people playing Magic-Eye QUAKE 2 use mouselook like their heads have been spot-welded to their shoulders, or whenever they look to the sides of the screen their focus will break like the wind.
Re:The Trouble with Stereoglyphs (Score:3, Insightful)
I lost my focus when I looked down to see how many bullets I had left. Wish they'd addressed that too.
Re:The Trouble with Stereoglyphs (Score:1)
Re:The Trouble with Stereoglyphs (Score:3, Funny)
actually it's a schooner
Re:The Trouble with Stereoglyphs (Score:3, Funny)
Re:The Trouble with Stereoglyphs (Score:1)
Re:The Trouble with Stereoglyphs (Score:3, Interesting)
Re:The Trouble with Stereoglyphs (Score:1)
The game is playable this way. I've gotten to the hidden level already, but it's just a tech demo, atm, the finished game will be better for this environment.
rhY
Project Manager
Best disclaimer ever (Score:5, Funny)
Re:Best disclaimer ever (Score:1)
*Phew* Mine still works.
Re:Best disclaimer ever (Score:1)
Mild frustration, then... (Score:5, Funny)
Re:Mild frustration, then... (Score:2)
Re:Mild frustration, then... (Score:4, Funny)
Re:Mild frustration, then... (Score:1)
Re:Mild frustration, then... (Score:2)
(Before modding me down as off-topic, consider for a second that you just don't "get it".)
Re:Mild frustration, then... (Score:3, Informative)
"Ha ha ha, you dumb bastard. It's not a schooner, it's a sailboat."
"A schooner is a sailboat stupidhead!"
"YOU KNOW WHAT, THERE IS NO EASTER BUNNY, OVER THERE, THAT'S JUST A GUY IN A SUIT!!!!!"
I love that movie.
My own cross-eyed stereodottygram... (Score:1, Funny)
is it even possible? (Score:2)
so is it just yet another april fools gag day too late?
Re:is it even possible? (Score:3, Interesting)
You see, as each new frame is drawn your eyes are already adjusted to being crossed, the next frame will have roughly the same depth so your eyes won't uncross.
I imagine the difficult part would be establishing a focus on a moving scene.
But really, I hated looking left or right and losing it immediately... I'd have to have a large monitor and enormous fov setting to play that way.
Magic Carpet (Score:5, Informative)
While Quake II would be even neater, I don't think anything's changed now... Hell, text-mode Quake II [jfedor.org] would be more playable.
Re:Magic Carpet (Score:2)
Re:Magic Carpet (Score:1)
Re:Magic Carpet (Score:2, Informative)
Re:Magic Carpet (Score:2)
Secret image on level 3 (Score:1)
Additional Information (Score:5, Informative)
Also, check out this Java applet here [ed.ac.uk] which can generate stereograms, with source code.
Re:Additional Information (Score:2)
Nifty. (Score:2, Interesting)
One problem remains: how the hell are you supposed to read your status (ammo, hp, etc) while you're all crosseyed?!?
Re:Nifty. (Score:1)
the HUD is displayed normally. didn't you at least look at the screenshots you linked to?
Re:Nifty. (Score:1)
Re:Nifty. (Score:1)
My Impressions (Score:5, Interesting)
1) Playability is greatly reduced by the fact that the HUD and crosshair is not put in stereo as well.
2) If someone is not familiar with the levels already, the lack of textures makes it almost impossible to navigate properly.
3) After quitting the game, I realize how much I enjoy viewing things in real world color/lighting
4) This is still pretty wicked awesome, and I have to give props to the creator.
Re:My Impressions (Score:1)
Stiil, as I said before, they've done a great job and I hope they continue development.
Re:My Impressions (Score:2, Insightful)
Works well with the Quake 2 demo too (Score:4, Informative)
Stereograms on computer screens: (Score:1)
Re:Stereograms on computer screens: (Score:1)
Oh look, a sailboat! (Score:1, Redundant)
Hmm.. (Score:2)
Can't say it's the biggest whoop-de-doo ever since lots of information melts away, but it would be kinda neat on an airplane. "Oh I'm looking at something super secret here.."
Re:Hmm.. (Score:2)
It's hard to take offense at name calling by somebody who doesn't have the balls to post that with their registerred nickname. "I'm only comfortable calling you stupid if you can't find out how I am."
Discrimination! (Score:5, Funny)
Actually tried to use this excuse (along with proving it by tapping my proshtetic eye really hard with a fingernail) to get into a 3d ride (the kind with the glasses) for half price. Never worked though.
Re:Discrimination! (Score:2)
That is to say, no hardware-accelerated depth perception. I can still do software depth perception by considering points of reference (trees, shadows, etc.) and estimating accordingly.
Still, I've never seen a stereoscopic imagine, or the sailboat, o
OMG (Score:1)
Um Slashdot? (Score:2)
Re:Um Slashdot? (Score:1)
Sorry! This is not for anyone who can't use both of their eyes fully!
rhY
What prevents smooth stereograms? (Score:2)
Re:What prevents smooth stereograms? (Score:2)
Re:What prevents smooth stereograms? (Score:1)
Re:What prevents smooth stereograms? (Score:1)
rhY
Re:What prevents smooth stereograms? (Score:2)
game at work (Score:1)
oh my eyes! (OSQ) (Score:2)
I hate SIRDs (Score:2)
Why use 'random dots'? (Score:2)
Re:Why use 'random dots'? (Score:1)
I would give you an example but the slashdot "lameness filter was encountered: post aborted: Reason: Please use fewer 'junk' characters."
SIRDS (Score:1)
I really think someday the graphical component of a computer's output will appear true 3D, without the need for special goggles. I seem to recall s
Re:SIRDS (Score:1)
For people having trouble seeing it... (Score:1)
Re:For people having trouble seeing it... (Score:2)
I beat the first 2 levels, with godmode on. I had to turn it off occasionally to hit buttons, those barely protrude and are very hard to see.
Really neat (Score:2)
What's wrong with me? (Score:2)
I've tried, and tried and tried, but nothing. All I see is dots and noise.
Is there just a group of people out there that can't see a stereogram if their life depended on it?
If I see a black grid with white lines I see the grays in the intersections, but...
Try moving your aim around a bit (Score:1)
Lazy Eye :( (Score:2)
Re:Lazy Eye :( (Score:3, Informative)
I've had a lazy eye since long before these things first became popular in the early late 80s/early90s.
All my friends kept telling me how cool they were, and I literally spent dozens of hours trying every stupid method. Putting it behind glass, buying special "helper glasses", etc...
There's some things in this world us lazy (eyed) people were never meant to experience.
Re:Lazy Eye :( (Score:1)
PAIN.... (Score:1)
In case you don't know how to view stereograms... (Score:1)
It is not easy to acquire the skill though. It takes quite some time of practising to get it. Me, for example, had to keep trying for a few weeks until I've managed to change my eyes' focus freely to see those stereograms. But once you've "got it", you'll be looking at those two-image stereograms or SIRDs just like every other 3D object in your surroundings.
Just keep trying and be patient.
Give it at least 5 minutes (Score:2, Insightful)