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UbiSoft Takes Myst IV In-House, Uru Secrets Show Myst Library 25

Thanks to 1UP for its story discussing UbiSoft's announcement of Myst IV Revelation, revealing the "...fourth single-player installment in the series... in development at its Montreal studio." UbiSoft has "very little to say about the game as yet", but it seems developers of Prince Of Persia: The Sands Of Time are bringing their expertise to the franchise, most recently faltering a little with series creator Cyan's Uru: Ages Beyond Myst. Elsewhere, fansite URU Obsession has discovered hidden linking panels in Uru, possibly not intended for use in the game, but including a picture of the library from the first Myst game (though posters note "some differences from the original Myst library".)
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UbiSoft Takes Myst IV In-House, Uru Secrets Show Myst Library

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  • by Oncogene ( 708031 )
    Erm, is anyone really interested in another Myst game? Sure, the first one was a mile-marker at its time of release, but I really don't think that another installment of Myst is what the gaming community wants. Unless there are boobages. Yes, I'm sure it'll do just fine then.
    • It's amazing how the name still holds enough weight for them to dedicate the financial resources necessary to create the game.

      • "...fourth single-player installment in the series... in development at its Montreal studio."


        Isn't there already 4 single-player Myst games out there ?

        Myst

        Riven

        Myst III

        Uru (Single/Multi player)
        Or am I counting one of these wrong ?

    • I'd buy it. The games really never were for everybody. I have Myst, Riven, and Myst III Exile around, but never bought Uru. I mostly dig them up when there's nothing else to do and nobody online worth talking to. They're pretty fun once in a while, but even I've never manged to play them for more than a few hours at a time.
    • by MMaestro ( 585010 ) on Monday April 05, 2004 @11:40PM (#8776441)
      I'd be interested in another Myst game. Myst was never a game for the masses anyway (once you get past first impressions). Adventure/puzzle based games were never very for the mass market due to their lack of replay value. They're more for people who like to take their time on games and be able to look back on that time and consider it well spent.
    • You are right, why play myst and solve puzzles... When you could play Tomb Raider and solve puzzles, and get to watch a cute girl shake her ass as she walks :)

      I really enjoyed the first Myst game, haven't played the others.
    • Re:Another one? (Score:2, Insightful)

      by cjmnews ( 672731 )
      I would say a lot of the fans of Myst would like another game. It's been several years since Exile (the third one) came out so even the busiest of us have had time to complete it at least once.

      In my opinion URU does not count as a version since there is no compelling story to drive the player to want to solve the puzzles (as stated in a previous posting I made on this topic [slashdot.org]).

      My kids and I spend a lot of time playing games, video or otherwise. And watching them gain in analytical thought processes du
      • Personally, I thought Exile was the weakest in the series (I didn't play Uru online, just the single-player mode). In Exile, everything felt like a puzzle; nothing seemed to organically belong in the story. Also, the route from one puzzle to the next seemed a little too linear for my taste. Maybe that was just the way the storyline was written, but it constantly felt like: "Hi! Here's a puzzle for you to solve. When you've finished, follow the only road it opened until you come to the next puzzle." At least

        • Re:Another one? (Score:2, Interesting)

          by cjmnews ( 672731 )
          I agree that Exile was a bit linear in places, but in other places (the one with the dam and airship) puzzles could be solved in different orders. I would have enjoyed Riven more if it weren't for the 5 CD switching. That really broke the flow of the game too much.
          • I splurged and got the DVD-ROM version of Riven (I had just purchased a new PC and needed something to flaunt its abilities). Maybe that was part of my problem with Exile: CD-switching. Also, while I liked Brad Dourif [imdb.com]'s villian in Exile, I couldn't help spending the whole game thinking of his character on Voyager. That took me out of the game (my own fault, admittedly).

            • The Exile game could be loaded so no CD switching was needed. Just choose the FULL install. Brad did an awesome job being the villian. I had fun going through all the different endings just to see how he'd react. I'd say that stranding him was my option of choice even though it was not the "best" ending.
        • I didn't like Exile much either...

          When I got Myst, it was HARD. I was younger then, and it took me a long time to complete. I was overjoyed just to find my way off the first island. Eventually, I managed to beat the game, and I could remember all the fun I'd had along the way.

          When I got Riven, it was also hard. I was older, knew more of what to expect, and was able to get past the beginning areas a lot faster - but quickly ran into areas that gave me trouble. The largest puzzles were harder than anything
  • New engine please (Score:2, Insightful)

    by keesh ( 202812 )
    The third one had a really screwy control system which made me feel sick...
  • by delus10n0 ( 524126 ) on Tuesday April 06, 2004 @01:03AM (#8776919)
    Somewhat off-topic, but that game is very underrated. The graphics are amazing, and the gameplay just feels so intuitive. I was able to pick up on a lot of the tricky moves pretty quickly.

    I think the problem with Uru is that it was rushed. I was in the beta test for a short while, and problems persisted without ever being fixed, such as people falling through maps, locking up between map changes, and complaints about how the community was structured.. they all went unanswered.

    I love Myst and the whole storyline behind it (and have read all the books/played all the games/etc.) -- but Uru just lacked. If they had taken more time to polish it, it might have been more successful.
  • UbiSoft has thus far developed a number of high-quality and innovative games, bringing them quickly to the forefront of the game industry. Granted, I haven't been a true Myst fan so my view might be a bit skewed, but I think the series has been spiraling downward. Here's hoping that UbiSoft will be able to breathe new life into the series.
    • Here's hoping that UbiSoft will be able to breathe new life into the series.

      UbiSoft screwed up on Myst III: Exile. If anything, they're responsible for state the series is in.
  • Myst fans? FFS...
  • finaly... (Score:2, Interesting)

    by RancidLM ( 723035 )
    its about time... another adventure game. the current game market is saturated with First person shooters.. and now third person shooters. i for one am a fan of adventure games. maniac mansion, monkey island serries.. etc.. thiers not enough of them around any more i can just hope that more adventure games get produced and linux clients avalible for them *grin*

    on one more note.. i think thier should be a open source standard scripting language for building adventure games... sure we can Emulate SCUMM but s
  • URU is beautiful (Score:1, Insightful)

    by Anonymous Coward
    Uru is a very different kind of game. You have to play it to understand the subtleties of the story. And its goal is the exploration itself. There has never been a 3D game so beautiful, so detailed as Uru.

    If you've never played it, you'll never really know what you're missing.
    • Uru wasn't just about exploring. It was about trying something new. UruLive was groundbreaking. A MMO Adventure Game had never been tried before. It's unfortunate that it didn't continue. I think the reason that some people didn't find the story compelling was that it never had time to develope. Hopefully they will bring it back someday and take a chance that it could work. As for Myst IV, it looks great as usual and I can't wait for the next installment in the story.

Understanding is always the understanding of a smaller problem in relation to a bigger problem. -- P.D. Ouspensky

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