Classic GBA Game Ports We'll Never See? 132
Thanks to LoonyBlog for its entry discussing classic games that could be converted to the Game Boy Advance, but are unfortunately not likely to appear, since "the Game Boy Advance is an almost exclusively franchise driven platform." The writer points out: "I think the GBA could have some amazing classic games ported to it, although the failure (apparently a spectacular failure at that) of the Blizzard Classic Arcade line pretty much means we'll never see many of them", and singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"), Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game"), and Ys Book I & II ("really an 8-bit game at its core") as top of his wishlist. What would you like to see officially available on GBA?
not just 8-bit (Score:2, Informative)
oh, and some kirby and megaman would be good to see.
Re:not just 8-bit (Score:3, Informative)
Re:not just 8-bit (Score:1)
It seemed to me that the people who ported it (Mass Media) had never really actually played Rock N Roll racing.
It's not anything you'd notice from an intial quick play, as the graphics, sound, etc are all well done.
The problem is more subtle. Anyone who has played the game extensively on the SNES would know that the best time to use your nitros is while turning corners (although completely unintuitive!) But mass media set up the GBA control scheme (thanks to Ni
Re:not just 8-bit (Score:1)
they didn't take advantage of the possiblity of doing 4-player. Rock and Roll Racing with four players would be wonderous. Instead, we got an attempt at a straight port.
Re:not just 8-bit (Score:2, Informative)
I'm with you on Kirby, though. And I like the Lolo puzzle series (I, II, & III), but I doubt there's a market for it. I only mentioned it because Lololo and Lalala were enemies in one of the Kirby games.
Sid Maier (Score:2, Interesting)
Re:Sid Maier (Score:2)
Castlevania (Score:2)
Re:Castlevania (Score:2)
Emulators (Score:2, Insightful)
Why couldnt scummVM be ported to gba?
According to zophar's gameboy page [zophar.net] there are lots of nifty emulators for gba already.
Sierra's AGI, NES, SMS, SNES (!), tg16, and even spectrum.
While I would like to see more oldschool PC games ported to gba, I certainly wouldnt put this in a crisis situation. There are some pretty good alternatives.
Re:Emulators (Score:3, Informative)
but getting stuff officially(or even stuff that would officially exist) made for it is expensive, nintendo is NOT homebrew friendly(even though there are a lot of homebrew stuff for gba, nintendo doesn't approve it, and you need 3rd party hardware to use the homebrew stuff).
Biggest disappointment from Blizzard (Score:3, Insightful)
I mean, all 3 vikings on the move at once, trying to coordinate verbally in synch... as well, adding a few missions that required realtime coordination between the vikings would have been a lot more stimulating than what we got...
Blizzard stumbled (Score:2)
Lost Vikings with no network support? I think I'll keep my $X in my pocket, thank you.
I've sold my GBA SP... (Score:1, Interesting)
Re:I've sold my GBA SP... (Score:3, Interesting)
Red first paragraph aloud w/ a silly french accent (Score:1)
But, to answer your remark:
It is probably true that you can get a GBA/SP cheaper in the States. As I understand, MS just lowered the price of their X-Box there, as well.
Not in Denmark.
Apart from that, there are far [chez.com] more possibilities [gp32emu.com] in the GP32.
Bah, gotta learn to Preview (Score:1)
Also, I forgot to warn you, the first one ("far") is in french. Ech.
Re:I've sold my GBA SP... (Score:3, Insightful)
Higher price? The GBA SP is $70 right now. The *cheapest* GP32 there is 90 pounds, which is considerably more than $70.
Why buy an 'inferior' product? Because I like the games on that inferior product.
Re:I've sold my GBA SP... (Score:2)
I retract the $69 comment and replace it with $99. Sorry for the error.
Re:I've sold my GBA SP... (Score:2)
Good question. I've seen GBA SP's for $90 from Circuit City, but never lower than that. I think they're free shipping at the moment from their website too.
The first gen GBA's are $70 right now. Of course, I've seen them used for around $40 as well. It's the model I have and I'm not a huge fan of the lighting situation, but like the horizontal layout among other things.
Re:I've sold my GBA SP... (Score:2)
No, it can't do everything the GBA can do. It is particularly lacking in the area of sprite acceleration... actually, it doesn't have sprite acceleration whatsoever.
The Tapwave Zodiac [tapwave.com] looks like a slightly better product as its GBA emulator apparently runs at full speed, unlike GP-32's. Possibly this is because the Zodiac has a 3D accelerator which is being used to accelerate the sprites.
There are other reasons for having a GBA-SP of course, such as hooking up to a GameCube. And it's all Nintendo trick
Re:I've sold my GBA SP... (Score:1)
PC a better re-release platform than GBA (Score:4, Interesting)
That said, why not just re-release 'em on the PC? Truth be told, in many cases, somebody's already done the work of porting the game to some emulator or other. If I'm Bob's Software Company, author of the Sega Master System classic "Spork Wars," I would just find the person doing the emulation and say, "Ok, I don't have a problem with you releasing this game. Have fun!"
Unless you are re-releasing an absolute classic like The Legend of Zelda, you are not gonna make enough money on the re-release to make it worth your while. Therefore, it's not gonna get released on a platform such as GBA. Therefore, the "nice" thing to do is just let people have fun with emulators.
Re:PC a better re-release platform than GBA (Score:2)
Re:PC a better re-release platform than GBA (Score:2)
OK, so what does this have to do with the companies that aren't Nintendo?
Rob
Blizzard games? A failure? (Score:3, Interesting)
Seriously, some classic game GBA ports that I would love to see but will never happen:
Strategy:
Master of Magic (What happened to Simtex?)
X-COM/UFO
Platformers:
Duke Nukem
Commander Keen
Combat Sims:
F-19 Stealth Figther
Silent Service II
I could probably name many more, but those are all games which I feel are consistent with the small screen, limited processing power and few controls of the GBA. Plus I used to love playing them!
Re:Blizzard games? A failure? (Score:3, Informative)
Re:Blizzard games? A failure? (Score:2)
Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.
Yup, here it is: Commander Keen [gamestop.com] for GB.
Looks like Duke Nukem [gamestop.com] (the side-scroller) was also released on the GB.
Interestingly enough, you can also find DOOM [gamestop.com] and DOOM II [gamestop.com] for GBA. Some reviews [gameinformer.com] indicate that DOOM/GBA was a pretty good game (basically identical to the DOS [freedos.org] version, missing a few levels.)
Re:Blizzard games? A failure? (Score:1)
-- Master of Orion (1 or 2)
-- Sid Meier's Pirates!
-- Airborne Ranger
-- M.U.L.E.
-- War of the Lance
I could think of a ton more and probably add all the classic 8-bit computer stuff that doesn't absolutely require a keyboard.
I want D&D! (Score:2)
I just want any decent D&D game to be made for it, personally. And I'm not talking about the Baldurs Gate action-oriented bullshit, I'm talking a turn-based strategy-style D&D game.
They have perfected the turn-based strategy engine, in Advance Wars and more recently Final Fantasy Tactics Advance and Fire Emblem... why can't somebody get a Wizards license and use a similar engine with a real RPG ruleset?
Instant money for Square (Score:2, Insightful)
Re:Instant money for Square (Score:3, Interesting)
Final Fantasy 3/6 (Score:2, Informative)
games I wish could be done on a GBA but won't work (Score:2, Insightful)
Re:games I wish could be done on a GBA but won't w (Score:3, Insightful)
And that explains the rave reviews on Wario Ware
Re:games I wish could be done on a GBA but won't w (Score:2)
On the topic of finger twitching...eh, the GBA is getting at least as many (console-style) RPGs and SRPGs as the PS2, and those generally don't fall under the finger-twitching category.
Re: (Score:2)
Re:games I wish could be done on a GBA but won't w (Score:1)
Re:games I wish could be done on a GBA but won't w (Score:2, Informative)
PC ports (Score:3, Insightful)
Umm...we *are* talking about the device w/o a touchscreen or mouse, right?
Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game")
Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.
I agree that there's a place for classic games on the GBA (though whoever the idiot was who decided that the GBA shouldn't be as vertically high in pixels as the NES/SNES should have his kneecaps removed), but for old console and arcade games, not so much for old PC games.
Re:PC ports (Score:2, Interesting)
Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.
I'm assuming you haven't played HOMM1 or 2 for the Gameboy Color. They have awful graphics (obviously) but they are quite true to the originals otherwise.
Re:PC ports (Score:2)
The cursor interface would work just fine.
Re:PC ports (Score:2)
There was no issue porting Broken Sword: Shadow of the Templars to the GBA, an adventure game similar to Sam & Max, but of a much later (and thus higher resolution, larger, and more complex) vintage. The game is 1.2GB for the PC, but fits on an 8MB cartridge and works beautifully without a touchscreen, despite the PC's dependency on the mouse. The interface is truly an accomplishment, and works so smoothly you don't realize y
easy choice (Score:3, Insightful)
But my number-1 wanted port for the GBA must be... the original RBI Baseball (NES) and add linked play for head-to-head action.
How about: Contra (NES) (2-player link), X-Men (Genesis) (4-player link on this one!).
And how about a -real- port of Mike Tyson's Punch-Out (NES).
Re:easy choice (Score:2)
unfortunately it doesn't seem to be available at either Best Buy or Circuit City... or EB Games...
In fact, the publisher, Destination Software [dsigames.com] lists it in their "Coming Soon!" section. So this is less of a "miss" by me, and more of a "they aren't even selling it yet" by them.
But huzzah! The Wade Hixton [wadehixton.com] game website links directly to the Game Stop [gamestop.com]
A couple... (Score:2)
They are all older games that had excellent playability and would work well with a small format. A good naval tactical game would be good - submarine, modern navy or sails and cannons. That would also be great with a link cable.
As a nod to Linux, I'll toss in Prince of Persia, the game that almost prevented the OS from being. :)
--
Evan
Global Thermonuclear War (Score:4, Funny)
Well it's almost here already... (Score:2)
Some of the classics (Score:2, Interesting)
And River City Ransom (which already has a port in Japan, it seems).
Re:Some of the classics (Score:1)
Re:Some of the classics (Score:1)
Re:Some of the classics (Score:1)
Re:Some of the classics (Score:1)
Re:Some of the classics (Score:2)
Final Fantasy I (Score:4, Interesting)
--trb
Re:Final Fantasy I (Score:2)
Legend of Zelda (Score:2)
Re:Legend of Zelda (Score:4, Informative)
Re:Legend of Zelda (Score:2)
Re:Legend of Zelda (Score:2)
Re:Legend of Zelda (Score:2)
I also think you can hook it up to the GCN with Wind Waker and play the original Zelda for NES, similar to the metroid Fusion/Prime hookup.
Re:Legend of Zelda (Score:2)
Though I don't know about the linking... dunno there.
We've been at this for a while now... (Score:2)
To add to the Ultima posts (Score:1)
Chrono Trigger (Score:1)
Nostalgia (Score:1)
Amiga Games (Score:1, Interesting)
Re:Amiga Games (Score:3, Interesting)
The Chaos Engine! (Score:5, Interesting)
For those of you who don't know, in theory it's a standard Gauntlet clone. Top down maze based 2D shoot-em-up. Always 2 player cooperative and if you're alone, the computer plays as the second player. Yeah, you'll comfortably beat the computer player but it's far from a liability.
What this doesn't tell you is the superb atmosphere it creates and sheer, manic speed. The basic premise is all about some primitive Victorian era steam powered computer (the eponymous Chaos Engine) going wrong and causing a rift in time, leading to all sorts of dinosaurs and weird monsters appearing, and you being part of the gang of mercenaries who are cleaning them up. All have different balances between strength, speed and weaponry, and you can buy power ups after levels to improve performance quite markedly. Everything really looks Victorian - lots of analogue dials, brass plaques and heavy engineering. Being a Bitmap Brothers game, it's very heavy on stats at the end of each section. It'll tell you how much you've cleared, how much of the available cash you got, level times, kill rates and so on, and show the breakdown of you against the computer player or your friend.
The monsters? They just keep running at you, hard, thick and fast. I remember several levels where I was averaging around one kill per second - seriously - and I wasn't that great at it. It's just constant running flat out through the levels, taking out huge lines of monsters running towards you - many of which drop powerups or cash behind them.
Maze design was superb. Genuinely challenging with a lot of dynamic elements, keys and switches, but always ultimatlely both navigable and learnable. And the sound effects whenever you activated a node and started that torus bounding up and down its shaft while the lightning crackled, picked up a key or even opened the final level gate. I remember one where you open the final gate to get out (and hear the speech telling you this) right in the middle of a major battle section a fair way from the exit and where you haven't come close to seeing it yet. Just brilliant, and slightly worrying when you're playing.
That music. Fast techno - not something I'd normally like at all but it fitted the atmosphere so well. Constantly pushing, driving you on, fitting in so well with the pace of the game.
It sounds silly but the level coding system! Used alphanumeric level codes to allow easy resumes without worrying about save games (remember, consoles or pre-HDD computers) but they didn't just kick you in at the level, they accurately saved your game state. There was genuine purpose to going back and replaying the early levels to get a better level code to take you forwards.
I'd love to see something new like that. Short levels (2-3 minutes maximum) once you've learnt them but you could be 5-10 minutes in a level learning it. Well balanced difficulty, great level variety, structure to bring you back again and again to find that last bonus and pace of a type we seem to have abandoned in the mad rush to go 3D. It's the sort of game you can play in small chunks but keep going back to again and again. In other words, ideal handheld territory as far as I'm concerned.
On a much simpler level, I pine for a port of that old Spectrum classic Deathcase 3D! First person 3D motorbike based shoot-em-up in 9K (seriously) - you were riding headlong through a randomly generated forest chasing two other bikes and trying to shoot them with a gun mounted on your handlebars - so, you can aim right but not if there's a tree ahead and to the right... If you shoot those two bikes it becomes night and the screen turns dark for the same challenge, shoot those two bikes and it's day again but the forest is thicker, and thicker, and thicker until you're steering on reflex alone. There's bonus vehicles that appear on the horizon every now and then, and shooting them can get you a big bonus but they're far fr
Re:The Chaos Engine! (Score:3, Insightful)
In a similar vein Alien Breed would make an excellent GBA conversion.
Also, how about Sensible's classic 'Mega-lo-Mania'? One of the original 'god' games, and to be honest probably my favourite of all time...
Re:The Chaos Engine! (Score:2)
Didn't remember the music was reactive, thanks!
Super Mario RPG (Score:4, Interesting)
Re:Super Mario RPG (Score:2)
I never played the Super Mario RPG, but maybe this will be close enough for you: Mario & Luigi: Superstar Saga [gameinformer.com]
From the review: Much like the N64 release Paper Mario, Superstar Saga is an RPG with Mario characters. In this adventure, Mario and Luigi head into the unfamiliar world of the Beanbean kingdom to battle the evil sorceress Cackletta. The witch has stolen Princess Peach's voice in order to awaken the Beanstar, a sacred object which will allow her to rule the world. Although set in a completely
Re:Super Mario RPG (Score:2)
A fact of life! (Score:2, Insightful)
The legal hassle that takes to coordinate an old property to a new platform is pretty much hell.
Move on kids, it's time to let go, those were great games, but we live in an age of Yu-Gi-Ohs and Lizzie Maguaires (oh I hope for a misspell). Licenses sell, so I propose to do an art swap on all those old school games we all crave, stick a license and let the games begin.
So let's talk about Contra-Hamtaro (con
Just because it's your favorite game (Score:1, Interesting)
Personally, point-and-click games do not tranfer well to anything that doesn't have a MOUSE.
That aside, I've noticed that the Romance of the Three Kingdoms series (VIII on PS2 specifically), have evolved very little graphically and are mostly reused sprites and text along with a simple menu driven interface. Games usually take a very l
point-and-click-- see Broken Sword (Score:2)
This true, if the port tries to emulate the mouse (ugh) rather than fixing the interface.
The Broken Sword: Shadow of the Templars port to the GBA is fantastic. It's a 1.2GB point-and-click adventure on the PC, and it works beautifully on the GBA even without a mouse. The interface is a marvel of design, doing away with the pointer entirely, and giving you direct control of your character's movement with the d-pad. Action i
Seiken Densetsu 3: Secret of Mana 2 (Score:3, Interesting)
The first game in the Seiken Densetsu series, amusingly enough, was released in the US as "Final Fantasy Legends." Both were Game Boy games... A release of the third on the GBA would mark a "coming home" for the series.
Re:Seiken Densetsu 3: Secret of Mana 2 (Score:1)
Re:Seiken Densetsu 3: Secret of Mana 2 (Score:2)
I never was much of a Final Fantasy Adventure fan. Too straightforward, without much plot or gameplay. Gameplay was pretty much a straight zelda rip, with diablo-esque dungeons.
The series really started to shine with Secret of Mana/Seiken Densetsu 2, the first SNES CD/Playstation game, and the only one near completion when the system was canned. Legend has it complete testing versions exist, but I'
The best Platformer ever (Score:1)
This guy [rmitton.com] has been working on a port, and if there's anyone I can petition to help him release it or publish it (Taito?) then I'll be doing so.
Nothing beats a kiwi with a bow and arrow!
Ninja Turtles (Score:1)
I'd just like to get Mappy (Score:2)
Of course I can play both the NES and GG versions on my GBA already since I have a flash cart, but I just like real carts better.
Other games that could use
Re:I'd just like to get Mappy (Score:2)
Re:I'd just like to get Mappy (Score:2)
Regardless, it seems Nintendo has no plans to put Mappy out in the US, so it's just a question of how long I can resist having a Mappy GBA cartridge in my collection
Y's, the Ideal Utopia (Score:1)
Some others... (Score:2)
One that I really wonder about, though: Why the devil was there never a Punch-Out!!! game for the GB, GBC, or GBA?
And what happened to the Game & Watch eReader cards?
Uninformed (Score:2)
Some of the games I've seen that you want already ARE or are in the PROCESS of being ported, like Zelda, Earthbound, Kirby, Mega Man and Prince of Persia.
Heck, Heroes of Might & Magic 1 and 2 were already put on the Game Boy Color.
It's like you guys have no clue about what's going on and just want to fill the void.
Game I want to see on the GBA (Score:3, Funny)
well.. (Score:1)
Perhaps, when i found out how to integrate a radeon 9800 into the gba
Chrono Trigger Please (Score:2)
Nobunga's Ambition Romance of the Three Kingdoms Liberty or Death Ghengis Khan Conflict Any of the Early Ultimas Chrono Trigger Did I mention Chrono Trigger Those cool Japanese games on the Wonderswan Did I mention Chrono Trigger?
Classic Games on the GBA (Score:2)
On a more serious note, Nintendo should try and convince Sega to re-release the original Sonic games on the GBA instead of those awful Sonic Advance games, if possible. A 4 player Gauntlet game would be a pretty good idea too if they could give it some depth other than Gauntlet Legend's shallow 'find runes' only main barrier. (Maybe make a model after Shining Soul 2? Thats a really good hack-and-slash game for the GBA.)
While getting four friends with GBAs
Re:Classic Games on the GBA (Score:2)
http://www.gamestop.com/product.asp?produc
http://www.gamestop.com/product.asp?produc
Think before speaking.
Sierra Adventures (Score:1, Redundant)
Re:Sierra Adventures (Score:1)
Earthbound! (Score:2)
Humorous anecdote, I couldn't remember the name of the game so I went to google and put in "super nintendo rpg bizarre". Sure enough, first hit!
Re:Earthbound! (Score:2)
There's no question (Score:2)
$50 for a Baseball Stars port? Sure. $60? $70? OK.
Set it to $30 and sell it like hotcakes.
Unlike some of the classic NES reissues coming, Baseball Stars is a game designed for lots of replays.
The Original Secret of Mana (Score:2, Interesting)
The first 3 Mega Man games... (Score:2)