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Classic Games (Games) Portables (Games) Entertainment Games

Classic GBA Game Ports We'll Never See? 132

Thanks to LoonyBlog for its entry discussing classic games that could be converted to the Game Boy Advance, but are unfortunately not likely to appear, since "the Game Boy Advance is an almost exclusively franchise driven platform." The writer points out: "I think the GBA could have some amazing classic games ported to it, although the failure (apparently a spectacular failure at that) of the Blizzard Classic Arcade line pretty much means we'll never see many of them", and singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"), Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game"), and Ys Book I & II ("really an 8-bit game at its core") as top of his wishlist. What would you like to see officially available on GBA?
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Classic GBA Game Ports We'll Never See?

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  • not just 8-bit (Score:2, Informative)

    by B00yah ( 213676 )
    some of the 16 bit goodness that the gba could handle, like rock and roll racing, maybe a mortal kombat trilogy-style game, not to mention everything square and enix had released, that haven't been remade.

    oh, and some kirby and megaman would be good to see.
    • Re:not just 8-bit (Score:3, Informative)

      by simoniker ( 40 ) *
      If you're suggesting Rock N' Roll Racing as an option, that's one of the Blizzard 'failed' GBA games, I'm afraid. So you can certainly get it, even if nobody else did.
      • well, I did get it, and they screwed it up.

        It seemed to me that the people who ported it (Mass Media) had never really actually played Rock N Roll racing.

        It's not anything you'd notice from an intial quick play, as the graphics, sound, etc are all well done.

        The problem is more subtle. Anyone who has played the game extensively on the SNES would know that the best time to use your nitros is while turning corners (although completely unintuitive!) But mass media set up the GBA control scheme (thanks to Ni
        • Wanted it, looked forward to it, but...

          they didn't take advantage of the possiblity of doing 4-player. Rock and Roll Racing with four players would be wonderous. Instead, we got an attempt at a straight port.
    • Re:not just 8-bit (Score:2, Informative)

      by robbway ( 200983 )
      Megaman is coming out soon for GBA, but only the 5 Gameboy versions. See Gamespot [gamespot.com] for that. For the NES games, you'll have to go to the GameCube.

      I'm with you on Kirby, though. And I like the Lolo puzzle series (I, II, & III), but I doubt there's a market for it. I only mentioned it because Lololo and Lalala were enemies in one of the Kirby games.
  • Sid Maier (Score:2, Interesting)

    by scumbucket ( 680352 )
    I would like to see some of Sid's classic games like Pirates! and Civilization......

    • Absolutely, a simple Pirates remake with slightly smoother lines but the exact same gameplay. The colors would look great on the GBA. IMHO at least.
  • I've always hoped to see an anthology of the old NES Castlevania games for GBA.
  • Emulators (Score:2, Insightful)

    by bludstone ( 103539 )
    The GBA isnt _that_ difficult to code for, is it?

    Why couldnt scummVM be ported to gba?

    According to zophar's gameboy page [zophar.net] there are lots of nifty emulators for gba already.

    Sierra's AGI, NES, SMS, SNES (!), tg16, and even spectrum.

    While I would like to see more oldschool PC games ported to gba, I certainly wouldnt put this in a crisis situation. There are some pretty good alternatives.
    • Re:Emulators (Score:3, Informative)

      by gl4ss ( 559668 )
      no, it's not awfully difficult to code for.

      but getting stuff officially(or even stuff that would officially exist) made for it is expensive, nintendo is NOT homebrew friendly(even though there are a lot of homebrew stuff for gba, nintendo doesn't approve it, and you need 3rd party hardware to use the homebrew stuff).

  • by Vaevictis666 ( 680137 ) on Wednesday April 07, 2004 @03:05PM (#8795307)
    was that they just did a simple rehash of stuff for their "Classic Arcade" line. Honestly, if they'd included in the Lost Vikings cart both Lost Vikings games, and added a 3 player link mode, it would have rocked some serious ass.

    I mean, all 3 vikings on the move at once, trying to coordinate verbally in synch... as well, adding a few missions that required realtime coordination between the vikings would have been a lot more stimulating than what we got...

  • Lets face it, blizzard did a crap job with The Lost Vikings, and instead of taking responsibility for its el-cheapo approach, it blamed the GBA platform.

    Lost Vikings with no network support? I think I'll keep my $X in my pocket, thank you.
  • by empaler ( 130732 )
    ... because the GP32 [gbax.com] can do all the same things, and more. There's been ported a lot of games to it, and the ScummVM is also available. You can play MPEGs. MP3s. Mmm. Why buy an inferior product at a higher price?
    • I don't know where you got the GP32 for less than $70, and I'd hardly say the GBA is inferior - yeah, the GP32 has homebrew support, and it supports MP3s, yada yada, but...inferior? The GBA has how many more games than the GP32? And how many of the GP32's games are crap? It has some nice emulator possibilities and stuff like that going on, but seriously - the GP32 is a fun homebrew toy, but it's not going to be a viable gaming platform anytime soon. Or ever. And the PSP will be here soon, which will pl
    • "Why buy an inferior product at a higher price?"

      Higher price? The GBA SP is $70 right now. The *cheapest* GP32 there is 90 pounds, which is considerably more than $70.

      Why buy an 'inferior' product? Because I like the games on that inferior product.
    • No, it can't do everything the GBA can do. It is particularly lacking in the area of sprite acceleration... actually, it doesn't have sprite acceleration whatsoever.

      The Tapwave Zodiac [tapwave.com] looks like a slightly better product as its GBA emulator apparently runs at full speed, unlike GP-32's. Possibly this is because the Zodiac has a 3D accelerator which is being used to accelerate the sprites.

      There are other reasons for having a GBA-SP of course, such as hooking up to a GameCube. And it's all Nintendo trick

      • You can't play FF Crystal Chronicles multiplayer without each player having a GBA. The single player game works fine with the normal Gamecube controller. (Not that it's as much fun as the multiplayer)
  • by t1nman33 ( 248342 ) on Wednesday April 07, 2004 @03:07PM (#8795329) Homepage
    I like Nintendo, and I like the GBA. However, developing software ports for proprietary systems is pricey, and seldom done unless you can prove profitability...or unless you are a hobbyist. In either case, I don't think we're going to see a lot of non-NES classic games getting ported.

    That said, why not just re-release 'em on the PC? Truth be told, in many cases, somebody's already done the work of porting the game to some emulator or other. If I'm Bob's Software Company, author of the Sega Master System classic "Spork Wars," I would just find the person doing the emulation and say, "Ok, I don't have a problem with you releasing this game. Have fun!"

    Unless you are re-releasing an absolute classic like The Legend of Zelda, you are not gonna make enough money on the re-release to make it worth your while. Therefore, it's not gonna get released on a platform such as GBA. Therefore, the "nice" thing to do is just let people have fun with emulators.
  • by Cecil ( 37810 ) on Wednesday April 07, 2004 @03:08PM (#8795341) Homepage
    I thought such a thing was impossible, but I'm proud to say that I contributed my boycott to it. :P

    Seriously, some classic game GBA ports that I would love to see but will never happen:

    Strategy:
    Master of Magic (What happened to Simtex?)
    X-COM/UFO

    Platformers:
    Duke Nukem
    Commander Keen

    Combat Sims:
    F-19 Stealth Figther
    Silent Service II

    I could probably name many more, but those are all games which I feel are consistent with the small screen, limited processing power and few controls of the GBA. Plus I used to love playing them!
    • Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.
      • Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.

        Yup, here it is: Commander Keen [gamestop.com] for GB.

        Looks like Duke Nukem [gamestop.com] (the side-scroller) was also released on the GB.

        Interestingly enough, you can also find DOOM [gamestop.com] and DOOM II [gamestop.com] for GBA. Some reviews [gameinformer.com] indicate that DOOM/GBA was a pretty good game (basically identical to the DOS [freedos.org] version, missing a few levels.)

    • I'll second your Master of Magic and X-COM, and add:

      -- Master of Orion (1 or 2)
      -- Sid Meier's Pirates!
      -- Airborne Ranger
      -- M.U.L.E.
      -- War of the Lance

      I could think of a ton more and probably add all the classic 8-bit computer stuff that doesn't absolutely require a keyboard.
    • I just want any decent D&D game to be made for it, personally. And I'm not talking about the Baldurs Gate action-oriented bullshit, I'm talking a turn-based strategy-style D&D game.

      They have perfected the turn-based strategy engine, in Advance Wars and more recently Final Fantasy Tactics Advance and Fire Emblem... why can't somebody get a Wizards license and use a similar engine with a real RPG ruleset?

  • If they port Chrono Trigger to GBA, but why hasn't this happened yet? Anybody?
    • Probably because they ported it to the playstation. It is on one of the Final Fantasy compilation cds they put out (which just recently we re-released as greatest hits). One of then has Chrono Trigger and Final Fantasy 4 on it (I think). I believe they also spiffed up the graphics a little as well. They probably have some agreement with Sony as to not port it to any other systems.
  • Final Fantasy 3/6 (Score:2, Informative)

    by cyrax777 ( 633996 )
    a portable Final Fantasy 3/6 would kick ass
  • it has a point n' click interface that would translate well to the GBA It sound like he has never actually played a GBA. All of those games would be horrible on a GBA. A point & click on a tiny GBA screen would be absolute torture. I have about 50 GBA games (I do a lot of travelling). With the exception Advance Wars all the good games are really simple finger twitching games. If those games were ported to GBA they would be dumbed down horrible version like all of the other horrible dumbed down po
    • With the exception Advance Wars all the good games are really simple finger twitching games

      And that explains the rave reviews on Wario Ware

    • I've had the exact opposite experience. The GBA games I've enjoyed are the slower, strategic ones: Advance Wars 1 & 2 Ogre Tactics FF tactics Fire Emblem I'm the kind of guy that LOVES button mashing, and usually can't handle slow, in depth games, but something about the GBA makes me want to slow down and think...actually, I haven't played a button masher on GBA that I enjoyed. (unless you count chu-chu rocket, which was pure genius)
    • Have you ever played Broken Sword? This was a fairly standard point-n-click PC game that I thought translated very well to the GBA. Inventory management, NPC conversation, etc. were all handled quite well. I would reccommend it to any adventure gaming fan. I could see something like ScummVM working OK, with some interface changes... What I would like to see is a Roguelike ported to the GBA. I've thought about taking such a project on... Something like Angband. You'd have to set up the macros ahead o
  • PC ports (Score:3, Insightful)

    by 0x0d0a ( 568518 ) on Wednesday April 07, 2004 @03:16PM (#8795420) Journal
    singles out commercial releases of Sam N' Max Hit The Road ("has a point n' click interface that would translate well to the GBA"),

    Umm...we *are* talking about the device w/o a touchscreen or mouse, right?

    Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game")

    Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.

    I agree that there's a place for classic games on the GBA (though whoever the idiot was who decided that the GBA shouldn't be as vertically high in pixels as the NES/SNES should have his kneecaps removed), but for old console and arcade games, not so much for old PC games.
    • Re:PC ports (Score:2, Interesting)

      by Vargasan ( 610063 )
      Heroes Of Might & Magic III ("its bright and colorful style would make for a beautiful GBA game")

      Not quite enough pixels on that little screen, bucko. That'd make for some nasty porting problems. Hard to see what you're doing.


      I'm assuming you haven't played HOMM1 or 2 for the Gameboy Color. They have awful graphics (obviously) but they are quite true to the originals otherwise.
    • "Umm...we *are* talking about the device w/o a touchscreen or mouse, right?"

      The cursor interface would work just fine.
    • "Umm...we *are* talking about the device w/o a touchscreen or mouse, right?"

      There was no issue porting Broken Sword: Shadow of the Templars to the GBA, an adventure game similar to Sam & Max, but of a much later (and thus higher resolution, larger, and more complex) vintage. The game is 1.2GB for the PC, but fits on an 8MB cartridge and works beautifully without a touchscreen, despite the PC's dependency on the mouse. The interface is truly an accomplishment, and works so smoothly you don't realize y
  • easy choice (Score:3, Insightful)

    by MORTAR_COMBAT! ( 589963 ) on Wednesday April 07, 2004 @03:16PM (#8795427)
    For classic games, how about Ultima II, III, and IV (Apple IIe). Lakers vs. Celtics (Apple II). Dr. J vs. Larry Bird 1-on-1 (Apple II). Thexder (Apple IIgs).

    But my number-1 wanted port for the GBA must be... the original RBI Baseball (NES) and add linked play for head-to-head action.

    How about: Contra (NES) (2-player link), X-Men (Genesis) (4-player link on this one!).

    And how about a -real- port of Mike Tyson's Punch-Out (NES).
  • Bard's Tale series. Ultima Underworld. Wings of Fury. Rescue Raiders (which could seriously be tricked out... the concept was great).

    They are all older games that had excellent playability and would work well with a small format. A good naval tactical game would be good - submarine, modern navy or sails and cannons. That would also be great with a link cable.

    As a nod to Linux, I'll toss in Prince of Persia, the game that almost prevented the OS from being. :)

    --
    Evan

  • by AtariAmarok ( 451306 ) on Wednesday April 07, 2004 @03:24PM (#8795508)
    The problem with the gameboy port of Global Thermonuclear War [imdb.com] is walking around with the Gameboy in your pocket and having to put up with the constant, plaintive voice: "Professor Falken, want to play a game?" that just does not know the meaning of the word "no"
  • Some of the classics (Score:2, Interesting)

    by pat_trick ( 218868 )
    Earthbound!

    And River City Ransom (which already has a port in Japan, it seems).
  • Final Fantasy I (Score:4, Interesting)

    by (trb001) ( 224998 ) on Wednesday April 07, 2004 @03:31PM (#8795589) Homepage
    Seeing as how FFI and Dragon Warrior pretty much were the start of my console RPG fandom, I would love to see FFI ported to the GBA. I may have to resort to using Flash2Advance [flash2advance.com] or some other cart writer and dropping ROMs onto it, but there's so much more they could do (and make better) with a good port of a great game.

    --trb
  • I'd be happy if they'd just port the original 8-bit Legend of Zelda to the GBA.
  • When the GBA first came out, almost everyone wrote about what games thay'd love to see on the system. The only thing that makes today different from back then is that Square-Enix has made nice with Nintendo. With that in mind, I think the trend here should be for porting not just individual games, but series of classic games on one cart. Phantasy Star Collection was a good start (but it's too bad PS4 still hasn't made it out yet), but Sega has plenty of old franchises they could put together (how about a
  • Ultima 7, and Ultima 7 part 2. There is already a Super Nintendo version of U7, just needs to be ported to the GBA, common PLEASE someone port Ultima 7.
  • Title speaks for itself. Give me Chrono Trigger.
  • I'd like to see Blaster Master [vgmuseum.com] [vgmuseum.com] ported to the GBA.
  • Amiga Games (Score:1, Interesting)

    by Anonymous Coward
    We've seen some Cinemaware games ported to GBA, I'd like to see Shadow of the Beast and other Psygnosis games on the GBA.
  • The Chaos Engine! (Score:5, Interesting)

    by GregWebb ( 26123 ) on Wednesday April 07, 2004 @04:23PM (#8796182)
    Apparently was partially ported then abandoned - very sad. I would absolutely buy it the second I saw it.

    For those of you who don't know, in theory it's a standard Gauntlet clone. Top down maze based 2D shoot-em-up. Always 2 player cooperative and if you're alone, the computer plays as the second player. Yeah, you'll comfortably beat the computer player but it's far from a liability.

    What this doesn't tell you is the superb atmosphere it creates and sheer, manic speed. The basic premise is all about some primitive Victorian era steam powered computer (the eponymous Chaos Engine) going wrong and causing a rift in time, leading to all sorts of dinosaurs and weird monsters appearing, and you being part of the gang of mercenaries who are cleaning them up. All have different balances between strength, speed and weaponry, and you can buy power ups after levels to improve performance quite markedly. Everything really looks Victorian - lots of analogue dials, brass plaques and heavy engineering. Being a Bitmap Brothers game, it's very heavy on stats at the end of each section. It'll tell you how much you've cleared, how much of the available cash you got, level times, kill rates and so on, and show the breakdown of you against the computer player or your friend.

    The monsters? They just keep running at you, hard, thick and fast. I remember several levels where I was averaging around one kill per second - seriously - and I wasn't that great at it. It's just constant running flat out through the levels, taking out huge lines of monsters running towards you - many of which drop powerups or cash behind them.

    Maze design was superb. Genuinely challenging with a lot of dynamic elements, keys and switches, but always ultimatlely both navigable and learnable. And the sound effects whenever you activated a node and started that torus bounding up and down its shaft while the lightning crackled, picked up a key or even opened the final level gate. I remember one where you open the final gate to get out (and hear the speech telling you this) right in the middle of a major battle section a fair way from the exit and where you haven't come close to seeing it yet. Just brilliant, and slightly worrying when you're playing.

    That music. Fast techno - not something I'd normally like at all but it fitted the atmosphere so well. Constantly pushing, driving you on, fitting in so well with the pace of the game.

    It sounds silly but the level coding system! Used alphanumeric level codes to allow easy resumes without worrying about save games (remember, consoles or pre-HDD computers) but they didn't just kick you in at the level, they accurately saved your game state. There was genuine purpose to going back and replaying the early levels to get a better level code to take you forwards.

    I'd love to see something new like that. Short levels (2-3 minutes maximum) once you've learnt them but you could be 5-10 minutes in a level learning it. Well balanced difficulty, great level variety, structure to bring you back again and again to find that last bonus and pace of a type we seem to have abandoned in the mad rush to go 3D. It's the sort of game you can play in small chunks but keep going back to again and again. In other words, ideal handheld territory as far as I'm concerned.

    On a much simpler level, I pine for a port of that old Spectrum classic Deathcase 3D! First person 3D motorbike based shoot-em-up in 9K (seriously) - you were riding headlong through a randomly generated forest chasing two other bikes and trying to shoot them with a gun mounted on your handlebars - so, you can aim right but not if there's a tree ahead and to the right... If you shoot those two bikes it becomes night and the screen turns dark for the same challenge, shoot those two bikes and it's day again but the forest is thicker, and thicker, and thicker until you're steering on reflex alone. There's bonus vehicles that appear on the horizon every now and then, and shooting them can get you a big bonus but they're far fr
    • I'm definitely in agreement with you on this one.

      In a similar vein Alien Breed would make an excellent GBA conversion.

      Also, how about Sensible's classic 'Mega-lo-Mania'? One of the original 'god' games, and to be honest probably my favourite of all time...

  • Super Mario RPG (Score:4, Interesting)

    by josh glaser ( 748297 ) on Wednesday April 07, 2004 @04:25PM (#8796227)
    I would love to play that game. Most any Square Enix classic RPG would do, though (like a port of CT without the super-long loading times of the PS version).
    • I never played the Super Mario RPG, but maybe this will be close enough for you: Mario & Luigi: Superstar Saga [gameinformer.com]

      From the review: Much like the N64 release Paper Mario, Superstar Saga is an RPG with Mario characters. In this adventure, Mario and Luigi head into the unfamiliar world of the Beanbean kingdom to battle the evil sorceress Cackletta. The witch has stolen Princess Peach's voice in order to awaken the Beanstar, a sacred object which will allow her to rule the world. Although set in a completely

      • It's not the same thing. Paper Mario, (presumably) Paper Mario 2, and Mario & Luigi are all basically action-RPGs. They're some of my favorite RPGs, but none of them (IMHO) compare to Super Mario RPG for the SNES. It was actually made by Squaresoft ("Squaresoft"...haven't said that in a while) and it was more of a traditional RPG. It had lots of cool touches and stuff, like Nintendo character cameos. It also introduced lots of cool characters we haven't seen since, and the graphics were awesome (fo
  • A fact of life! (Score:2, Insightful)

    by momoMonkey ( 759434 )
    The fact is nostalgia alone does not sell games, unless you were from Nintendo's first party line-up.

    The legal hassle that takes to coordinate an old property to a new platform is pretty much hell.

    Move on kids, it's time to let go, those were great games, but we live in an age of Yu-Gi-Ohs and Lizzie Maguaires (oh I hope for a misspell). Licenses sell, so I propose to do an art swap on all those old school games we all crave, stick a license and let the games begin.

    So let's talk about Contra-Hamtaro (con

  • by Anonymous Coward
    Doesn't automatically mean it'll translate well to the GBA. You probably like those games enough that you'd enjoy a version of them on your (ugh!) cellphone or toaster oven.

    Personally, point-and-click games do not tranfer well to anything that doesn't have a MOUSE.

    That aside, I've noticed that the Romance of the Three Kingdoms series (VIII on PS2 specifically), have evolved very little graphically and are mostly reused sprites and text along with a simple menu driven interface. Games usually take a very l
    • "point-and-click games do not tranfer well to anything that doesn't have a MOUSE"

      This true, if the port tries to emulate the mouse (ugh) rather than fixing the interface.

      The Broken Sword: Shadow of the Templars port to the GBA is fantastic. It's a 1.2GB point-and-click adventure on the PC, and it works beautifully on the GBA even without a mouse. The interface is a marvel of design, doing away with the pointer entirely, and giving you direct control of your character's movement with the d-pad. Action i
  • by cgenman ( 325138 ) on Wednesday April 07, 2004 @04:54PM (#8796695) Homepage
    Secret of Mana 2 was an excellent game which never saw a US release. Much like the first, it featured multiplayer action / adventure gaming, perfect for the GBA. Translations are available online, if you do a little goggling.

    The first game in the Seiken Densetsu series, amusingly enough, was released in the US as "Final Fantasy Legends." Both were Game Boy games... A release of the third on the GBA would mark a "coming home" for the series.

    • Seiken Densetsu (AKA Final Fantasy Adventure) was recently rereleased on the GBA as Sword of Mana, so maybe there's hope for Secret of Mana 2.
  • In my opinion, was 'The New Zealand Story'

    This guy [rmitton.com] has been working on a port, and if there's anyone I can petition to help him release it or publish it (Taito?) then I'll be doing so.

    Nothing beats a kiwi with a bow and arrow!
  • Konami should port over the arcade versions of the Ninja Turtles (Original and Turtles in Time). God knows I could fund the port with all the quarters I pumped into those two games.
  • Mappy is one of the mini-famicom titles released with the Famicom SP in Japan, but not in the US (probably because Mappy for the NES never came out here.) I'd love to buy it, but I dunno if it's worth the $40-50 with shipping to import it. (I did pay about $50 to import Mappy for the Game Gear, but that was enhanced quite a bit with 4-way scrolling.)

    Of course I can play both the NES and GG versions on my GBA already since I have a flash cart, but I just like real carts better.

    Other games that could use
    • I think Mappy did come out in the US as Mappy-Land. I recall playing a [bad] game with that name and the description given by 1up.com. I could definitely be wrong, though.
      • No, Mappy-Land was an almost unrelated side scroller that sucked A LOT. All the graphics (including Mappy) were crudely drawn and the playability wasn't there at all. If you can find it at all in the NES used bins, it's like a dollar.

        Regardless, it seems Nintendo has no plans to put Mappy out in the US, so it's just a question of how long I can resist having a Mappy GBA cartridge in my collection :)
  • That game was GREAT! It was one of my first RPGs, and definitely the best game to make use of narrative cut sequences at the time in my opinion. I'd get a TurboGrafix just to play it. Y's II was somewhat of a disappointment.
  • The Raiden series (including Raiden Fighters, Fighters II, & Jet), the Strikers 1945 series, the Gunbird series, Armed Police Batrider, and all the other psychotic sh'mups out there.

    One that I really wonder about, though: Why the devil was there never a Punch-Out!!! game for the GB, GBC, or GBA?

    And what happened to the Game & Watch eReader cards?
  • Some of you people making comments really need to look into what you are saying before you post.
    Some of the games I've seen that you want already ARE or are in the PROCESS of being ported, like Zelda, Earthbound, Kirby, Mega Man and Prince of Persia.

    Heck, Heroes of Might & Magic 1 and 2 were already put on the Game Boy Color.

    It's like you guys have no clue about what's going on and just want to fill the void.
  • by DietFluffy ( 150048 ) on Wednesday April 07, 2004 @06:52PM (#8798173)
    Duke Nukem Forever.
  • DoomIII?

    Perhaps, when i found out how to integrate a radeon 9800 into the gba ;-)
  • The exhaustive list of games that I desperately wish would be ported:

    Nobunga's Ambition Romance of the Three Kingdoms Liberty or Death Ghengis Khan Conflict Any of the Early Ultimas Chrono Trigger Did I mention Chrono Trigger Those cool Japanese games on the Wonderswan Did I mention Chrono Trigger?

  • Space Invaders, Pong, and 4 player classic Gauntlet.

    On a more serious note, Nintendo should try and convince Sega to re-release the original Sonic games on the GBA instead of those awful Sonic Advance games, if possible. A 4 player Gauntlet game would be a pretty good idea too if they could give it some depth other than Gauntlet Legend's shallow 'find runes' only main barrier. (Maybe make a model after Shining Soul 2? Thats a really good hack-and-slash game for the GBA.)

    While getting four friends with GBAs

    • http://www.gamestop.com/product.asp?product%5Fid=9 11528
      http://www.gamestop.com/product.asp?product %5Fid=9 14218
      http://www.gamestop.com/product.asp?product %5Fid=9 11215
      Think before speaking.
  • Sierra Adventures (Score:1, Redundant)

    by Kris_J ( 10111 ) *
    There's already a GBA interpretor for the Sierra adventure series [bripro.com], but the current copyright owners won't licence the games, or sell them in any other for. I've played a couple of the freeware titles and they rock. I can't imagine these wouldn't be a commercial success.
  • I would like to play Earthbound on my GBA SP. I played it on an emulator and had a blast.

    Humorous anecdote, I couldn't remember the name of the game so I went to google and put in "super nintendo rpg bizarre". Sure enough, first hit!
    • Good thought. I might set up the NES emulator on my GBA to see what this game is like that Nintendo deprived us of the first time around.
  • If there's one classic game that begs for porting (at least, classic Nintendos system game), it's BASEBALL STARS.

    $50 for a Baseball Stars port? Sure. $60? $70? OK.

    Set it to $30 and sell it like hotcakes.

    Unlike some of the classic NES reissues coming, Baseball Stars is a game designed for lots of replays.

  • I would like to see the origianl version of secret of mana released for the GBA. The fact that it was a multiplayer RPG it would make a good game that you could link up and play with friends. I remember having a lot of fun playing that game with two other people and all of us being able to control our own character. I have a feeling that this installment [square-enix-usa.com] won't be quite up to snuff for Secret of Mana fans since it lacks a multiplayer feature [sbgi.net]
  • I know Capcom is releasing the Mega Man Anniversary Collection [ign.com] for the Cube (i think it's out for the PS2). But maybe the first 3 or 4 (3 is, IMHO, the peak of the series), it'd be excellent to play those portable. 2 and 3, anyway, they just never get old.

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