Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
The Courts Government Entertainment Games News

California Violent Gaming Bills Fail To Advance 48

Thanks to Reuters/Yahoo for its article discussing the failure to progress of two California violent videogame bills, since they "failed to clear a committee of California's state Assembly, killing them for 2004 unless the committee changes its mind." However, "One bill, which would expand the definition of 'harmful matter to children' to include certain types of violent games, received a favorable 5-1 vote, while the second, regulating how some games are displayed in stores, got a 3-1 vote" - but "both needed 7 votes in favor to be approved." Bill sponsor Leland Yee has released a statement claiming: "I am deeply disturbed that money ruled the day here in Sacramento... Rather than protecting our children and giving our parents a tool to help raise healthy kids, the multi-billion dollar entertainment industry was allowed to shoot down necessary legislation."
This discussion has been archived. No new comments can be posted.

California Violent Gaming Bills Fail To Advance

Comments Filter:
  • ...continues its good work in this regard by "shooting down" Leland Yee, figuratively of course, by helping to make him lose his next election.

    Seriously, some happy news amidst the general gloom these days...

  • by Gothic_Walrus ( 692125 ) on Wednesday April 14, 2004 @12:09PM (#8860608) Journal
    "I am deeply disturbed that money ruled the day here in Sacramento... Rather than protecting our children and giving our parents a tool to help raise healthy kids, the multi-billion dollar entertainment industry was allowed to shoot down necessary legislation."

    How is this any different from other special interest groups? We see laws shot down by the movie industry, by the NRA, by Grandmothers Against Rubber Sheets, and no one says anything at all.

    When the law concerns video games, however, it's "a tool to raise healthy kids" and "necessary legislation," and the media makes a big deal about the bill's failure to pass?

    Heck, as far as I know, the video game industry wasn't even fighting the law. I haven't heard any stories about Nintendo and Microsoft sending lobbyists to the California legislature to tell people about the joys of gaming.

    Seems a bit unfair to me...

    • How is this any different from other special interest groups? We see laws shot down by the movie industry, by the NRA, by Grandmothers Against Rubber Sheets, and no one says anything at all.

      Heh, I was about to make the same point from the opposite direction -- I guess we won't be hearing any complaints about deep-pocketed lobbyist buying votes and depriving honest video game banning citizens of their democracy on this story!

      I haven't heard any stories about Nintendo and Microsoft sending lobbyists to the

    • by Merkuri22 ( 708225 ) <merkuri@gmail.cUUUom minus threevowels> on Wednesday April 14, 2004 @12:31PM (#8860868)
      I think the reason that video game violence gets more attention than other media violence is because of the way we intereact with video games. Or rather, that we do interact with them, rather than passively watching. A parent concerned about their child and violence will probably be less concerned about their child watching a person murdered in cold blood than about their child actually performing the murder in cold blood, albeit in a virtual sense. In video games, the player is not just watching the violence, but participating. This makes games all the more threatening to folks who feel violent media is a danger. Thus, laws against video game violence get more press than laws against movie or television violence.
      • It isn't that parents are concerned that their kids are "actually performing the murder", because kids will do things like play superheroes or cops and robbers or cowboys and indians. It is that their children are doing so in a way that they don't understand.

        EVERY new form of media that appeals to kids has come under attack from confused parents who don't understand it and simply go by what someone else is saying about it, thinking (hoping) that they understand it. For example, when comics were first print
        • Curiously enough my partner asked me not to allow my visiting 7 year old nephew to play violent video games for EXACTLY these reasons when he came to visit.

          Being a fan of the old horror genre she certainly has no problems with screened gore/violence, and in her job as child health specialist she ggets to work with some of the worst children in the country.

          So from her basis of child expert and fan of on screen gore she still believes that the participation element of the game was what made "manhunter" wron
          • I must say too that myself (still living out my childhood @ 30) find myself much more likely to walk down the street wishing i had my sniper scope to shoot folks through bedroom windows (not something i would do though) after playing an FPS than after watching a movie.......

            Eh, you may be right, but I feel like (for me at least) the desire to act out movies right after I watch them is the same as the desire to act out games right after I play them. I wanted to leap throught the air and drop-kick peopl

          • Your partner may be familiar with kids, but how familiar is she with VIDEOGAMES. Does she have a problem with allowing kids to watch slasher flicks?

            My point was that people are more likely to be against videogame violence because they are unfamiliar and uncomfortable with videogames themselves. They then isolate the factor that sets it apart from things they are familiar with, namely interactivity and attribute their discomfort to that and use it as their argument.

            I am interested in knowing if your par
            • Oh yeah slasher flicks (stoned and at work makes me forgetful of the point of my posts....).

              Traditional slasher flicks, no way.. wouldnt let kids watch any of them.. me neither.. if anything i would think they are more harmful in some ways to children as nightmares are induced from a passive state.. at least in zombie related computer games you would be in control and killing the buggers...

              Otherwise gory films though... wouldnt have a problem i dont think. I would though, i hate subjecting kids to strong
              • So the objection is to things that she deems overly violent IN GENERAL, and not necessarily the interactive nature of the violence. This is consistent and fair. Of course, perhaps she might feel that interactive violence is MORE harmful, but I would say that that is a perception problem.

                Some people think that passivity is worse, some think interactivity is worse. Personally, I think it all just comes down to whether the person watching/playing understands that it is fictitious. If you don't, it's a negati
                • Of course, perhaps she might feel that interactive violence is MORE harmful, but I would say that that is a perception problem. Some people think that passivity is worse, some think interactivity is worse. Personally, I think it all just comes down to whether the person watching/playing understands that it is fictitious.

                  So that this is on-topic, I think that the re-defining bill sounds bad, but the bill forcing stores to segragate games by rating and putting up a sign about the ratings (which the indust

                  • Ok, first off, I am also studying Psychology. I have also spent most of my life playing videogames and have also read the article you mentioned above. In fact, it was part of my literature review for one of my reports. It's one of the easiest to find reports around, but it is also very old.

                    Let's break it down, they lock people in cubicles and tell them to play Wolfenstein, Myst and a Tetris clone (Tetrix) in 15 minute intervals. Just comparing the games shows that the study is seriously flawed. Playing My
        • You know, you're right. Each new medium has been blamed for harming our kids somehow. Your explanation is probably the real answer, but I bet a lot of people use my explanation to excuse this irrational behavior.

          I found it very amusing that when I was home for the summer from college a few years ago that my parents would yell at me while I was playing Thief 2 on the computer, but if I sat down and watched TV for hours on end they wouldn't say anything. They weren't actually objecting to the violence of
          • I have the exact same experience. If I was using my computer for anything but games, it was fine. But if I they even thought I was playing games (music playing or whatever), then they would tell me I was wasting my time or tell me to stop using the computer so much. They didn't do that when I was watching literally 3-6 hours of TV a day.

            Frankly, I've learned more from games (hand-eye, socializing online, coding, level/architectural design, game design theory) than I have from much more time in front of the
    • by PainKilleR-CE ( 597083 ) on Wednesday April 14, 2004 @12:43PM (#8861003)
      How is this any different from other special interest groups? We see laws shot down by the movie industry, by the NRA, by Grandmothers Against Rubber Sheets, and no one says anything at all.

      It's not, really, and a quick check on Google will find that Leeland Yee is backed by a couple of special interests himself, in areas where much of the "what about the children?" and "violent media is corrupting our youth" comes from in the first place.

      If lobbying groups working on behalf of the video game industry were responsible for this bill's failure, then it's probably more a story of one lobby against another than they'd like it to appear. On the other hand, if the failure was not the result of some lobby, it makes the whole comment that much more of a joke.
    • A PSA that should've been thrown into my original comment:

      I'm 17 and still in high school...I know almost nothing about politics. Not that that stops me from pretending I do. :)

      Take everything I say with a grain of salt...hell, take a whole pitcher.

    • I completely agree: vote this fuck out of office.

      No legislation is "necessary", especially not legislation which overrides the choices a parent should be making.

      Laws should require a 90% majority to be passed, not a simple (50%) majority. Then we'd see a lot less "mob rule."

  • by zuikaku ( 740617 ) on Wednesday April 14, 2004 @12:16PM (#8860698)
    Quoting from Yee's press release:

    "Retailers would have also been responsible for clearly displaying signs explaining the Entertainment Software Ratings Board (ESRB) ratings system."

    Aren't they pretty self-explanatory already?

    "In fact, the video game industry's own representative admitted she would not allow her child to play the games that the legislation targeted." (Leland Yee)

    That shows that a *parent* already is deciding what to let her kids play. Isn't it supposed to be the parent who has the power to decide? If so, then what useful purpose does the legislation serve? If the legislature is hoping that lazy parents will somehow be "empowered" by the legislation, I think they'll be disappointed by the results. Then again, I suppose they can continue to use parental laziness to justify further legislation.

  • Another Victory.. (Score:5, Interesting)

    by crotherm ( 160925 ) on Wednesday April 14, 2004 @12:20PM (#8860744) Journal

    Another Victory for us parents who want to raise our kids without endless regulations and laws. It is my job to make sure my son does not have access to games I think are not suitable for him, not the store. So far this has worked out quite well.

    Well done legislators!!

    • Here, here!

      I let my son (3 years old) play The Legend of Zelda: The Wind Waker with me, I won't let him play Unreal Tournament 2004 with me.

      And you can bet that when he does start playing games like that, he'll have a firm grasp of "reality" vs. "fantasy", that death is permanent, etc.
    • Unfortunately I think many parents (if not people in general) have the typical toddler's response to responsibility these days. Just point your finger at the nearest involved party and shout "Look what you made me do!"
  • Dear Leland, (Score:5, Interesting)

    by lightspawn ( 155347 ) on Wednesday April 14, 2004 @12:32PM (#8860888) Homepage
    Don't feel too bad. You can still try to pass off a law restricting access to other types of violent content, like movies or maybe books (remember all that stuff in the bible?).

    I wonder if this kind of thing will stop happenning in a few years, when most voters will have grown up with videogames. Or do people lose all sense of freedom when becoming parents?

    P.S. It's such a shame money ruled the day. Let's all work together to make sure it never happens again. If it were up to me, I'd just outlaw it outright.

  • by ptrangerv8 ( 644515 ) on Wednesday April 14, 2004 @12:43PM (#8861001)
    But am I the only one who finds it funny - i.e.... his choise of words.. "...shot down..." when talking about violent video games...

    Maybe if he didn't use such violent language, games wouldn't be violent, and we wouldn't want to try and shoot *him* down....

    my opinion only...
  • ... You can't even get a TOTAL of 7 votes! So much for our elected officials making their constituents opinions heard. C'mon boys, get off the golf course and get back into the office.
    • by Goldsmith ( 561202 ) on Wednesday April 14, 2004 @02:57PM (#8862641)
      As one who is familiar with the California state government committee process, I can say that this is not unusual.

      It's not that the legislators are out on the golf course, but rather that on a "committee day," every committee meets. Not only are legislators members of more than one committee (which might meet concurrantly), but they also have to present the bills they are sponsoring to the other committees. In addition, there are the lobbyists, constituents, and other legislators all trying to meet with them to try and convince them in private to vote a certain way.

      In short, it is utter chaos, and a miricle that anything gets done at all.
    • Dude, committee. It wasn't before the entire chamber. They only needed 7 because there are 13 on the committee.

      At any rate, I am of the opinion that the fewer "important" things a government needs to do, the better. With a bill like this, if my 'critter were on the committee, unless the vote doesn't need a quorum I think I'd rather they be off golfing.
  • by AzraelKans ( 697974 ) on Wednesday April 14, 2004 @03:04PM (#8862722) Homepage
    This makes it more obvious than the entire move was just a political ad. Im afraid money has won moral today, vote for me anyway! yeah right

    Ok muddy issues aside, if you are an actual conscerned parent heres a fact for you: The M rating is the equivalent of the R rating in movies and just like in movies There are a lot of titles that dont really desserve the rating and they are quite a few that actually desserve an stronger rating like A (Nc-18 X Adult only) rating (manhunt, gta3 in some cases , the suffering, doom 3) want to know which one is which? Easy! stick around and watch your kids playing! stablish as a rule that all games must be watched by the entire family (or at least by you), before you decide if is ok for them to play or buy. (if possible rent before you buy) problem solved! Read the manual, watch the game for at least half an hour, if after that theres something you find suspicious (the manual mentions hookers but you havent seen any) ask the store clerk they ussually know which games are really violent and which ones are not. EASY as that! You are the one who provides your kids money for buying games and therefore you are in charge of what they have, not CNN not the government YOU!

  • What a tool. (Score:3, Interesting)

    by RyoShin ( 610051 ) <<tukaro> <at> <gmail.com>> on Wednesday April 14, 2004 @03:08PM (#8862761) Homepage Journal
    Rather than protecting our children and giving our parents a tool to help raise healthy kids, the multi-billion dollar entertainment industry was allowed to shoot down necessary legislation."

    For someone to be able to use a tool, they must have the knowledge on how it works and what to do with it. Lots of stupid parents still buy their ten year old games like Vice City or Manhunt because the kids beg and the parents say "Ok". I highly doubt this 'tool' would be used effectively (if passed,) it would just make parents bitch that they have to go to a different part of the store to buy their children the 'cool' games.
    • I hope that the rest of the country never follows California's lead in seeming to need to pass legislation simply to combat perceived stupidity. I lived in that state for 5 years and could not believe the Cattle-Herding mentality that politicians there have. It would appear that every glitch in the social system requires a law to fix it. Social discourse is reduced to the screams of the extremists. The state will take care of you - trust it with your life.
      • by Anonymous Coward

        The state will take care of you - trust it with your life.


        Well, if that's true, I think the voters know what they want. If the Gov. of California appeared at my door and said, "Come wuth me, if you wahnt to live." I *would* totally hide behind his bulletproof chassis and let him defend me from the bad guys.
  • by Desolate Fate ( 771012 ) on Wednesday April 14, 2004 @03:22PM (#8862894) Homepage
    Yes kids should not be allowed to play these kinds of games till they are mentally ready to. But laws will not prevent this! Parents will have to. Too may times I have seen parents buy games for their kids that the clerks would not sell them (never mind the question where a 12yr old gets $60us to buy the game) due to their age (store policy for most places I have visited lately).

    And I have seen the manager answer the complaints when they return with this: "We sold the game to you, you gave it to your child."

    Yes there is a need for responsibility in the industry to regulate itself, but parents need to do their job as well. And their job does include making sure their children's friends are not playing the wrong types of games when they visit (Parents and the community have to work together).
    • Too may times I have seen parents buy games for their kids that the clerks would not sell them

      Thats nothing, I've seenen parents come in and buy M rated games for their kids without even bringing their kids along. Instead they just call their kid on the phone to confirm its the one they want. On top of that even after being warned by the clerk that its a M rated game and not for kids under the age of 17, they shrug it off and buy it anyway.

  • In the government offices there's high ranking officials blasting pedestriands and running them over in long GTA3 marathons... No wonder they don't want the bills passing...

"Protozoa are small, and bacteria are small, but viruses are smaller than the both put together."

Working...