Want To Play The Multiplayer FPS Games You Bought? 57
Thanks to GamerDad for its editorial discussing why it's sometimes impossible to play multiplayer FPS titles as the developers intended it. The author argues: "I certainly don't think that every mod I've ever run across is better than the core game that ships in the box but yet there's often no one running the boxed game", before noting that most game publishers "...do not run their own servers for these games so you can't count on them supporting the boxed game either. There are exceptions to this rule but for the most part when it comes to PC games, you're at the whims of the many fan owned and operated servers... [which may] limit the maps to a select few in a deathmatch game or change the settings of the game to make it play very differently from what you expect."
This is a good thing (Score:5, Insightful)
It's rare nowadays to see market forces so easily detectable and free from the controls of the publishing monstrosities.
Re:This is a good thing (Score:5, Insightful)
Re:This is a good thing (Score:4, Interesting)
You also get more for your money. You may not like all the mod's, but at least there are more variations to choose from. So if the game does get 'old and boring' you can try something new.
Re:This is a good thing (Score:3, Interesting)
I was going to say about Counterstrike (parent of the parent mentions it... Or maybe the parent of the parent of the parent. I've clicked now. I forget.) I was a HUGE Team Fortress Classic nut. The instant CS started to take hold, the servers dwindled, and dwindled, and dwindled. Back in the day there were around 2000-3000 TFC servers. These days, while CS still has a ton, yo
Re:This is a good thing (Score:1)
Re:This is a good thing (Score:3, Insightful)
Then ag
Re:This is a good thing (Score:2)
Oh, wait...
I was going to say "This is why I play console games," but then I remembered BG&E...
Atari/Epic are a notable exception (Score:5, Interesting)
I think it's a very good idea for them, and I think other game developers should be thinking along the same lines.
Re:Atari/Epic are a notable exception (Score:4, Interesting)
How exactly do we know that the "official" server is playing the way "the creators intended"? Has CliffyB come down and said, "OK, guys, our official, canon gameplay is to ignore all of the kickass mods and 0wnage maps we provided to our players and just go with this vanilla setup"?
There's something to be said for having a baseline, true, but there's also a damn good reason FPS games almost always come with the server software.
Re:Atari/Epic are a notable exception (Score:2)
Re:Atari/Epic are a notable exception (Score:2)
Re:Atari/Epic are a notable exception (Score:4, Interesting)
On our server, we run Mapvote with fairly expansive options. While we have a lot of mods and user-created maps, all the stock options are there as well. If enough people are feeling nostalgic, they are welcome to choose them.
Well, that is, other than the Matrix Moves. That's one mod that's been a standard on all of our UT servers. Why? Because the tranny is a cheep way to travel without getting shot at, and the Matrix Moves requires a great deal of skill. Granted Epic nerfed the tranny in the last two editions, but still, if you aren't on a map ¼ of the time, that's a pretty lame way to play a FPS. We'd rather jump and bound, hover in the air and wallrun, because at bare minimum people can splat us while we do that. And vice versa.
Oh, this was about stock servers...sorry - can't help you there. Stock servers often suck (see tranny rant above) and the only way to get a decent server is to make one.
Incidentally, while our UT2K4 server isn't fully up to speed, (PhD thesis defenses, astrophysics research projects, etc) and it is kind of empty because we don't show on the "vanilla" master server list, you can find it listed as the Apoc Matrix Moves Official Server at 128.151.144.195:8000 (The moves were coded in-house by our own Apoc Death, and a total-conversion Matrix mod using his Matrix Moves placed 4th in the Make Something Unreal contest.)
Nerfed the Tranny (Score:1, Funny)
Savage (Score:4, Informative)
Re:you can always *gasp* host a game (Score:3, Insightful)
what good are few servers running some maps nobody is willing to play with you?
Re:you can always *gasp* host a game (Score:3, Insightful)
any idea how much bandwidth you need for running servers ?
I don't think it's gonna be much fun on my 128k upstream
Re:you can always *gasp* host a game (Score:1)
Re:you can always *gasp* host a game (Score:3, Interesting)
there's also this little gem
http://www.ntlhome.com/legals/userpolicy.html
17. Servers
(iv) Game: If the game in question has a password/IP access restriction option this must be used. Your IP address must not be publicly advertised on Gaming sites etc.
and I just noticed this little fellow which is new
----
In connecting to the Broadband Service, you must only use a PC you own or lease, and you must not attempt to connect your PC to the Broadband Services from outside your home . This includes the use of
Simple... (Score:2, Insightful)
I REALLY hate instagib, but who am I to tell them how to run their own server? Sheesh.
Not an issue (Score:4, Insightful)
You almost NEVER have a problem finding a server that's fun to play on. The real server problems arise with the new mods that MIGHT have good potential, but unfortunately only a few servers......and only a few good ones out of those. Forgotten Hope is a good example, as is Pirates.
Re:Not an issue (Score:2)
Finding a balance (Score:5, Interesting)
However... running servers isn't free and, if you plan to do it on a large scale, it isn't particularly cheap either. With something like Battlefield 1942, megabucks publishers like EA currently seem willing to foot the bill for hosting these servers. However, I doubt that many of the smaller companies out there can afford to to this on the scale that their game might need.
Ultimately, I wouldn't be surprised to see the online fps market moving in the same direction as the MMORPG market; with customers paying monthly fees (albeit probably a bit lower than the fees for MMORPGs) and being restricted to official servers. GSPs that have tried to implement a pay-to-play policy, such as Barrysworld, have unfortunately failed miserably, but once the publishers start implementing this, things might change. Indeed, I'd see the (very successful) X-box Live as already being a slight move in this direction.
Is this a bad thing? Not necessarily. At least, not for gamers like myself, with an income sufficient that I don't mind a few pounds a month on monthly fees if it ensures a quality service. I've virtually given up on playing fpses online these days, owing to the difficulty of finding decent servers with pleasant settings and admins who aren't on a power-trip. Ultimately, I can pay $15 per month (which at current exchange rates, works out at virtually nothing for UK residents like myself) to play a MMORPG on a stable, well maintained, well admined server, resulting in less stress all around.
The biggest loser if this does happen will probably be the mod scene. This will obviously struggle if deprived of the ability to run unofficial servers.
Re:Finding a balance (Score:4, Interesting)
Re:Finding a balance (Score:1)
I'd prefer to have an admin that a bit more power-trippy than most, than not have an admin present at all..
Quite the opposite. (Score:2, Interesting)
Like anything else on the internet... (Score:2, Interesting)
So True (Score:3, Interesting)
I am glad somebody said this. For every good mod there are 20 bad mods. For every CounterStrike and Desert Combat there are 20 that just tweak a few weapons or add a couple of new textures. I think its great that people are spending time developing mods but its frustrating to download a mod and then realize it sucks. Too many games don't label the games on server lists as mods, so the only way to find out is to get the boot. It is sad to say but sometimes the best play is with OTB settings and graphics.
Tribes 2 is the perfect example (Score:4, Interesting)
Attention VU / Sierra / Tribes people --- pay attention when you release Tribes Vengeance!!!
Re:Tribes 2 is the perfect example (Score:2, Insightful)
No problem here, just use your server browser. (Score:4, Interesting)
I have been playing Quake since 1996. I still play it today using Fuhquake client and a Qizmo proxy / server browser. Qizmo lets you run such heavily filtered searches, and so I get a list of about 5 servers that match exactly what I want: low ping, non-empty, vanilla ktpro deathmatch.
This lets me pop onto a server, get in and get my quick fix of intense fast paced deathmatch. Even though Quake, after 8 years of being modded, has splintered into several common variations, mods, server settings. You have a slew of CTF varients, a slew of Team Fortress varients, a chunk of deathmatch varients, and even vanilla deathmatch with really lame settings (like Nobody's servers with "teamplay 1" so llamas don't kill themselves with splash damage).
However, every skilled deathmatch player knows that ktpro is the standard for competitive Quake deathmatch. All of the other DM varients are for lamers. I am sure Team Fortress has a similar standard.
A weightless argument (Score:5, Insightful)
#1) Mods and mutators are actually fairly hard to proliferate online, they aren't some kind of virus that seeps into servers - they get put on and stay on because the people enjoy playing them. If people didn't enjoy playing them, they wouldn't be there.
#2) If people preferred to play vanilla games, people would run vanilla servers. For those people who prefer to play vanilla games they should run vanilla servers.
#3) If you can't afford renting a server by yourself, find some like minded people and share the cost. Or, just up your broadband and run a very low-end server (most decent connects can run at least 4-6 player games, and yes - those can be fun too with the right players).
#4) If you can't afford a server, don't have any online friends, and are still running off a 56k modem, then, well, tough. Sorry, the internet gaming world isn't a democracy and never has been (you don't think the term Low Ping Bastard came from nowhere did you?).
Now - the part where I do give this complaint sympathy is in -finding- vanilla online games. Here is where UT2004 really shines, giving much better filters for mutators or no mutators or custom maps or no custom maps and comes with a complete voting package right out of the box so that people on your server can choose to play what they want.
(and btw, the reason Quake III is so tweaked is that many people mastered this game years and years ago
Re:A weightless argument (Score:2)
Re:A weightless argument (Score:2)
I rent a server. It's my server, it's my money - I'll run it how I see fit and have fun with it.
I open a server on my broadband, that's my broadband, it's my money, I'll run it how I see fit and have fun with it.
Now, does that make someone who isn't running my server a worthless human? No, it makes them a potential guest, nothing more. Don't want to join my serve
Re:A weightless argument (Score:1)
Second, hardcore gamers are more likely than a casual gamer to buy any expansion packs, sequels, etc... from the developer, since well, they're hardcore gamers.
Third, the last thing I want is for game publishers to add on another $10 to the box price of games just so they can subsidize a handful of casual gamers that want to play a bunch of games nobody else does.
Yeah,
BF1942- No mods for me (Score:2, Informative)
Re:BF1942- No mods for me (Score:1)
Re:BF1942- No mods for me (Score:1)
Enemy Territory is the WORST (Score:2, Interesting)
Re:Enemy Territory is the WORST (Score:2)
Re:Enemy Territory is the WORST (Score:1)
Must be the servers near you. I have no trouble finding vanilla servers when I play ET.
And yes, modders should think things through before putting together another "cool" mod.
Re:Enemy Territory is the WORST (Score:1)
Can you post an IP addy? I really want to play some ET again.
Re:Enemy Territory is the WORST (Score:2)
Re:Enemy Territory is the WORST (Score:1)
Mods aren't that difficult to avoid (Score:1, Informative)
Re:Mods aren't that difficult to avoid (Score:1)
other guy: Don't have the desire/time to do that. I just want to play for an hour
Ok. But then you are going to have to survive on teh will of others. The gaming community caters to those that are active and participate. If you are not there to say, "I want vanilla [gameNameHere]" then YOU are going to have to seek it out. In a sense, its like the American political system. Alot of people choose not t
Yup... run your own server (Score:2)
Actually I had exactly the same problem mentioned in the article. I couldn't find any decent vanilla deathmatch Q3 server. So I ran my own. I was surprised how quickly it got filled.
I guess there were more players like me who wanted to play vanilla deathmatch.
So..
Yuioup