Capcom's Clover - Viewtiful Conversion, Sequel, Ookami 25
CuBeFReNZy writes "Game-Science has an article mentioning: 'Capcom held a meeting today to show off their newly formed development team, Clover Studio.' The team showcased their first titles: a Viewtiful Joe conversion ('will include Dante, from Capcom's Devil May Cry series, as a playable character') to the PS2, Viewtiful Joe 2 ('new co-op gameplay') for PS2 and Gamecube, and Ookami ('toon-shading engine... nature adventure') for the PS2."
Death Knell for the 'Cube coming (Score:2, Insightful)
Re:Death Knell for the 'Cube coming (Score:4, Insightful)
And I can't be unhappy when they mention a sequel!
Re:Death Knell for the 'Cube coming (Score:3, Insightful)
Re:Death Knell for the 'Cube coming (Score:5, Interesting)
If you don't already own it and a Cube you probably aren't into that style of game anyway(it's a cartoon! Kiddy!).
It evidentally did well enough that they're porting it to PS2. I get the feeling it won't look as good as it did on the Cube(since the cube is really, really good at that style of game), but hey, at least the normal people will be able to enjoy it.
I just hope they don't tone down the difficulty to make it more accessable or compromise/tone-down the style to get it onto the technically inferior PS2, as that would pretty much ruin the game.
Re:Death Knell for the 'Cube coming (Score:1)
I believe the original Cube version was re-released in Japan with easier difficulty settings added, while not changing the original 2.
Re:Death Knell for the 'Cube coming (Score:2)
Re:PS2 Viewtiful Joe... (Score:2, Funny)
They couldn't find a way to fit enough artists inside the box to do real-time cell shading, so for now it's emulated in software.
Re:PS2 Viewtiful Joe... (Score:2, Informative)
Re:PS2 Viewtiful Joe... (Score:2)
Anyway, honestly, while I'm a little annoyed the game isn't GC exclusive anymore, it *is* a seriously great game. I'm just happy to see the sequel will get a GC release.
Something I haven't seen many people remark upon is how hip the first game's story is. It's silly, corny in a winking fashion, has actually good voice acting ("Hulk DAAAAAVIDSON's in the house!"), and bona-fide laugh-out-loud moments. "Duh! There has to be a plot twist! That's where ever
Re:PS2 Viewtiful Joe... (Score:3, Informative)
Re:Cel shading... (Score:1)
Cel shading can be achieved by rendering a wireframe version of a polygon using thick lines, then rendering the textured/shaded polygon on top giving a nice outline around the final object.
Re:PS2 Viewtiful Joe... (Score:1)
This sounds like an interesting game (Score:2, Funny)
VJ Ported because.. (Score:1)
Re:VJ Ported because.. (Score:1, Informative)
Re:VJ Ported because.. (Score:2)
Mega Man Legends, anyone?
Anyways, back on topic. I love the general consensus with exclusive 3rd party games.
Game sells badly: "...Ok.... Cube owners aren't buying this. Let's ditch this system! After all, it's the fans fault for not buying the game, not ours!"
Game is a hit: "Nice. It sold well on GC. Let's port it to the Ps2 and/or X-box!" (See: GOD:DAMM, which sold about 400,000 copies on the GC, and the X-box version sold