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Capcom's Clover - Viewtiful Conversion, Sequel, Ookami 25

CuBeFReNZy writes "Game-Science has an article mentioning: 'Capcom held a meeting today to show off their newly formed development team, Clover Studio.' The team showcased their first titles: a Viewtiful Joe conversion ('will include Dante, from Capcom's Devil May Cry series, as a playable character') to the PS2, Viewtiful Joe 2 ('new co-op gameplay') for PS2 and Gamecube, and Ookami ('toon-shading engine... nature adventure') for the PS2."
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Capcom's Clover - Viewtiful Conversion, Sequel, Ookami

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  • Good move for Capcom, porting Viewtiful Joe to the PS2. Bad news for Nintendo, seeing a critically acclaimed exclusive title get ported to another system.
    • by Rallion ( 711805 ) on Thursday April 22, 2004 @12:12PM (#8939762) Journal
      I'm a diehard Nintendo fan, and want them to do well. I don't own a PS1 or a PS2, though that's as much a result of a thin wallet than of my ridiculous loyalty. But there's something about Viewtiful that makes me just wish everybody could play it.

      And I can't be unhappy when they mention a sequel!
    • Death Knell for the 'Cube coming There have been so many death knells for the cube, I'm thinking the knell of death has lost all meaning.
    • by buffer-overflowed ( 588867 ) on Thursday April 22, 2004 @12:56PM (#8940339) Journal
      It was never an exclusive, Capcom just thought the game would appeal more to GameCube owners(it's a difficult oldschool style sidescrolling 2D platformer after all) than to anyone else, so they didn't release it for other platforms.

      If you don't already own it and a Cube you probably aren't into that style of game anyway(it's a cartoon! Kiddy!).

      It evidentally did well enough that they're porting it to PS2. I get the feeling it won't look as good as it did on the Cube(since the cube is really, really good at that style of game), but hey, at least the normal people will be able to enjoy it.

      I just hope they don't tone down the difficulty to make it more accessable or compromise/tone-down the style to get it onto the technically inferior PS2, as that would pretty much ruin the game.
      • I just hope they don't tone down the difficulty to make it more accessable or compromise/tone-down the style to get it onto the technically inferior PS2, as that would pretty much ruin the game.

        I believe the original Cube version was re-released in Japan with easier difficulty settings added, while not changing the original 2.
    • The current rumor is that the Viewtiful Joe PS2 port is going to be a Japan-release only.
  • "wait till you try a little simultaneous VJ action!"
  • The creator of Viewtiful Joe said that he wanted to expose the game to other console players. It's questionable if SCEA will approve Viewtiful Joe 1 & 2, so it may only be a Japan game. SCEA doesn't seem to like 2-D games/ games that don't show the power of the PS2.
    • by Anonymous Coward
      It's not a 2D game. It's a cel-shaded 3D game that also happens to be an old school sidescroller. If they can actually port it to the PS2 without losing anything, it will most definitely be a display of power, not to mention skill.
    • Note to viewers: for more details: see Capcom.

      Mega Man Legends, anyone? :)


      Anyways, back on topic. I love the general consensus with exclusive 3rd party games.

      Game sells badly: "...Ok.... Cube owners aren't buying this. Let's ditch this system! After all, it's the fans fault for not buying the game, not ours!"

      Game is a hit: "Nice. It sold well on GC. Let's port it to the Ps2 and/or X-box!" (See: GOD:DAMM, which sold about 400,000 copies on the GC, and the X-box version sold

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