Uplink Creators Surreal It Up With Darwinia 25
Thanks to DIY Games for its story noting that Introversion Software, "creator of the critically acclaimed hacker sim Uplink", has announced its next game: Darwinia, a "...monstrously fast [PC] shoot-'em-up, influenced by Cannon Fodder and Syndicate", according to PC Gamer UK. There's a very basic official site with the first screenshots, but fansite Darwinia Warfront has some further information on the early-in-development title, quoting PC Gamer as explaining you'll be "playing as a gamer, inserted into the network of retro videogame consoles... you're shooting sprites, stick men, and space-invaders - objets d'art from the annals of videogame history."
Re:ROFFLE BOFFLE (Score:1)
Helpful translation (Score:3, Funny)
Too bad (Score:3, Interesting)
Shoot'em'ups are old school, VERY old school, and using Space Invader sprites does not conceal that fact, it's mocking it.
Re:Too bad (Score:1)
Re:Too bad (Score:2)
And they mention the Mac/Linux ports are still a maybe =(
Re:Too bad (Score:1)
Yeah, I hear you...Uplink II would be good. Especially using some of the ideas on the super-secret Introversion server. Like the Mission Impossible 2 idea: having someone hack a place from the outside and someone else move in, guns blazing. However, If someone could just make a good enough mod that has multiplayer, fixes all the bugs, adds more than one or two new things to do, and makes it so that you can actually
Non-photo-realism (Score:5, Interesting)
Two freeware examples of surrealist games (which are a hell of a lot of fun) that come instantly to mind are
Noiz2sa [asahi-net.or.jp] (OS X Port [victoly.com])
RRootage [asahi-net.or.jp] (OS X Port [victoly.com])
Non-photo-realism = Indie in movies? (Score:3, Interesting)
Indie movies are the same, to some degree. There's no way they can compete with the special effects of Spider-Man 2, or something along those lines. So they make up for it with experimental presentation, inexpensive ways to communicate the same thing special effects could. I think the same thing is happening in games. It's way too expensive to pay 40 guys just to texture everything. So, what do you do? You make great games that don't
Re:Non-photo-realism = Indie in movies? (Score:3, Insightful)
In terms of graphic design aspects of, well, anything, I think this has been true for a long time. I first started seeing games that used photograps as sprites in the indie world long before Mortal Kombat and the like came out. Fashion trends always follow some subculture, && I've seen a lot of graphic styles used by demosceners make their way on
Re:Non-photo-realism (Score:2)
I've also worked out how to recompile noiz2sa on Linux (it uses SDL, it just needs a makefile change and changing "\" to "/" in file paths) and thanks for the link to the other game there, I'm going to try building it on Linux as well.
Re:Non-photo-realism (Score:1)
Unnnnf. (Score:1)
"Darwinia" by Robert Charles Wilson (Score:4, Funny)
Re:"Darwinia" by Robert Charles Wilson (Score:2)
Re:"Darwinia" by Robert Charles Wilson (Score:1)
Where's the Syndicate? (Score:3, Interesting)
Re:Where's the Syndicate? (Score:3, Interesting)
I'd like to see an RTS in the world of INWO. Build up your influence, encourage the drowth of your organizations and takeover various factions. Black helicopters and MiBs, orbital platforms, nanotanks and tinfoil hat armor upgrades. Then have the Xists arrive.
--
Evan
the screenshots.,... (Score:2)
Hmm... (Score:2)