Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Classic Games (Games) PC Games (Games) Entertainment Games

Beyond Castle Wolfenstein Re-Compiled 64

hypethetica writes "In memory of game developer Silas Warner, a fan-based port of the original PC boot-diskette version of the 1985 classic, Beyond Castle Wolfenstein, has been disassembled, CPU speed fixed, and Soundblaster support has been added. The new game executable, blessed by Silas' widow, runs in DOS, Windows, and DOSBox emulators. Both the executables and source code (x86 assembly) are available for download."
This discussion has been archived. No new comments can be posted.

Beyond Castle Wolfenstein Re-Compiled

Comments Filter:
  • by BinLadenMyHero ( 688544 ) <binladen@9[ ]ls.org ['hel' in gap]> on Tuesday June 29, 2004 @12:24PM (#9561185) Journal
    hmm...
    prince of persa, karateka, another world, test drive

    ah, the memories...
  • by the_skywise ( 189793 ) on Tuesday June 29, 2004 @12:58PM (#9561624)
    That was back in the days when most games consisted of mindlessly eating dots or mindlessly shooting waves upon waves of enemy something and strategy amounted to getting a power pill or not shooting friendlies, this game came along.

    You could change uniforms and sneak around as a guard. (Something today's games rarely let you do)
    Shooting treasure chests revealed ammo, uniforms, nothing, or sometimes exploded the entire room.
    Guards would shout at you in real speech!
    You could run away from guards by hiding in rooms until things cooled off.

    It was a huge change in complexity of games. Wolfenstein 3D was a great honorarium to it, but obviously not the same game.
  • by MilenCent ( 219397 ) <johnwh@gmai[ ]om ['l.c' in gap]> on Wednesday June 30, 2004 @08:09PM (#9577131) Homepage
    And yes. The first Wolfenstein was a side scroller...

    No, from what I can tell, it was considerably more than that. Pre-Solid Metal Gear is a closer match.

    Wolf3D and RtCW innovated that by making it an FPS.

    Creating the FPS is innovation. Riding that one-trick pony to the bank over and over and over again is not. Since Wolf3D, id has been evolutionary rather than revolutionary. All they do anymore is shooters.

    John Carmack is still a genius nonetheless.

    This may very well be, but I wish he'd apply his genius to things other than FPS's.

    Which do you think would be harder to make?

    Unquestionably, it's harder to design a good, original game than to implement it. Just look around the shareware game selections of any software repository -- how many times has Tetris been redone? Asteroids? Breakout? Marble Madness?

    The original Wolf is a much richer game than Wolf3D, because if offers strategic choices above "twitch" gameplay.

    - John H.

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...