Game with God 877
Andrew writes "GamerDad has an article up about how religion is handled in computer gaming, titled 'Game With God'. The article features quotes from Sid Meier, Jane Jensen, Will Wright, Peter Molyneaux, Phil Steinmeyer, and Richard Garriott. Here's a snippet: 'While religion and spirituality add a lot to a game world, they often aren't used effectively. 'I don't think there are any games that treat religion at anything more than a superficial level,'; says Firaxis founder and Civilization creator Sid Meier. PopTop Software's Phil Steinmeyer agrees, noting that 'Religion is ignored in gaming, or if it is portrayed, it's wildly caricatured.'"
uh,, Black and White anyone? (Score:4, Interesting)
In Black and White you ARE god.
The game covers everything from how many ppl warship you to weather they build you a temple...
Plus being god, you get toset the rule or "morals" of your ppl.
Re:uh,, Black and White anyone? (Score:3, Interesting)
Re:uh,, Black and White anyone? (Score:4, Funny)
Re:uh,, Black and White anyone? (Score:3, Informative)
Re:uh,, Black and White anyone? (Score:4, Informative)
As for myself, though, I learned everything I needed to know about religion from Dungeon Keeper.
Re:Yeah, I found that particularly cool (Score:5, Interesting)
Re:Yeah, I found that particularly cool (Score:3, Informative)
And the commentary on Christianity in Tacti
Re:Yeah, I found that particularly cool (Score:5, Interesting)
Presuming you're allowing both anime and games, this is just off the top of my head:
Pretty much all anime/game/pop-culture works I've seen that deal with Christian themes have struck me as heavily derivative of the works of Japanese novelist Endo Shuusaku, who wrote very concretely about the Catholic Church's operations in Japanese history and Jesus himself. Some of his works are available in translation and I would suggest checking them out. A lot of other of his literary contemporaries also dwelled on Christian themes at great length, and the effects that the appearance of Christianity had on Japanese thought. Games like Tactics draw very heavily on this literary tradition... so I tend to think of them as using stock plot. Not necessarily a bad plot, but nothing I (or the intended audience) wouldn't expect.
Re:uh,, Black and White anyone? (Score:5, Interesting)
Re:uh,, Black and White anyone? (Score:5, Interesting)
Jokes aside, when have you heard any non-fanatic religious person say "believe or die," or something to that effect? Perhaps it is the superficiality of religion in games and popular culture that gives people misconceptions such as these.
Unless of course you're referring to the "true life" offered by Christians, but I think that's supposed to be an offering rather than a threat.
In my experience, most people's opinions of religion are invalid - based on inaccurate/biased sources. Although I'm not religious as most people would understand it (it's complicated) a lot of my Christian experience has been interesting and worthwhile - not boring, irrelevant and "burn the heretics/witches/computers."
Basically, I'd like to say "Don't insult religion until you have hard evidence that that insult is valid." Otherwise you'll unnecessarily piss off a lot of people.
Re:uh,, Black and White anyone? (Score:3, Insightful)
However, I was referring to the current brand of Christianity. This tends to be more liberal, although any religion's purpose is to "convert the world." This is because the followers believe it to be the best way to live, so others should also join.
That said, nowadays large bits of Christianity, and Hinduism apparently, accept that actually there is no one true way and that many religions are just different ways
Re:uh,, Black and White anyone? (Score:3, Informative)
Umm...no. Evangelical religions want to "convert the world". Others don't.
As an example, Judaism is not an evagelical religion. Generally, Jews have no interest in converting others, and, as I vaguely recall, make it moderately difficult to do so.
Christianity or Islam, on the other hand, are evangelical religions, and want to "convert the world". The extent to which any individual member tries to convert others to his/her beliefs is, of cours
Re:uh,, Black and White anyone? (Score:3, Interesting)
I see religion a bit like a car. You're trying to drive somewhere (for example, eternal life, happiness, whatever you view the goal of religion as) - to the top of a hill. It's too steep and tall for you to walk up it, so you need a different type of transport.
The car of your choice could be a jaguar, lexus, ford, bmw, whatever. It will still get you to the top of the hill. What "getting to the top of the hill" is like is how you live your life - as long as y
Re:uh,, Black and White anyone? (Score:4, Insightful)
To make the analogy work, you need to also point out that the only people saying you *need* a vehicle are the ones who are currently using them. The statement that the hill is too tall and steep to walk up it is false, and although there aren't many who chose to go on foot, those that do end up getting a little bit miffed at those who keep telling them they can't make it that way - especially when the trail is filled with out-of-gas cars, stalled on the side and filled with people who have managed to convince themsleves they are actually at the top when they aren't even halfway up, and the hikers trod past them and keep going.
(On the subject of rejecting religion without knowing it's not true)
It is unnecessary to know for sure some belief system is false in order to reject it. It is merely sufficient to know that it is unable to back up the claims it has made for itself. The one who is proposing the belief is the one with the burden of proof.
"Insult to my intelligence" (Score:5, Funny)
That's rich. And you are, of course, able to perceive with complete accuracy truth from lies. Maybe I should start worshipping you...
Not surprising (Score:5, Insightful)
What's the typical action flick treatment of religion? Barely existent if at all, and usually just an excuse to give people cool special powers.
Semi-serious? (Score:5, Insightful)
There's nothing about the gaming medium itself that is semi-serious. It's perfectly capable of tackling any topic just as well as narrative fiction on celluloid or page.
Calling the medium semi-serious as of now is an unfortunate but true overview, but implying the medium is incapable of more is shortsighted and wrong.
Re:Semi-serious? (Score:3, Insightful)
The first reason is cost of creation; the lack of a real artistic indie segment is the fact that good artists are rarely good programmers and vice-versa. No one is going to play a game that doesn't work even if the story is awesome, so any gamer indie market will always gravitate toward playable games with little to no storyline in the absence of either: -Dev tools that make it so
Re:Semi-serious? (Score:2)
If you haven't yet, and you still searching for a game with somewhat more of a story to it, try Half-Life (better yet, wait for HL to be released for free on the HL2 Source engine).
Re:Semi-serious? (Score:4, Insightful)
Half-life story = guy starts new job at nuclear research site, guys first job is start up new experimental device, new experimental device opens gateway into other dimension, guy has to escape the research site avoiding enemies from other dimension and human anti-alien squads.
it has very good set pieces, and the scripting is way above the doom type we were so used to at the time, but the story itself is 100% action movie.
Ewan
Re:Semi-serious? (Score:5, Insightful)
Most of the science fiction that I've read has been the same way. Religion tends to be refered to in an historical reference or as a backwater inhibiting aspect of a small group of society.
It's also interesting to look at the progression of religion as science has progressed. In the times of the greeks religion was used to explain elements of physics (why things fall, why things move through the sky). Once these things were explained with science religion moved to the body. It was used to explain illness and the interworkings of the body. Now that we have modern medical science God has moved to our head. He is used to explain our emotions like love and anger. Once we fully understand brain chemistry where will God go next?
Re:Semi-serious? (Score:4, Insightful)
Just remember a few core beliefs of Chrisitanity:
1. Even if you live a perfect life, you deserve to go to hell. Why? Original sin.
2. What was original sin? Pursuit of knowledge.
Kind of sums things up nicely.
Re:Semi-serious? (Score:5, Insightful)
2. What was original sin? Pursuit of knowledge.
That's a bit of a stretch. The Original Sin was succumbing to Lucifer's temptation and eating from the Tree of Knowledge of Good and Evil, but the story doesn't indicate that Eve ate the fruit of the Tree because of a desire to gain knowledge. Gaining knowledge of good and evil was a consequence of eating the fruit (one requiring some drastic measures on God's part), but was not necessarily the motivation behind the sin. Now, Lucifer, on the other hand, knew full well all of the consequences, and the entire reason for his temptation of Eve was to spoil God's creation.
A different (and probably better) interpretation, one that reappears throughout the Old Testament (see Judges), is that the Original Sin was doing whatever the hell you want (generally, whatever "feels good"), despite God's direct instructions to the contrary.
Re:Semi-serious? (Score:5, Informative)
It says quite clearly that Eve ate the fruit in order to become wise (i.e. gain knowledge). Now you can "interpret" this story to mean whatever the hell you want, but the FACTS of the story cleary say that Eve ate the fruit to become wise (pursuit of knowledge) and was punished for it.
Re:Semi-serious? (Score:5, Informative)
If you don't, then it is often possible to contrive any naïve and convenient conclusion, and then claim that's what the good book teaches when it doesn't.
Re your syllogism, it is a fallacy of the most rudimentary kind:
Eve eats fruit from tree of life to gain wisdom
God punishes her
Therefore Eve was punished for gaining wisdom?
Is that the only conclusion? Must it be? What kind of wisdom does the original Hebrew word talk about? What about other possibilities supporting facts? It is unfair to make any conclusion without considering these questions.
In reality, what most Christians are taught is this (now you may consider this "interpretation"): *God punished Eve for disobedience to his explicit command*. That's it. There are also issues of pride and rebellion, and supposition that one might be equal to God, but I won't get into those. I've made my point. Case closed.
Re:Semi-serious? (Score:3, Insightful)
And since that command was "Don't gain knowledge", it's pretty fair to say that Adam and Eve were punished for gaining knowledge.
Re:Semi-serious? (Score:5, Informative)
For instance, while that verse does say that Eve saw that the fruit would make her wise, the issue goes deeper than that. Look at the previous few verses: Reading the preceding verses, you see that the serpent tempted Eve, not with knowledge, but with Godliness. The serpant told Eve that
1) God had lied to her
2) She could be like God
and Eve chose to believe him instead of God and ate it, gaining this very specific kind of ethical knowledge. Now the knowledge is important because it is what made Adam and Eve like God, but saying that the passage is big parable against the pursuit of knowledge is a little short-cited. If you go on to read the rest of the chapter (and the rest of the Bible) the big problem is not that Adam and Eve had gained knowledge, but that they had disobeyed God and striven to become like Him. This is proven throughout Scripture: whenever someone disobeys God or attempts to deify themselves, a divine bitch slap is always close behind.
On the other hand, wisdom and knowledge (in the general sense) are praised multiple times throughout Scripture -- only when the wisdom/knowledge is gained in defiance of God is the person punished. God blesses Solomon with both wisdom, and from wisdom comes wealth and fame: The entire book of Proverbs is one big love letter to wisdom and knolwedge....especially the first nine chapters [biblegateway.com].
-Troy
Re:Semi-serious? (Score:3, Interesting)
Re:Semi-serious? (Score:3, Interesting)
Wrong. [skepticsan...dbible.com]
Nope, 'twas disobedience.
And what command was disobeyed? Geez, a little critical thinking isn't too much to ask, is it?
Re:Semi-serious? (Score:3, Interesting)
I am a Christian.
Here's the thing: original sin is a disgusting idea for the simple fact that it blames descendents of a pair of people 2,000 years down the line, for the actions of those two people (assuming the myth is taking as wholly true).
Agreed, and I believe the "myth" is true. The fact is, Original Sin is not in the Bible and is contradicted by the Bible (in many places like, for example, Ezekiel 18). To go back up a few posts, the original assertion that you would go to hell if you lived a
Re:Semi-serious? (Score:3, Informative)
I wish you people would ready our own god damned book:
Re:Semi-serious? (Score:3, Informative)
Re:Semi-serious? (Score:5, Funny)
Maybe Job just got outsourced?
Re:Semi-serious? (Score:3, Interesting)
Re:Semi-serious? (Score:3, Interesting)
Although my parents didn't know any better, I've always felt betrayed for being taught to trust in something that should have been so obviously false to anyone who took the time to study it critically.
You're probably better of for never ha
Re:Semi-serious? (Score:5, Insightful)
In fact, the biggest problem I see with the portrayal of religion in video games is that it's nearly always shown as a sham or a cult. This is just wrong. If you've got powerful gods duking it out in the primary plane of existance, with their hands directly influencing their followers and directly punishing their detractors, what you'd have is a state of immense fear and respect for religions of all kinds. Furthermore, there's a drive, especially among Japanese RPGs, to use scienfic order to explain away magical forces within the text ("magic comes from these blue rocks" or "the gods are just really powerful X and we can kill them with swords"). Also a cop out -- why not have gods that are just undefeatable, and the players have to deal with their lives within that context? Stories work best when properly restricted, and being a pawn in a war you can't affect is serious restriction.
Star Wars: Knights of the Old Republic had some interesting "religious" overtones, but they were kind of underdeveloped. Basically, they separated the light side from the dark side mostly on issues of social politics...if you chose the needs of the many over the needs of the few, you'd often lose light side points. Still, basing the outcome of the game (and indeed, the availability of skills and teammates) on moral decisions made for a fun game with lots of replayability.
Of course, I don't really think this is what GamersDad wants. I think the editorial is referring not to a figuritive God, but a literal one. The problem there is that integrating a Chrisitian/Muslim/Judaic/Hindu/Buddhist concept of God into a game effectively alienates the others, thus reducing your game's overall appeal and indeed often relegating it a position as a genre title. It can work -- I seem to recall some positive aspects of Chrisitanity in the old Sierra "Gabriel Knight" series of action games -- but on the whole, potrayals of any real religion, positive or negative, are delicate undertakings.
Re:Semi-serious? (Score:4, Interesting)
Well, at least as far as the Japanese experience goes-- this is completely alien to their concept of deity. The gods of Japan's native and almost-native traditions, Shinto and Buddhism, are not invulnerable, just very powerful, and humans have to deal with them in certain ways to get what they want without being destroyed. Buddhism goes so far as to maintain the belief that gods are just sort of irrelevant, because they won't help people become enlightened and aren't perfectly enlightened themselves. So, as far as that goes, deities are often protrayed as being largely inferior to wise monks or incarnate buddhas in Japanese folklore. I think it's hardly a cop-out for Japanese creators to follow the ideas about godhood that are natural to their culture.
The idea of totally invincible godhood is strictly Western, and as far as the Japanese experience goes, strictly Judeo-Christian. While Japanese declares itself to be officially Christian, only maybe 1% of the population would fit the usual definition of a faithful believer. However, that 1% tends to be among Japan's cultural elite, so Christianity remains very much on the Japanese mind despite being a religion that not many people actually practice.
This being said, your idea for a game that involved really absolute, invincible deities could make for some very nice gameplay, especially in a well-designed RPG. I don't think an RPG like that is ever going to come out of Japan, though....
Re:Semi-serious? (Score:4, Insightful)
I absolutely hate it when people assume that they must be right, and therefore anyone of separate opinion must be an idiot. (the only reason I assume that about you is your statement can only be interpreted as an exclusive opinion)
Every discovery science has won us, has brought with it more questions. It's just a simple fact.
The divisiveness between those such as your self, and those of the religious persuasion, is that you dismiss that which you do not understand (evident that you seem to think that our world is 'explained' so well already!), while a religious person stands in utter amazement at the number of questions. (or rather their exponential growth in relation to answers. It's counter intuitive.)
Someone who is open minded, does not dismiss a POV out of hand. Many people in this world are capable of managing eloquent and logical thoughts, and quite a few of them disagree with your POV. Take the time to inquire why.
Re:Semi-serious? (Score:4, Insightful)
In fact, most early scientists (in the modern sense) were Christians, and "did science" because of their belief in a rational God who created a rational universe with understandable natural laws.
Even now, many scientists regularly attend religious services (a statistic I read a few years ago placed the number only slightly beneath that of the general public in the US).
A common theme of modern western myths is the conflict between Science (with a capital S) and religion. While there are a few examples for which this explanation plays well, like the Scopes trial, not even all of the examples normally trotted out (Galileo) support it very well. Like most legends or myths, they tell us more about what people want to be true than what actually is true.
Your final paragraph is full of common misconceptions. Historically, Greek mythology didn't die out because of modern scientific explanations of gravity and the like. But the more fundamental problem is your misidentification of the type of answers science is capable of giving and what this implies about religion. It may very well be the case that lightning bolts are being cast by an omnipotent being. Our understanding of the natural causes of lightning suggest nothing either way. In explaining "why" lightning struck something to a person who has such a religious belief, he may very well say to you, "It's very interesting how God did that!"
Re:Semi-serious? (Score:3, Funny)
Personally, I would go one step further. (Score:5, Insightful)
What is worse is the fact that most games put out by christians fall into one of two categories; blatant propaganda which is more concerned with pushing a message than with providing an enjoyable gaming experience, and "fluff" mostly written for children.
What the christian community urgently needs is a development company to emerge which can balance both the needs of the gospel, and the needs of the game playing experience.
Re:Personally, I would go one step further. (Score:4, Insightful)
Re:Personally, I would go one step further. (Score:3, Insightful)
Religion is not only Christianity.
And I don't think the Christian community needs any of that. I have plenty of Christian friends who are perfectly satisfied with the way things stand. The only reason they don't go out and buy DOOM3 is because their hardware can't handle it. You don't need a game to portray Christianity, that's what people go to church for.
Re:Personally, I would go one step further. (Score:4, Interesting)
So, given a religion, the matching game should simulate a world that behaves exactly the way the religion says it should behave. If Christianity can't be made into a game that is believable and enjoyable, um, that says something interesting about Christianity.
Re:Personally, I would go one step further. (Score:5, Insightful)
Tell that to Augustine or Galileo, some of the greatest minds were devout followers of the church. I'd be willing to bet that they rank higher on the intelligence scale than you do.
The best games that handle religion are the ones with invented lands, invented people, and an invented religion. Think Morrowind.
Re:Personally, I would go one step further. (Score:5, Insightful)
They may have been devoutly Christian, but they also lived during a time when not being a devout follower was enough to get you killed in any of a dozen nasty ways. Or, if the church was feeling generous, you'd merely be excomunicated. At which point you lost all rights as a human and citizen of the state.
Seems pretty obvious to me that regardless of what they truly believed, anyone smarter than gnat will happily swear publicly that they're devoutly anything.
~~Galen~~
Re:Personally, I would go one step further. (Score:3, Interesting)
You need a history lesson. Augustine wasn't even a Christian until later in his life. He lived in Rome for a time, while he wasn't a Christian. He was also married, divorced, and had a couple kids by a mistress. I highly doubt that Augustine became a christian because he was worried about the church going after him.
Galileo was a different story, but he also wasn't forced into faith. He held back on the release of his theory that the sun was the center of the solar system because of the church, but he
Re:Personally, I would go one step further. (Score:4, Interesting)
Hey, how about the invention of the printing press, gunpowder, the number zero, relativity, etc that were invented by non-believers.
Remember, when the Christains took over in 346 AD, they closed the Universities in Greece, burned the Great Library at Alexandria (and viciously murder the priestess Hypatia) and actively banned an persecuted all thinking that did not agree with Church dogma for over 1000 years (and they are still trying it). That's why it was called the Dark Ages . Meanwhile civilisations in America, China and Muslim countries were literally flowering with art and science.
Galileo succeed despite living in a Christian theocray, not becasue of it (and who cares about Augustine - just another apologist for a corrupt institution). I wonder how many brilliant minds and discoveries we will never hear about because the Church and its various inquisitions put the people to the torch?
"The best games that handle religion are the ones with invented lands, invented people, and an invented religion."
Oh, you mean like the New Testament? (or the rest of the Bible for that matter)..
Re:Personally, I would go one step further. (Score:4, Informative)
No. Christianity is historically anti-atheism--a distinctly different thing.
A good number of ancient, medieval, and modern scholoarly advancements and creative achievements were done by devout Christians, often with the blessing and sanctions of their churches.
Off the top of my head, both J.R.R. Tolkien and C.S. Lewis--very creative persons by anyone's measure--were extremely devout christians. (C.S. Lewis is actually as lauded for his nonfiction books on religion as he was for Narnia.)
Your misunderstanding is understandable, however, thanks to the semi-humanist screed that says Galileo was tried for heresey for daring to say that the sun was the center of the universe. The truth says otherwise [newadvent.org], of course, but "Galielo was tried for heresy because he continually provoked the Pope despite ample allowances, and had a rather comfortable life after his trial" doesn't work very well as a rallying cry to toss religion out on its ear.
(Note: I'm aware I linked to a religious site. If you prefer Wikipedia [wikipedia.org], it also delves into the heresy, but with a bit more of an anti-religious slant.)
Re:Personally, I would go one step further. (Score:3, Informative)
Well, you're half right.
Even the slanted wikipedia article notes that the church did allow teaching of the very theory that Galileo is famous for. However, they wanted the traditional "you're saying the world is entirely different" theory--qualifiers that it was "only a theory."
So--the church is being blamed for, essentially requiring that the scientists of the time keep to
Re:Personally, I would go one step further. (Score:2, Insightful)
Really???
Inquisition = violence. RULE RULE!!
Salem Witch Trials = violence. RULE RULE!!
The Roman Empire adopting Christianity to expand its control and influence = violence. RULE RULE!!
The Crusades = violence. RULE RULE!!
The Czars establishing and controling the Orthodox Church to place themselves as God's Proxy on Earth = violence. RULE RULE!!
The Dark Ages = violence. RULE RULE!!
Hmm, if games took a realistic look at Christianity throughout histor
Re:Personally, I would go one step further. (Score:3, Interesting)
I doubt that he used these examples as a purposful falacy, probably just an honest rhetorical mistake.
Also, he never told anyone to reject "right and wrong". Why do people think that you need religion to obtain any form of morality, of right and wrong? I'm pretty much an atheist, but I still (in my experience), have a deeper morality than my religious friends, because, unlike them, my morality is well thought out, and deep. Whil
Re:Personally, I would go one step further. (Score:3, Insightful)
While those means have been used, I would not say that they've been terribly effective. Perhaps the most effective way Christianity spread, particularly in the early years, is by co-opting traditions, customs, symbols and feasts of other religions.
Escapism (Score:5, Insightful)
I always thought of games as escapism. Many wouldn't define religion as escapism, or at least those that strictly adhere to their faith.
To me, the two do not mix well.
YMMV
Religion IS escapism (Score:5, Insightful)
All religions I know of assume the existence of another, spiritual, universe that's truly important, compared to our material universe, which is considered more or less irrelevant. Their reasoning goes more or less like "we do not have to worry about this life, eventually we will all die, so we should be more concerned about what comes after death."
But that assumes the existence of that unproved afterlife. What if it doesn't exist? What if this life is our only chance and, once it ends, everything is over for us? To refuse to even contemplate this possibility is the Mother Of All Escapisms.
Re:Religion IS escapism (Score:5, Informative)
"But Marge, what if we chose the wrong religion? Each week we just make god madder and madder." - Homer Simpson
All I know I learned from Civ2. (Score:5, Funny)
Yup. Not portrayed realistically at all.
Too much realism (Score:3, Insightful)
So, is this yet another case of game designers trying to imitate the real world too closely?
-- MarkusQ
Obviously not talking about Japanese Games... (Score:5, Informative)
If you want some GOOD examples of religion in games, try Xenogears, Grandia, or Tales of Symphonia. All quite good games that deal with religion quite heavily. In the case of Xenogears, it was almost not released in North America, as the church would consider it to be almost blasphemous.
For a North American game dealing slightly more than average with religion... try Eternal Darkness. The game features a bit of the inquisition, and the main characters are using magick based a lot upon the pagan practices and rituals. I would guess that the church would be none too happy about this one either.
Re:Obviously not talking about Japanese Games... (Score:3, Informative)
Most japanese games don't really treat games more liberally. Rather they use symbols and messages from other religions (e.g. Christianity) and adapt them using their own (sometimes flawed) understanding. A lot of christian imagery in japanese games are used with only a sup
Religion (Score:5, Funny)
Comment removed (Score:3, Interesting)
It exists for shock value. (Score:5, Interesting)
Using (or abusing) religion in certain ways manner way adds significant shock value to entertainment. People (in the US at least) are generally taken back by what they perceive as evil religious symbols or inverted ones from the mainstream. A prime example of this is Doom. I think most people feel more freaked out when they walk down a hallway and see certain symbols on the walls. Anime does this a lot too. Evangelion, for example, draws from mythology that is very recognizable to most Christians and it can be very disturbing for some.
Whether any of this is good or bad is not my concern, but I will say that it is getting very annoying. Religious nerves have been plucked far too much by a lot of entertainment and usually it's use just signals a great lack of creativity. If you really want to unsettle or disturb your playing or viewing audience, try to come up with something new.
This is a good thing. (Score:5, Insightful)
How can you simulate God in games? (Score:2, Insightful)
Re: How can you simulate God in games? (Score:5, Funny)
> Who'se AI programming could be considered good enough to simulate God?
Easy solution: just let one of the players be God, and give him arbitrary power to change the game state at will. You'll soon find all the other players giving him money and sucking up to whatever he wants.
Pardon the cynicism, but there you have it.
Black and White.... (Score:3, Funny)
Or I'd feed them to my creature.
Re: ligion (Score:2)
I find plenty of religion in games - clerics and druids amass, ritual sacrifices, pentagrams and much much more. There's even a whole genre dedicated to where you play a god!
Or did the author perhaps want jewo-christian religion? Sorry, it doesn't easily lend itself to games, except as a church building or sacrificial ritual. Face it, singing hymns and sitting still praying isn't all that exciting, compared to slaying and casting spells that actually do something you can see.
Regards,
--
*Art
I think it hasn't been explored enough (Score:4, Interesting)
Also, Catholic priests are, broadly viewed, the basis for D&D clerics.
Both the Kabala and early Christian mysticism are rich footings from which to explore religious concepts in a game- I think they're mostly ignored by Americans because it's easy to offend people that way- which is fair enough.
However, I think a game based around the book of Revelations would be utterly awesome (perhaps an adaptation of "Left Behind"? I don't think much of apocalyptic stuff but it would sure make a good game.)
It's easy to fall into the trap of thinking that the religious concepts you grew up with aren't very interesting and don't have any real mysteries to explore. But even a cursory review of what's out there (ever hear of the gospel of Thomas?) reveals a great deal.
Re:I think it hasn't been explored enough (Score:4, Insightful)
It seems to me some good games based on theology may finally ignite some critical thinking on religion dogma. Just *what* is 'religion' and what is of God himself?
It is a strong belief of mine that earthly religions are the work of man and they are just using the name of God to bolster power for themselves. Even the Bible states Jesus had to throw the Scribes and Pharisees ( yeh, all those loud moaning prayer-sayers and interpreters of the Word that pontificate profusely in public so as to appear holy ) out of the temple.
There is a human condition called "cognitive dissonance", which is a strong drive within us to know we made the correct decision. The last thing a guy who just bought a car wants to hear is that he made a big mistake by doing so. He wants positive affirmation he made an intelligent choice. I see religious congregations in a similar light - once 'converted' to that religion, those members push it because if others join, that bolsters their belief that they were correct. Its a human condition we form religions - but I don't see these as really having anything much to do with God. Its just a gang of people - and they can be very dangerous if they are ever led to believe that doing violence in the name of God is acceptable.
I have a hard time distinguishing earthly religion from cult and superstition. Like I am not aware of any proof that Zeus or Thor do NOT exist, yet I have no faith in their power. Well, are things any different today?
Maybe some good games where a "supreme power" did indeed create us, and our goal is to find out about him, but along the way are all these people who have formed these little gangs to feed us misinformation and make us waste time until our lifetime runs out.
You know these little 'pyramid' schemes that run around every so often, where a few guys organize this financial ponzi scheme that require the contributions of lots of suckers so the guys at the top can get fabulously wealthy? Yeh, they print up these little business plans and have rows of lines for people to sign up for a measly donation of $1000 to get a $64,000 tax-free return. Their heads begin yammering like air compressors as their mouths begin spewing streams of words like "outpouring of wealth", "faith", "make a committment", etc.
But, once you've seen it, you recognize it for what it is. A ponzi scheme. A way for people to get money for just jabbering. A quick way for you to lose your resources.
I see earthly manmade religions in exactly the same way. This is not to say I don't believe in God - its just I know that Man will lie. And Man can be very cruel if he's ever led to believe he is just being an instrument of God ( as if the God who created the universe needed the services of Man! I think of it like asking my cat to fix a leaky faucet. ).
Please don't tell me I've got it wrong. I most likely do have it wrong. I may never find what I am looking for. I know Man will lie. And I know Man , even though he obediently follows all the religious rituals, can do unbelievably cruel things to others - and feel completely guiltless over the trauma left in his wake. ( Southern Baptist )
It would be nice to see a few games where people actually had to *think* about their relationship with our Creator and fellow man, instead of just being led by another man.
oh please (Score:4, Interesting)
Oh please. These must be really weird times, when people even _think_ about putting spirituality in games.
Games unite people. Religion separates people.
The best God Games are in books (Score:4, Informative)
easy (Score:2, Flamebait)
AHEM (Score:2, Informative)
Who hasn't exclaimed (Score:2)
A v P v Big G (Score:2, Funny)
Duh (Score:5, Insightful)
Insert *any* substantive intellectual or philosophical topic in place of "religion" and that sentence almost always holds true. They're *games*, they're not meant to provide truly rigorous analysis but rather to entertain.
The only game I can think of that has some rather sophisticated references to religious and philosophical concepts is Xenosaga (and presumably the prequel Xenogears, though I've not played it), but even then it's nowhere near as deep or intellectually stimulating as a good book.
So while this is not a hard and fast rule, I would say that the vast majority of games are, well, just entertainment. Very few games truly broach into what I would consider art or substantive dialogue.
Tolerance not included (Score:3, Funny)
Superficiality (Score:5, Interesting)
Many games include an aspect of religion or spirituality - though it is seldom Christian. An underlying theme of good vs. evil is spiritual in nature. Most RPGs have the idea of heroes guided by destiny often based on a prophecy. Many adventure games like Tomb Raider delve into the spiritual beliefs of ancient cultures.
Actually, as I read that article I realized that the author is more interested in seeing games that make Christianity the emphasis. That might appeal to some people, but there would be a fairly good-sized market it would turn away UNLESS the gameplay and story were otherwise engaging. Most people don't listen to Christian music for the lyrics if the music and singing are poor. Likewise, few would play a game just because it involve Christian beliefs and activities if the gameplay and story were so-so.
Assumptions are irritating (Score:5, Insightful)
Outside of that particular pet peeve I would also argue that the article does not address the issue on its true scale: religion in mass media. Nor does it address the reason for the typically marginal role of religion in the mass media: there are a lot of people who either don't want to see it in that context(Christians included) or who do want to see it but can't agree on what it should look like.
Just looking at the miriad of splinter groups within the judeo-christian pantheon of religions and the innumerable hotly contested details that caused them to split in the first place should make it clear why a strongly religious game with mass appeal would be difficult to create. Now think in terms of the gaming demographic. That doesn't mean impossible, but outside of the occassional high production value rarity al-la Passion of Christ I wouldn't hold my breath.
And to get to the heart of the issue, is that really such a bad thing? Doesn't relying on video games to provide religion, education, ethical guidance, etc. simply mirror the TV as a baby sitter/parent problem?
There's plenty of religion (Score:4, Funny)
Re:There's plenty of religion (Score:4, Funny)
simulate religion in games? (Score:5, Insightful)
You could configure the game to play by your favorite belief system.
Re:simulate religion in games? (Score:4, Funny)
A guy in Russia already programmed that game, I think...
Religion is suppresed because writers are ignorant (Score:5, Interesting)
C.S. Lewis and (to a point) Tolkien did much to show that religious themes can easily coexist with fiction. The endless "let's try it from scratch" 60s put a bit of a kabosh on that... experimenting in ideas of myth-religion without knowing how much they repeated in old fiction.
Frankly, I see "religion" is actually present in many many spheres... but a new establishment has arrived. It's just the pop-psyche (i.e. Oprah) plus bits-of-new-age psuedoscience that we've had tons of in the 20th century. (practice X does Y for your spiritual Z condition, take two and call me in the morning).
Religion in Babylon 5, for example, was one of the first beginnings of a good treatment in mass media... because believers at least showed some positive though vague devotion as part of a plot (monks at one point, and the Minbari otherwise).
Most scifi religion is incredibly shallow and made for outsiders, with the constant drum of "Hey man, don't get all religious about stuff cuz it all looks the same to us." moral-of-the-story.
Even that only started from the 50s and earlier when tons of minor religious divisions mirrored ethnic/cultural ones (i.e. blacks, whites, immigrants etc..). I knew one old lady who declared the One thing she knew about her Presbyterian church was that she wasn't Baptist. Yikes. That has always scared authors.
Anyway the writing can only occur when religion is handled in a fashion that doesn't get everyone spooked about the loudest minorities involved. Someone's got to stop caring about Pat Robertson and yet still know who Jesus (or Bhudda) was without a minor "survey of religions" class.
Besides, atheism/materialism keeps framing the discussion (e.g. Babylon 5 came down to assuming all "gods" were advanced races) and that forms a rift on how much you're even allowed to describe beliefs. It's tough to write plot about followers of God X or Y when the author makes clear that they're idiots doing something for no purpose or reason except the cuteness of "blind" idealism.
What's gotta happen is that some story writer somewhere has to first avoid the swashbuckling loot-and-horde-and-kill plot. Secondly they need to leave mystery about something Bigger having a role in the story instead of mere science-and-discovery explaining it all by the last 5 minutes.
If it's "universal harmony" that someone deals with (i.e. Ultima V) so be it, but if its God in any fashion it makes the plot and reality of behavior much richer. Yes it makes NPCs *much* more complex... and a score isn't just "gold" or "life" anymore. Deal! I want to see that happen.
We're at the effective top for polygon counts anyway. Someone has to *THINK* that fiction matters someday in a game.
Yeah, there's a good idea.... (Score:3, Funny)
While demented soldiers and demons run around the battle arena trying to frag you and each other, your ask as Jesus The Peacemaker is to persuade them to stop fighting.
With a bag full of holy water and bibles, your task is to put and end to the violence.
Powerups include "Quad-prayer" (make them believe in you. If they fail, instill fear into them.) and "Persistent nagging" - If they ignore you, annoy the shit out of them until they listen.
If you played that and anyone knew about it, you'd probably get your ass kicked for being such a pansy, haha.
Not to mention, religious games (with the exception of Black and White) would be utterly boring, just like most religious movies.
Most violent game... ever! (Score:5, Informative)
Those of you who've read the bible with any sort of objectivity know what I'm talking about. How many places in the OT does god command the jews to wipe out entire peoples, including women and children? There are even passages where he is angered because the jews decide to spare a few individuals or animals. So in any true bible game, genocide has to play a key role. And of course god doesn't leave all the fun to his chosen people; he certainly gets his hands dirty as well. Some of the more famous instance of god's handiwork include leveling Sodom and Gomorra, killing all the first born in Egypt when the pharaoh refuses to free the jews (interesting note: according to the text, god intentionally "hardened the pharaoh's heart" to Moses' pleas; god forced the pharaoh to refuse so that he could demonstrate his power via the plagues), and wiping out almost every living thing on the planet in a big flood cause he didn't like the way the humans he created were turning out.
Or, how about a Sims-type game? You could try to follow god's laws as they're laid out (mostly in Leviticus, IIRC) without getting stoned to death. Choose to pick up some sticks on the Sabbath? Sorry: you get stoned. Are you a woman who gets raped in the city? Sorry: you get stoned. In a city you should have been able to scream loud enough that someone would have heard. Is your Sim character a child who makes fun of a bald guy? Sorry: god sends some bears out of the woods to maul you. On the plus side, though, you can have slaves and multiple wives, sell your daughters, and have sex with your servants. (Yes, these are all actual biblical laws/stories.)
And the NT isn't much better. You've got the whole crucifixion thing, which is plenty violent (and intentional; not like the omniscient being didn't know it was going to happen). And then there's the problem that Jesus' core message is about as horrible a moral as you can find: "Worship me or you'll be tortured for all eternity, regardless of how good a person you are." And considering god's actions throughout the bible, could any truly moral person worship him in good conscience?
So yeah, I'd like to see a game based on the bible. I want to see the religious right squirm when a game based on the actual stories of their holy book makes Doom 3 look like Big Bird on Ice.
p.s. If you doubt the accuracy of anything I've said, I encourage you wholeheartedly to read the bible yourself. You'll see that the points above are but a tiny sampling of the atrocities the bible has to offer. I just discovered that some enterprising folks have even distilled a lot of the horrors (as well as the ridiculous "science" and many contradictions) of the bible for you: http://www.skepticsannotatedbible.com
Re:Most violent game... ever! (Score:4, Interesting)
It is interesting how many of modern children's TV stories are based on Greek/Roman/Egyptian/Hebrew/Persian/Norse religion and come to think about it, that is exactly what the Bible is - a huge honkin story book for the entertainment of the masses.
Or as Valadimir Illich said: "Religion is the opium of the masses".
Jihad! - The Holy War (Score:3, Interesting)
So far, Islamic game software has been rather lame. There's Come to Salah [astrolabe.com], but it's a "memorize the Qur'an" edutainment product. Something edgier is needed to sell to the Arab street.
What's needed is Diplomacy with the graphic quality of Tropico. You're a dictator trying to play off the religious fanatics against the moderates while dealing with neighboring warlords, US-backed enemies, and ambitious relatives. Try to suppress the imans, and you get a rebellion; give them power over education, and soon few of your people have any useful skills. Start a war to divert attention from your domestic problems, and run the risk of losing. Fail to follow the precepts of the Prophet and the people turn against you.
It must be playable in Internet cafes. That's your market.
The islamic world does have a sense of humor. [aljazeera.net]
So what? (Score:3, Funny)
Medieval: Total War, anyone? (Score:4, Informative)
Depends on what you mean by religion (Score:4, Interesting)
One way is as an institution or culture. This is not difficult, as you are treating the religion as a behavioral entity and can easily reproduce it's symbols and customs in a video game.
Another way is to look at religion as philosophy. This is more difficult, as creating a game that encourages different scenarios based on the beliefs of the player (or at least temporary philosophy for the sake of the game).
One last way to look at religion in regards to video games is the most interesting: The video game as an aspect of the religion itself. If you only believe that religion is defined by authorities writing in books, then you won't think this makes sense. If you believe religion to be a highly personal experience that involves defining your place in the universe, then everything is religious. A video game that changes your world view or wakes you up to a more aware thought process, then it become an aspect of religion itself.
I had a friend who cried at the beauty of one of the game scenarios he experience in Alpha Centauri...
LS
Less realistic religion = piss off less people (Score:3, Insightful)
Even the preachy Ultima IV mentioned in the article had to do that sort of thing - making up a new religion that is based on eight virtues, and stays well away from anything like a belief in a god. (It was a good game, although having a computer program enforce rules of morality had problems in that it only cared about the letter of the law, and not the spirit of the law. For example, you could lose an 'eigth' for lack of bravery when your main character doesn't stay behind to be the last person to leave a map in a fight. That was severly flawed when sometimes the congestion of characters on the mapboard made it necessary for you to leave with your main character first just to make the room for the rest to fit out the exit. Sometimes the computer's random placement of figures on the map made it such that your only two choices were 1 - lose the virtue of bravery because the leader is in the way and has to leave first, or 2 - reload the game.)
Re:Games? (Score:5, Funny)
Re:Games? (Score:5, Interesting)
I recall once seeing the moves expressed in terms of the powers of state (row/column moves) and church (diagonals).
Rooks/Castles, as the embodiment of worldly authority, are immensely powerful in matters temporal, but impotent in matters spiritual. Bishops, as the representatives of the Church, are the other way around.
The King and Queen are, British style, empowered with the authority of both church and state, and may elect to act with either as they choose. If you wonder why the queen seems more powerful, look to Elizabeth and Victoria. =)
And Knights, due to their holy vows to defend the right, must always act simultaneously under mandate of both church and state, thereby transcending any obstacles in their path.
Re:Gaming with God? But I'm at work right now... (Score:2)
Re:Sacrifice and selflessness (Score:2)
Reward with what? With more people to serve? Wouldn't that be another form of power? "I have more people to serve than anybody else in this game"? They say priests often fall into the "humility paradox", when they become proud of how humble they are...
Re:Slashdot Poll: Which Religion are You? (Score:3, Funny)
I think you'll find that a very outspoken minority of Slashdotters worship Ayn Rand.
Re:Church, the most boring game ever. (Score:3, Insightful)
Then you went to a stupid church, and need to look for a different distributor.
"Church, the product" can meet the needs of many consumers (to continue the commercial theme). There is music, social interaction, and free coffee. Worship services and sermons are opportunities to deal with crucial social issues of the day, explore deeply spiritual and philosophical topics, and receive instruction on intimate psychological matters. Churches are also places wher
Re:Ultima Underworld and other games... (Score:4, Insightful)
Yeah, but that's about as meaningful as the NRA's "Guns don't kill people; people do". Just like guns make killing people easier than with a knife, religion makes hating the foreign unbeliever easier than if you just had to hate them for speaking funny.