PC Game Sales Trending Downwards 81
Thanks to GameDaily for it article discussing a perceived struggling in the PC videogame business. According to the article: "The overall PC game category, from January through May of 2003, was $471.0 million in the U.S. according to NPD estimates. 2004 is well off of that figure already, according to The NPD Group's industry analyst Richard Ow, who put a dollar figure of $360.0 million for the January to May 2004 period." However, Ow also notes: "There's still lots of sales ahead and major releases are pending, so there's still a wait and see factor", and comments on the recently-gold Doom 3: "It is the most well-known among the core gaming group, which is a smaller market, but a group that can still drive sales."
You can't support this many titles forever. (Score:5, Interesting)
A bit like books. Anyone know enough about the book, music and video game industries to draw informed parallels?
Re:You can't support this many titles forever. (Score:3, Interesting)
Despite constant cries about the "death of the midlist", there are more SF books being published now than ever. The average per-book sales are lower than they used to be, but the overall sales are up--in other words, the pie has grown, but not as fast as the number of slices in it.
Not very similar to the PC gaming industry, where both number of titles and overall sales appear to be declining.
Personally, I think the PC gaming indust
Re:You can't support this many titles forever. (Score:4, Insightful)
Ever seen a moddable console game before? How's that for innovation? Where is the console "Perimeter"? Are there open source games for consoles?
Poor quality control? At least if I buy a PC game I can be reasonably sure that bugs can be fixed by a patch. I read quite a lot about bugs in console games. I understand a certain James Bond game has bugs so wide you can install Linux with it. Is that quality control?
Ever increasing hardware requirements? I want to play the latest Mario Bros on my Nintendo Master System. What do you mean it won't run? I'll just put a new video card in it. What do you mean I can't do that? I have to buy an *entire* new system at over 100% of the cost of the original rig? Now tell me about "hardware requirements".
Competition from consoles is only prevalent for a few key reasons:
1) Lower cost of entry (mitigated by a poorer gaming experience, you get what you pay for)
2) Supply forces (Console games are being shoved down our guts because they're cheaper to make and they have a much higher turnaround - quality of console games is lower)
3) Proprietary lock-in (I own this DRM console and I have to play DRM games that MS/Sony/Nintendo tell me to, I have no other choices).
The big reason that sales are down for PC games is because PC games represent greater value for money for the consumer - one license of Half-Life will have you playing that, CounterStrike, Natural Selection, Team Fortress.. the list goes on. One license of BF1942 opens a huge array of different mods.
So the only reason people are buying more console games is because they wear out so fast, they're narrow minded, finished with easily, and have no lastability. If that's what you consider quality, you're a publishers wet dream.
Re:You can't support this many titles forever. (Score:3, Informative)
Pikmin. Okay, not exactly the same game, but they shouldn't be identical when we're talking about innovation, right?
Are there open source games for consoles?
Yes, you're just looking for the wrong consoles. The GP32, for example, is a completely open handheld device. The GBA gets lots of coding competitions and even the Dreamcast is getting its share of homebrew games. There are a few people working on homebrew games for the three major home consoles, but they're few.
I
Re:You can't support this many titles forever. (Score:2)
This implies you've never encountered any yourself. There are actually relatively very very few as the console maker exacts some kind of standard (or tries to) or at least on the games they publish themselves. Recall the NIntendo Gold Standard. I have played PC and console games EXTENSIVELY and while the first thing I do when I get a PC game is install patches, I have only had this occur once with a console game and it was a port of a PC game.
Re:You can't support this many titles forever. (Score:2)
You're going to have problems playing any game on a fictitious system.
Re:You can't support this many titles forever. (Score:2, Interesting)
i predict the Gaming industry will, and has, evolved more like the Movie industry than Literature. but Games
Re:You can't support this many titles forever. (Score:1)
Re:You can't support this many titles forever. (Score:2)
As for not being able to afford it, that's why I bought a Playstation. I'd just spent a couple of thousand (A$) on a very nice new PC that never got proper DirectX support. Bought the PSX on sale, barely cost more than a new graphics card.
Hmmm (Score:5, Interesting)
Wow that would great, but it sure wouldn't make any economic sense. Games today are huge in scope requiring not just programmers but an army of trained graphics professionals. Somehow I don't think they would all be willing to work on something 'for the fun of it.' They have mortages to be paid you know
Re:Hmmm (Score:5, Insightful)
This is an interesting point the focus on sales might be missing--a lot of the gaming going on in the PC world might be happening with no money changing hands. This could be free games, pirated games, or emulated classics. Even if commercial PC gaming dies, console games will still face competition the complete library of games already written, and from developers with nothing better to do.
On the other hand, perhaps at some point in the future, if commercial PC gaming truly dies, Nvidia and ATI will stop selling consumer-level PC graphics cards. Which would mean the end of all those mods. Which would mean less competition for the consoles. Which could very well happen, since one of the biggest factors in PC gaming, Microsoft, seems determined at all cost to make sure that the living room is the only place that video games will be played.
Re:Hmmm (Score:2, Interesting)
I agree that most independent games are less than AAA quality, which is fairly analogous to the movie industry.
Anyway, I doubt that the commercial PC gaming industry will ever truly die; the industry is just currently in the nadir of the innovation. I mean how many different FPSs that add a single tiny feature, tweak th
Re:Hmmm (Score:2)
They are? Do you have specific actions by MS in mind? If PC's and XBoxes were capable of playing the same games, I might agree with you--but MS seems to have done everything possible to make that really hard. Given how similar the hardware is, and the fact that MS actually makes money when a PC with Win XP is sold as opposed to when an XBox is sold, why wouldn't they release some sort of XBox player software for the PC, (following
Re:Hmmm (Score:4, Informative)
But Microsoft announced, and will be releasing XNA [microsoft.com] which will give parallel paths of development between the Xbox (next one probably) and the PC.
They do have a plan for convergence.
Re:Hmmm (Score:2)
Re:Hmmm (Score:2)
Yeah, it's called XBox.
"why wouldn't they release some sort of XBox player software for the PC, (following the same lines as cxbx or xeon emulators) unless they were interested in pushing gaming away from the PC"
Because XBox emulators suck. There is such variation in hardware that it's near impossible to get a consistatnt experience.
Oh, and it would cost money to produce such a program. Plus, most XBOX games are designed to be played on a TV with the XBOX controller, not on a PC.
Re:Hmmm (Score:2)
Re:Hmmm (Score:1)
HAHAHAHAHA.... HA Microsoft is trying to standardise Microsoft for the gaming industry, that is all, thats where they see the money coming in from, peopl buy windows because of games, people buy games because they're fun, if few games existed on Windows, more people would switch to a non-MS OS thats more stable
Re:Hmmm (Score:1)
Moo (Score:4, Insightful)
Re:Moo (Score:3, Insightful)
Re:Moo (Score:1)
Oh give me an effin break! (Score:4, Insightful)
Well, obviously it does to those who have posted here, to the article author, to GameDaily, to the gaming industry and even to you.
Functionally its still less incentive to make PC games. Pointing blame doesn't help.
What kind of corporate sympathy laden, bed wetting rationale is that?
Game Developing Asshat: Well, yes... we have reduced the quality of our products... but since nobody is buying them now, can we please be the victim?
Man, that's really twisted.
Pointing blame most certainly does help. Consumers have two very powerful means of showing displeasure with substandard products:
A: Withholding purchases for those products
B: Voicing their displeasure about those products to those who produce them.
You can hang that notion of consumer guilt by the door, because it's that kind of skewed thinking that created the problem.
It goes like this: Corporate entities have a responsibility to their consumer base if they wish to see a profitable return on their endeavor. That responsibility is to provide a product of desirable value. If they choose not to provide a product of value then the (intelligent) consumer has the responsibility to find another product to spend their hard earned money on. It's just that simple. There is no rule of commerce that says people must buy shite. I promise you, in the real world, if someone offers you a steaming plate of horseshit, you have the right to refuse it... and if they have the actually have the gall to expect payment for said horseshit; well, you have the right to inform them to shove their incredulity of your lack of consumer loyalty right up their ass -- as soon as they remove their head.
The other side of the issue is that that the big three (MS, Sony and Nintendo) have created console devices that effectively handle most consumer's expectations of "high end" games. It's very difficult to convince a family on a budget that the one (or more) console(s) in their home are not enough to handle their gaming needs. And when you add in the cost incurred by short-term PC obsolescence, well... let's just say the answer for the average (read: non-hardcore) gamer becomes obvious. I mean, my Xbox didn't need an upgrade between Halo and Doom 3... so why should I need to upgrade my CPU, RAM and graphics card on my PC that's actually newer than my console to play the same game?
That's the fault of the industry, plain and simple: Banking on people's willingness to purchase yearly upgrades for one product while providing a (relatively) equal product to another consumer base upgrade free.
In short, as long as game publishers rush bug ridden products (of less than original content) out the door, blatantly disregard the value of the average consumer's income and continue to divide the market between PC's and consoles... well, yeah, I think it's actually rather fair to point blame where blame is due.
rage
Re:Oh give me an effin break! (Score:2)
Re:Oh give me an effin break! (Score:1)
This is where human nature comes in. The average person reacts to valid negative attention with a desire to o
Re:Moo (Score:1)
lack of good PC titles so far in '04 (Score:5, Interesting)
Also there must have been a lot of carry over sales from the slew of games released for the holiday season '02 as compared to the lackluster game sales of holiday season '03.
Things should really pick up for the PC with the releases of Doom 3, HL2, Rome:Total War, and the likes.
Re:lack of good PC titles so far in '04 (Score:2, Informative)
Re:lack of good PC titles so far in '04 (Score:2)
A shooter, and a shooter.
> Things should really pick up for the PC with the releases of Doom 3, HL2, Rome:Total War, and the likes.
A shooter, a shooter, and a RTS. I guess the likes would be either a shooter or an RTS?
Re:lack of good PC titles so far in '04 (Score:1)
Please check your facts.
Or have I just been trolled?
Re:lack of good PC titles so far in '04 (Score:1)
I've noticed my game purchases have slowed down (Score:4, Interesting)
At present it's Battlefield Vietnam, and C&C Generals. I used to play heaps of America's Army, Enemy Territory and Dark Age of Camelot as well.
Most disappointingly, I noticed when I recently purchased splinter cell: pandora tomorrow - I played it for two nights then forgot about it. My Xbox is sitting under the TV gathering dust, while my DVD collection keeps growing.
These days when I walk into the local EBgames, there are very few titles that jump out at me. The handful that I'm probably looking forward to - I already know about and will pickup as soon as they appear. It's been a long time since I've gone in and made a on-the-spot purchase of a game I've never seen before.
And a huge movie library is an improvement? (Score:1)
You say "... while my DVD
Re:And a huge movie library is an improvement? (Score:2)
Most movies I've watched at least 3-4 times, and probably seen the directors commentary on about 25% of them.
As to what the attraction is in purchasing them... I'm in a wierd situation at my place. Me and my housemates are the first to move in since it
Gee... (Score:1, Redundant)
Do you suppose COST has anything to do with it? (Score:5, Insightful)
Even so, I'm happy to pay cash for a truly enjoyable and well-made game like FarCry or HL2. I'm even happier if I'm paying from a game from a little-known (and not-well-funded) developer like CryTech to fund their future endeavors.
I used to buy almost every new game I could get my hands on. Anymore, though, I see a game price on a store shelf and I spend a lot more time thinking over whether I really want it or not--the pricing has driven the product out of the impulse-buying range.
that's not all... (Score:2, Interesting)
Re:Do you suppose COST has anything to do with it? (Score:2)
Re:Do you suppose COST has anything to do with it? (Score:3, Insightful)
You raise a couple of very good points. Let me elaborate:
Let's look at entertainment, specifically in this order:
Music/Boardgames
Movies
Games
Music is the most accessable, with games being the least accessable. By accessable I mean by how much attention you need to give it, in order to enjoy it. And also how many times you tend to repeat the experience.
Music: You can listen to it anywhere, and you tend
Re:Do you suppose COST has anything to do with it? (Score:1)
whereas for games, the sale of the actual game itself is 95% of the pie
hence the increased price
Re:Do you suppose COST has anything to do with it? (Score:3, Insightful)
I only included one link (see it at MSNBC [msn.com]) but movie studios make much more profit from DVDs and promotions than they do the actual box office returns.
Re:Do you suppose COST has anything to do with it? (Score:1)
Re:Do you suppose COST has anything to do with it? (Score:2)
Umm, backup a bit. Before VHS and Cable there was a thing called a 'movie theatre'. Oh wait, I think those are still around. Yeah, I think that's how hollywood can recoup movie-making costs...just like they managed to do for the previous 60 years.
Maybe the floodgates will open? (Score:2, Interesting)
It could be the market is just waiting for an excuse to upgrade before buying a bunch of latest and greatest games.
Re:Maybe the floodgates will open? (Score:1)
I know I sure have. Every time I think "It's time to go get a new computer game" a fear overwhelms me. "What if Half Life 2 or Doom 3 is released tomorrow! I will have to throw the game I'm buying away! Not to mention the fear of not being able to afford it when it does come out!" These two games with their delays have probably cost the gaming industry quite a bit of money, but pers
Re:Maybe the floodgates will open? (Score:2)
All the games I'm currently playing play better than ever, and all the new games work just fine.
Furthermore, when you buy at the sweet spot, you get core components at a lower price than a new console anyway. I wouldn't be surprised if PS3/Xbox neXt cost $1,000 AUD when first released. That will get you a much nicer PC to play g
Blame ATI and Nvidia (Score:5, Interesting)
1.) There won't be 8 million forums for troubleshooting. You don't see tons of PS2 owners complaining about their games not working.
2.) There wouldn't be a new driver needed every month. There is no reason for regression. The old drivers should never work better than the newer ones.
3.) There wouldn't be overburned cards and returns. Christ, I shouldn't have to run a cable to my bathtub.
Re:Blame ATI and Nvidia (Score:2)
PC games will never have the plug&play simplicity of consol
Re:Blame ATI and Nvidia (Score:2)
Re:Blame ATI and Nvidia (Score:1)
Unfortunately with the PS2 you do see this happening quite a bit because of the cheap lens used by Sony. Although I do see your point that setting up a graphics card to work with a computer game can be quite a chore for some of the average users. Maybe thats why some companies have started developing those consoles that can play PC games. Maybe those will help sales out some.
We need to compare system requirements ... (Score:3, Insightful)
Re:We need to compare system requirements ... (Score:2)
Re:We need to compare system requirements ... (Score:2)
And even more shaderless Intel 845/865 integrated video. The question is does requiring a shader increase your audience through additional eye candy or decrease your audience through high system requirements?
I don't think that consoles are necessarily a threat to PC titiles when the titles take advantage of PC specific features or hardware. If the PC is more or less a direct port of the console then I can see a problem.
Re:We need to compare system requirements ... (Score:1)
Factors affecting a niche market? (Score:3, Interesting)
However, characeristics of the current PC gaming market could be reducing the need for customers to buy more titles each year:
1) Quality titles usually take time and insightful management with talented, dedicated employees to produce;
I don't think this point needs an explanation.
2) Replayability of older titles: While waiting for Half-Life 2 and Doom 3, I still play older titles like Starcraft, Counterstrike, and X-Com.
Since these titles still run well under XP, and offer good replayability, this helps to reduce my need to constantly purchase a new game every few weeks.
3) Utility from online gaming: Many people are fans of online games like the Battlefield series, Unreal Tournament series, Counterstrike.
Also, MMORPGs allow players to frequently experience new game content in exchange for their monthly subscription fees.
4) Mods/Customization: I still see new mods appearing every month for games like Half-Life and UT2004K. Mods also allow players to extend the utility of the old game title with new content.
5) Appeal to wealthy customers: Not to brag, but I plan to upgrade later this fall with the fastest video card and CPU I can acquire, so I can enjoy Doom 3, Half-Life 2, Dawn of War, Far Cry 2, and other system-taxing games at a high frame rate.
I have followed this same behavior for a number of years, including upgrading for Doom 1, Quake 2, Deus Ex, Splinter Cell, and probably other titles I like so much I'm willing to pay extra to ensure they run as best as possible.
There are other people, wealthy and not wealthy, who are also willing to spend extra money to have the same utility from computer games. I think I went $2,000 into debt when I upgraded my 386 to a 486 to play Doom 1, but, I wasn't just using the computer for gaming.
Re:Factors affecting a niche market? (Score:4, Insightful)
It's all cyclical though. What will probably happen is computer game sales will either "dip" or "crash" (depending on how far they fall), which will mean that there will be less money available for new game development. That will mean that the games that *are* developed will have to be stronger, and will probably be made more slowly with fewer people, which *ought* to improve quality. PC games will then be ready for a resurgence about a year after the next generation of consoles come out--after the early adopters have gotten them, but before the price drops enough for them to become too widespread.
Or, I could be completely wrong. But that's my guess.
well the games sucked in that time! (Score:1)
Could it be that all the games that came out sucked?
I predict the next press release will say "PC games sales surged in the latter 2004 but I dunno why!" Of course you have to look at the games that were released in context of the hard numbers. mm w/ Doom 3 and hopefully Half Life 2 coming..the sales should shoot up!!
Bah! (Score:4, Insightful)
Re:Bah! (Score:1)
Sure there have been surges of PC game sales about every 5 years or so. 93:Doom 98: Half life, 04: Doom 3 HL2. but the overall trend is downwar
Re:Bah! (Score:1, Interesting)
Lack of simplicity in setup. (Score:4, Insightful)
Some may say that if a gamer cannot understand these sometimes simple options, then he shouldn't be playing PC games anyway. But in reality that statement summarizes the PC gaming industries inablility to bring on new users and proves my point. If the game and card manufacturers are unwilling to devote time to more simplified setup (even at the expense of graphics), then they probably deserve to see thier market share dwindle.
I think that it's unreasonable to to believe that the PC industry has to reduce its interfaces to the level which console game enjoys, but certainly a lot more could be done.
Hardware, OS and software complexity (Score:1)
You have to stay compatable with games that are many years old already that
Too many FPS , too many games, not enough quality (Score:4, Insightful)
1) PC games are too obsessed with hardware requirements (especially your video card) no one wants to upgrade their card every 1 to 2 years at 300 and 400+ a pop for the latest and greatest and possibly on top of that a CPU/Motherbaord + ram and/or powersupply.
2) There have been no good PC games in diverse amount of genre's in a long time. The last 'half decent' singleplayer RPG released for the PC was KoTor but you can get Kotor multiplatform anyway. Also there has been a dearth of good RPG's for the PC. NWN was a let down, there has been no word on baldurs gate 3 or whatever either and bioware success started out on the PC.
3) Too many FPS games. I'm sorry but everyone's flooding the market with FPS and/or MMORPG's. I'm thankful EA still ports the Need for speed series games to the PC because no one has a good game that can really compete in the racing/driving arena. Most of the companies stick to the tried and true formula. For instance how many mechwarriors, dooms, unreal tournaments, and whatnot do we really need? Every update fragments the multiplayer online game community.
4) No one's made a serious attempt at publishing console games and designing with PC hardware in mind, this means NO CRAPPY PORTS of OLD GAMES. They must release at the same time on all platforms or for the PC first and then the consoles. Part of a games sales is exclusivity. Doom 3 and Half-life 2 are first and foremost PC games and are exclusively better on PC. If console companies would try to design a game with the PC in mind as well as for their 'sacred' consoles from the start then we would see better sales and whatnot period.
Re:Too many FPS , too many games, not enough quali (Score:1)
The Baldur's Gate storyline is also over, so, again, there is no reason for a Baldur's Gate 3.
I think this is one of the problems with today's gamers. Instead of wanting new titles, they want the old titles with better graphics and a higher number cat'd to the name. What's the point if a
Re:Too many FPS , too many games, not enough quali (Score:1)
True. The PC gamer's expectations are higher than those of the average console gamer. PC games today do not have a chance unless they have the latest pixel shader, filter and bump-map effects. The monitor is far less forgiving than the television.
Re:Too many FPS , too many games, not enough quali (Score:1)
Let's elaborate:
- the PC has had some great games out in the past year. Those games have a good replay value, enhanced by the fact they work on internet and allow multiplayer setup (think UT, Ennemy territory, warcraft 3...).
- people are still playing those games
- the newer games do not bring much more
- there is only 24h in a day
Hence, why should you buy a newer, but less complete game if you are still happ
Crunch time (Score:1, Insightful)
Why? The PC gaming market has succumbed, in the last few yea
Doom 3 and Half Life 2 may not be the saviours (Score:2)
If a developer comes along with something unique but which may be considered a risk, there's practically no incentive to go for PC over PS2, unless there i
Year of the laptop (Score:3, Interesting)
Either way, there is precious little software taking advantage of this supposed boom in laptop sales, where the common-or-garden FPS need not apply (ever tried an FPS on a trackpad?).
There are also a lot more 'lifestyle' PC's around these days, like Sony's VAIO stuff. Is the platform changing too quickly for the developers to notice/react?
Re:Year of the laptop (Score:2)
Heh. I recently replayed Deus Ex on a *Mac* (read: one-button) trackpad. It certainly adds degree of difficulty.
Penalty - Delay of Game!!! (Score:2)
It was great and I was highly anticipating the release of said games but then they were delayed. So here I was with this awesome gaming rig and no game to take advantage of it. Sure, there was BF: Vietnam and Farcry, both of which were entertaining but not what I wanted (Demons and Aliens
Re:Penalty - Delay of Game!!! (Score:1)
Release now (Score:1)
1.) Released the game on PC.
2.) Release it on PC when you release it on [insert council name].
3.) Release them with the same features as the council game (Yeah I'm talking to you Microsoft, dbing it with no halo pc co-op, True we did get online, but Xbox got it with gamespy tunnel, ok so we got some new maps and we got the halo CE, I get your point, but I was looking forward to playing with some of my high school buddies that live on the other side of the country)
I'm so tired... (Score:2)
Much of these sales figures largely depend on what was actually released during said time period. So, what, we didn't have another Sims expansion pack released in Q1 of this year, so profits dropped from 2003 to 2004? You don't say...
Either way, it's silly to call this a "trend".
Does the same hold true for budget (re)releases? (Score:2)
For some time now I've been saving a pile of cash by just buying things as they get re-released at a lower price point, or with more stuff. And it seems these types of compilations are coming out more quickly these days, so I've less time to wait before buying a game.
Of course only the larger games come out this way, and there is the slight chance that supply and demand might make a game harder to obta