Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
Puzzle Games (Games)

Boardgame Spins On Computer Strategy Games Rated 20

Thanks to GamerDad for its article discussing some of the most recent strategy videogames to get boardgame conversions, including the Age Of Mythology, Civilization, and WarCraft boardgames. The author notes: "In much the same way that it is sometimes necessary for a good movie to stray a bit from a good book, a board game can sometimes play better by not trying to exactly emulate its computer predecessor. Regardless, all three of today's games provide a new way to experience a favorite computer game setting." He goes on to rate the AOM ("a very pretty game... [with] the fatal flaw of its combat mechanics"), Civilization ("quite complex and involved, but... possible to play and finish in a single long session"), and WarCraft ("succeeds in creating a slower paced, simplified version of the computer game") adaptions.
This discussion has been archived. No new comments can be posted.

Boardgame Spins On Computer Strategy Games Rated

Comments Filter:
  • A favorite game of mine is Frag, the first-person-shooter board game. You can even play capture the flag!
  • Favorite RTS Board Game? -Risk -Stratego -Scotland Yard -WarCraft -Age of Mythology -Civilization -Board Game? Is that a new tileset for Cowboyneal 2.0?
    • It's called Icehouse [wunderland.com], and I highly recommend it.
      • Wow, I just looked over that site it's a neat concept. Universal pieces and many games instead of unitasking game pieces. The homeworlds game rules looked like fun too. Seems like most anything could be used in place of those tokens which makes it even better.
        • Yes, it is a great concept - the creators intend the pieces to be like playing cards, able to handle any number of games. The two most popular games for the pieces are Icehouse (my personal favorite) and Zendo, which is a much more accessible game, very popular on game night. For Icehouse, you really want pieces of the right proportions (though I do know guys who have really nice homemade pieces, so they don't have to be the ones you buy) but I'm sure Zendo could easily be adopted to pieces of other shapes
  • Didn't Sid Meier base the original Civilization computer game on Avalon Hill's game of the same name (albeit a British spelling)? (See, for instance: http://www.lilback.com/civilization/ah/board.html [lilback.com]. ) I never played it, but I wonder how similar the gameplay of the original version is to the new board-game-to-computer-game-board-game version. At any rate, I call dibs on adapting the new board game into a computer game.
    • by Xtifr ( 1323 ) on Saturday July 24, 2004 @04:43PM (#9790844) Homepage
      The original board game had almost nothing in common with the original computer game. The board game had no combat whatsoever, and mostly involved trading commodities. It did have city-building and technology development, and some would argue that Sid must have "borrowed" these elements, but the argument is circumstantial, and I find it unconvincing.

      Avalon Hill's Civilization-the-board-game was my favorite board game for many years. And, perhaps coincidentally, Sid Meier's Civilization-the-computer-game was my favorite computer game for several years. I will say, however, that my brother recently got Sid Meier's Civilization-the-board-game, and it's a pretty good game too.
      • There was some very limited combat in the original Civilization board game, although nothing to write home about. It was basically just alternating who took pieces off the board, until the number of pieces in an area was below the limit for that area. You could succeed with a military strategy, especially in the Advanced Civilization add-on, but the point of the game was definitely to grow your own civilization, rather than tearing down the others.

        As an aside, Civilization and Advanced Civilization have

      • "The board game had no combat whatsoever" Wish I'd been playing you. I'll take the easy victories any day! It is accurate to say combat was not the focus of the game but going 100% peace will get you stomped by anyone with half a brain. (Waging a full blown war is also a sure way to lose.) The key use of combat is grabbing cities for one turn to break up sets of trade cards or stall someone on the AST. There was a computer version of the Avalon Hill boardgame. [1996, DOS, might be a Mac version] It's not
    • by A Big Gnu Thrush ( 12795 ) on Saturday July 24, 2004 @05:35PM (#9791082)
      Yes and no. Avalon Hill sued Hasbro (The Borg) over their computer game. The Borg responded by buying Avalon Hill and shutting them down, killing the RTS board game industry, though it was mostly dead already. Later, The Borg resurrected some titles, regurgitating their assimilated, sanitized version to Wal Mart consumers.
      • Umm, to my knowledge, there are no RTS board games in existance. (I wrote the aforementioned article.) There are a number of real-time card games out there. Speed is played with normal cards, Blink is similar with a special deck, and then there are a number of other card games as well. I hope to cover them in a future article. Except for the RTS part, yes Civilization (I prefer Advanced Civilization) has some minor similarities to the computer Civ game, but not that many. This board game is far more r
      • (Tangentally on-topic)

        The loss of Avalon Hill was truly a great one for the strategy board gamer. Their Dune game is one of my favorites. It was incredibly balanced (although that made playing with less than the full number a players a little trickier), and every now and then the Bene Gesserit would predict the winner, giving everyone a story to tell for the next few days/weeks.

        Diplomacy was also very good; its complete lack of anything random made for interesting gameplay.

        Now, to be fair to "The Borg

        • Hasbro is using the Avalon Hill brand on all of their latest strategy board games. This includes Risk variants like 2210 and Risk Godstorm.I wish they released a good strategy game, as opposed to the dicefests they release nowadays.

        • Heck, I'm still mourning SPI, which TSR shut down just to reduce (almost non-existent) competition from DragonQuest to to D&D.

          Now Hasbro owns both of them, and publishes almost nothing. I'd love to get some of their back-catalog.

          But yes, Dune is an *excellent* game. It's almost as good as Titan. But unlike Titan, it will actually end before 3AM.

          • If you really want old Avalon Hill games and other such things, you could look here: http://gamersalliance.com/ [gamersalliance.com]. However, you won't find the good stuff cheap. Also, there is a membership fee required to get access to the catalog. They have Avalon Hill, TSR, and others, depending on their supplies at the time.

            So, really, I suppose that site is only good if you have quite a bit of extra money to throw around, but it is the one I found. eBay is often a better (and cheaper) alternative, though.

  • I recently bought the AOM board game at a whim, since I simply wanted to see if a PC game could convert successfully. The answer for me was ..

    Sort of.

    My friends and I had to make a few changes that we felt would improve the game and also make it more tied with the PC version.

    We felt the age advancements were pointless since the only real benefits were 1 new hero to purchase and some extra resources. On the first turn you could buy the strongest myth unit and attack, making it hard for the other person
    • I own all three of the games in question and have to say that the CIV board game is the best, followed by AOM and then Warcraft.
      Although it looks cool from the box, it gets really boring and redundant quickly. All you do is gather wood, gold and pump out military units.

      Stay away from it. But get CIV instead :)
  • So I own this game and like most strategy boardgames it takes a long time to play, similar to the "original" civilization board game. It is fun and the rules are relatively easy to learn. However, there are exploits in the rules which allow a pair of players who totally trust one another to trade technology back and forth and buy up new technologies very easily, and cause the ages to go by very fast and effectively end the game extraordinarily quickly (IIRC cost is effectively proportional to the number o

To be awake is to be alive. -- Henry David Thoreau, in "Walden"

Working...