Ex-LucasArts Developers Try Vampyre Graphical Adventure 31
Thanks to an anonymous reader for pointing to an AdventureGamers interview with ex-LucasArts developers Autumn Moon Entertainment regarding its early-in-development graphical adventure A Vampyre Story. They explain: "With the drop in sales for [the traditional graphical adventure] genre, it became harder to get assigned to new adventure game projects at [LucasArts]. It seemed like the only logical way to be a part of that kind of project again was to create something independently." The late-2005 due project is still seeking a publisher, but is further profiled in the June 2004 Inventory PDF magazine, and the interview also explains the plot ("A young French opera star becomes the object of obsession for a deranged vampire... She must escape his castle and return to Paris"), and possible game duration ("The game will be shorter than Curse of Monkey Island and longer than Full Throttle.")
The Ultimate Irony (Score:3, Funny)
Re:The Ultimate Irony (Score:1)
Re:Great news, but... (Score:3, Insightful)
Re:Great news, but... (Score:2)
All Vampire Games.... (Score:1, Funny)
Admit it, you were all thinking the same thing.
C'mon people! (Score:2)
*bangs a ruler on the desk*
I know it's a Monday and we're all sleepy and would all like to be back in bed right about now but let's keep it together, eh? Pull those heads out of the clouds!
Good luck, but... (Score:5, Interesting)
However, I am a little sad that they wound up going with the Syberia engine. I suppose it's just as well -- I suppose it's more modern and all that, and they listed their justifications -- but I would have gotten a kick out of it if they could have used the ScummVM engine (a free reimplementation of the old Lucasarts adventure engine, and what anyone playing Lucasarts adventure games on a modern OS uses today). Their earlier games at Lucasarts used that engine. They could use freely and was written by developers that had the same love of adventure games as the artists at Autumn Moon do.
Re:Good luck, but... (Score:2, Informative)
Can I use ScummVM to make new games?
While it is theoretically possible to write a new game that uses ScummVM it is not advisable. ScummVM has many hacks to support older games and no tools geared towards creating content usable by ScummVM. Potential game authors are encouraged to look at open source technologies such as libSDL for a cross platform DirectX like library, and the Lua and Python scripting languages for game logic.
Re:Good luck, but... (Score:1)
Yippeee, new adventure games! (Score:5, Interesting)
Re:Yippeee, new adventure games! (Score:1)
Re:Yippeee, new adventure games! (Score:2)
Re:Yippeee, new adventure games! (Score:1)
Re:Yippeee, new adventure games! (Score:2)
Re:Yippeee, new adventure games! (Score:2)
Re:Yippeee, new adventure games! (Score:4, Interesting)
Second of all, the adventure genre never left-- you just stopped buying adventure games. When's the last time you went to a, say, Target or Wal-Mart that had PC games and saw a copy of The Crystal Key on the shelf. Did you buy it? It's an adventure game. What about Uru? The Longest Journey? Syberia? A hundred other adventure games that have come out at the rate of 4-5 a year since 1995 or so?
I get so pissed at people who say "the adventure genre died!" and, at the same time, don't support the developers out there who write these games all the time. If you want adventure games, BUY adventure games... simple.
Re:Yippeee, new adventure games! (Score:2)
But I guess you're right about The Longest Journey. I have only played the demo so I had to use Syberia as an example. Besides, I think many more people know
Great news!! (Score:1)
I, personally, can't wait to play this game, even though I'm not a big fan of White Wolf games
Mac Port? (Score:1)
Re:Mac Port? (Score:2, Insightful)
The problem with adventure games is that they are a niche market. The incredibly huge installed user base of the PS2 would allow them to reach a large market instantly. This is how games like Culdcept, Dis
Here's another idea for the Ex-Lucasarts People: (Score:3, Funny)