New KOTOR2 Trailer Released 52
xCepheus writes "IGN has posted a new trailer for Xbox/PC RPG Knights Of The Old Republic 2: The Sith Lords. An interesting tidbit from the trailer notes that, as your character sways towards the light or dark side, so do the rest of the characters in your party." The original was my fav non Final Fantasy RPG in recent memory, so I can't wait for this one.
could Obsidian = Bioware? (Score:1)
i have faith
Re:could Obsidian = Bioware? (Score:2)
Re:could Obsidian = Bioware? (Score:2, Informative)
http://www.gamerankings.com/htmlpages2/5615 9 4.asp
Black Isle:
- Fallout 3: Cancelled
- T.O.R.N. : Looked Crappy, Cancelled
- BG3/Jefferson: Cancelled
- LionHeart: Ugh
- Icewind Dale: Nice, but not Baldur's Gate
- Icewind Dale2: Nice, but not Baldur's Gate III
Leaves:
- Fallout 2 : Good, but no fallout I
- Fallout 1 : Great Game
- PS: T: Great Game
While I have faith that Obsidian will be doing a good job on their games, I don't give a penny about their past as Black Isle, as
Waldo! (Score:1)
Re:could Obsidian = Bioware? (Score:2)
Re:could Obsidian = Bioware? (Score:3, Insightful)
They are hard workers. One of the developers read a ton of star wars novelizations (yuck), just so he wouldn't duplicate a story that was done before.
Still, I am suspicious. These are also the people who put out the Icewind
Re:could Obsidian = Bioware? (Score:1)
They did put out the "bland dungeon crawls" of Icewind Dale, but they did so shamelessly, as a contrast to the Baldur's Gate games and their own Planescape: Torment. I absolutely respect if you want more from your Infinity Engine RPGs than that, but for those of us who bought the games knowing what Black Isle had in store, a lot of us felt those were some of the best damned dungeon crawls we'd ever had in a D&D based game.
Moreover, the lead designer of Planescape: Torment was o
IGN? (Score:3, Informative)
www.gametrailers.com has the same trailer and you don't need to log in.
Re:IGN? (Score:2, Informative)
I even downloaded it, which used to be such a PITA when you weren't a subscriber.
Re:IGN? (Score:2, Informative)
Re:IGN? (Score:1)
Re:IGN? (Score:1)
Re:IGN? (Score:5, Informative)
http://www.gametrailers.com/gt_vault/t_knightsrep
I know I'm being negative... (Score:5, Insightful)
Re:I know I'm being negative... (Score:5, Interesting)
Also, remember how often it's stated that once you start down the dark path, the easier it becomes. After the first dark step or two, make it require several light actions to go back to the light side. When at the very, very light side of the spectrum. If mining the extended universe, the dark side is also more attractive if you are powerful and light, because powerful and the dark is so much more powerful.
Speaking of powerful, why were the high level light side powers so lame?
Still, loved the game. And I don't fault it for not having any of this, as it was the first crack at it. And even though I expect more this time around, if it's 100% the same with a new story, I'll probably still buy it (but I'll wait until it is about $30, like I did for the first one. Make these improvements and I'll purchase when it is still at the $50 level).
Re:I know I'm being negative... (Score:2)
Re:I know I'm being negative... (Score:1)
The former annnihilated anything mechanical you found, while the other one... Well, nothing could move.
Yeah yeah, no zappy, but DAMN, were they powerful.
Re:I know I'm being negative... (Score:2)
Re:I know I'm being negative... (Score:2)
It's more of a comparison thing, really. You can't get much more awesome than the high-level dark side powers (HELL YEAH FORCE LIGHTNING) without getting into powers that would be very un-light side-ish.
Re:I know I'm being negative... (Score:5, Insightful)
As to your point about dark/light, I agree completely. Often times in KOTOR I would have to make a decision. Then sensible thing to do is the light side option. The stupid things to do is the dark side option. The light side offers the greatest reward, while the dark side offers and equal or lesser reward. I found it more then a little annoying that I would have to be a jack ass to be on the dark side.
So, let's consider one of the earliest situations you run into in KOTOR. You find an alien getting kicked around by some Sith troopers. The Sith troopers see you, attack, and of course die. You talk to the alien. You can either rough up and kill the alien for no reason, mug him, or be nice. The two jack ass things to do would be to kill or mug the guy. Killing or mugging the guy nets you a few credits and is all around a worthless action. Why draw attention to yourself by killing or mugging a some poor bastard? That isn't the dark side thing to do; that is the stupid thing to do. The smart thing to do is to be friendly to the guy you saved and pump him for information that might help you in your mission to get off the alien world you know nothing about. What I would propose is that you keep the option to kill/mug him for the truly insane people out there, but also include the ability be friendly in a 'dark side' way. Namely, be friendly not because you are a nice guy, but because you know he is in debt to you and you can probably get some quality information if you just crack a little smile for thirty seconds.
This same sort of dilemma presents itself all over the game. The sensible thing to do is the light side option, while the stupid thing to do is the dark side option. The game ignores that you might do something 'nice' for purely selfish reasons.
Another thing that would improve dark/light decisions would be to make it so that the light side choice doesn't always resolve itself nicely, and have the dark side choice some times resolve better then the light side choice. So, a hypothetical example might be that you are tasked with stopping a terrorist from blowing up the shipping yard (for whatever reasons). The dark side option is to simply confront the terrorist before he attacks and kill him, thus completing the mission and saving the shipping yard. The light side option is to talk the terrorist out of it, believe that you have succeeded, but have the shipyard blow up anyways because the terrorist was just bluffing because he knew he couldn't beat you in a fight. The dark side decision in this case is the one that has the fewest consequences, while the light side decision makes you feel like a jack ass for letting the guy go. In this case the dark side decision saves the ship yard, gets revered by whoever sent them to do the task, and saves a pile of lives. The light side decision results in the deaths of innocent lives, no reward, and some people pissed that you didn't stop the terrorist when you had the chance.
Basically, I am saying that you should be able to play the dark side without playing like you are some stupid and crazy maniac who would rather burn an orphanage and rape the charred bodies rather then complete a vital mission.
Re:I know I'm being negative... (Score:5, Informative)
Re:I know I'm being negative... (Score:5, Informative)
Re:I know I'm being negative... (Score:2)
I suppose what you need to do is pick a set of ethics and try to develop a game around it. Imagine a game like this with Kantian ethics and then one with Ayn Rand's ethics and then one with Christian ethics. Very different games.
Re:I know I'm being negative... (Score:1)
Re:I know I'm being negative... (Score:3, Interesting)
Namely, the two points that stuck out in my mind was Anakin's desire to love that annoying princess wench and his destruction of the Tuskin raiders camp. The raider camp is straightforward. His mother died and he wanted revenge, rightfully so. In the case of the wench, he selfishly wanted to experience love, and placed this desire over the grea
Nice one! (Score:2, Funny)
Ha ha, Final Fantasy an RPG! Nice one, CmdrTaco!
Re:Nice one! (Score:2, Funny)
Re:Nice one! (Score:1)
It's good to know some people still know the difference between real RPG's and all the FF's/Diablos over there.
Re:Nice one! (Score:4, Insightful)
KOTOR has a shallow feature to let you help or kill everything. I fail to see how this somehow makes it a better rpg game? The combat system in kotor is baldurs gate ad&d translated to star wars. Nothing creative. Final fantasy comes out with a new scheme with every game. Usually with a bit more depth. In KOTOR I just use speed, jump, and destroy everything, then get free force heals. At liest it looked cool.
They are different types of rpg games. Final fantasy is the product of consol rpg games, and sticks to the consol style rpg. KOTOR is the product of computer rpg games, and reflects those styles. Both are great games, but both are RPG games. Role playing... you play a role, get it? RPG doesn't mean flexability to kill everything on the map, that's a feature.
I think people need to just love games, and not get all pissed off when a game they don't like is popular and has the audacity to get classified in MY GENERA!!
Games are good, varying features are good. Don't get all mad that both games are RPGs.
Re:Nice one! (Score:1, Interesting)
Hmm, an adventure game to you is one in which you control a character with a predetermined personality, along a single story path, finding the correct way to advance the game? Sounds a godawful lot like Final Fantasy to me.
Yes, KOTOR's role playing is fairly shallow, but your choices make a change to the character and the NPCs reactions to you. The world evolves (even in a minor way) to the way YOU define the personality of the character. Your ch
Re:Nice one! (Score:3, Insightful)
Don't act so snotty. A RPG is a role playing game, and it also involves stats and choices. FF measures up. Your choices are just nto signigifcant tot he story, but arguably in Morrowind your choices are meaningless too.
In essence, they all derive from the D&D idea, just think of FF as a DM thats a good story teller
Delicious evil side antics (Score:3, Interesting)
This is something I expected to happen in the original, and I had so many evil plans of corruption in cohort with that evil assassin droid (can't remember his name). I was immensely entertained by the fact that my face got grayer and more veiny as my evil intensified, but I was never able to sway anyone except at the very end.
Re:Delicious evil side antics (Score:2, Interesting)
This was one of my disappointments too. Juhani (the cat jedi) was a perfect example of this -- she starts off as Darkside, turns back to the light, and then during her side-quest you can encourage her to give in to her rage (in fact, most of the side-quests have a dark and light side solution). But does she turn to the dark side after that? No
Re:Delicious evil side antics (Score:3, Insightful)
To me, the biggest problem of the light/dark choice in KOTOR is that the story path remains essentially the same, with
Re:Delicious evil side antics (Score:2)
I'm very optimistic about this game, really.
Re:Delicious evil side antics (Score:2)
Re:Delicious evil side antics (Score:2)
His name is HK-47, Meatbag.
Is IGN's trailer the same as LucasArts'? (Score:3, Informative)
Don't think you should admit that in public (Score:2)
Not that KOTOR is your favorite non-FF RPG, but that an FF is your favorite RPG. You get enough troll posts about you as it is.
Rob
Re:Don't think you should admit that in public (Score:1)
Different Endings (Score:2)
Avoiding spoilers, the end of the first came game could be potentially very galaxy changing, so it will be interesting to see how they handle the different potential endings, maybe checking for saves on the Xbox HDD, then playing the appropriate intro....
Re:Different Endings (Score:1)
Re:Different Endings (Score:2)
I remember reading in the Computer Game World preview (I think that was the source -- the magazine/issue with Tribes 1/2 free) that KOTOR2 would have the first few missions/encounters ask you questions. Based on your responses, it figures out what you think the ending to the original game was, and adjusts accordingly.