Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
GameCube (Games) PlayStation (Games)

Alien Hominid Breaks New Grounds In Console 2D 22

Thanks to GameSpot for its first look at GameCube/PS2 side-scrolling 2D shooter Alien Hominid, an interesting-looking title that had its genesis after "a rough prototype for the game was uploaded in 2002" to the Newgrounds Flash movie/game website. The article notes: "The core [game] mechanics are clearly inspired by classic 2D shooters such as Contra and Metal Slug. However, while Alien Hominid has obviously been influenced by those games, it doesn't end up being derivative", and concludes of the The Behemoth-developed, American-created title, due out this October: "The straightforward, accessible gameplay found in the various game modes is rock solid and a blast to play. The multiplayer modes are an awesome addition to the mix, and the level editor in the PDA [sub-game] is icing on the cake."
This discussion has been archived. No new comments can be posted.

Alien Hominid Breaks New Grounds In Console 2D

Comments Filter:
  • by DourSalmon ( 728491 ) on Friday July 30, 2004 @09:02AM (#9842646) Journal
    By which I mean the graphical style is amazing. It's like you're watching a cartoon. I've seen cel shading before, but it is really well done in this. Adittionally, there are a whole lot of subtle animations that make it more cartoony, like when the hominids are biting the spooks in half (one of many, many apparent attack animations) the spooks actually see it coming and panic briefly. Tycho of PA plugged it a few days ago, apparently looking forward to it with much anticipation. It looks very quirky, fun, and cool. Hopefully the game will live up to the (as of yet fairly limited) hype.

  • by mobby_6kl ( 668092 ) on Friday July 30, 2004 @09:03AM (#9842658)
    is here [newgrounds.com], 1903 KB
  • Man, it seems like years since I played that game on Newgrounds. I loved it. Old school, hard as hell side scrolling action. True, the graphics are cartoon perfect and fit the gameplay perfectly. If I remember correctly, biting heads off of G-Men was a real pleasure. If only Gordon Freeman could do that. Or at least Morgan Freeman...
  • Finally.... (Score:4, Insightful)

    by Elmdor ( 686364 ) on Friday July 30, 2004 @10:03AM (#9843279) Homepage
    More small companies are getting some publicity, and showing everyone that it doesn't take $5,000,000 to create a great game. This is yet another small example of showing how self-funded companies can truly experiment with game-play & graphics, and remind the world why games are fun to play. (I'm wonder how difficult it was to self fund for console)
    • Re:Finally.... (Score:4, Insightful)

      by 88NoSoup4U88 ( 721233 ) on Friday July 30, 2004 @12:28PM (#9844803)
      "This is yet another small example of showing how self-funded companies can truly experiment with game-play & graphics"

      er, Can you tell me what experimenting they do with gameplay ? It seems to play exactly like games as Contra.
      i'm not saying it's a bad game ; i enjoyed the flash version : I just don't think it's justified to call this 'experimenting' with graphics and gameplay : it's just one other game of the millions out there.

      • Sure.... You are completely correct in your statement, and I would agree that Alien Hominid does not appear to be anything new in terms of game-play. My post was not very clear in that self-funded companies in general have more lean-way to experiment with different game-play & graphical elements than does a commercial company. This is because commercial companies have to answer to financial backers, and they USUALLY want to play it safe and make lots of $$$. Indie companies don't have to answer to backe
        • Yep, defenitely agree with this : The mod-scene (for First person shooters) has so much influenced the commercial gaming developers ; by either picking the moddevelopers up, or by just straight out copying (proved) concepts to their game.

          I'm not too known with real indie developers, but once and awhile i bump into cool games.
          One , i think winning, entry for the last indie-gamedeveloper's contest, is a great game : It's called Bontago, and it is one of the few games that uses gravity for gameplay, instead

  • by PongStroid ( 178315 ) on Friday July 30, 2004 @11:52AM (#9844377)
    Read the article and am wondering - how exactly does it not "end up being derivative"? Almost every feature mentioned has been seen in a game in one form or another. I'm not knocking derivative here - I love games like this. I just want something more concrete to substantiate the statement.
    • Well, in normal games, you're a little human who runs, ducks, jumps, and shoots at little aliens.

      This game is totally different, because you're a little alien who runs, ducks, jumps, and shoots at little humans.

      Also, the music and graphics are much better than they were on my old Nintendo in 1986.
  • by hal2814 ( 725639 ) on Friday July 30, 2004 @12:34PM (#9844880)
    I for one welcome our new 2D overlords. I hope this game does well enough to convince other development houses to dust off their 2D gaming knowledge and bring back this wonderful gaming genre.
  • I mean, those with a "cartoony" feel to it. Gish was great in this regard as well. I just downloaded the flash version to play it at home. I just love when the lil' alien pops up the knife ;)

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

Working...