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PlayStation (Games) XBox (Games)

On The History Of Dead Or Alive 33

Thanks to IGN Xbox for its article documenting the history of Tecmo's Dead Or Alive fighting game franchise. The piece discusses the "series that brought [Ninja Gaiden developer] Tecmo from an underrated developer to one of the most popular companies in the industry", focusing on titles including Dead Or Alive 2 ("...introduced many concepts that have yet to be fully utilized in other fighting games") and the forthcoming Dead Or Alive Ultimate ("All the buzz is around the online play at this moment, and whether or not Team Ninja will be able to pull it off successfully.") TeamXbox also has an interview with Tecmo's delightfully deranged Tomonobu Itagaki, who declares: "To be thrown off of a cliff by an ugly opponent might make you feel bad even if the fight was fair, but to be thrown off by a beautiful woman... that should make you feel good about losing."
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On The History Of Dead Or Alive

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  • by RogueyWon ( 735973 ) on Wednesday August 04, 2004 @04:26AM (#9876768) Journal
    How can you mention Dead or Alive without mentioning Xtreme Beach Volleyball? So far as I remember, this holds the entirely laudible distinction of being the only X-box-only game to have made it into the Japanese top 10. It probably also holds some kind of record for the number of derogatory jokes it's inspired.

    The weird thing is that it isn't actally that bad a game, nor is the content particularly shocking. It's... like... girls in bikinis. You've seen worse on Baywatch. In fact, here in the UK, you can walk into a newsagent and buy worse in a mainstream tabloid newspaper (eg. The Sun, The Star) and those are sold for a few pence each with no age restrictions. I guess it's a good illustration of how double-standards apply to video-games.
    • by Singletoned ( 619322 ) <singletoned@gmail.com> on Wednesday August 04, 2004 @05:35AM (#9877022) Homepage
      Couldn't agree more.

      I thought DoA:XBV was a wonderful game, and quite an original one at that. It was very peaceful with no real objective or aim. You just wandered through the game playing a bit of volleyball, looking around the island and collecting swimsuits and items.

      When it came out I had a weeks holiday from work and bought loads of games (DoA:XBV, Panzer Dragoon Orta, Metroid Prime, and a few others), intending to play them that week and then take them back for a refund at the end of the week. I ended up playing DoA:XBV all week as it was so captivating.
      • When it came out I had a weeks holiday from work and bought loads of games (DoA:XBV, Panzer Dragoon Orta, Metroid Prime, and a few others), intending to play them that week and then take them back for a refund at the end of the week.

        If you had no intention of keeping the games why didn't you just rent them?
        • Because it's cheaper to buy the games and then take them back 10 days later for a full refund. However, every time I do that I always end up keeping a couple of them because they are so good.

          The people in the shop know I do it and don't mind. They resell the games as new and I end up spending more on games this way (as well as getting more value for my money).
    • it cant have been in the top ten in Japan, unless it was the top ten bikini based volleyball games on Xbox charts.

      It was a pretty fun game, mixing elements of volleyball and dating simulation.

      The beat em ups were a bit lame tho, somewhere between Soul Calibur/Virtua Fighter and Tekken in quality.
    • I guess it's a good illustration of how double-standards apply to video-games.

      I'm a professional game developer, so I get this a lot.

      Scott McCloud [scottmccloud.com] in his bood Reinventing Comics had a wonderful insight:

      "Public perception MATTERS. As long as the broader community assumes that comics, by their nature, are without social value and, by their nature, are suitable only for kids -- then charges of obscenity will always hit their mark." (p. 89)

      Even though he was talking about comics, you can apply this just

  • If only these games would be available on the PS2... Why has the series been discontinued for PS2 after DOA2? (yes I known, Microsoft)

    Must... resist... XBox. Must... not be... drawn in... by... the evil...
    • Re:If only... (Score:5, Informative)

      by Babbster ( 107076 ) <aaronbabb&gmail,com> on Wednesday August 04, 2004 @07:23AM (#9877410) Homepage
      I've never heard that Microsoft paid off Tecmo/Team Ninja/Itagaki to make DOA Xbox-exclusive. The only explanation I've ever heard (multiple times) is from Itagaki saying that he felt the Xbox was the most powerful graphically and he wanted the games to be played the way they were intended instead of making ports that just won't look as good. He's also made clear that the situation could easily change with the next console generation.

      That being said, I'm sure there are financial incentives given to publishers if they release exclusively on a particular console, probably in the form of lower licensing fees. Of course, this is obviously just as true for Sony (see Rockstar/GTA for a clear example of paying off a developer for console exclusivity). Considering the paucity of [US] third-party exclusives on the Gamecube, I don't know if Nintendo offers incentives.

      • Re:If only... (Score:4, Interesting)

        by SuiteSisterMary ( 123932 ) <slebrunNO@SPAMgmail.com> on Wednesday August 04, 2004 @10:51AM (#9878953) Journal

        The story goes that when they got an Xbox dev kit, they ported over the PS2 version of DOA2 (which didn't even look as good as the Dreamcast version) to the point where it ran, then sat back in amazement as it ran at over 130 frames per second.

        • Re:If only... (Score:3, Interesting)

          I'll attest to this, the DC version of dead or alive 2 is far better than the ps2 one, just the same as soul calibur is better than soul calibur 2.

          Still apart from this beach ball game and project gotham, there's nothing i want to play on the xbox (and i have msr on the dreamcast), so spending 200 on the opportunity to have a console with a crappy controller and more hassle with scart cables doesnt appeal.
          • The Xbox doesn't have a crappy controller, your clod. It's a helluvalot better than the "Dual Shock" flimsy crap you get with the PS2.
            • I find the PS2 controller a lot more comfortable then the XBox's, and I haven't broken it yet so it can't be that flimsy.
      • It's because Microsoft, in their infinite wisdom, included BounceX as one of the DirectX APIs for the 'Box. They originally intended it to help with things such as basketball games, but those crazy guys at Tecmo already had another plan for it. ;)
    • I have to say the only reason right now I would buy an Xbox would be for DOA, but the Xbox isn't cheap enough for that yet.

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