Neverwinter Nights 2 Officially Announced 246
An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."
Nothing for you to see here. Please move along. (Score:5, Funny)
To be released in 2006 + 4.
Game has been postponed... (Score:2, Funny)
Re:Nothing for you to see here. Please move along. (Score:3, Funny)
Simultaneous Linux playability to come out 2010. (Score:5, Funny)
Re:Simultaneous Linux playability to come out 2010 (Score:3, Interesting)
That's why I never bought and played NWN. It had been out for over a year and already disposed of by my friends before it was even out for OSX.
Re:Simultaneous Linux playability to come out 2010 (Score:3, Informative)
Re:Simultaneous Linux playability to come out 2010 (Score:3, Insightful)
I got equal graphics quality under both Win98SE and RH9 Linux (with 2.6 kernel). Therefore, the problem is likely to be the ATI card/drivers (I have a Geforce2MX).
Now, as providing graphics card drivers is clearly the responsibility of the graphics card manufacturer and not a game company, why are you blaming BioWare ? W
Mixed Feelings (Score:5, Interesting)
I have high hopes though.
Re:Mixed Feelings (Score:5, Insightful)
Re:Mixed Feelings (Score:2)
Re:Mixed Feelings (Score:5, Interesting)
In any event, some people claim it was a disappointment, but I thought it was brilliant. I still feel it is the best RPG released to date for the PC, and only slightly behind SNES masterpieces such as ChronoTrigger, Secret of Mana, and Final Fantasy 3(6) (and possibly the PSX FF7).
Re:Mixed Feelings (Score:2)
Re:Mixed Feelings (Score:4, Funny)
I hope you didn't like that $3200.
Re:Mixed Feelings (Score:2)
Re:Mixed Feelings (Score:2)
*takes a few deep breaths*
The fact tha
Mana, FF6 kick ass. (Score:2)
Mana is still my favorite adventure RPG- I absolutely love the menu system. My biggest gripe about NWN is the fact that their character menus are about the CRAPPIEST implimentation of the Mana menu concept I've ever seen. Takes too long to drill ar
Seiken Densetsu!!! (Score:2)
Hence the Sprite was completely self sustaining because she never ran out of hit points or magic points.
Also, because there is no delay inbetween casting spells, the Sprite could easily blitz (i.e. spam) any enemy wit
Re:Seiken Densetsu!!! (Score:2)
Still one of my favorite games.... though I spent hundreds of hours more on the original (released as Final Fantasy Adventure for the Game Boy in the US... still have my copy, though the battery's frooged out.).
Balance-wise, the Sprite kicked ass, the guy was good in hand-to-hand, an
Re:Mixed Feelings (Score:4, Insightful)
I have to disagree. While I liked the game well enough, it was no Fallout 2, or Planscape: Torment for that matter.
I rather liked playing nonpersistant worlds with two or three friends. Small party adventures and the like -- no other game I've played has had that before. The real problem with NWN was that its hard to make content for RPGs. At least if you're making a FPS mod, the difficulties are largely technical (modeling, coding). The specifics of the rules for the mod can usually be adjusted easily. For an RPG, there's lots and lots of writing to do. You need good dialog (very hard), a good story (medium hard), and a proper anticipation of the player's response (virtually impossible). Technical problems usually yield to incremental approaches, creative problems have no such strategy. Ultimately, I think this is why there were so few good player mods of NWN.
Re:Mixed Feelings (Score:5, Insightful)
I think NWN is one of the best games to come out in years, because of its replay value. There aren't many games I buy (and I buy way too many) that I finish, and of the ones I finish, I almost never replay them. Neverwinter Nights is the exception, because I wanted to play though it with every different class (melee, vs divine magine, vs arcane magic, vs rogue) for several different modules. I would send Atari my check right now for NWN2 if I could.
Re:Mixed Feelings (Score:5, Interesting)
Re:Mixed Feelings (Score:2)
One of the great benefits of user created content is that it does not have to be marketed to the most average user. People can find niche worlds that fit their play style...
Like this one www.theunderdark.com
An excellent world, constantly updated and improved, with personalized service and changes for $0.
Re:Mixed Feelings (Score:2)
Makes you wonder if by 2006 (Score:5, Interesting)
Re:Makes you wonder if by 2006 (Score:2)
Or, perhaps more precisely, if by 2006 Linux will constitute substantial market and mind share for game producers, sufficient to consider the loss of it to competitors of similar games adequate to justify producing and supporting a Linux version.
The cost of producing and supporting Linux games will hopefully get cheaper as the platform matures. One can only it will remain a free p
Re:Makes you wonder if by 2006 (Score:3, Insightful)
Linux is pretty mature as it is now.
What is going to cost them is the different flavours of Linux.
If you run RedHat 9.0, then you need to set this.
If you run Slackware 0.01, then you need to do this.
Publishers are moving towards consoles because its cheaper to produce (there is only one Xbox, one Playstation 2...)
Re:Makes you wonder if by 2006 (Score:2, Funny)
I'm sorry, but if you're running Slackware [slackware.com] 0.01, what you need to do is upgrade. ^_^
Re:Makes you wonder if by 2006 (Score:2)
Re:Makes you wonder if by 2006 (Score:2, Insightful)
If you can do that, or ignore all but one distribution, and:
* have a paying install base (ie, not total number of installs but number of people who are willing to pay for your software) at least as big as OSX
and
* can be reasonably well assured that people who have video cards they bought to play your game will have 3D graphics running smoothly -
Re:Makes you wonder if by 2006 (Score:2)
If you run Slackware 0.01, then you need to do this."
My experience with Loki installer is that this tends be much less of an issue, Nwn 1 did not make use of this tool and in my opinion created some of the issues with nwn1 Linux.
The biggest issue overall is the end user like on any platform, ie do they have 3D acceleration enabled etc.
StarTux
Re:Makes you wonder if by 2006 (Score:2, Funny)
Oh wait. No it doesn't...
Queue.. (Score:3, Funny)
Top Ten List (Score:5, Funny)
Re:Top Ten List (Score:2, Funny)
They're going to retire his jersey after next year. It really is no fair to the other competitors.
Re:Top Ten List (Score:2)
Duke Nukem: Waiting Forever
They can ship a box full of mock-screenshots and a book telling aboput all the cool features the game is going to have in the year 21XX when they finally release it.
Seriously though, wth are they getting money to continue developing? THat's some kind of money-pit.
Well,finally... (Score:4, Informative)
I suppose the big question is, will Obsidian actually continue the sterling work that Bioware have already done for Linux, by releasing a Linux port of NWN2 at the same time as the Windows/Mac versions? Worst that could happen is that they abandon the Linux side completely.. which would be tragic, as Bioware have done a lot for the image of linux gaming.
gameplay and story as good as NWN? (Score:3, Funny)
So the storyline and gameplay will be every bit as 'good' as the original NWN?
uh oh...
Re:gameplay and story as good as NWN? (Score:2, Insightful)
That's just great... (Score:2, Funny)
http://www.megatokyo.com/ [megatokyo.com]
Linux Client (Score:2, Interesting)
http://forums.obsidianent.com/index.php?
NWN 2? I guess... (Score:5, Informative)
Re:NWN 2? I guess... (Score:2, Informative)
Re:NWN 2? I guess... (Score:2, Informative)
Article Text for the lazy.... (Score:4, Informative)
"Neverwinter Nights is one of the most beloved RPG's of all time and we're pleased that Obsidian has taken on the challenge," said John Hight, executive producer, Atari. "Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels. They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community."
The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into ten languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming at www.bioware.com. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the award-winning BioWare Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines.
"BioWare and Atari created an immense community of players attracted by both the immersion of an interactive gaming experience and the ability to create their own pen-and-paper styled modules. Neverwinter Nights changed the very nature of roleplaying games," said Feargus Urquhart, Obsidian Entertainment's CEO. "With Neverwinter Nights 2, we're going to take that incredible experience to the next level by combining a huge new single-player game with deep character development and many new upgrades and enhancements to the already powerful BioWare Aurora Toolset for the modding community."
Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process.
"From our development of Baldur's Gate(TM) and Neverwinter Nights to our engine licensure on Star Wars®: Knights of the Old Republic® 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years," said Dr. Greg Zeschuk, BioWare Corp.'s Joint CEO. "Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari," added Dr. Ray Muzyka, BioWare Corp.'s Joint CEO.
Neverwinter Nights 2 is scheduled for release in 2006. More information about Neverwinter Nights 2 can be found on the Atari website at www.atari.com/nwn2, which includes user forums, project news, development updates and more.
About Obsidian Entertainment
Obsidian Entertainment is a premier software development company passionately dedicated to creating high quality, ne
2006 Good grief! (Score:4, Interesting)
Re:2006 Good grief! (Score:2)
I'm willing to wait for a great game, as opposed to being unable to receive said game because the company is no longer able to pay its bills.
Yay (Score:5, Interesting)
The concept was great, the tools worked pretty well, and the community is awesome (so many great hacks)
The biggest thing lacking about NWN has been the engine is old, it already looked a bit dated at launch. Hopefully the designers put more focus on an engine that can expand into the future, since it is one of those games that can reside on your computer for years. Also persistant world support would be awesome. For everybody who hates paying MMO subscriptions, NWN2 could be the answer (I hope)
Re:Yay (Score:2)
For some people a game is more than the number of polygons it pushes. I'm still playing Icewind Dale, Diablo and Dungeon Keeper 2 just as much as newer games. If the story or gameplay is there then the graphics are secondary.
Re:Yay (Score:3, Interesting)
Waiting for a Console-ation Prize? (Score:4, Interesting)
Or they just got the storyline done now.
If it is the former then there is a huge risk in console delivery delays. If it is the latter: 'Get Crackin, dammit!!!'
They should be using XNA - they'd be done by now!!!
I just hope... (Score:5, Interesting)
I mean, I do think that Bioware made a *wonderful* job with this game. However, the scripting engine is far from perfect. As a developer, coding NWNscripts makes you feel you'd finish your game faster and easier if you'd just screw NWN and make it from the ground up in Delphi. Well, this is true if your ambition is big enough. Of course it is quick to make a hacknslash campaign, but when you try to go deeper, that's another thing.
Anyway, I didn't play nor script NWN for ages now...
Use python or something like that for NWN2. I saw that RPGMaker XP uses Ruby for it's scripting language. I didn't remotely try it or read further about it, but if RPG Maker made this, it must be possible for Bioware to make the same. Just create, huh... I don't know, a NWN API for python. Screw the idea of having your own scripting language...
Licensing the engine (Score:5, Interesting)
Think about it.
Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments. From the looks of things, Dragon Age is going to be similarly engineered and even enhanced for the same use.
Granted, the single player campaigns sucked, (although HotU wasn't too bad comparitively speaking) but look at it from an Id standpoint. Come out with a great set of tools/engine and let the mod community do what they WANT to do with the game, rather than forcing them to adhere to the developers vision.
I personally think we're going to soon see a company release a set of tools only. Tileset editors, weapon/clothing/misc editors, environment. This wouldn't be a GAME release, but something for the mod community to use as they see fit to create from scratch rather than modifying an existing game. Think d20 in general without the limitations of being set firmly in a fantasy realm. Hell, there's even a mod underway to create a contemporary NWN mod!
I think things like this have the potential to change things in the gaming world far more than the advent of new rendering techniques. Changing the game experience for the end user is one thing, allowing US to change the way we play those games is another entirely.
Re:Licensing the engine (Score:2)
The Zen of Outsourcing (Score:3, Interesting)
Re:The Zen of Outsourcing (Score:2)
Re:The Zen of Outsourcing (Score:2)
Re:The Zen of Outsourcing (Score:4, Informative)
Re:The Zen of Outsourcing (Score:2)
Milking the cash cow.
What's wrong with the current version? (Score:2, Insightful)
imagine that (Score:2)
Eh... (Score:3, Interesting)
Moreover, NWN2 is scheduled to be released in late 2006. That's less than half of the time Bioware had to develop the original title, and Bioware had both more expertise and more manpower.
Re:Eh... (Score:4, Interesting)
The release schedule is undoubtedly shortened because Obsidian will be using Bioware's already-complete toolset. Perhaps some small upgrades to the engine will be necessary, but I'm sure most of their time will be spent adding new artwork and scripting the story.
And Bioware has a higher price tag.... (Score:2)
Having Obsidian do the follow ups probably makes the game cheaper all around. Expect NWN2 to be very much an incremental improvement over NWN1. More polygons
Re:Eh... (Score:2)
Now then, if they can increase the poly count (easy) and improve the tools (easy) and add more content (easy), and add more spells and effects (most easy), then
Yes I will be buying this game immediately (Score:2, Funny)
Single Player Game!!! (Score:3, Interesting)
Re:Retard (Score:2)
Re:Retard (Score:2)
What's the point? (Score:4, Informative)
1) The game play rules. These are primarily set by Wizards of the coast. D&D has specific character building rules that NWN follows. NWN2 can't call itself "based on D&D" without following most of those rules. There are some rules, about 1%, which don't translate well to an online vs paper game, so there is play allowed, but not much.
2) The editor. This is already pretty sophisticated. New features added should be added as an update to an already feature rich application, since you can't add much more to it already.
3) The graphics. These could be updated, but that's little more than "prettying up" the game.
4) The scenarios. Okay, you worked hard on it, so make us spend money to reward your efforts, but why not release it as an expansion of the original NWN? It will be cheaper for us, and even if you don't release the damn thing for Mac on time (grumble) at least the mac community knows how to make the PC expansions work without needing a fully native installer.
Basically I see no reason for a brand new engine other than to force people to pay more money than they have to. The other thing is that I see a lot more people's names on this NWN2 than NWN1 so it might be a licensing thing, but frankly that's hurtful to the NWN1 community. You sold the app, but you haven't really let the community milk it as much as it could be.
Only if release is imminent (Score:2)
NWN 2 is scheduled to release in two years, which means Obsidian is going to have a lot of time to develop new content. Dozens of artists working for two years cost a lot, so it won't be feasible for them to release a va
Re:Only if release is imminent (Score:2)
The problem with this statement is that aging of game engines is an artificial construct that has nothing to do with quality of the game. Game companies can't make money unless they provide you the latest, and pass it off as better than the original.
The NWN engine is just fine in terms of features and graphics. It could do a little better with the bugs though. My point is that they CAN'T do much with the engine except pretty up the graphics. That's just fluff compared
Re:What's the point? (Score:2)
After having spent almost all of my free time for six months in the editor I can tell you that it leaves a LOT to be desired. The basics of the scripting engine are wonderfull, but the conversation editor is quite weak, custom content creation is painfull, area creation is a chore with no provision for any randomness, etc.
Re:What's the point? (Score:2)
Wow, just like the good ol' days (Score:2, Funny)
Most important question... (Score:5, Insightful)
Linux client (Score:2, Informative)
If it runs on Linux, I can use my laptop as a second monitor to display KDE on it while I play (it's not powerful enough on its own, P200, 64MB RAM). If I was stuck with having to use Windows then it'd be much more annoying, as I'd lose the ability to do some things I need.
So, if it runs on Linux well (I can live without t
Funny, I just started playing NWN ! (Score:5, Interesting)
First let me just say those who disparge NWN and praise Star Wars KOTOR just have their Star Wars fanboy blinders on. Having started NWN just a day or two after finishing KOTOR (yes I know, backward Chronologically, but I wanted a switch from fantasy after plowing through BGII+Throne of Bhaal for Weeks
I am only partway into Chapter 2 in NWN and so far have found it to be really good. I don't quite get where people who enjoyed BG I and II are coming from when they say they don't like the game -- you start of rather slow (just as your first level character in BG I was very weak), but things pick up quickly and the loads of quests, dialog is everywhere, and ala KOTOR, your alignment can shift during the game (though to more useful/desirable effect in KOTOR it seems). Anyway just the first of four chapters in NWN took me forever, and I have so far throught it was great. It seems to have at least as much story and oomph as BG II, and I haven't yet dabbled playing online. I imagine that might be a disappointment given I have played pen and paper RPGs forever (though not many recently), but who knows with as much time as people have had to develop modules and develop communities by this point.
Anyway the single player campaign in NWN to me is so far, so good, and I look forward to seeing some "amateur" work once I complete it, as well as begin dabbling in multiplayer. In comparing BGII+Throne of Bhaal, KOTOR, and NWN, so far I'd say NWN is my favorite, though I enjoyed them all... those that find large differences aren't really looking too deeply at the games, though - NWN is far more expandible and multiplayer friendly of the three
Looking towards Dragon Age instead. (Score:5, Interesting)
Speaking as a famous? NWN mod author... (Score:5, Interesting)
Are they seriously going to support the modding community to the extent NWN1 did? NWN1 was basically a pile of resources for you to build your own adventure; the game that came with it was so-so. Is NWN2 going to do skimp on the resources in favor of the more profitable single player adventure, or will it focus on toolsetting?
Also, regardless of how in-depth the toolset is... you're still saddled with D&D and all the baggage that comes with it. NWN had too many corporate overlords dictating how the game rules must work in order to make them accurate to the pen and paper game -- even when it made no sense on a computer! (Paladins are weak because the game couldn't replace P&P systems with more computer-saavy ones, for instance.) Many of the flaws in NWN arise from all the multi-step lawyer based approval processes to allow for any deviation from the D&D standards. I don't want that mess following me into my next platform.
Frankly, NWN2 does nothing that Dragon Age isn't already doing. DA is going to have massive toolset support, a design philosophy that's learned from NWN1, and Bioware's name behind it -- and it's independent of all the corps watching over the D&D franchise. When it comes to picking a platform to move my game authoring work to, I'd rather go with what feels right.
NWN2 feels like Atari and Hasbro wanting to cash in on the property. Unless new info arises to show why NWN2 is superior for me to develop my own original game worlds within, I'll stick with Dragon Age.
Re:Speaking as a famous? NWN mod author... (Score:3, Insightful)
Anyway, NWN was a great game, but it hit every single one of my petpeeves. For instance the opening chapter being nothing but a fetch this item behind door one, now fetch the item behind door 2...ugh. Not to mention that to me, not a single character was very memorable.
The toolset on the other hand was amazing. Even though m
Re:Speaking as a famous? NWN mod author... (Score:2)
I stopped playing Shadows of Undrentide in the first chapter, too. After playing Hordes of the Underdark I decided to go back and slog my w
Re:Speaking as a famous? NWN mod author... (Score:2)
how so?
Re:Speaking as a famous? NWN mod author... (Score:2)
I love the Penguin Puzzle the best:
"One of us always tells the truth, and the other always lies. By asking only one of us one question, you must figure out which is which!"
a) What's 2+2?
b) What's the first letter of the alphabet?
c) Are you a penguin?
d) This is too hard.
(paraphrased - I can't remember the exact text)
Re:Excellent. I am there for DA ! (Score:4, Insightful)
As big a DnD fan as I am, I am a bigger fan of Bioware. These guys rock IMO. Go DA go!
And that's one of the big reasons why I'm instantly a bit hostile towards NWN2 -- no Bioware, plenty of Hasbro. I'm very liable to be declared a Bioware fanboy (they DID give me the computer I'm typing on) but their support of the community in general is nothing short of phenominal. They're making their next game with community in mind, and they're doing it free of the shackles that were binding them before. At WORST it'll be on par with NWN1's support, including some of its faults; at best it'll get even better.
On the other hand, what do we have? Hasbro and Atari and WotC lording over the IP as usual. Obsidian, who I have no doubt will make an excellent single player adventure, just like they're going to do with KOTOR2. But they're the contractor here, taking not only IP from someone else, but IP based on other's IP. I have a doubt that they'd be that committed to modding. It won't be a simple transition of the community from NWN1 to NWN2, who is in charge is what matters more for community support -- if Half-Life 2 was being done by a small hungarian developer contracted by Sierra, I doubt its modding community would thrive either.
Now, I'm making a LOT of conjecture here. A lot of assumptions. I'll admit that up front. But way I see it, they're ones with some basis in reality, and until they're disproven I'm going to remain a skeptic. I'd love to see them disproven, frankly... see NWN2 be a great platform.
But for the time being I'm sticking by the devil I know rather than the devil I don't.
Re:Speaking as a famous? NWN mod author... (Score:2)
I think if you open your NWN player's manaul, under "credits", you'll see that Feargus Urquhart and several others from Black Isle got a design credit on the game. They WERE involved in it for 4 years or so, until Interplay welched on their BGII royalties...
Stef Gagne has his reasons for thinking the way he does. He's entitled to that opinion.
I happen to think Obsidian will do what they can to N
First person perspective? (Score:2)
There was a hack out for NWN that allowed you tp put the camera in a position so that you where looking through your characters eveys.
This added so much to the game. Instead of seeing the monster coming, you turned a corner and you where staring it in the face! The game was much more tense.
Naturally Bioware released a patch to not allow thats. Bastards.
Quick persistent world link (Score:3, Informative)
If you like NWN with more roleplay than mechanics, check out Glorwing [glorwing.com] my persistent world of choice.
It runs on a dual AMD 2800MP Spindlet3p Blackbird server, for those of you who remember such things. It needs all that horsepower to make up for the horrible scalability of the bioware engine, but it's darn fun and we've got a great community.
Mixed feelings about D&D computer games... (Score:3, Interesting)
For example, the strength of PnP RPGs is that you have a human being running them and can handle all the social interactions that a computer simply can't, not until we solve the AI problem anyway. On the other hand, computers laugh at the more bookkeeping heavy PnP RPGs. Computers can handle incredibly complicated mechanics and keep track of thousands of numbers without trouble.
Frankly, I think Bioware is heading in the right direction. They really need to do a game with a ruleset that from the ground up takes advantages of the strengths and avoids the weaknesses of CRPGs, instead of dealing with the legacies of a PnP RPG.
*original* NWN (Score:3, Informative)
Lots of info on the original NWN can be found at the bladekeep site [bladekeep.com]
IMO, the original NWN was one of the best games I've ever played. Perhaps the best. This was a great game that will never be forgotten by the people lucky enough to have played it during its time.
Many of the players of the original have gone about creating a clone of the original called Forgotten World [forgottenworld.com]. I just recently found out about Forgotten World and have been browsing the forums there. Its got alot of the old guilds and names I recognise. ITB, MECH, KEF, GOC.. Man the original nwn was great. PvP in the sewers and lost hills. Feebing kwusses. Ahh, sweet memories.
Anyway, if anyone played the original NWN you should check out Forgotten World. It'll bring back memories.
Bring on the hopeless lies! (Score:3, Informative)
Oh wait, or maybe they'll just keep the Mac prices jacked up to $50 when you can find it for PC for $30!
Or, maybe they can give away the linux version free again for people who have Windows too, and still screw the mac user!
Passing sequels to other companies != innovation (Score:2, Insightful)
Re:Timeliness of Expansion Packs (Score:5, Informative)
Re:Timeliness of Expansion Packs (Score:2)
Similarly, the community for Tom Clancy's Ghost Recon figured out a Mac installation process [ghostrecon.net] that used PC disks to install expansions for the Mac. It worked, but it was dissapointing that there was never an "official" Mac version.
Re:scripting language try out my mod ;-) (Score:2, Informative)
Furthermore Bioware would somtimes break modules with patches by changing the behaviour of the scripting engine. The big one was the 1.62 release whereby they changed how ordering in the acti
Re:scripting language (Score:3, Insightful)
So.. yeah. I'm pretty happy with how it turned out. I'd have liked a few more things added into it, but I'm really glad it didn't end up as some gimped thing targetted at the lowest common denominator.
Re:scripting language (Score:2, Insightful)
1) The camera angle didn't depress enought to see where my bowshots landed (i.e. I could shoot farther than I could see) so I couldn't fight with a bow at long range, only point blank range, defeating the purpose of a ranged weapon.
2) Although it was well implemented, I found the radial menu annoying to use.
3) Henchmen AI sucks badly. In particular inventory control was useless.
4) Game d
Re:scripting language (Score:3, Informative)
1) Camera angle:
If you have an updated version, you can type "unlock camera" (IIRC) in the debug/command/whatisitcalled line to change the camera angels with Page Up/Down
3) Henchman AI/equipment:
* Is better in the expansion packs (at least in HoU, don't know about SoU)
* There are some modules that had their own henchman-equipment-mechanism ("A Call For Heroes"-series comes to mind, at least in the third I noticed it..)
8) Equipmen
Re:I should hope not (Score:2)
Re:We need a new vaporware standard (Score:2)
Re:Oh good... (Score:2, Funny)
Dude? Are you still there?
*pause*
I probably also shouldn't tell you about dragon age. That's like, the OTHER sequel to NWN. So there's two sequels instead of one.
*thump*
I got dibs on your computer when I find your corpse dead of starvation clicking frantically.